MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10231 results found
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authority of the consuls bug
Both my opponent and I had authority of the consuls (AOTC) out.
My opponent had fiendish panda on the battlefield. My opponent cast a creature, and I gained life, and then their panda received a +1/+1 counter. This happened multiple times. Their panda would gain +1/+1 counters when they gained life from their AOTC, and when I gained life from my AOTC.
1 vote -
1 vote
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Howlsquad Heavy's max speed ability is being ignored when all lands are tapped out, passing phases automatically, denying use of Howlsquad
There is a bug with Magic Arena failing to recognize a player can tap their Howlsquad Heavy for mana when you have Max Speed. It is easiest to reproduce when all lands are tapped out and you have mono red cards you can cast that cost equal to or less than the number of goblins on the board that you control.
When Howlsquad Heavy is on the board, untapped, and does not have summoning sickness, the game is incorrectly passing priority to the other player through all phases when your lands are all tapped out, even when you have cards you should be allowed to play by tapping Howlsquad Heavy to produce the mana needed to cast said spells.
But the game fails to stop when you have priority in said cases, denying you ability to use your Howlsquad Heavy's mana production ability, even when you have Max Speed and Howlsquad Heavy is untapped and without summoning sickness.
In my last game, I had a Howlsquad Heavy on the board, along with two 1/1 goblin tokens, a Searslicer Goblin, and Impact Tremors. None of my creatures had summoning sickness, and I already had Max Speed from previous turns. I tapped all 5 of my lands to cast Banner of Kinship (choosing goblins) during my first main phase. The game then immediately went into start of combat phase, despite me having cards in hand that I should have been allowed to cast before combat by using Howlsquad Heavy's Max Speed mana ability.
I attacked with the 1/1 goblin token that Howlsquad Heavy created, and it died in combat. I was not given an opportunity to cast anything with instant speed during the combat phases, despite the fact that I should have been able to tap my Howlsquad Heavy for 5 red mana.
After combat, I was in the same board state as before combat, with my untapped Howlsquad Heavy, two untapped 1/1 goblin tokens, and an untapped Searslicer Goblin, and the Banner of Kinship with 4 fellowship counters.
After my combat phase, I should be able to tap Howlsquad Heavy at instant speed during my second main phase to produce 4 red mana to cast cards in my hand that cost mono red cards in my hand that cost 4 mana or less. However the game proceeded to automatically skip and pass priority through all phases, ending my turn and through the other players turn, despite me having cards that I should have been allowed to cast if it had stopped correctly to allow me to tap my Howlsquad Heavy for mana.
There is a bug with Magic Arena failing to recognize a player can tap their Howlsquad Heavy for mana when you have Max Speed. It is easiest to reproduce when all lands are tapped out and you have mono red cards you can cast that cost equal to or less than the number of goblins on the board that you control.
When Howlsquad Heavy is on the board, untapped, and does not have summoning sickness, the game is incorrectly passing priority to the other player through all phases when your lands are all tapped out, even when you have cards…
1 vote -
match doesnt start
PC.steam
I started a match in ranked. got no prompt to pick a hand or anything went straight to the board. where side deck was showing 999 on all 5 possible fields for me and opponent. took a bug report file and decided to concede.next game started as usual
1 vote -
Modern in mtga
This is more of a request than a suggestion. I'm very happy with how Magic Arena is being handled. But considering the Arena card pool and the Modern format's metagame, it won't be long before Modern becomes a reality in Arena. I think we'd all be very happy to have that format in Arena, perhaps as the last official format in the game. I'd also like more Pauper events, not as a format to avoid long queues, but at least more frequent events in this format. I hope this becomes a reality someday. Thank you very much. Best regards.
1 vote -
cannot boot up arena
I cannot play the game at all. I cannot get past the retrieving asset management page of the loading screen. It says error updating data, please try again. I have completely uninstalled the game, multiple times and tried running the game from steam, and directly from the mtga launcher on pc. no matter how many times I uninstall I cannot get any further than retrieving asset management. I can connect from my iphone just fine.
1 vote -
Officious Interrogation Card Issues
Once again, while playing a Blue/White deck and casting Officious Interrogation after choosing myself as the target player for the creature count, the game failed to investigate and/or give me ANY clue token artifacts. I had 3 creatures on the field at the time.
Also, for some reason the top main menu of my MTG arena game (Profile, Decks, Packs, Store, Mastery, Achievements) has been turning Blocky White on occasion and was not allowing me to record the game after this happened. Some guy named Dev/Null challenged me next play if that helps at all to pin down the issue.1 vote -
sideboard
If i have more then 7 cards in my sideboard I can't save my deck-list due to the client registering that I have more then 7 cards in sideboard. I get a message saying " you can't have more then 15 cards in sideboard "
2 votes -
Too many copies in brawl.....
