MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10216 results found
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Can't enter Pioneer match with Pioneer deck
Can't enter Ranked or unranked pioneer BO1 match with deck that has a 15 card sideboard.
Windows 11 version 2025.49.50.9127.1160287
1 vote -
Remove the "Kill X Opponent Creatures" Daily Quest — It's Ruining Casual Play
The "Kill X Opponent Creatures" daily quest is actively degrading the Free Play experience. Players are increasingly queuing into Casual only to farm creature kills — not to play meaningful games, not to test decks, but to deliberately drag out matches in the most toxic way possible. These decks are optimized not for fun or fair play, but for maximizing creature removal, leading to repetitive, frustrating, and utterly joyless interactions.
This quest encourages toxic behavior. It incentivizes players to ignore game objectives, and instead focus solely on killing as many creatures as possible — often using control-heavy, anti-fun decks that don't belong in a Casual queue.
Please understand: this is not a minor annoyance. It's a systemic problem that turns what should be a relaxing mode into a hostile grind. You're punishing players who just want to test ideas, enjoy the game, or play fair, thematic decks.
I strongly urge you to remove or replace this daily quest with something that promotes healthy gameplay — not mindless farming at the expense of others.
Respectfully,
A player who's tired of being farmed.The "Kill X Opponent Creatures" daily quest is actively degrading the Free Play experience. Players are increasingly queuing into Casual only to farm creature kills — not to play meaningful games, not to test decks, but to deliberately drag out matches in the most toxic way possible. These decks are optimized not for fun or fair play, but for maximizing creature removal, leading to repetitive, frustrating, and utterly joyless interactions.
This quest encourages toxic behavior. It incentivizes players to ignore game objectives, and instead focus solely on killing as many creatures as possible — often using control-heavy, anti-fun decks that…
1 vote -
same action over and over
just played a guy that would take 10 minute turns doing the same action over and over. his turns were tap creature generate mana , untap creature using mana about 20 -25 times per turn only after multiple tap/untap would he use the mana. A game should not be over an hour and a half. Please fix this issue because it makes the game not worth playing. I like long games but not when I'm spending most of it playing candy crush.
1 vote -
Erro de quantidade
Decks que contém cards como Discípulo do demônio, Lebre herdeira, Nazgul, Peticionarios Persistentes e Limo contra o mundo, não estão aceitando mais de uma quantidade deles ou quatro, no padrão.
Ao montar um deck de brawl, por exemplo e escolher um dos cards citados como base, ele vai te mostrar a imagem a baixo. E isso é extremamente irritante porque a maioria dos decks que uso tem base na quantidade de Nazguls.1 vote -
Ban Abuelo's awakening in Alchemy
The reasons behind the ban of Abuelo's awakening apply just as well to the Alchemy format, regardless of it being a fully digital environment. Disruption is not a viable option given the low cost of the combo, which leaves ample room to counter any potential countermeasures. A mana cost of 4 is absurd, considering it only takes a single card in the graveyard to trigger an infinite loop that ends the match while the opponent is left powerless, merely watching. This runs counter to the core principles of the game. As a result, I now stall every match whenever I come across an Azorius Omniscience deck relying on Abuelo’s Awakening, in the absence of any action from the developers. Moreover, the frequency of such decks at certain levels is disturbingly high.
The reasons behind the ban of Abuelo's awakening apply just as well to the Alchemy format, regardless of it being a fully digital environment. Disruption is not a viable option given the low cost of the combo, which leaves ample room to counter any potential countermeasures. A mana cost of 4 is absurd, considering it only takes a single card in the graveyard to trigger an infinite loop that ends the match while the opponent is left powerless, merely watching. This runs counter to the core principles of the game. As a result, I now stall every match whenever I…
1 vote -
Organization in Search
Search can’t locate results for all Auras including Arua Role token abilities on creatures in Throne of Eldraine
1 vote -
Deck builder Collection
Search can’t find auras especially aura role token abilities on creatures
1 vote -
inquisitor captain doesnt trigger even if requisitions are met
Card just doesnt work most of the time. Thats the bug.
1 vote -
Eat ****
You should sell this app to people that aren't ******* *****. That's my feedback.
1 vote -
MTG Arena Bugs & Product Suggestions does not let you post with relevenat uploads
AT https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions, when attempting to post a bug with 4 MB screenshot, I got an error until I removed the upload.
1 vote -
Gatherer and Companion do not search correctly
The Companion App and the Gatherer web search are not working correctly. When I enter rules text it says I have 0 results for any criteria. The search “counter spell” says zero results. Please bring back the old gatherer search criteria to search by words using the Boolean operators “and”, “or” and “not.”
