MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3285 results found
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Redirect Lightning redirecting Strip Mine with no chance to respond
Redirect Lightning targeted my Strip Mine and re-targeted my land but I didn't get a window to respond (like float mana) before it resolved.
2 votes -
Grouping Is Missing (For Large Board States)
In paper we organise permanent to make it easier to understand the game state. Maybe I start to place summon sick creatures to the right and nonsick creatures to the left.
By this same token, when I attack, I move all of the attackers together. To attack as one group than to try to hide that a creature is attacking.
You can see by the images, how the attackers are spread out. Imagine if opponent had to make several blocks and had to be clicking the buttons to see more and more attacking creatures.
Yes this is a monowhite player and they are getting owned (I'm ok with this). But we need to understand when the board state is fairer, the opponent should be able to clearly see who are attacking with fewest clicks possible. There are ONLY 5 creatures attacking (if opponent had not been attacked and stayed at 25 life, then there are only 5 creatures attacking, by my spreadsheet math). It is quite possible to just show 5 creatures who are attacking.
Maybe players should be able to consent to grouping creatures. Maybe you ask to minimise tapped creatures. Some players would also choose to minimise summon sick creatures, especially if you move into combat with sick creatures (that they cannot get a haste trigger).
Do place a block of text saying these are ‘X quantity of tapped creatures’. However if you are running an untap strategy, please allow players to designate if a creature shouldn’t be grouped this way. (This could be set up pregame.)
In paper we organise permanent to make it easier to understand the game state. Maybe I start to place summon sick creatures to the right and nonsick creatures to the left.
By this same token, when I attack, I move all of the attackers together. To attack as one group than to try to hide that a creature is attacking.
You can see by the images, how the attackers are spread out. Imagine if opponent had to make several blocks and had to be clicking the buttons to see more and more attacking creatures.
Yes this is a monowhite player…
1 vote -
I tried to float this idea before but I wanted to Float Some **** Mana - And Couldnt Do This Legal Game Action
As you can see this is in my main phase. Opponent has just resolved Rift. I had some untapped elves in play that could have added mana (up to 3 mana could have been floated, before Rift resolved).
However the client didnt see floating mana in response as a legal game action and just resolved Rift. (In paper, it is legal to do so.)
I hate having to hold full control for every game but it comes down to it when you cannot code generically for this interaction.
"opponent draws their own card" is very different than 'return target nonland permanent opponent controls'. (This should be something you can generically code. I have even provided some greater details about this problem in my other feedback; recently.)
As you can see this is in my main phase. Opponent has just resolved Rift. I had some untapped elves in play that could have added mana (up to 3 mana could have been floated, before Rift resolved).
However the client didnt see floating mana in response as a legal game action and just resolved Rift. (In paper, it is legal to do so.)
I hate having to hold full control for every game but it comes down to it when you cannot code generically for this interaction.
"opponent draws their own card" is very different than 'return target nonland…
1 vote -
SL Feedback but also posting it here cause customer service continues to reference you as the go to
I think Vince says it best:
https://www.youtube.com/watch?v=88HIeo42SucBut really, if you squeeze something too hard, it will hurt you back. The community will only take so much abuse. I have stopped buying SL cause how dumb it has gotten. Not even caring to search up that page any more.
1 vote -
Not leveling to mythic despite winning last diamond match
I reached the penultimate pip in Diamond 1 ranked play today and upon winning did not level to mythic. I repeated this 3 times and no dice. My daily win counter also stopped advancing for each win at the penultimate pip. I closed and reopened the game, no change. I "repaired" the game file, no change.
I opened the game on my tablet. No change. I played another hand and lost, it reduced my level. Upon winning again I regained my pip and had the win count against daily. upon winning again, still no level into mythic, still nor recording the win for daily.
Upon the win that should be letting me level to mythic I get a "victor" display, but no avatar (or diamond rank badge/ animation). I made sure I was in standard ranked for these wins.
After multiple wins that should have leveled me (and stuck at 14/15 recorded wins for the day), I switched to Standard. I played, won, and got credit for the 15th daily win. Switched back to standard ranked, won, no level to mythic.
Please resolve this issue so I can enter mythic having won the requisite number of Diamond matches.I reached the penultimate pip in Diamond 1 ranked play today and upon winning did not level to mythic. I repeated this 3 times and no dice. My daily win counter also stopped advancing for each win at the penultimate pip. I closed and reopened the game, no change. I "repaired" the game file, no change.
I opened the game on my tablet. No change. I played another hand and lost, it reduced my level. Upon winning again I regained my pip and had the win count against daily. upon winning again, still no level into mythic, still nor recording…1 vote -
Lorwyn Eclipsed incomplete set collection
For some reason the commander decks were added to the set collection for lorwyn eclipsed. Since I did not purchase the Elements deck I cannot currently complete the set collection due to the commander cards no longer being available for purchase. Please either remove the commanders from the base set or allow purchase through gems or wild cards.
