MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10224 results found
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korvald and strip mine
My opponent sacrificed a strip mine while I had Korvald, Fae-Cursed King in play but Korvald's ability did not trigger due to the sacrifice.
1 vote -
Bug Casting cycling cards in Aetherdrift Quick Draft event
I had issues casting Skycrash in back to back games. I ended up still winnning the first game, but the bug lost me the second game. This was mostly due to having the same issue casting Clamorous Ironclad.
When I attempted to cast these cards I would enter the screen where I choose between casting them and cycling them. From this screen I could not cast or cycle them. I could change to view battlefield. When I was finally able to click cancle, which did not work initially, the card would disappear from the game. It wasn't in my graveyard or hand, and when I added up all my cards, I only had 39.
I had issues casting Skycrash in back to back games. I ended up still winnning the first game, but the bug lost me the second game. This was mostly due to having the same issue casting Clamorous Ironclad.
When I attempted to cast these cards I would enter the screen where I choose between casting them and cycling them. From this screen I could not cast or cycle them. I could change to view battlefield. When I was finally able to click cancle, which did not work initially, the card would disappear from the game. It wasn't in my graveyard…
2 votes -
Ultima incorrectly resolving
My opponent had a tapped Kona and a Ureni. They were not destroyed by my Ultima.
1 vote -
Bug: Sephiroth, FABLED SOLDER not triggering with tokens dying and Rest in Peace
I had Dalkovan Packbeasts, Delney and Sephiroth--then at EOT, when the 6 tokens died, nothing triggered. I wonder if it was because there was a RIP in play?
1 vote -
Cecil, Dark Knight transformation
Cecil, Dark Knight was not transforming in a game I played. The player had two (One had already transformed). However, when they attacked and their life total was "Less than half" they were given a choice to transform. Cecil does not include a "Choice," as he MUST transform if the conditions are met.
1 vote -
Option to disable opponent battlefield interaction sounds (*******, knocking, props clicking)
Currently in MTG Arena, opponents can repeatedly click battlefield props (doors, statues, drums, etc.) and cause loud *******/knocking noises even during my turn. This creates a distracting and unpleasant play experience, especially when an opponent deliberately spams these sounds.
The Audio Settings only provide Master, Music, SFX, Voice, and Ambience sliders. There is no way to separately disable battlefield interaction sounds without also losing important game feedback (card plays, attack sounds, spell effects).
Request:
Please add a setting to:Disable or mute opponent-triggered battlefield interactions (sounds & animations), OR
Provide a separate Battlefield Sounds audio slider, so players can reduce these noises without losing critical gameplay sound effects.
This would be similar to the existing “Disable Emotes” option, which already improves sportsmanship and reduces harassment.
Why this matters:
Improves accessibility for sensitive players.
Reduces griefing/trolling from opponents who spam battlefield clicks.
Keeps Arena focused on gameplay rather than unnecessary distractions.
Currently in MTG Arena, opponents can repeatedly click battlefield props (doors, statues, drums, etc.) and cause loud *******/knocking noises even during my turn. This creates a distracting and unpleasant play experience, especially when an opponent deliberately spams these sounds.
The Audio Settings only provide Master, Music, SFX, Voice, and Ambience sliders. There is no way to separately disable battlefield interaction sounds without also losing important game feedback (card plays, attack sounds, spell effects).
Request:
Please add a setting to:Disable or mute opponent-triggered battlefield interactions (sounds & animations), OR
Provide a separate Battlefield Sounds audio slider, so players can reduce…
2 votes -
Ball Lightning Sacrificing itself even when warped in
When I use Tanuuk, steadfast seconds ability to warp in Ball Lightning, both the warp trigger and its sacrifice trigger go on the stack. Even on full control on iPad I am unable to control which order these spells resolve and so ball Lightning sacrifices itself before I can put it into exile. Please fix so I can continue to use my jank deck and swing with a 6/1 for a second time.
0 votes -
Blinkmoth
Hi,
I just activated my Blinkmoth Nexus to become a creature. Subsequentely I blocked with it. Then I tried to activate the secondary ability to pay 1, tap it and give a blinkmoth +1/+1. However, I could not activate this ability, it seemed to think there was no target for it. Anyone else experience this?
1 vote -
Emrakul, Promised End bug?
While controlling my opponent with the cast trigger of Emrakul, the Promised End, I cast my opponent's Cityscape Leveler. With it still on the stack, I then attempted to cast their Mana Drain as well, to counter the Leveler, but was unable to do so. I should have been able to, as there was UU mana available to cast it, but the game would not let me. My opponent also had a God-Pharaoh's Statue on the field, so I'm not sure if perhaps that was bugged and increased the cost of Mana Drain (even though it shouldn't have), but other than that I could not discern why I couldn't cast it.
While controlling my opponent with the cast trigger of Emrakul, the Promised End, I cast my opponent's Cityscape Leveler. With it still on the stack, I then attempted to cast their Mana Drain as well, to counter the Leveler, but was unable to do so. I should have been able to, as there was UU mana available to cast it, but the game would not let me. My opponent also had a God-Pharaoh's Statue on the field, so I'm not sure if perhaps that was bugged and increased the cost of Mana Drain (even though it shouldn't have), but other…
2 votes -
Ranked Matchmaking
Hey,
here comes another complain about your completely rigged matchmaking (I know you get those a lot and that's why you should probably implement changes, right? RIGHT?).
So first let's talk about ranked: Why is it, that every time I build a new deck, I suddenly get match-ups that are clearly responses to that new decks game plan or mechanics?
Matchmaking, in ranked play specifically, should just be getting a random opponent from within the same tier, without any additional filtering or manipulation. That' what would be fair. Everything else is not.
