MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
3448 results found
-
Question aux programateurs du jeux.
J'ai costruit un deck avec une mécanique et dans ce deck j'ai un artefact en 4 exemplaire sur un deck de 70 cartes or depuis que je joue avec je ne reçois jamais cet artefact, je pioche plusieur fois des cartes que j'ai en un seul exemplaire mais jamais cet artefact bien préçi, le probléme c'est que en mode classement, cela me désavantage, il m'est impossible de gagner la moindre partie.
Si quelqu'un de chez vous pouvez me guider sur ce phénoméne, je serai ravi.
1 vote -
Spell Snare
It seems like after the last patch Spell Snare stopped working. Multiple times a 1or2 mana spell was cast and Spell Snare was not given the option to counter.
4 votes -
Unable to connect to server
Opening MTG Arena on mobile, it shows the error "unable to connect to Server"
4 votes -
Perpetually disconnetion from server
Just loose a draft cause server disconnection. When try to reconnect my turn is finished so I loose my ninja turtle draft without playing!
3 votes -
Unable to tap Lion's Eye Diamond in Response
Please make it so you can tap Lion's Eye Diamond in response to stuff! I just lost a game because I was unable to hold priority to tap LED after putting wheel of fortune on the stack, meaning I couldn't pay for my underworld breach that I drew in the next hand
4 votes -
Bayo, Irritable Instructor Add Mountain Issue
Recently, on iOS, when I add Mountains per Bayo, Irritable Instructor’s ability, the game will not let me spend those earned lands. The attached picture shows that I had 5 mountain from his ability that I was unable to spend. Please fix, as I was unable to spend the lands earned which prevented me from winning my ranked match.
1 vote -
Sparky fix
Problem: Sparky which is intended as a feature for new players shows up if it is accidently triggered in the codex. This is not intended design and a lot of players are complaining here in the feedback forums and on the Steam forums and probably everywhere else too. It is, an issue.
Fix:
-Take 30 to 60 minutes for reading the "Loading initial scene".
-Identify the "Sparky call function".
-Open "notepad.exe".
-Add "BREAK" to Sparky's function.
-????
-Take the day off, good job.Thank you.
6 votes -
Invalid Deck in Brawl
Hi,
The deck I had been playing with in the ranked Brawl Builder event is suddenly listed as invalid, despite having no cards on the stated banlist. I will attach a screenshot of the deck. No cards in the deck itself highlight as banned, and the stated list of bans on the event screen does not apply to any cards in the deck. It was working right up until today just fine, the deck played as normal and was allowed through.
3 votes -
Paradigm one spell going off
I am not interpreting Paradigm mechanic properly, but I thought you have to cast another spell with the same name to get the spell to resolve. I was playing brawl and had a opponent to go off with two separate paradigm spells and was just blew the board out of proportion. How is this working without another spell to trigger it
2 votes -
Galuf's Final Act bug
This card doesn't play as it's supposed to. I use it on an opponent's creature and the +1 works as it should, after the creature dies I should be able to put the counters on my creature. Instead, it allows the opponent to control that. By the way the card reads this is wrong. Also, after asking AI, it states it should work the way I think it should.
2 votes -
Bug with the time counter
Why am I the one with the time counter if the stack (and turn) was my opponent's?
2 votes -
Did I enjoy NOT playing the game?? For real??
After a garbage opening hand, 2 mulligans, mana ***** for 3 turns, mana flood for the next 5 turns... All while the opponent gets an ideal opening hand that wins effortlessly. Also you will see the exact counter strategy to your deck for 10 games in a row, while all of the above happens. It happens in every arena format, and it's especially egregious after we spend saved up currency for a draft or sealed event, only to get screwed out of 3 losses in a row.
Then they have the audacity to ask if we enjoyed the experience? Next time just give us a losing screen with a middle finger.
Seriously, just tell us what pass to buy so we can actually PLAY THE GAME!!!!
I've been an avid player for 30 years now, and I have NEVER experienced this kind of ******** with actual cards. Not in EDH, not in drafts, not in standard, not in modern. You are actively insulting your most passionate customers.
After a garbage opening hand, 2 mulligans, mana ***** for 3 turns, mana flood for the next 5 turns... All while the opponent gets an ideal opening hand that wins effortlessly. Also you will see the exact counter strategy to your deck for 10 games in a row, while all of the above happens. It happens in every arena format, and it's especially egregious after we spend saved up currency for a draft or sealed event, only to get screwed out of 3 losses in a row.
