MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9400 results found
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Land Bug Lost Game
On magic arena I lost a game due to a spell getting countered, which I could have avoided with the blue land Mistrise Village or whatever the name, that prevents my next spell from being countered. I couldnt activate the land which was on the far bottom left of lands a the time, and when I hovered over it nothing showed either.
2 votes -
Mtg Arena companion bug/crashing
Currently dealing with a bug with companions. Checked my collection for a companion to use in one of my decks and noticed a black box among them. Attempting to click on it leads to a game crash. Thankfully can boot up the game no trouble after but it is a minor inconvenience that I can work around for now.
Currently know of this bug on the Android version of Arena.
3 votes -
Visual
Visual bug when placing land(samsung). The land card, typically 4th or 6th one placed down, will not go to the bottom left, and instead stay right where you placed it, blocking all text and creatures under it. Please fix soon, it heavily hinders gameplay
1 vote -
Retrace causes hand to become unplayable when playing on a tablet/small screen.
I just finished a game of brawl where my opponent was playing a mill deck. As I had the creature card "Six" on the battlefield, cards in my graveyard had retrace during my turn (Their mill deck had gotten me to about 25 cards in my deck at this point). However, as I played on my tablet, it was impossible to cast my commander as well as my hand, seeing as the cards with retrace filled up the screen completely, leaving me with no opportunity to play the game other than attacking or ending my turn. So I had to lose the game due to not being able to cast a spell from any zone.
Maybe a rework of how zones are portrayed could be useful here, seeing as brawl is a format that can spin out of control, so the user interface should be "out of the way" of the player, lest the game become unplayable.
I just finished a game of brawl where my opponent was playing a mill deck. As I had the creature card "Six" on the battlefield, cards in my graveyard had retrace during my turn (Their mill deck had gotten me to about 25 cards in my deck at this point). However, as I played on my tablet, it was impossible to cast my commander as well as my hand, seeing as the cards with retrace filled up the screen completely, leaving me with no opportunity to play the game other than attacking or ending my turn. So I had…
1 vote -
Shuffler and mana draws
Guys! Your shuffler is a$$ and thats being nice. No way in **** that irl i shuffle my deckand ill have 6 or 7 consecutive mana draws. If you need any more motivation to really work on this issue that ypu have been putting in the back burner for years. I will no longer buy anything from arena till i see some type of aknowledgemente and that yall will work on it cause its getting waaaay out of hand lately and it makes very hard to enjoy the game when all ypu draw is infinite mana or you stay at 2 oe 3 for the whole game. Its not that hard to code something more balanced that ehat ypu have rn
Guys! Your shuffler is a$$ and thats being nice. No way in **** that irl i shuffle my deckand ill have 6 or 7 consecutive mana draws. If you need any more motivation to really work on this issue that ypu have been putting in the back burner for years. I will no longer buy anything from arena till i see some type of aknowledgemente and that yall will work on it cause its getting waaaay out of hand lately and it makes very hard to enjoy the game when all ypu draw is infinite mana or you stay…
1 vote -
Remove tibalts trickery
Please remove tibalts trickery from the game. This is not cute and it's not funny, it's a waste of my time for opponent to cast outburst into trickery and just win. Tibalts trickery is a failed card and needs to be removed
1 vote -
Scavenger's Talent Foil Visual Bug
Equipped the foil card style for Scavenger's Talent. Once on the battlefield, the permanent object does not display properly, showing the card name and artist name floating around it as if the card object is still there.
1 vote -
Incorrect filter classification in talismans and Signets
The talismans and signets included in Arena Anthology 1 are not recognized as colorless cards in the search filter.
Apparently, the filter for these cards is filtering by identity for Brawl, rather than by card color.
Talismans and signets should be identified and filtered as colorless cards, as they are artifacts with no specific color cost. However, they can only be found if searched for by their identity colors (based on the mana each one adds).This applies to:
Azorius Signet, Orzhov Signet, Dimir Signet, Izzet Signet, Rakdos Signet, Golgari Signet, Gruul Signet, Boros Signet, Selesnya Signet, Simic Signet
And for Talisman of: Progress, Hierarchy, Dominance, Creativity, Indulgence, Resilience, Impulse, Conviction, Unity, and Curiosity.The talismans and signets included in Arena Anthology 1 are not recognized as colorless cards in the search filter.
Apparently, the filter for these cards is filtering by identity for Brawl, rather than by card color.
Talismans and signets should be identified and filtered as colorless cards, as they are artifacts with no specific color cost. However, they can only be found if searched for by their identity colors (based on the mana each one adds).This applies to:
Azorius Signet, Orzhov Signet, Dimir Signet, Izzet Signet, Rakdos Signet, Golgari Signet, Gruul Signet, Boros Signet, Selesnya Signet, Simic Signet
And…1 vote -
Omenpaths draft disappear
Same issue as boys down here. Event crashed while deck building.
