MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10222 results found
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Unable to Scream destroying things?
I attached Unable to Scream to opponent's Fuel Tank Feaster. Fuel Tank Feaster was destroyed, leaving each card in their respective graveyards.
How does this happen?
Unable to Scream entered from exile from Relic Warder. As soon as I selected where to put Unable to Scream, Feaster just popped instead of becoming a 0/2...I flickered the Relic Warder with Soulherder to release the Scream and declined exiling anything with Relic Warder.
The field had maybe one other thing out there. I swear this has happened before (Unable to Scream just killing cards randomly.) It's almost as if the game registers the creature as a 2/0 for a nano second and then kills it. I have no clue what is going on. Someone check on Unable to Scream.
I attached Unable to Scream to opponent's Fuel Tank Feaster. Fuel Tank Feaster was destroyed, leaving each card in their respective graveyards.
How does this happen?
Unable to Scream entered from exile from Relic Warder. As soon as I selected where to put Unable to Scream, Feaster just popped instead of becoming a 0/2...I flickered the Relic Warder with Soulherder to release the Scream and declined exiling anything with Relic Warder.
The field had maybe one other thing out there. I swear this has happened before (Unable to Scream just killing cards randomly.) It's almost as if the game…
1 vote -
Limited ranked options
There are currently multiple ways to play limited.
Sealed
Jump in
Pick two
Bot draft
Premier draft
Traditional draftOnly one of these options has a ranked mode.
Weird1 vote -
"Leyline of Transformation" and "A Tale for the Ages"
"Leyline of Transformation" and "A Tale for the Ages" aren't triggering together like the should?
There are no rule conflicts, so this has to be a bug. Sad too, it's a really cool combo.
1 vote -
drix fatemaker bug
When casting dire fatemaker on the mobile version of the game, the game will not allow player to select cancel, warp, or cast, until all timeouts are used. once timeouts are used, dire fatemaker disappears from the game and the match continues as usual.
2 votes -
boring standard
Standard is very boring, it's a shame Wizards doesn't care about their players, they say they don't deal with emergency bans and even then only one deck dominates the format, I won't play if it continues like this, it's a shame, they only care about selling Final Fantasy stuff
2 votes -
Too Many Triggers
A few problems lol:
0) MTGA is too focused on single object math. Lets have representative groupings which are easy to reassign (via programmed rules). Same attributes (tapped status, summoning sick, base stats vs counters, if phased?, etc) should have common maths applied. Maybe I want to proliferate +1/+1 counters on 1024 tokens. That operation should take 15 ms to 1000 ms to complete (with only a few clicks).
1) When my opponent has 10, 100 or 1000 triggers on the stack, and ESPECIALLY when I am not holding priority: then why is my game timer counted against me? For their actions no less. The "why me.jpg" is the tail end of all of their triggers resolving. (You can see how 5 creatures dont have summoning sickness while the others all have entered this turn, and we still have 19 triggers of doubling scute swarm to resolve. Technically they should have far more Scute Swarms but are almost at the token limit).
2) So with 'In paper I won but with client we both lost.jpg'.
If you dont see the line, I have 9 lands that ETB (from Genesis Wave, x=15). I can stack all of these counters (cause of Bill) onto Hoof. Lets call this 9x +1/+1 counters. Nykthos, Shrine to Nyx is untapped and should add ~26 green (rough count of devotion).
I have 5 mana to level up the Talent to further double; doubling the counters with Bill (aka quadrupling counters).
Thus if I am correct with excel, that should be a total of 2304 counters on Hoof.
Opponent has ~317 toughness on board if they block all.
Thus IN paper, I have won. However with 0 timeouts, I cannot do anything. Quite literally I just had enough time to cast Genesis Wave and select on all cards legal to cast.
3) If you see in 'why me.jpg' The Provisioner has 0 counters. But because the client calculated that I had no time remaining, their Provisioner would get said counters.... Even though I have legal targets for Bill to auto target no less. (Solving problem #0 will help to solve #3.)
Which is to say this is all under developer debt. Problems will continue to compound. Like let me assign all 9 Bill triggers to selected creatures (either N=1 or N=many targets). If I selected 4 creatures but have 5 Bill triggers, then prompt me where to add the remaining counters. You should damageAssignment() function. Please call this with different arguments: ‘groupAssignment( [targetArray], damage/counters/etc)’. This would be easy enough to reprogram. Just use counters instead of damage as what is being assigned… Opponent (if not auto passing) should get a chance to agree to the assignment of counters (maybe they can burn each creature at instant speed).
Likewise with Lotus Cobra like effects, make it easy to bulk generate mana (temporarily or selecting treasures or food for the Provisioner).
MTGA could be competent software or left to rot from developer debt.
A few problems lol:
0) MTGA is too focused on single object math. Lets have representative groupings which are easy to reassign (via programmed rules). Same attributes (tapped status, summoning sick, base stats vs counters, if phased?, etc) should have common maths applied. Maybe I want to proliferate +1/+1 counters on 1024 tokens. That operation should take 15 ms to 1000 ms to complete (with only a few clicks).
1) When my opponent has 10, 100 or 1000 triggers on the stack, and ESPECIALLY when I am…
1 vote -
starter decks to unlock only play against other starter decks
make it so starter decks that you play to unlock with only play other starter decks to unlock and nothing that has been edited so that a person has a chance to actually play
2 votes -
Bug with a style I can't buy
I already post about this bug, but with the update about the functioning of styles I hoped it would have been corrected.