Then they have the audacity to ask if we enjoyed the experience? Next…
2 votes -
Purchasing gems
Every time I try to buy gems at the 9.99 level, 1600 I think, it tells me that I've already purchased that item like it is a one time purchase
4 votes -
Petrify not working in Brawl find a match
Petrify currently seems to stop attacking and blocking, but it does not negate the cards abilities as it is supposed to. iOS Mac and iPad.
3 votes -
Weekly Win Timer
is 134 hours normal
2 votes -
Mana
It seems maybe one out of 20 games I get access to more than 2 mana and have any shot at casting anything. No matter the deck, card draw, mulligan, anything. I have decks absolutely embarrassed with mana count and blue decks that are full of cars draw and when I play multiple games and don't get more than one mana it really seems like the algorithm is completely broken. Why would I want to put money into a game that's broken?
4 votes -
Emeritis swords to plowshares doest trigger
I tried to play swords to plow shares but the game doesn't register that its an instant in addition to its creature card type.
1 vote -
Fix your game
Magic: The Gathering Arena’s shuffler is the digital equivalent of a spiteful toddler being handed a 60-card deck and told to "make it hurt." What used to be the gold standard of strategic card gaming has been reduced to a rigged slot machine that fundamentally refuses to simulate reality. The sheer statistical impossibility of the "Arena experience" is breathtaking.
In paper Magic, a bad draw is a fluke; in Arena, "mana *****" and "mana flood" aren't bugs—they’re the core gameplay loop. You either keep a two-land hand and never see a third source of mana for the rest of your natural life, or you draw twelve consecutive basic lands while your opponent curves out with the precision of a Swiss watch. The "Hand Smoothing" algorithm in Best-of-One is the ultimate gaslighting tool. By trying to "fix" variance, Wizards of the Coast has created a predictable, sterilized version of the game where deck-building nuance is dead. It rewards greedy, degenerate mana bases and punishes anything resembling a fair deck, turning every match into a coin flip determined by the algorithm before a single card is even played.
This isn’t just incompetence; it’s a calculated, pathetic money grab. By engineering "non-games" through a broken shuffler, the system pushes players toward a predatory pay-to-win cycle where the only solution to the algorithm’s whims is to dump more money into "optimized" power-crept cards. The focus has shifted entirely from competitive integrity to a disgusting obsession with gem sales and FOMO. It has single-handedly sucked the soul out of the game. The tension of the draw is gone, replaced by a cynical realization that the shuffler is actively working against you to keep your win rate tethered to a forced 50%. Arena hasn’t just failed at being a simulator—it has managed to make playing Magic feel like a chore you’re paying to complete. It’s a cowardly betrayal of the game’s legacy.
Magic: The Gathering Arena’s shuffler is the digital equivalent of a spiteful toddler being handed a 60-card deck and told to "make it hurt." What used to be the gold standard of strategic card gaming has been reduced to a rigged slot machine that fundamentally refuses to simulate reality. The sheer statistical impossibility of the "Arena experience" is breathtaking.
In paper Magic, a bad draw is a fluke; in Arena, "mana *****" and "mana flood" aren't bugs—they’re the core gameplay loop. You either keep a two-land hand and never see a third source of mana for the rest of your…
2 votes -
Cards being placed on opponents side or in one big mass in the middle of the playing field
Playing on Android. When I am forced to "reconnect" due to whatever issue, either the playing field will show up extremely glitchy, or my cards are placed in the wrong spot, and so are my opponents. Which leads to it being impossible to see what's going on. The most recent time it happened, I even closed the game and cleared the cache, after getting kicked in the middle of a draft.
3 votes -
Dark patterns. Forcing us to events in game menus.
Feedback for WOTC.
The ability to give feedback is extremely polluted, by your design. Do you believe this is good for your customers to not be able to report players easily for stalling? And leaving feedback for you to improve?
You have changed the in game menus so that instead of being able to play Standard, Alchemy games etc you are priming me for the events I have 0 interest in. This is a dark design pattern and a manipulation trick that is toxic. I do not want to have to press esc just to get into the menu I want to have to press "Play" again to get into my games. You should be ashamed of yourselves for milking out every cent from your customers and also providing a ton of useless content that does absolutely nothing for most players other than increasing game time. You have lost my respect. I hope you regain it.
Feedback for WOTC.
The ability to give feedback is extremely polluted, by your design. Do you believe this is good for your customers to not be able to report players easily for stalling? And leaving feedback for you to improve?
You have changed the in game menus so that instead of being able to play Standard, Alchemy games etc you are priming me for the events I have 0 interest in. This is a dark design pattern and a manipulation trick that is toxic. I do not want to have to press esc just to get into the menu I…
3 votes
- Don't see your idea?