MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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5977 results found
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Draw
An intentional draw button should be an option in ranked matches. Just finished a game with mill while playing temur reclamation and it should have been a draw my 4 nexus of fates where recycling into my library and my opponent was not getting another turn because I could cast nexus on my end step. Would have been nice to offer a draw so neither lost rank instead of playing the same sequence until one of us got too bored to sit through it.
2 votes -
Pleas make Sparky go away!
Please make Sparky go away!
3 votes -
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few structural changes and a more confident use of the tools that a digital-only environment allows.
Rebalancing non-digital cards: a solution that adds friction over time
Digital rebalancing made a lot of sense as an initial experiment, and it still does when applied to Alchemy or fully digital designs. However, over time it has become clear — at least from my experience — that applying rebalances to iconic, non-digital cards creates unnecessary confusion and frustration.
Cards such as:
Agent of Treachery
Orcish Bowmasters
Teferi, Time Raveler
Omnath, Locus of Creation
Alrund’s Epiphany
The One Ring
are just a few examples of printed, highly iconic cards that now exist in modified digital versions within Historic. This fragments player expectations, complicates deck evaluation, and makes the format harder to approach and reason about — especially when moving between formats or discussing card power in general.
I want to stress that these are representative examples, not an exhaustive list. My feedback applies to all non-digital cards that are currently rebalanced in Historic.
Wizards already took a step in this direction
Importantly, this isn’t just theoretical. A few months ago, Wizards already moved away from this philosophy by restoring The Meathook Massacre and Fires of Invention to their original versions and handling them through bans instead of rebalances.
That decision felt like a very positive correction, and to me it strongly suggests that the team already recognizes the long-term issues caused by rebalancing printed cards. My proposal is simply to continue consistently along that same path with the rest of the affected cards.
A cleaner alternative: original versions, bans, and restrictions
Rather than rebalancing non-digital cards, I believe Historic would benefit from a clearer and more coherent approach:
Use original printed versions of non-digital cards.
Ban cards when they are truly unhealthy for the format.
Introduce restrictions (1 copy per deck), similar to Timeless, as an intermediate and very powerful tool.
Restricting a card preserves its identity and excitement while preventing repetitive or broken synergies. It encourages more diverse deckbuilding and avoids the binary “playable vs unplayable” outcome that bans often create.
Personally, I think this restriction model could be valuable not only for Historic, but potentially as an experimental tool in other formats as well.
Encouraging controlled unbans and experimentation
In the same spirit, I’d also like to encourage re-evaluating long-banned cards. Historic has changed dramatically over time, and the card pool now includes many more answers and interaction points than when some bans were originally issued.
Cards such as:
Field of the Dead
Memory Lapse
Uro, Titan of Nature’s Wrath
Veil of Summer
(and others) could potentially be reintroduced under close monitoring, with the understanding that they can be quickly banned again if they prove problematic.
The key point is not that all of these cards must remain legal, but that there should be less fear around testing and adjusting.
Closing thoughts
Historic is uniquely positioned as a digital-only format. That flexibility is one of its greatest strengths. Leaning into experimentation, being willing to make changes — and even to correct them shortly after if needed — would, in my opinion, bring far more benefits than risks.
Some issues are inevitable whenever changes are made, but the long-term gains in clarity, consistency, and player trust seem well worth it.
Thank you for taking the time to read, and for the continued work on MTG Arena and its formats.
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few…
3 votes -
Just overall state of the game 2026
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip mtg
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip…
2 votes -
Fairy
Every time I come back to the menu from a match or just opening the app, the tutorial fairy will do the “What an adventure! You’re on your way to becoming a great plainswalker. You’ve got a quest. If you complete it, you’ll get a reward. Go here when you’re ready to play again”. It’s been like 3 months of this and I keep hoping to see it patched with every passing update. I am on mobile iOS
3 votes -
Demonic Pact
This card does not properly display which modes have been chosen on the battlefield. Makes it particularly difficult to select the correct one to harmless offering when two are in play. UI is a mess as well when it displays options on upkeep (sometimes the modes you select move around between upkeeps)
10 votes -
Premier Draft Deck Building Screen Issue
On the deck building screen for the currently ongoing Avatar Premier Draft, if you edit your deck and then move to the deck details screen, you will no longer be able to return to the editing screen, and the only way to return is to select Change Deck.
