MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3227 results found
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Arena on android mobile crashes multiple times per game.
I paid for draft and the game crashes multiple times per match and because reconnect takes so long I lose a turn causing me to lose the game.
This happens on multiple different format. Brawl, premeir draft, and alchemy.
I am playing on Android.
It usually seems to happen right when a trigger I control was supposed to trigger and instead it gets locked onto thinking while my timer counts down. And I have to restart the client.
It has ruined 2 different premier drafts I've bought into. I kept trying waiting for things to get better but at this point I've wasted 2 draft tokens and a lot of my time. I've had patience but enough is enough. The game is basically unplayable.
It has happened on games when on cell network with good signal and when on a wireless network, so it isn't a network problem. (I gave another draft a try thinking it might be better on a home network but that was mistake!)This game needs better reconnection protocols, both to reconnect to existing matches FASTER, and also to reconnect on its own without having to exit to the client and reload EVERYTHING when this buggy game crashes.
That poor reconnection protocols in this game have been an aggravation of the player base for years. I've put up with it, but with this new bug disconnecting me multiple times per game its hit the point of unplayability!!!
I paid for draft and the game crashes multiple times per match and because reconnect takes so long I lose a turn causing me to lose the game.
This happens on multiple different format. Brawl, premeir draft, and alchemy.
I am playing on Android.
It usually seems to happen right when a trigger I control was supposed to trigger and instead it gets locked onto thinking while my timer counts down. And I have to restart the client.
It has ruined 2 different premier drafts I've bought into. I kept trying waiting for things to get better but at this…3 votes -
Refund of coins or gems for 0-3, 1-3, 2-3, or 3-3 in drafts
Hello,
I would like to make the following general suggestion for improvement for MTGArena : The game is very frustrating when you invest a bunch of gems or coins in a draft and then lose those hard-earned gems/coins due to the algorithm, etc., because you go 0-3, 1-3, 2-3, or 3-3.
I therefore suggest that a player be refunded all coins or gems if they go 0-3, 1-3, 2-3, or 3-3. This would improve the gaming experience and encourage more people to draft. This would also attract more players to MTGArena and encourage them to try out unusual drafts that they would not otherwise use because they feel the gems/coins are too valuable (it should be noted that it takes around 10-15 days to earn 10,000 coins).
Hello,
I would like to make the following general suggestion for improvement for MTGArena : The game is very frustrating when you invest a bunch of gems or coins in a draft and then lose those hard-earned gems/coins due to the algorithm, etc., because you go 0-3, 1-3, 2-3, or 3-3.
I therefore suggest that a player be refunded all coins or gems if they go 0-3, 1-3, 2-3, or 3-3. This would improve the gaming experience and encourage more people to draft. This would also attract more players to MTGArena and encourage them to try out unusual drafts that…
3 votes -
freezing game when tokens leave the battle field ios
when tokens leave the battlefield or a creature dies from 0 toughness(toxic deluge) the game freezes
3 votes -
Bug recurrente
Se generan interrupciones de duelos en momentos aleatorios, los cuales toman como si estuviera inactivo y me hacen perder duelos por inacción siendo que el sistema no me permite interactuar ni resuelve la cadena pendiente. Problema persiste desde la última actualización hasta ahora.
3 votes -
voice of victory stop game
Note: This English report was generated with the assistance of Gemini (AI).
Bug Report: Game Freeze during End Step Trigger with Mazemind Tome
Summary:
The game becomes unresponsive and freezes during the opponent's End Step when a stop is set on my Upkeep while specific cards are on the battlefield.
Steps to Reproduce:
Opponent has [Voice of Victory] on the battlefield.
I have Mazemind Tome on the battlefield.
I set a manual stop on my own Upkeep phase.
Opponent proceeds to their End Step, and [Voice of Victory] triggers.
The game freezes immediately, and I am unable to take any actions or resume the match.
Platform: [Mobile]
Game Mode: [Ranked]Note: This English report was generated with the assistance of Gemini (AI).
Bug Report: Game Freeze during End Step Trigger with Mazemind Tome
Summary:
The game becomes unresponsive and freezes during the opponent's End Step when a stop is set on my Upkeep while specific cards are on the battlefield.
Steps to Reproduce:
Opponent has [Voice of Victory] on the battlefield.
I have Mazemind Tome on the battlefield.
I set a manual stop on my own Upkeep phase.
Opponent proceeds to their End Step, and [Voice of Victory] triggers.
The game freezes immediately, and I am unable to take any…2 votes -
exert
I exiled a glorybringer and when i went to attack, i was not prompted to exert. i was about to attack for lethal, but wasnt able to do so because i couldn't remove the opponent's creature on the board
2 votes -
Bugged Mastery Pass
The 4th track of the Mastery pass was supposed to give us 4 packs of Lorwyn (3 + 1 on the free track). Instead I recieved 3 packs of Edge of Eternities and 1 of Lorwyn.