When we are not talking about ranked, you can use some other metrics like for example the players total card pool for the individual format or overall win rating. But you should never ever base matchmaking around the decks themselves. So why is this a thing? Whom does this help and how is it more fun?
Hey,
here comes another complain about your completely rigged matchmaking (I know you get those a lot and that's why you should probably implement changes, right? RIGHT?).
So first let's talk about ranked: Why is it, that every time I build a new deck, I suddenly get match-ups that are clearly responses to that new decks game plan or mechanics?
Matchmaking, in ranked play specifically, should just be getting a random opponent from within the same tier, without any additional filtering or manipulation. That' what would be fair. Everything else is not.
When we are not talking about ranked, you…
2 votes -
Issue with Protect The Rider not performing at instant speed. Auto skips turn when a pilot token is created
Protect the Rider is not recognized as an instant and does not allow me to cast on an opponent’s turn. Despite having open mana, the game does not recognize it. Playing two in a row is not possible
2 votes -
Karakyk Guardian
Lost a game in premier draft tarkir:dragonstorm because Karakyk Guardian didnt lose hexproof after dealing damage multiple times. had sarkhan's resolve and couldnt cast it on him even after karakyk guardian hit face twice and blocked one of my creatures attacks.
Gave me my second loss in my most recent draft. Game was around 05/05/2025 7:35 pm. Please refund the draft and fix the bug.
5 votes -
Your matchmaking is ********.
Matchmaking and shuffler in draft is trash. Mirror matches happen FAR TO FREQUENTLY for it to be random! Also, there is rampant hacking and draw fixing in draft, people are drawing perfect answers at a rate that is, again, far too consistent to be random.
7 votes -
Aburrido
Aburrido aburre es aburrido como hacen para que este juego sea tan aburrido mejoren la puta programación del emparejamiento, siempre lo mismo siempre igual aburre aburre siempre lo mismo siempre igual aburre aburre no avanza gana uno pierde dos siempre la misma mierda aburre aburre aburre....
1 vote -
draft
Just now, in a powered cube draft my mtga just shut down.
As I quickly restarted the game, hoping to go back to the match, i fowd myself with a loss...
Frustating, its no a cheap format and it war a long and good match that would be amazing to be able to have played till the end.
1 vote -
[BUG] Paid for Mystic Confluence, my spell still got countered
In the current Ranked Cube Bo1 Draft Event:
My opponent cast mystic confluence choosing 3x "Counter target spell unless its controller pays 3", I had more than 9 mana open, so I paid all three but when I paid the SECOND time my spell still got countered and was removed from the stack, losing me the game.
1 vote -
wizards is rigging the game
We have been told so many times, that the game cannot be hacked, and is thus safe from player cheating.
This means that any cheating that is happeneing must be commited by the company that is hosting the game.Why is there probably cheating going?
Here I would like to know from other players:
(1) How many times have you struggled with land drops (even with a 40% land ratio) and how many times has your opponent?
(2) During the first 5 turns, how many times have you removed an essential threat and then your opponent just played the exact same card again
(3) How many times has your opponent just drawn the card they need to turn the game around from a sure loss to a win - and how many times have you?
(4) how many times have played a two ior three-color deck with an appropriate manabase, but the first third of your deck just has lands of one color and playable cards of the other color - and how many times do you see your opponents pull of these multicolor wins (with 4-5 often times) easily
(5) How many 5+ loss streaks have you had with decks that have reportedly a win-rate of >50% - and have you ever experienced similar win streaks?
(6) in the PAID events - how often to you get kicked out before getting even?
(7) How many time does your opponents deck correlates to your own deck choice - you play 10 games with non-reanimator cards, never see any graveyard hate - the moment you switch to a reanimator deck, all of a sudden its graveyard hate galore.
Since this happens to human players, I suspect we play against bots most of the time. Wizards controls the server and so they control what cards you draw next and what your opponent draws.
Why they are doing this is obvious: They want you to commit to spending more money on more cards, so you think you can eventually win. With the paid for events is obviously more straightforward.
With support constanly refusing to answer any of these questions and the overall unwillingness of the them to engage in sort of transparency, it seems they have something to hide.
We have been told so many times, that the game cannot be hacked, and is thus safe from player cheating.
This means that any cheating that is happeneing must be commited by the company that is hosting the game.Why is there probably cheating going?
Here I would like to know from other players:
(1) How many times have you struggled with land drops (even with a 40% land ratio) and how many times has your opponent?
(2) During the first 5 turns, how many times have you removed an essential threat and then your opponent just played…
1 vote -
Flashing in Phlage
My opponent was at 2, I flashed in Phlage, Titan of Fury and nothing happened, then phlage went to the exile zone.
1 vote -
1 land hand start after mulligan, drawing no lands with a 24 land/ 60 card deck
Please do something about this shuffler and the open hand AI system. I have a 60-card deck, 24 lands and plenty of mana dorks. why after 3 games am I having to mulligan after starting with only 1 land into another with only 1 land, then play 4 turns and no land draw. this is really annoying me because it seems this deck doesn't work anymore because of this. I am getting really bored of arena and going to start only playing on table top sim if this doesn't get changed. 3 GAMES THIS WAS REPEATED.
1 vote -
1 land hand start after mulligan, drawing no lands with a 24 land/ 60 card deck
Please do something about this shuffler and the open hand AI system. I have a 60-card deck, 24 lands and plenty of mana dorks. why after 3 games am I having to mulligan after starting with only 1 land into another with only 1 land, then play 4 turns and no land draw. this is really annoying me because it seems this deck doesn't work anymore because of this. I am getting really bored of arena and going to start only playing on table top sim if this doesn't get changed.
1 vote
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