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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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2477 results found

  1. Goro Rel Bug

    During Qualifier play in, there was a bug with the card "Goro Rel".
    I couldn't activate the capacity for 6 manas and I lost the game.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Critical bug in training battle

    I'm a new player and cannot pass the tutorial battles since it contains visual bugs and in the fifth battle, there is a bug that prevent you from play and finish the battle. I try it both on Android and windows device.

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  3. Scute Swarm Bug

    The game times out on you if you reproduce too many scute swarms with a life gaining card like Prosperous innkeeper. I timed out because I made 175 scute swarms plus added those life counters and it would not let me skip the scute swarm making graphics or move onto my next step. So it prevented me from attacking to end the game and then from taking another turn until my timer expired.

    32 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  4. Bug trying to respond to Sorcery with Instant (Standard Brawl)

    My Elenda, Saint of Dusk (Commander) was targeted with the sorcery Push from the Push/Pull card (2 mana cost, destroy target tapped creature). I had 1 mana to use Restoration Magic to give my Elenda hexproof and indestructible, but Push resolved and Elenda was destroyed before I could respond.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Add priority window to activate mana abilities in response to removal

    Just played a game where on turn two I had one forests in play, a forest in hand, and a Llanowar Elves played on the previous turn. I cast a Sazh's Chokobo before playing my land for the turn to get the landfall trigger, and an Innkeeper's Talent in hand I wanted to play after. With my Chokobo on the stack my opponent kills my Llanowar Elves. With just one tapped land I "technically" didn't have enough mana sources on the battlefield to cast anything in my hand, so I wasn't given a window to tap my Elves in response…

    1 vote

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  6. Nazgul Commander Bug

    You can't add more than 1 Nazgul to any of the commander formats, you should be able to add up to 9 due to it's effect.

    27 votes

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  7. Game Timer Bug

    Game Timer Freeze
    so my oponent was losing the game i was going to do the final blow and then he just stoped to play and let the timer go down

    at one point the timer have go to Zero and he did not lose a timer counter and the timer stoped and stay there for infinit time.... forcing me to drop the game and give a free win to my oponent

    it about time you hire a real programer

    32 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  8. Strength of will bug

    Was getting attacked, by a 4/3 had two 2/2s plenty of mana and a strength of will, declared blockers but game did not give me the opportunity to play my instant before damaged was assigned but after blockers declared. That left me losing both creatures instead of not losing any and one of the 2/2s turning the other into a 6/6. Led to me losing 1 of the three of my quick draft allowed losses

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  9. Appa, Steadfast Guardian / Quintorius Kand / Warped space

    Hello.

    Think ive found a bug re the title interactions.

    Quintorius Kand was in play, used discover ability. Discovered Appa, Steadfast Guardian, played. Used triggered ability to airbend Quintorius Kand. 6 mana (all available) then spent on Warped Space. Could not use ability to case Quintorius Kand from exile at mana cost 0. Believed it is a bug I do not see why I couldn't cast.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  10. Dragonhand shadow tutorial bug

    Trying to complete the tutorial vs Dragonhand Shadow (have tried both on PC and iOS). The cards start to stack up on the side of the screen after the player takes the first bit of damage, eventually not allowing the 3 cards from "confront the assault" to summon and block the incoming attacks near the end of the match. I cannot complete the tutorial and play the full game.

    44 votes

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    5 comments  ·  Gameplay  ·  Admin →
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  11. shuffler

    Fix your Shuffler Arena. I am so sick and tired of the insane game swings of one game getting completely mana screwed and the very next game getting completely flooded. It never fails. If lose for bad plays on my own part, fine. But I am so **** tired of losing because of severe mana ***** or flood. FIX. YOUR. SHUFFLER.

    22 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  12. Auto pass bug

    When using the auto pass button on opponent's turn, it does no work. I still have to click resolve manually on each effect. I use arena on android os. Auto pass functions normally on my turn.

    25 votes

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  13. Virtue of Strength and Prismatic Omen

    This is a bug. When I have Virtue of Strength and Prismatic Omen in play, every land should be every basic land type, capable of producing three mana of any one color. Under these circumstances, I tapped a Polluted Delta for black mana but it did not produce three mana, only one. This seems to be a consistent error.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  14. Visual Bug with G.F Cerberus Copy

    There was a visual bug of a spell never leaving the stack with the Summon Creature G.F Cerberus. The copied spell remained on my screen even after resolving twice.

    2 votes

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  15. Game Skipped Main Phase 2

    Mana and playable cards in hand, but turn ended/ phase 2 skipped despite this.

    1. Start Draft.
    2. Turn ended/ skipped main phase 2
    47 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  16. Rally the Monastery Bug

    Was not given the opportunity to cast Rally the Monastery after countering a Get Lost on my end step with a spell pierce.
    (I had the correct colors of mana available and there was no High Noon or similar effect preventing me from being able to cast it)

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  17. consumed by greed bug

    i was playing bloomburrow quick draft and my opponent played consumed by greed with the gift. so I drew a card which happened to be a counter that was an instant. I had plenty of mana I should have been able to react but instead it just sacrificed my creature instead.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  18. Mastery pass reward bug

    Mastery pass wildcards not received for Mastery Pass levels 85 and 90.

    43 votes

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    5 comments  ·  Events  ·  Admin →
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  19. Shuffler

    Shuffler is BROKEN. 60 card deck 23 mana still 75% of my games my first 15 cards I get 11 mana, fix the shuffler already years people have been reporting it and the company refuses. Honestly may just be best to delete the game and go back to collecting the cards. At least the shuffling in real life games is more balanced than this hunk of garbage.

    31 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  20. Multiple Enchantment Room sound bug (again)

    My opponent played multiple Room enchantments of the same room (Grand Entryway) and the "room unlock" sound began playing for every...single...game action.

    This is reversion to an old bug that was with the initial release of Duskmourn about 1 year ago.

    C'mon WotC get your act together! Srsly, don't you have old tests for this and aren't they being run prior to a release?

    This is really slipshod software development.

    4 votes

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    1 comment  ·  Gameplay  ·  Admin →
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