MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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8954 results found
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No Fleem
Oct. 3 and no Fleem cosmetics after opening 10 OM1 packs. What's the point of having a free fan event like this if you're gonna fumble it so badly? We shouldn't have to fill out bug reports for this.
6 votes -
Still no Fleem cosmetics :(
I purchased 10 Omenpaths packs from the store after seeing the "Don't Let Your Fleems Be Dreams" email and opened all of them, all before September 30th, yet my profile remains Fleemless. :( That little guy is the whole reason I spent my gold on Omenpaths packs instead of EOE or other cosmetics, so I would really like to receive them at some point!
6 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's…2 votes -
Sparky stuck in "Hmmm."-ing out turn - Need a way to force Sparky's play
Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
The reason this is bad:
- Roping is bad enough vs. humans. It is no fun at all vs. Sparky.
- Getting a Time Out victory when testing a new card in my deck is not good. I may not even draw the card before this Analysis Paralysis state kicks in.
- The current timer is way too long to wait to have a game simply end.
- The only way to end the match is to drain my device's battery for over 15 minutes or to concede the match. Yuck.Solution: We need a way to force Sparky's play.
Ideas:
- Set Sparky's turn timer to 15 seconds: Once time is used up "thinking" a play or pass decision is enacted
- If the player emotes "Your go" a number of times (maybe 3?) before Sparky has played, a play or pass decision is enacted
- Fix the code that has Sparky getting stuck in the first place.Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
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573 votes -
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TextMeshPro abuse with WOTC DisplayName = 100% win rate against Desktop and iPad opponents
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no email verification before you can play), a very easy exploit for users to abuse.
Due to the reasons listed above, I’d classify this as a low (maybe medium) risk/issue.
Proof of Concept / Reproduction steps:
Register a new WOTC account at: https://myaccounts.wizards.com/register
Create a character Display Name with TextMeshPro size markup and >= 4 unicode block elements:
<size=9999>████[photo 1 - displayname]
Upon playing, you will notice match screens will show a large white box (the name).
Example photo, me playing a game against Sparky:
[photo 2 - affected game]
I have also confirmed a real opponent sees the same thing on Desktop when battling this user.
I did not test on an iPad myself, however, I believe they are affected as online videos of iPad use (example link: https://www.youtube.com/watch?v=ZewSXhYKRB8) show names displayed on screen, unlike mobile phones which are not affected (tested on Android).
[photo 3 - iPad client YouTube video]
Mobile devices are unaffected as Display Names are not shown at all times during the match. The user abusing this will have to use a mobile device (or an otherwise patched client) to get past the tutorial and play human opponents.
Remediation:
Sanitize user input before passing to [TextMeshPro] sinks and/or restrict WOTC display name character sets.
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no…
3 votes -
Can’t check deck stats on premier draft
When playing on ATLA premier draft on mobile, during deck building I am unable to check my stats. After tapping to see creature/noncreature spell ratios, color ratios, etc., when I attempt to tap the back button the prompt to change my deck name appears and I have to go do a different tab to go back into deckbuilding. It’s extremely frustrating and once back in the deckbuilding, all the cards in the pool are added and you start from scratch.
4 votes -
Bug Report – “Sigarda’s Summons” not consistently applying to Earthbent non-creatures
Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be reviewed?
Thanks!Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be…
2 votes -
white menu
Menu becomes white after game and sideboard becomes unreadable
12 votes -
dragonfly
I cast Ember Island Production, copying my Dragonfly Swarm, but the token did not have the 2nd ability of “This creature's power is equal to the number of noncreature, nonland cards in your graveyard”, so it was only a 4/4 that did not have extra power due to the instants and sorceries in my graveyard.
2 votes -
Arena Athology 2 cards not recieved
I didnt recieve all the cards when I bought Arena anthology 2.
7 votes -
MTGA macOS fullscreen resolution bug reintroduced (Aug 20, 2025 patch)
Platform: macOS (MacBook Air M2 13", 2560×1664 display, Epic Games Launcher)
Since the August 20, 2025 patch, MTGA no longer respects custom fullscreen resolutions on macOS.
