MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
9364 results found
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Osteomancer Adept not letting me forage by exiling 3 cards from my
Osteomancer Adept wouldn't allow me to forage by exiling creature cards from my graveyard after selecting a card to try to play.
4 votes -
Not able to cast even with plenty of mana
Playing colorless ugin brawl , even with plenty of mana can’t cast cards throughout multiple games , nothing on the board , graveyard or exile states cost or can’t cast effect. Please fix this bug
2 votes -
Auto loss after locking the Phone screen
Auto loss in Sealed.
I locked my phonescreen(iOS) for about 5 seconds and after reconnecting I got sent back to the Eventpage with a loss.2 votes -
Paradox Engine is still not banned in brawl?
Surprised this awful card still isn't banned. Will continue posting every time I see one. It's banned in EDH for a reason. Always leads to the most uninspiring gameplay.
2 votes -
Paradox Engine is still not banned in brawl?
Surprised this stupid card still isn't banned. Will continue posting every time I see one. It's banned in EDH for a reason. Always leads to the most uninspiring gameplay.
2 votes -
2 votes
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Card elements not loading properly
During gameplay, about 2/3 of the games I have been playing recently are displaying with only card text, and outlines of the card frames. Card Art, backing texture, and some frame elements are not displaying correctly. See screenshot of opening hand. During gameplay, cards will sometimes load their textures for art, etc, but mostly stay as text + highlighted frames when selecting cards. Method of play: PC.
2 votes -
Connection problems
Once again, today there was a problem connecting with Arena from iPhone. Once again for no reason and without warning the client loses connection during a game. Once again the problem is not with the device, which is the latest iPhone model available and does not present these connection problems when using other applications. Please try to solve this serious problem, because it makes it very difficult and problematic to continue playing Arena and massively ruins the gaming experience.
9 votes -
Fullscreen mode does not remember previous resolution
Fullscreen does not remember previous resolution.
In past versions, exiting full screen mode would return the PC client to its previously chosen resolution . For example, I play on a 4k monitor, but in windowed mode, I play in 1440p. Last year, when I would exit full screen with the keyboard shortcut, the screen would return to its former size, but at some point, it just started becoming a window with the screen's full resolution. I play on three Windows devices, running both 10 and 11, and the behavior is the same. This makes playing the game in full screen far more of a pain, and I avoid something I used to do constantly, lessening my enjoyment of Arena.
Fullscreen does not remember previous resolution.
In past versions, exiting full screen mode would return the PC client to its previously chosen resolution . For example, I play on a 4k monitor, but in windowed mode, I play in 1440p. Last year, when I would exit full screen with the keyboard shortcut, the screen would return to its former size, but at some point, it just started becoming a window with the screen's full resolution. I play on three Windows devices, running both 10 and 11, and the behavior is the same. This makes playing the game in full screen…
11 votes -
Color Challenge stuck on resume
I have completed all the color challenges, but a recent update that made some changes to the tutorial and the "learn more" section of the game has now placed a "resume" option on my home screen. There is nothing to resume, and therefore this flag will not clear. It's bugging me
286 votes -
Please for the love of god FIX YOUR SHUFFLE ALGORITHM!!!!!
I am so sick and tired of getting all 3 of something I have 3 of in my deck but can't get 3 of something I have 25 of in my deck.🤬
7 votes -
The game disconnect, and return to the menu.
Lately (2 weeks or so) sometimes the game disconnect in the middle of a round and returns to the title. I restart the app and its the same, i assume its a bug
2 votes -
Venerated Rotpriest does not trigger properly from spells copied by Taigam, Master Opportunist
Steps to reproduce:
1. Control both [[Venerated Rotpriest]] and [[Taigam, Master Opportunist]]
2. Cast any spell (e.g. [[Defend the Rider]]’s protection mode) targeting Rotpriest as your second spell in a turn.
3. Taigam and Rotpriest trigger off the initial cast: the opponent gets a poison counter, and the original spell is copied, exiled, and suspended as expected.
4. THE ISSUE: At this point, the Rotpriest becomes the target of the copied spell, but does not trigger when it should! According to several magic judges I asked, this is no different than [[Leyline of Resonance]] spell copies being able to re-trigger rotpriest, so I am confident this is indeed a bug and not my misunderstanding of the rules.It would be great if this could be fixed soon! Thank you to whoever reads this!
Steps to reproduce:
1. Control both [[Venerated Rotpriest]] and [[Taigam, Master Opportunist]]
2. Cast any spell (e.g. [[Defend the Rider]]’s protection mode) targeting Rotpriest as your second spell in a turn.
3. Taigam and Rotpriest trigger off the initial cast: the opponent gets a poison counter, and the original spell is copied, exiled, and suspended as expected.