When building a mono black brawl deck, I attempted to add 12 shadowbourne apostles, when trying to save I get the error of too many copies of card in deck. Double checked and there was no other copies of anything else, removing the apostles fixed the problem
2 votes -
Can't make Kefka Palazzo Commander
I have tried to make Kefka Palazzo my commander in brawl even though it says “You can make any legendary creature your commander”
2 votes -
Not enough mana
He had shifting Woodland 3 other lands, and no other Mana, and he was able to activate shifting Woodland 3 manna is not enough to activate that ability and he had no ability cost reduction.
Seems like a pretty serious issue1 vote -
Dragon's Approach
I am building a 'Dragon's Approach' brawl deck, and the error "too many of a single card" came up. Dragons approach is one of the cards that allows "a deck can have any number of" cards, but the system wasnt recognizing it.
2 votes -
Product Suggestion
MTG ARENA I assumed restricted infinite loop combos for a wincon. A player used a 2 card combo to instantly peck me for game with a infinite loop using Marauding Blight Priest and Exquisite Blood.
1 vote -
Incorrect bushwack interaction
Bushwack and Phyrexian Obliterator did not work correctly. Bushwack caused Phyrexian Obliterator (5/5) to fight Lightning (3/2). Obliterator took 6 damage instead of 3, died, and its ability triggered causing a board wipe.
2025.49.50.2821.11603291 vote -
godo
Godo plus Genjji's glove results in only two combat steps rather than 3.
1 vote -
Bug - vivi, quistis trepe, suplex
Bug - used vivi to generate 8 mana, 4x red and 4x blue. Cast Quistis Trepe with Suplex in the graveyard, targeting the Suplex with the Quistis Trepe enters trigger. Suplex had valid targets on the battlefield. However Suplex did not cast, nothing happened. I lost the game the next turn, and it was my 3rd loss in a Final Fantasy draft, which is EXTREMELY FRUSTRATING!!!
android 15
Galaxy tablet2 votes -
Lair of the Hydra doesn’t work!
Lair of the Hydra is a land that has the ability to pay XG to become an X/X Hydra Creature until end of turn. I tried tapping all my other mana first and then activating this ability and the game kept telling me that this land will be tapped to pay the cost even though I was using the other mana from my pool. Autopay didn’t work either for any amount, it kept tapping the Lair. No matter how I tried I could not get the land to activate its ability without tapping, I almost lost a match because I needed one more creature to swing in to finish my opponent. Please fix this bug!
Lair of the Hydra is a land that has the ability to pay XG to become an X/X Hydra Creature until end of turn. I tried tapping all my other mana first and then activating this ability and the game kept telling me that this land will be tapped to pay the cost even though I was using the other mana from my pool. Autopay didn’t work either for any amount, it kept tapping the Lair. No matter how I tried I could not get the land to activate its ability without tapping, I almost lost a match because I…
1 vote -
Incorrect rules interraction - Mosborn Hydra + Blanchwood Armor
Hi,
When using Mosborn Hydra (landfall double +1 on this creature) with Blanchwood Armor (Equiped creature get x +1 where X is the amount of forest you control) the two don't synergize:
When doubling the +1 on the hydra it does not take the +1 given by the armor.In this case, all +1 should be doubled but the initial +1 can be removed when the armor is detroyed.
Sorry if I missed a rule, I'm not a referee.
Thank you for your time,
The game is great :)
- Antoine.1 vote -
Triggers taking too long to resolve
I am playing a white + blue deck in mtg arena that mills my own deck and then brings all the units to the battlefield with Raise the Past. This deck uses life gaining units like Hinterland Sanctifier and Lifecreed Duo, and units that get buffed like Ajani's Pridemate and Essence Channeler. The bug is that the triggers take so long to resolve that the game ends in a draw. My solition for this bug would be to make consecutive triggers resolve exponentially faster.
2 votes -
MTGA Always Crashes Just After Startup (Windows)
MTGA Version: 2025.49.50.9127.1160287
The log is from just before a crash but shows the hardware/software configuration.
I have done a clean uninstall/reinstall of MTGA. Graphics drivers are up to date.
I suspect a graphics issue because I was able to get farther into the game after turning all graphics options to the lowest setting, but it still crashes within a few seconds of loading, regardless of any user interaction.
Thanks in advance,
1 vote
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