1 vote -
1 vote
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CHEATER - HYT
Here we Go again back with the same f****** people that don't play the f****** gamne HYT, THOKKGRIN, TSUGE,
Absolutely f****** ridiculous. Get rid of these f****** people stop wasting my f****** time. I've told you about 6,000 f****** times already about these f****** losers that don't play the f****** game. Fix your f****** game man f*** off. I'm a paying f****** customer. I'm getting really f****** ****** off that you're f****** wasting my f****** time
1 vote -
draft : deconnection & difficulty to join back
Draft didn't work as expected, many bugs when joining and joining back this morning
1 vote -
バグ報告
1ログイン後
2Android
3対戦勝利後のイベント報酬、デイリー報酬が反映されない
4イベント報酬、デイリー報酬のタスクの進行1 vote -
1 vote
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Maske der Verbrennung
Es wird angegeben, dass ein Artefaktkreaturenspielstein erzeugt wird, aber es wird ein Spielstein ohne Artefakt erzeugt.
1 vote -
expel the interlopers
this card has a "flaw" when used it will also destroy "radiant grace" this is a unique glitch that shouldn't happen, but does and will benefit as a bonus for all whom use it.
1 vote -
Sliver Cascade
First Sliver Cascades once then next sliver did not cascade. Also graveshifter did not see my commander in the graveyard when i cast it from hand. Had maskwood nexus out not sure if it effects it.
1 vote -
Infinite loops dopplegang storm chasers talent
My idea is to stop using MY timeouts when the opponent is in an infinite loop. How is that MY fault they are taking a half an hour with dopplegang and stormchasers talent? I lose because they take too long? What kind of system is that?
1 vote -
Opponent conceded during declare attackers and game won't progress.
During a ranked match I was moving to combat and the opponent conceded. Now I'm stuck on declare attackers. I can't leave the match or continue phases. Turn timer isn't working either.
1 vote -
Basic wastes issue
During my games with a colorless deck running basic waste land cards. When one of my non basic lands are destroyed (ugins labyrinth in this case) with an effect that allows me to search for a basic land, I cannot select my basic wastes even though I am seeing them displayed in my deck. I have experienced this multiple times by now. I hope this helps you improve the game!
1 vote -
Game loses connection
On android mtg arena looses connectivity anytime you minimize it it doesnt matter if it's only for 1 second. Also what's more irritating is that if you have your android device to automatically connect to wifi if you are playing arena on 5g and you come in range of a saved wifi network when you automatically comment the game crashes as well. You have to close arena down reopen it just to be logged back into the match you were playing before the problem occurred just to be 2 or 3 turns behind having done nothing to your boardstate nor interacted with the opponents board either. It used to not do this. Ive played arena on android predominantly since the day it came out on android and I olay very frequently. There was a time when neither of these issues occurred. Used to be you could at least switch from wifi to 5g or vice versa and not have to close arena down then log back in and then actually hop back into the previous match and concede it. And I dont care how long its been. You can have 3 timeouts and all the time in the world left on your turn its going to end your turn. You will be at least 1 while turn behind no matter if this process of logging out logging back in takes 20 seconds. I have literally lost connection closed the app immediately logged back in and gotten back into the match I was just inviting 20 seconds or less had a dull 3 timeouts and im still docked a turn. That is what really .makes me angry about it. The game has always done this if you mi i.ize the arena app for too long but it used ti let you stay in the game if you lost connection fir a split second or if you needed to mi i.ize arena ti look at a text message or aomwtbing dor a couple seconds then go back to arena and the game be just fine. Please fix this. Its 2026. I should be able to lose connection for the split aecond it takes my phone to go from 5g to wifi or vice versa. Every other app i have can handle this remedial task. I know you devs can make this happen. I have faith in you
On android mtg arena looses connectivity anytime you minimize it it doesnt matter if it's only for 1 second. Also what's more irritating is that if you have your android device to automatically connect to wifi if you are playing arena on 5g and you come in range of a saved wifi network when you automatically comment the game crashes as well. You have to close arena down reopen it just to be logged back into the match you were playing before the problem occurred just to be 2 or 3 turns behind having done nothing to your boardstate nor…
1 vote -
Account-specific -32603 crash — one account works perfectly, $3k main account dies on same server
This is not generic feedback. This is a reproducible account-specific backend crash on your end.
Free account (realt1mg#40407) logs in and stays connected instantly on frontdoor-mtga-production-2026-57-40-2.w2.mtgarena.com:30010.
Main account (Superdave3000#06359 — $3,000+ spent) gets -32603 “An exception occurred” every single time ~12-15 seconds after successful credential login on the exact same server.
I have already tested: normal connection, NordVPN (multiple locations), phone hotspot, and a remote dev server 2700 miles away. All produce the identical result.
This is clearly your backend choking on something in my account data.
Please escalate this ticket to engineering immediately instead of sending me to the feedback forum. Logs and screenshots attached.
Ticket reference: 5060318This is not generic feedback. This is a reproducible account-specific backend crash on your end.
Free account (realt1mg#40407) logs in and stays connected instantly on frontdoor-mtga-production-2026-57-40-2.w2.mtgarena.com:30010.
Main account (Superdave3000#06359 — $3,000+ spent) gets -32603 “An exception occurred” every single time ~12-15 seconds after successful credential login on the exact same server.
I have already tested: normal connection, NordVPN (multiple locations), phone hotspot, and a remote dev server 2700 miles away. All produce the identical result.
This is clearly your backend choking on something in my account data.
Please escalate this ticket to engineering immediately instead of sending me to the…1 vote -
Skipping steps after sneak attack
Sneak ability on stack, acceptere sneak Resolve, didnt get chance to respons after. Playing on android Phone, unable to capture lige.
Loosing match in ranked pick two draft1 vote
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