4. THE ISSUE: At this point, the Rotpriest becomes the target of the copied spell, but does not trigger when it should! According to several magic judges I asked, this is no different than [[Leyline of Resonance]] spell copies being able to re-trigger…2 votes -
Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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3 votes -
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Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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MTGA 2_28_2025 2_06_58 PM.png 8736 KB -
MTGA 2_28_2025 1_57_33 PM.png 8702 KB -
MTGA 2_28_2025 1_55_17 PM.png 8988 KB -
MTGA 2_28_2025 1_53_32 PM.png 8663 KB -
MTGA 2_28_2025 1_51_24 PM.png 8569 KB -
MTGA 2_28_2025 1_51_00 PM.png 8529 KB -
MTGA 2_28_2025 1_40_55 PM.png 8775 KB -
MTGA 2_28_2025 1_35_18 PM.png 8740 KB
3 votes -
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daily mission didn't give any gold
i completed a 750 gold daily mission but didn't received the gold
6 votes -
MTGArena One-time Manabase purchase: promoting deck diversity and player engagement
One of the base issues new players face when attempting to get into MtgArena vs other forms of magic is developing a collection that allows for creativity and deckbuilding. In the standard format a large issue of this is the prohibitive number of wildcards needed to establish a manabase. Jumping into the game and needing 20+ wildcards to create a multicolored deck limits creativity and diversity. This ultimately leads to a favoritism towards mono colored decks and skews the metagame. If a new play does indeed spend a vast number of resources in order to craft a 2+ color manabase, they effectively lock themselves into that color pairing. Each time shifting to a new manabase can become costly and makes players adverse to experiment with new deck ideas, leaning heavily on only tried and true decks as to not squander their wildcards.
My suggestion - Make ALL lands available to players for a one-time fee. This could be $25-$50 or whatever makes sense to wizards but could be suggested much like the welcome bundle. Make future lands drafted from limited or packs add more to the vault or even better give a wildcard as a replacement. Free2play players can still draft and grind out all the lands they need if they don't wish to pay the fee.
While this might seem like too much value to give to players, i disagree and think it would solve MANY of the glaring issues players have with this platform.-Improve metagame diversity by reducing favoritism for mono colored strategies or reliance on tried-and-true decks (crafting only decks that have won tournaments or from streamers).
-Improving metagame diversity not only for players but opponents will improve player satisfaction, ultimately leading to more time spent on MTGA. More engagement means more potential revenue for WOTC.
-More color combinations available to players will ultimately lead to more wildcards getting used naturally as more decks means people will need to craft different things.
-Drastically improves experience for players who do not have hundreds of hours each set release to grind.The benefits greatly extend past the few points posted above, but ultimately with standard seeing the largest number of sets/cards in MTG history we are approaching a point where it is unreasonable for players to engage with the standard format. My hopes with this fix would be to ease this and create a scenario where standard could be improved on the platform WOTC has developed.
Ideas about how to implement this could be a little symbol at the top of screen, showing a system similar to vault where every 5 lands gets a wildcard or something similar. Also could have the information about what the benefit of this "Item" is, pretty much telling your collection will include all lands for constructed play and rare/mythic lands will fill up this meter. Initial purchase of item will then "fill" for all Non basic lands the player has Omitting of course a set number that is gifted to the player (Each account comes with some in decks etc. but would be easy to adjust with each set release.)
I don't think this would be very difficult to implement, but any thoughts or suggestions on how to improve the system would be good and welcome.
One of the base issues new players face when attempting to get into MtgArena vs other forms of magic is developing a collection that allows for creativity and deckbuilding. In the standard format a large issue of this is the prohibitive number of wildcards needed to establish a manabase. Jumping into the game and needing 20+ wildcards to create a multicolored deck limits creativity and diversity. This ultimately leads to a favoritism towards mono colored decks and skews the metagame. If a new play does indeed spend a vast number of resources in order to craft a 2+ color manabase,…
1 vote -
your game is now garbage. arena is rigged.
making me draw terribly a dozen games in a row because i previously did well makes for a horrible customer experience. dont pretend your ai isnt doing it on purpose. 2 green mana, 4 white mana, 1 card in hand, costs 1 and white, cast a 4 mana spell, ai automatically taps all 4 white mana, no creatures or other cards have any abilities that require green, lose the game next turn that i would have otherwise won. 2 games back to back where i drew 8 of 1 color land and 0 of the other color. the chances of that are astronomically low. extend that to 6 games, the chances of that happening in a row are almost zero. but it happened. arena is so stupidly and obviously rigged its disgusting. knowingly selling people this product is horribly unethical. worry about fixing your game, not the pc culture of the people playing. i know you wont because the only thing the you care about is getting people to spend a few extra dollars on your garbage program. glad i play for free and stopped buying cards years ago for this exact reason. i used to buy multiple boxes of every set. and now you have been relegated to a few free games whenever i get bored because your garbage company is running a beloved game of millions into the ground for the attempt of a few dollars of quick cash. you lost thousands to try to ***** me into paying 10 dollars a couple times a year. really stupid business practice. get bent.
making me draw terribly a dozen games in a row because i previously did well makes for a horrible customer experience. dont pretend your ai isnt doing it on purpose. 2 green mana, 4 white mana, 1 card in hand, costs 1 and white, cast a 4 mana spell, ai automatically taps all 4 white mana, no creatures or other cards have any abilities that require green, lose the game next turn that i would have otherwise won. 2 games back to back where i drew 8 of 1 color land and 0 of the other color. the chances of…
5 votes -
Stack Issues IOS
In every match, items get stuck on the stack and freeze up the game for a moment before unfreezing, but large images get stuck in the stack still blocking the viewing field on IOS
4 votes -
Playing cards
There is a bad glitch that has affected my last two games. I have the latest version on Android. Whenever I play a new card it is suspended at the side, and does not get placed on the game board. This happens to my opponent lso, but new cards hover in the graveyard area. I have screenshots to show this.
4 votes
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