I don't mind opening Edge packs but I'd rather be opening cards from the current set. Especially since I paid into the pass with my hard earned gems.
4 votes -
Mythos of Nethroi Bug
All available colored mana to cast either cost of Mythos of Nethroi. When casting and targeting a creature, both options to pay 2B OR GWB appear. When targeting a nonland permanent, only the option to pay 2B appears. Wildly infuriating.
4 votes -
MTGA Lorwyn Sealed Seeded Packs incorrectly seeded
I received Trystan Clallous cultivator in my Kithkin seeded sealed pack as a Kithkin card. You can see in the attached image that it is labeled as GW when the card is not only an Elf, but also GB. There are additional cards labeled as kithkin that are not kithkin, but only in similar colors.
3 votes -
MTG Arena Bug - Eclipsed Realms and double faced card interaction
Eclipsed Realms doesn't work with double faced cards.
In play I had Brigid, Clachan's Heart, 2 plains and an Eclipsed Realms set as Kithkin.
I was unable to transform Brigid, Clachan's Heart into Brigid, Doun's Mind.
My understanding is that the transformation cost is an activated ability, and Eclipsed Realms allows you to add one mana of any color to activate an ability of the chosen source (which was Kithkin). As such I should have been able to transform Brigid, Clachan's Heart.
3 votes -
Not adding cards from the Lorwyn Eclipsed Jump In event to my collection
Many of the cards from the event deckl are not being added to my collection even though I added the deck.
3 votes -
Wither tokens not applying to indestructible targets
Wither tokens are not staying on indestructible targets. Example would be hitting Iron-Shield Elf which can get indestructible temporarily for a cost, does not die to -1/-1 wither tokens after the effect expires.
3 votes -
TextMeshPro abuse with WOTC DisplayName = 100% win rate against Desktop and iPad opponents
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no email verification before you can play), a very easy exploit for users to abuse.
Due to the reasons listed above, I’d classify this as a low (maybe medium) risk/issue.
Proof of Concept / Reproduction steps:
Register a new WOTC account at: https://myaccounts.wizards.com/register
Create a character Display Name with TextMeshPro size markup and >= 4 unicode block elements:
<size=9999>████[photo 1 - displayname]
Upon playing, you will notice match screens will show a large white box (the name).
Example photo, me playing a game against Sparky:
[photo 2 - affected game]
I have also confirmed a real opponent sees the same thing on Desktop when battling this user.
I did not test on an iPad myself, however, I believe they are affected as online videos of iPad use (example link: https://www.youtube.com/watch?v=ZewSXhYKRB8) show names displayed on screen, unlike mobile phones which are not affected (tested on Android).
[photo 3 - iPad client YouTube video]
Mobile devices are unaffected as Display Names are not shown at all times during the match. The user abusing this will have to use a mobile device (or an otherwise patched client) to get past the tutorial and play human opponents.
Remediation:
Sanitize user input before passing to [TextMeshPro] sinks and/or restrict WOTC display name character sets.
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no…
3 votes -
Bug Report – “Sigarda’s Summons” not consistently applying to Earthbent non-creatures
Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be reviewed?
Thanks!Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be…
2 votes -
Bug Test of talents
When the opponents cast the card "Test of talents" as a response to my card that would discard two of his cards, then he countered my spell and found three aother spells of the same sort. But then I was supposed to get to draw three cards. But nothing happened. I didn't get to draw three cards.
1 vote -
Munitions not requesting target... turn stops and times out... gamebreaking
When I sacrifice a munition, the game hangs, the turn does not progress (since last update). Usually you can sacrifice a munition (made from weapons manufacturing) and choose a target for damage 2. Does not ask for target, turn stops times out, game over for me.
3 votes -
incorrect translation
The Thunderhead Gunner card has an incorrect translation in Brazilian Portuguese, please correct it, I lost a match because of it! I'm playing Magic Arena on PC.
3 votes -
Using secret identity on floodcaller will cause it to lose its abilities.
1 Play Secret Identity to Valley Floodcaller
2 Play non creature spell
3 Dose not induce FloodCaller's ability2 votes -
Casting Lazotep Reaver while Bloodline Pretender is on the battlefield as a Zombie prevents Amass Zombies 1 from resolving
Reproduction steps:
- Cast Bloodline Pretender as a Zombie
- Cast Lazotep Reaver
- Observe that Bloodline pretender gets +1/+1 from casting a Zombie
- Observe that Lazotep Reaver's "When this creature enters, Amass Zombies 1" does not resolve.
Expected result:
Casting Lazotep Reaver with Bloodline Pretender on the Battlefield as a Zombie should result in:
- Bloodline pretender receiving a +1/+1 counter.
- Amass Zombies 1 resolving.
Arena version: 2026.57.0.4313.1241037
Platform: MacOS (Intel) 15.7.42 votes -
Character alpha channel is broken making text unreadable
On my Pixel 6, can't read text after latest update
See pic
3 votes
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