4 votes -
Incorrect rules interactions
Opposition agent + scheming symmetry doesn’t work properly. I tried with Sparky and in a normal game. I control the opponent while they are searching but I can’t exile the card, I can only put it on top of his library.
It is absolutely a bug.
Rules on scryfall for opposition agent: The cards found in the search will be exiled rather than be put wherever the spell or ability tells the opponent to put them after finding them. Any other effects the spell or ability has will still apply. If such an effect refers to the found cards, it can't see them in exile. (2020-11-10)Opposition agent + scheming symmetry doesn’t work properly. I tried with Sparky and in a normal game. I control the opponent while they are searching but I can’t exile the card, I can only put it on top of his library.
It is absolutely a bug.
Rules on scryfall for opposition agent: The cards found in the search will be exiled rather than be put wherever the spell or ability tells the opponent to put them after finding them. Any other effects the spell or ability has will still apply. If such an effect refers to the found cards, it…6 votes -
green Fynn, the Fangbearer (Deathtouch) blocking vs white Twinblade Paladin (with doublestrike) - Deathtouch did not took it out twice.
Playing green Fynn, the Fangbearer (Deathtouch) blocking vs white Twinblade Paladin (with doublestrike) - Deathtouch did not took it out twice.
Same was with Dragon ****** (Has Deathtouch) blocking it at 9/9 boosted.
No special enchant spells of indestructible was used, and no enchantment protection from green or anything.
Impacts casual and probably event game play - in digital form.1 vote -
Problem logging into the game
When i try to access the game, i keep getting the message that an error has occurred and to restart or exit the application. This keeps happening and i can't get into the game.
6 votes -
Arena won't charge over first page
Arena won't charge over first page. I tried to restart the pc and even download again the application but the problem is still there.
6 votes -
FABLED PASSAGE BUG
NEW LAND BUG
When SACRIFICING "FABLED PASSAGE" to search your library for a basic land card, the game glitches and thinks you are trying to surveil. All the lands pop up on your screen, but you are unable to click anything. You have to surrender in order for it to be fixed.
VERSION: 2025.51.0.9591.1173794
7 votes -
creating decks
my deck dropdown menu will not let me choose which type of deck im building, (brawl, standard, historic, etc.) the dropdown menu does not work also importing decks has been buggy and are not importing properly
3 votes -
merfolk trigger
the merfolk trigger didnt happend when i attacked with
sygg and tributary vaulter
3 votes -
Forced Turn Skip
On my first turn after I played my first land, I was not given an end turn button. The game roped me, then on my second turn, i drew a land I could have played, but the game did not let me, and force skipped my turn. Screenshot included
2 votes -
Maximum overdrive
When I use an indestructible instant on creature being killed by maximum overdrive it doesn't work the creature is destroyed anyway
1 vote -
Receive 4 converted cards into gems in 2 golden packs
I opened 2 golden packs to received 12 cards, but for my surprise I received 8 cards and 4 converted into gems.
But, the rules and the objective of the golden pack is complete the sets.
Wizards I need 4 cards of some set, I can't open more packs until this error is corrected.4 votes -
March of the World Ooze and Earthbending
Over the course of several matches i noticed that March of the World Ooze is interacting incorrectly with the new Earthbending mechanic. If you already have a land earthbent when you cast March, it correctly makes the land a base power 6/6 plus the counters from Earthbending. However, if you Earthbend a land with March already out, it comes into play as a 0/0 creature with the counters on it.
4 votes -
Ygra, Eater of All not working properly with earthbending
Ygra, Eater of All should turn Earthbent lands (which are creatures) into artifact foods as well as land creatures. He currently does not.
3 votes -
Avatar issues
Toph profile avatar does not show up in game.
3 votes
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