1 vote -
Mastery Pass Rewards Not Received
I was supposed to receive 2 mythic packs in the mastery pass today. I did not receive them. This happened last month as well for all levels past 59. I am paying for the rewards, it's very frustrating. How do we get reimbursed? Please fix ASAP.
1 vote -
Hamza bug with Vraska
Opponent Played Ashaya, soul of the wild. I used Vraska, Betrayal's Sting -2 ability to turn it into a treasure with no abilities. Opponent plays Hamza, Might of the Yathan, and his landfall ability triggered for himself even though Vraska transformed Ashaya into a treasure. I do not have any idea how to fix this.
1 vote -
Knight’s Pledge Bug in Intro
When playing against the mermaid guy in the intro, when playing Knight’s Pledge, it gets stuck on screen and makes it impossible to win. It also causes the land card previously played to stay tapped so you can’t play any other card correctly.
1 vote -
MTGA Android Crash when playing Balemurk
Since the most recent update, every time I play Overlord of the Balemurk the MTGA Android app immediately crashes.
I am using a Pixel 9 Pro XL on Android 15
1 vote -
Garnet Fenrir Bug
Garnet removing a lore counter from Fenrir caused my opponent to get Fenrir Chapter 2 effect on turns where the chapter did not trigger. The sequence here was:
Torgal
Garnet
Fenrir
Attack with Garnet and remove a lore counter from Fenrir (setting it to 0)
Next turn, Fenrir's chapter 1 triggers again
Cast Rufus, it enters with 2 +1/+1 Counters (1 from Torgal, 1 from Fenrir Chapter 2 which should have not triggered)
Next turn, Fenrir chapter 2 triggers, cast Gaius which entered with 3 +1/+1 (1 from Torgal, 1 from Fenrir Chapter 2, 1 From an extra Fenrir Chapter 2)I'm attaching logs and a screenshot
Garnet removing a lore counter from Fenrir caused my opponent to get Fenrir Chapter 2 effect on turns where the chapter did not trigger. The sequence here was:
Torgal
Garnet
Fenrir
Attack with Garnet and remove a lore counter from Fenrir (setting it to 0)
Next turn, Fenrir's chapter 1 triggers again
Cast Rufus, it enters with 2 +1/+1 Counters (1 from Torgal, 1 from Fenrir Chapter 2 which should have not triggered)
Next turn, Fenrir chapter 2 triggers, cast Gaius which entered with 3 +1/+1 (1 from Torgal, 1 from Fenrir Chapter 2, 1 From an extra Fenrir Chapter…1 vote -
Draft Card Error
I can't play midweek madness because it didn't allow me to draft 40 cards. I cannot add any more cards since the draft is done.
1 vote -
Stormbrood crashes client
100% of the time when I cast disruptive Stormbrood on arena on mobile it crashed my game. Id reconnect and try to cast it again and it would crash again. Could play other cards through.
2 votes -
大口購入者を設定できない
《大口購入者》の将軍を得られるクエストを達成したが、選べる称号の中に、その《大口購入者》が存在せず、それゆえにそれを称号として選ぶことができない。
1 vote -
Torbran interaction with double strike and multiple blockers applies damage incorrectly
The rules for when a single attacking creature is blocked by multiple creatures are that the attacking player decides the damage assignment order and must assign lethal damage to each blocker in order before moving on to the next. My opponent had Torbran out and attacked with the 2/3 double-strike knight. I blocked the knight with a 1/3, a 3/2, and a 2/2. According to magic rules here the opponent should only be able to kill one of the creatures with first strike damage since the torbran replacement effect comes into play after the 2/lethal damage is assigned, but somehow during first strike damage my opponent was able to kill both 2/2's by splitting. According to gatherer:
(10/4/2019)
If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.
thus the attacker cannot assign just 1 damage to the 3/2 in the first strike step — it must assign 2 damage, because Torbran’s effect is not considered when determining lethal damage for assigning purposes. This happened incorrectly on Arena
The rules for when a single attacking creature is blocked by multiple creatures are that the attacking player decides the damage assignment order and must assign lethal damage to each blocker in order before moving on to the next. My opponent had Torbran out and attacked with the 2/3 double-strike knight. I blocked the knight with a 1/3, a 3/2, and a 2/2. According to magic rules here the opponent should only be able to kill one of the creatures with first strike damage since the torbran replacement effect comes into play after the 2/lethal damage is assigned, but somehow…
1 vote -
Unreadable cards in hand
Unable to play games since update. Runs slow and cards won't be readable
2 votes -
Land Image not Showing
Not sure if I should file a bug or submit a ticket this way but getting a strange bug I have never seen where I cant see lands nor can I scy or search my deck properly. Cost me a quick draft.
2 votes
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