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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

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  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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560 results found

  1. Slumbering Keepguard

    Slumbering Keepguard´s text is showing "[1[" instead of the ability mana cost. I play Arena in portuguese(BR).

    1 vote

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    0 comments  ·  Text Translation  ·  Admin →
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  2. heist and teval

    I heisted a card, but I couldn't use the delve that should have been granted by Teval. Teval says "cards you cast have delve" and heist says "...you may cast the card for as long as it remains exiled...". I can't see a rules-based reason why Teval, Arbiter of Virtue wouldn't grant a card I heisted from my opponent Delve.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  3. This game is not fun

    Winning in this game is not fun. You have to use one of two pre-determined decks to have even a 50/50 winrate. The rules are not even remotely applied consistently in terms of time per turn, and it's not fun playing players 1500+ ranks away from you, above or below. The animations are obnoxious and time consuming and the game spends more time loading animations and asking you to click "pass" for the hundreth time this turn.

    Every action in this game is either more tedious than a millstone or over in 3 turns. There is no skill anymore in…

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  4. class enchantment

    Class enchantments and other multileveled enchantments have a black background under the text section, making it impossible to read the effect.

    1 vote

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    1 comment  ·  User Interface  ·  Admin →
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  5. maelstrom pulse

    Maelstrom Pulse on two Tolarian Terror triggered Ward TWICE (opponent had two I targeted one).
    But...
    "Maelstrom Pulse has only ONE target. Other permanents with the same name will be destroyed even if they have hexproof or protection."
    And Ward says
    "Whenever this creature becomes the TARGET of a spell or ability..."
    So why was I forced to pay for both Tolarian Terrors when I only targeted ONE with the Maelstrom Pulse?
    Clearly a bug/incorrect coding.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  6. Secret Tunnel Bug

    Secret Tunnel's ability to make two creatures that share a type unblockable does not function for lands, which I believe is the entire point of the card. When I have two earthbent lands on the battlefield and attempt to activate its ability, nothing happens. I tested this in two games and had the same result both times. Two games, I will note, that I WOULD HAVE WON if I were able to make my lands unblockable. The card's text does not clarify nonland creatures, so it should work for lands, right? Unless "land" is not considered a "creature type"?

    3 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  7. Ban Kona, Rescue Beast from standard

    Show and Tell was always bad design. In the age of FIRE, it's even worse design to put it on a creature that can easily be tapped with the excess of abilities that allow you to tap creatures with summoning sickness and the excess of gamebreaking creatures being printed in each set that are only balanced through mana cost.

    Either start banning all these cards currently breaking standard so we can have a fair balanced game or change the rules so that creatures that have summoning sickness cannot be tapped to pay for abilities.

    Also ban all reanimator and mana…

    2 votes

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  8. Can’t select 0 creatures on triggered ability of The Ozilith

    Note the word “may” in The Ozilith’s text below, which implies that the ability is optional, however I can’t tap “Select 0” when the ability triggers (for example, if I have no creatures on the battlefield at the time):

    “At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.”

    See attached screenshot for this exact situation. However, note that once the timer ran out, it proceeded without moving any counters to my opponent’s creatures, so this is mechanically possible to do.

    3 votes

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  9. Incomplete keyword translation Discover in Spanish

    The Spanish text for the Discover keyword is missing the "If you don’t cast it, put that card into your
    hand." portion.

    1 vote

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    0 comments  ·  Text Translation  ·  Admin →
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  10. Warp

    There is a bug that dont apply the rules correctly with the warp mechanic. I believe copying a warp spell on the pile shouldn't be exiled at the end of the turn. Exemple : I am casting in the same turn Taigam and a spell for it's warp cost. Taigam do make a copy of it but the copy is systematically exiled at the end of the turn.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  11. On Arena Brawl playing vs Not Legal Cards

    Why am I finding myself playing Brawl format via Arena versus not legal cards? Few days ago I played vs Primevial Titan and today I found myself playing vs Golos. Please keep your rules in tact.

    Links to legality of these two:
    Primevial Titan: https://gatherer.wizards.com/FCA/en-us/48/primeval-titan
    Golos, Tireless Pilgrim: https://gatherer.wizards.com/M20/en-us/226/golos-tireless-pilgrim

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  12. snakeskin veil didn't give hexproof

    They cast go for the throat on my tranquil frillback thru the first chapter on founding of the third path. i then cast snakeskin veil to protect my creature. it resolved, then go for the throat continued to target my creature anyway and destroyed it.

    6 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  13. 1 vote

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    0 comments  ·  User Interface  ·  Admin →
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  14. Issue with Protect The Rider not performing at instant speed. Auto skips turn when a pilot token is created

    Protect the Rider is not recognized as an instant and does not allow me to cast on an opponent’s turn. Despite having open mana, the game does not recognize it. Playing two in a row is not possible

    2 votes

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  15. Card elements not loading properly

    During gameplay, about 2/3 of the games I have been playing recently are displaying with only card text, and outlines of the card frames. Card Art, backing texture, and some frame elements are not displaying correctly. See screenshot of opening hand. During gameplay, cards will sometimes load their textures for art, etc, but mostly stay as text + highlighted frames when selecting cards. Method of play: PC.

    2 votes

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  16. Must attack if able / unable to pay cost for attacks with ghostly prison

    During a game I had Skeletal Swarming and ghostly prison was on the battlefield under my opponent. During my combat phase, I had to attack with two skeletons, but only had three open mana to use. The game would not resolve the two conflicting rules. I could not move forward in phase, then the game went to times, then passed priority (until my opponent conceded) and would not continue the game.

    1 vote

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  17. Long River's Pull

    On arena this is letting you counter any card with the word creature in the text. Should only counter actual creatures as normal

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  18. while playing on PC through steam library on 7/28/25 around 2:45. I hit an opponent dealing 220 infect while they had phyrexian unlife out.

    while playing on PC through steam library on 7/28/25 around 2:45. I hit an opponent dealing 220 infect while they had phyrexian unlife out. They did not lose to infect. It went to their turn they played solemnity after having the -220. they won by approach of the second sun this should be a loss for them due to game rules and states of action.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  19. Mono Colored Rare Vehicle Parallax Style Incorrect Font Color

    When playing out a copy of a Parallax Style Lumbering Worldwagon, I noticed that the text color was wrong and the card was a bit hard to read. When I checked the collection, it looks like it affected all Mono Colored Rare Vehicle Parallax styles - all had black text font when it probably should be white or a different color than black. Other rarities don't seem to be affected, like parallax style Colossal Plow - it looks like it only happened to the rare vehicles, and only if they're mono colored. I tried to repair my files, which didn't…

    1 vote

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  20. Mind Flayer -- Board Wipe bug

    When Mind Flayer is on the board, and I have control of an enemy creature, sometimes players (myself or the opponent) board wipe to regain control. However, under the rules of "Destroy all creatures", they are all destroyed simultaneously. However, when Mind Flayer is destroyed, control of the the enemy creature is returned to the opponent.

    Under the R.A.W., their creature should also be destroyed. However, the bug causes their creatures to return to their battlefeld instead of dying. For instance, say I play Mind Flayer, and I take their commander. Then, I play Damnation, which destroys all creatures. Under…

    1 vote

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