MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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4672 results found
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Action freeze
All gameplay freezes after hitting with an attack. Music and emotes are still available, but conceding does nothing to stop this. This has happened 3 times in 24 hours and it makes me hesitant to enter events for fear of losing games to this.
3 votes -
Powered Cube Draft Freezing
I spent a draft token to enter the Power Cube Draft and played a few turns. I tried to sacrifice a food token and I thought it was my opponents turn to cast an instant and the timing rope appeared. I thought it was my opponent taking time to disrupt my life gain but it froze. I exited out of the app and when I came back in it registered my game as a loss. I thought no problem I'll just start another match and then it happened again. This time i cast a sorcery and in response my opponent sacrificed a map token and it displayed but never executed. The rope appeared and ticked down three times. I exited the application and once again it registered as a loss eventhough the freezing occurred on my opponents turn.
I know the new set is getting ready to launch and sometimes Arena is buggy, but usually I'm playing one off matches and it doesn't matter. With this being an event and it took time to draft is there a way to get reimbursed for the draft token?
I spent a draft token to enter the Power Cube Draft and played a few turns. I tried to sacrifice a food token and I thought it was my opponents turn to cast an instant and the timing rope appeared. I thought it was my opponent taking time to disrupt my life gain but it froze. I exited out of the app and when I came back in it registered my game as a loss. I thought no problem I'll just start another match and then it happened again. This time i cast a sorcery and in response my opponent…
2 votes -
Game freezing
I was going to post a complaint about how the game is STILL freezing...DAYS later...but then I saw about a million other complaints that you seemingly ignore. Public opinion about your **** game is dropping like a stone. At least I didn't lose entry fees like half the players in these complaints who relied on you to do your job. Ouch...
3 votes -
mana doesn't add up
i didn't notice this until i conceded and examined all cards in exile and graveyard, but kavaeros, mind bitten has a casting cost of 6 black, cast on turn 3, standard format, no cards that add mana, no enchantments on the field, and look at the turn 5 land on his board....when the spell was cast its mana cost said 2 colorless 1 black... I believe this was accomplished using Cheat Engine app. as i have seen similar things in other games displayed on youtube. or some similar app.
no complaints here. just pointing out that there is a clear exploit of some sort happening
i didn't notice this until i conceded and examined all cards in exile and graveyard, but kavaeros, mind bitten has a casting cost of 6 black, cast on turn 3, standard format, no cards that add mana, no enchantments on the field, and look at the turn 5 land on his board....when the spell was cast its mana cost said 2 colorless 1 black... I believe this was accomplished using Cheat Engine app. as i have seen similar things in other games displayed on youtube. or some similar app.
no complaints here. just pointing out that there is a clear…
2 votes -
lighting axe without discard or 5 mana additional cost
2nd time that a player uses this card in MTG ARENA and the additional cost isn't working properly.
Using PC.3 votes -
Fabled Passage
Fabled Passage causes game to crash, whether me or an opponent would activate it. Also, after loading back into the game, the game prevents you from blocking in combat if you return back to the game during the opponent's combat step.
3 votes -
Hybrid Battlefield settings causes huge FPS drops on the new Lorwyn - Game becomes unplayable!
The new Lorwyn Battlefield with enabled "Hybrid Battlefield" makes the game unplayable on my computer. The FPS drops below 10. Does not happen on other Battlefield or with "Hybrid Battlefield" disabled.
Other players also report this: https://www.reddit.com/r/MagicArena/comments/1qiazgb/new_battlefield_causes_memory_leaks/3 votes -
2 votes
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Please change concession rules so that players may only concede at sorcery speed.
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game, the opponent concedes at instant speed in response. This causes a situation where the "Attack with 30 creatures" challenge becomes un-fun at best and a huge waste of time at worst.
While attempting to maintain a positive attitude regarding Wizards intentions when making the game, I ask you to fix this problem, because you want to make a game that is fun, right? This situation is not fun and changing the situation will only negatively result in bad mannered poor sportsman being inconvenienced, while the positive effect will be giving your "Attack with 30 creatures" challenge viability.
You may counter my argument with the point that instant speed concession is necessary so players do not have to sit through the machinations of an infinite combo. I would ask you to limit the game actions in infinite combos, much the way you have with the token generation limit.
Thanks!
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game,…
2 votes -
Please have a way to see mid-game which player went first, and what turn number it is.
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can actually lead to mistakes that you can't recover from (ie. in a live game, you could ask the opponent what the turn number is - if they tell you 1 to 3, and you drop Starting Town then they go "oh no, it's actually 4", I'm pretty sure even at competitive events you'd be allowed to take it back based on their miscommunication).