Before this update, I was able to run the game in 2560×1440 fullscreen (16:9) using Epic Launcher arguments (-screen-fullscreen 1 -screen-width 2560 -screen-height 1440).
After the patch, MTGA forces fullscreen into native 16:10 (2560×1664), cropping UI on the left/right edges, and ignores any -screen-width/-screen-height overrides.
Windowed mode still works correctly and allows 16:9 resolutions, but fullscreen no longer behaves as expected.Steps to reproduce:
On macOS, set Epic Games Launcher additional arguments:
-screen-fullscreen 1 -screen-width 2560 -screen-height 1440Launch MTGA in fullscreen.
Observe that the game ignores the requested resolution and forces native 16:10 with cropped UI.Expected behavior:
Fullscreen should respect the requested 2560×1440 (16:9) resolution as it did prior to the Aug 20, 2025 patch.Additional notes:
This bug was first reported after the v2025.48 update in April 2025, and seems to have resurfaced in the Aug 20, 2025 patch.
Multiple users have confirmed the same regression on macOS.
Windowed mode works as a workaround, but fullscreen is broken.Platform: macOS (MacBook Air M2 13", 2560×1664 display, Epic Games Launcher)
Since the August 20, 2025 patch, MTGA no longer respects custom fullscreen resolutions on macOS.
Before this update, I was able to run the game in 2560×1440 fullscreen (16:9) using Epic Launcher arguments (-screen-fullscreen 1 -screen-width 2560 -screen-height 1440).
After the patch, MTGA forces fullscreen into native 16:10 (2560×1664), cropping UI on the left/right edges, and ignores any -screen-width/-screen-height overrides.
Windowed mode still works correctly and allows 16:9 resolutions, but fullscreen no longer behaves as expected.Steps to reproduce:
On macOS, set Epic Games Launcher additional arguments:
-screen-fullscreen 1…7 votes -
Create non-alchemy versions of existing formats.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually do, with little or no resistance. Likewise, Alchemy cards do not belong in the Historic format, because they are not cards in magic's history. They aren't even cards.
Pioneer does not solve this because it invalidates decks that may be legal in historic, but not pioneer.
The way I see it, there's two ways to appease players who feel this way:
Remove Alchemy from Historic and similar formats, and potentially create Alchemy variants of these formats.
Leave these formats alone and create 'Paper' variants of these formats that do not allow alchemy cards.TLDR: Many players like myself do not like interacting with alchemy cards and want to play formats that do not use them.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually…
4 votes -
Listen to the 75k bloody suggestions below and add a Report Player Option
Seriously. How many times has it been suggested to allow people to report those who abuse the time out rule? Just spent God knows how many minutes in a game with someone who said 'good game' turn 1 when I Thought seized his win con. He proceeded to let the timer ALLLLLMOST run out every single time he had the control. Username: MagicMan40. Let us report these people and make magic fun to play
2 votes -
Redirect Lightning bug
The red instant, redirect lightning, will not allow for the selection of new targets when used on abilities.
2 votes -
Infinte loop when creating a token of Three Blind Mice when no other tokens are controlled by the user and the user has Doubling Season
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token version of Three Blind Mice to copy.
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token…
2 votes -
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play.
2 votes -
Astelli Reclaimer doesn't offer the option to return a card
After playing Astelli Reclaimer in my game, nothing was returned to the battlefield (no selection showed up) even though my graveyard was full of stuff to return.
5 votes -
Bug: Absolute Virtue
Hi Support,
Previous turn I have casted Bring of the last gift to reanimate all my creature including Absolute Virtue. Knowing I have protection, on opponents turn I didn't block the attack and was expecting no damage will be dealt. But instead the damage went in and lost in the game...
1 vote -
Error occurred, restart of exit application...can't pass this error
when starting client on PC, while "requesting data" gives "an error occurred, please restart or exit application". Restarting or exiting and trying to open the application again, same error keeps popping up. What to do, 2h ago was working perfectly fine
4 votes -
Non mi fa accedere
Non mi fa accedere, la schermata di caricamento si blocca su “requesting format data” dopo di chè mi esce un avviso che mi invita a: contolllare lo stato del server, chiudere o riavviare l’app
5 votes
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