1 vote -
Qualifier Play in website not displaying
the website https://magic.wizards.com/en/news/mtg-arena/qualifier-play-ins-and-qualifier-weekend-information
is displaying code instead of (I am assuming) graphics1 vote -
昼夜の決闘
昼夜の決闘をプレイされている間、相手ターン中に呪文が使用できない
1 vote -
The sad state of Arena July 12th 2025
Let's see here, so as of the latest release we have:
- Sideboard building (8+ cards) has been unusable for over a week? Yep.
- Vivi Ornitier still isn't banned in Standard? Yep.
- Multiple odd networking, queuing, and sound bugs? Yep.
- Multiple confirmed long-standing card bugs (e.g. Lightwheel Enhancements)? Yep.
ZERO communication from WotC on ANY of this? Yep.
Ok, time to put Arena on the shelf for a few months until WotC can (hopefully) get its act together as a software publisher.
1 vote -
You still need to ban more cards to fix standard. It's still a mess.
The FIRE creatures like the Overlords and all those bloomburrow creatures are still ruining the format. You only banned about 2% of the problem.
And on top of that, Final Fantasy does not belong in the game. Moreover, All UB sets should be insta-banned from standard. Leave that nonsense to the trashfest which is commander.
1 vote -
Complete 3 quick draft matches quest did not give rewards or register progress
After completing a final fantasy quick draft, the quest gave no rewards and registered no progress, still showing 0/3 games played.
1 vote -
Mana frustration
It's impossible to enjoy the game if you can get 14 turns with 3 manas and the opponent with 14 Manas and the next game you can have only manas in your hands for turns with the exact number of manas in the deck. It's a digital game! Just don't allow unjustices with the mana to allow people enjoy it! People is losing a lot of time and wasting his time only to lose the game because this. Just don't allow more than 5 turns without mana if your deck have 24 manas or more. Or don't allow that the opponent can triply your mana if he's not using cards to increase the mana. Just try to be fair. Minimums!!!!
It's impossible to enjoy the game if you can get 14 turns with 3 manas and the opponent with 14 Manas and the next game you can have only manas in your hands for turns with the exact number of manas in the deck. It's a digital game! Just don't allow unjustices with the mana to allow people enjoy it! People is losing a lot of time and wasting his time only to lose the game because this. Just don't allow more than 5 turns without mana if your deck have 24 manas or more. Or don't allow that the…
1 vote -
Please start doing math instead of animating when the same thing enters the stack too many times!
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But when it's just the same thing x100, can't it at some point transition to doing math about it and stop animating it? Nothing new is going to happen on the 100th trigger!!! Or even if it still might, can't it pretty please be a calculation behind the scenes that doesn't take this long in real time? There's no way it takes as long for the server to determine as it takes it to play out on my screen!!!!
(Or maybe stop counting the time it takes to animate automatic effects as time the player takes to take their turn as if they're afk, but I understand how that could create problems) (I just don't think that someone who makes an infinite combo should be the one to lose the game about it)
tl;dr I keep losing because I make too many creatures at the same time, which seems rather against the spirit of the game.
Attached: screenshot of a game state where eventually I lost because I had created too many tokens :\
P.S. Game state breakdown: I had 140 life when I activated the ability of Ajani, Caller of the Pride "create X tokens where X is your life total". This created 140 creatures, which first gave my opponent 140 life with 140 individual triggers of Authority of the Consuls, which got compressed and passed by quickly. Then my 2 soul wardens and 2 guides of souls each triggered 140 times, which in turn each triggered Voice of the Blessed and Cleric Class 2nd level. Processing all this, then the subsequent effects of Ocelot Pride doubling the tokens, then Iridiscent Hornbeetle creating tokens per counters put on creatures, timed out my turn, not giving me the opportunity to finish it, and after passing turn to my opponent (who I believe had also timed out) instantly passed it back to me, which I understand also timed out instantly, and then I lost the game.
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But…
3 votes -
No Rewards for Winning Matches
Once I completed the daily quest, I no longer receive any gold or exp from winning matches, no matter what format I'm playing.
2 votes -
0 cost artifact decks ruining the game experience. Please do something about it.
Ban 0 cost artifacts from Explorer for a few days. Change the criteria for a game to count as "played". Retroactively remove the counts from all games that lasted less than a certain amount of time, and remove any achievements earned from those. Do something! I am seriously only getting to play one in five games right now, if not worse.
2 votes
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