I still cant buy the retro frame card for Marsh Flats retro frame whereas I purchased the other styles of the fetch lands of the MH2 sets. you can see it on the screenshot. I"d like to use it in my game, to distinguish my dual lands from others that have quite the same original look, and don't make mistakes in play.4 votes -
dies to doomblade stopped counting killed creatures ... Ive killed 50 today and is still at 185 fix this please
dies to doomblade achievement was working but broken killed 50 creatures today started at 185 and still is 185 so broken
3 votes -
Screaming Nemesis Damage Bug
My screaming nemesis was damaged for 8 but only allowed me to deal 3 damage. I lost a rank game because of this bug. please fix it.
2 votes -
mastery pass for final fantasy
mastery pass for final fantasy will not advance beyond level 50 to get the uncommon card reward
2 votes -
Mastery pass will not advance past level 50.
Mastery pass will not advance beyond level 50. Not receiving the uncommon card reward.
3 votes -
Didn't get to play Jidoor's ability.
I had no cards in my hand. I drew one card which was an island. I played my island to have nothing in my hand. In total, I had two jidoor's, two islands, and three plains. In theory I should have been able to pay for one blue mana with one jidoor and the rest of the cost of the other Jidoor's ability. I was playing timeless and the player I was playing had a deck with over 200 cards, was a moderator, and they played a shrines deck with pink and white sleeves or mother of pearl sleeves.
I had no cards in my hand. I drew one card which was an island. I played my island to have nothing in my hand. In total, I had two jidoor's, two islands, and three plains. In theory I should have been able to pay for one blue mana with one jidoor and the rest of the cost of the other Jidoor's ability. I was playing timeless and the player I was playing had a deck with over 200 cards, was a moderator, and they played a shrines deck with pink and white sleeves or mother of pearl…
1 vote -
Machinist's Arsenal Providing Power/Toughness After Azure BeastBinder
I was in a game of standard and i attacked with an azure beastbinder to make a machinists arsenal lose all abilities until my next turn. on opponents turn they play beatrix, loyal general and had a blacksmiths talent at level 3. they used either beatrix or blacksmith ability to equip the machinists arsenal despite it no longer having an equip cost (this part i think is fine). somehow their beatrix had 12 power though. they also have a dragoons lance and a Sword generated by the blacksmiths talent both equipped but that wouldn't make the 12 power make sense. I lost because of this
I was in a game of standard and i attacked with an azure beastbinder to make a machinists arsenal lose all abilities until my next turn. on opponents turn they play beatrix, loyal general and had a blacksmiths talent at level 3. they used either beatrix or blacksmith ability to equip the machinists arsenal despite it no longer having an equip cost (this part i think is fine). somehow their beatrix had 12 power though. they also have a dragoons lance and a Sword generated by the blacksmiths talent both equipped but that wouldn't make the 12 power make sense.…
2 votes -
Emrakul + Heist Not working
I controlled my opponent with Emrakul, heisted myself with Grenzo, was prompted to choose a card, was not shown the cards, timed out. :(
48 votes -
Mythic Wildcard Bug - Unable to utilize for crafting
When attempting to craft Jodah the Unifier utilizing a Mythic Wildcard (verified that I do in-fact have 1 available, also verified in the attached picture) - I receive a Network Error and a message stating to try again later; I am able to utilize and craft all other rarities of cards - but when I attempt to Utilize it to craft the Mythic Jodah - a network error is prompted.
3 votes -
Long waiting time for games.
Long waiting time for games. 6 minutes?
I've never waited longer than 2 minutes before, tonight I waited for 3 minutes, then 6 minutes before canceling.
Also this support page is awful, do you even care?1 vote -
[bug]Store currency wrong
I’m getting euro instead of UK £, this is happening on a windows laptop, however if I load the same account on my iPhone I’m still seeing £ as I should, can anyone help because I tried customer service but they basically gave me a link here and might as well have told me to fix it myself…
1 vote -
Increased time for cube events
As cube enthusiast, I played a ton of cube games, and so I'm very happy I get to play this on Arena, love it!
But Cube is a complicated format.However, the interface isn't as quick as I want it to. For example, I recently played Breach + LED + Brain Freeze and I ran out of time to perform the actions to win in time in one turn.
Perhaps the game could add more fuses or an increased rope timer for cube events only.
Maybe even something like: as long as you click a ‘Thinking’ button, you get more rope time for N number of times per turn because the turn in which you win the game, may take a longer time than what is available now.
One thing to add: you get additional fuses for each turn you complete fast. However, in cube, games don't always have a lot of turns and they take longer. Perhaps you could play with those parameters instead?As cube enthusiast, I played a ton of cube games, and so I'm very happy I get to play this on Arena, love it!
But Cube is a complicated format.However, the interface isn't as quick as I want it to. For example, I recently played Breach + LED + Brain Freeze and I ran out of time to perform the actions to win in time in one turn.
Perhaps the game could add more fuses or an increased rope timer for cube events only.
Maybe even something like: as long as you click a ‘Thinking’ button, you get more…1 vote -
stack lag won't let me cast spells
In a powered cube game, my opponent activated Memory Jar while we both had a copy of Sheoldred the Apocalypse in play, which put 28 triggers on the stack.
At this point, the game lagged badly. I attempted to cast Swords to Plowshares, but it would not allow me to select a target. One screenshot shows it on the stack with no targets. I attempted to cancel and recast it a couple times, at which point the game fully stopped responding and I tried to restart the client, and presumably timed out.
1 vote
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