In the case of the "costs less" cards, sure, they tell you who the starting player was if you hover over them - the issue is that some of these cards are tutorable. I sometimes have the option of grabbing Metamorph via Enlightened Tutor - and not being able to tell if it costs 3 or 4 can be game-changing if that was my best tutor option at 3 mana but not viable at 4.
Sure, we can track it ourselves - but really, couldn't we just have something in game? Like a little info tab we can pop out that says the turn number and who the starting player was?
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can…
3 votes -
Day of the black sun did not turn off earthbend
I cast Day of the Black Sun for 3 to wipe my opponent's board. On that board was a earthbent land creature.
Day of the black sun says each creature with mana value X or less “loses all abilities”. This should turn off the recursion effect of the earthbent land. However, it didn't. The land returned after being killed.5 votes -
Incorrect Artist Name - Bug
Sorry, I didn't put this in the "bug" category, but I noticed that the basic islands cards from the original Lorwyn have the names of the artists incorrectly listed.
Island 288/301 Martina Pilcerova (in arena Rob Alexander)
Island 289/301 Rob Alexander (in arena Martina Pilcerova)
I compare with real cards. Sorry if I`m wrong:-)2 votes -
Twinflame Traveler did not copy Ashlings Command
I think I encountered a bug in my last draft when I had Twinflame Traveler (copying Elemental triggers) on board and cast Ashlings Command (which is an Kindred Instant - Elemental).
I am not 100% sure, but as it is an Elemental, I think it was supposed to copy it.2 votes -
App doesn't work
Can't start the app on android. Cleaned the cache does not make a difference.
3 votes -
Infinite Loop // bloodthirsty Conqueror and Marauding Blight Priest
Infinite Loop // Bloodthirsty Conqueror and Marauding Blight Priest.
Cards need Errata to only trigger once each turn. Any card that says "whenever" is asking for really un-fun loop exploits.
14 votes -
Leyline of hope - Creature Death should happen but leyline triggers at same time as damage
1️⃣ Combat Damage Happens Simultaneously
When combat damage is dealt:The lifelink creature deals damage.
It receives damage at the same time.
If it takes lethal damage (damage ≥ its toughness), it now has lethal damage marked on it.2️⃣ Lifelink Gains Life Immediately
Lifelink doesn’t use the stack.
You gain the life at the same time the damage is dealt.So yes — you gain life right away.
3️⃣ State-Based Actions Are Checked
After damage is dealt and lifelink life is gained, the game checks state-based actions.At this point:
If the creature has lethal damage marked on it
And nothing is preventing it from dying
→ It is destroyed.
Your life total going up (even from lifelink triggering something like Leyline of Hope) does not remove the lethal damage already marked on the creature.4️⃣ About Leyline of Hope
Leyline of Hope triggers when you gain life. That trigger:Goes on the stack after damage is dealt.
It does not resolve before state-based actions are checked.
So even if Leyline of Hope would later put counters on the creature or otherwise help it, the creature will already be dead before that happens.Lifelink gaining you life doesn’t save the creature from lethal damage, and Leyline of Hope’s trigger resolves too late to prevent it.
1️⃣ Combat Damage Happens Simultaneously
When combat damage is dealt:The lifelink creature deals damage.
It receives damage at the same time.
If it takes lethal damage (damage ≥ its toughness), it now has lethal damage marked on it.2️⃣ Lifelink Gains Life Immediately
Lifelink doesn’t use the stack.
You gain the life at the same time the damage is dealt.So yes — you gain life right away.
3️⃣ State-Based Actions Are Checked
After damage is dealt and lifelink life is gained, the game checks state-based actions.At this point:
If the creature has lethal damage marked on it…
2 votes -
Stargaze Stall
Casting Stargaze and waiting for your timers to run out doesn't progress the game and can be used to stall possibly indefinitely.
Update: My game is softlocked, as the Concede button doesn't work.
This is an immensely critical bug that needs to be fixed immediately.3 votes -
Art not showing
Since an update to Android that I received on February 24th, art aspects across the app aren't showing up correctly.
Kind of hard to play when vital game information can't be seen.
3 votes -
Digits and names "censored".
Hi, after this "green sewers" update something like this appears unabling proper display of digits. Any troubleshooting?
2026.57.0.5694.1241037
2 votes -
Timeout mid match
In 2 out of 3 of my matches today, the game would freeze after I took my action for the turn, and the screen would flash indicating I was timing out the match, but it gave me no option to continue playing. Before, I had some luck closing and reconnecting mid match quickly to fix issues like this,but in this case it kept getting stuck on this bugged loading screen. I am playing on android.
3 votes
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