MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10216 results found
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Kroxa ETB Trigger Crashes Game
I was playing Brawl on the Android Arena app on my up-to-date Pixel 7. My opponent's commander was Kroxa, and mine was Vivi. Twice when their Kroxa entered the battlefield, its triggered ability to make me discard seemed to freeze and crash the game. I reopened the app in time to resume after the first crash, and the game had evidently chosen to discard a card I wouldn't have picked. The next turn, my opponent recast Kroxa - I think from the command zone? - and its trigger went onto the stack again. When I clicked 'Resolve', the game crashed a second time. I rejoined once more and conceded, expecting another crash the next time Kroxa entered or attacked.
I was playing Brawl on the Android Arena app on my up-to-date Pixel 7. My opponent's commander was Kroxa, and mine was Vivi. Twice when their Kroxa entered the battlefield, its triggered ability to make me discard seemed to freeze and crash the game. I reopened the app in time to resume after the first crash, and the game had evidently chosen to discard a card I wouldn't have picked. The next turn, my opponent recast Kroxa - I think from the command zone? - and its trigger went onto the stack again. When I clicked 'Resolve', the game crashed…
1 vote -
Carta não cumpre sua descrição
A carta não cumpre o que está descrito nela e seu efeito não ativa. Na carta diz que '' Toda vez que você conjurar uma permanente não fica, crie uma ficha de criatura prole Eldrazi incolor 0/1 com '' Sacrifique esta ficha e Adicione uma mana incolor '' Sõ que mesmo conjurando permanentes nao fichas depois que esta carta ja esta em campo e efeito dela nao gera essa ficha prole
1 vote -
Counter
Counter spell not working (no more lies) in ranked play costing the match
7 votes -
Morph + Assimilation Aegis is not overwriting copies of the exiled creature.
If you have a face down creature and exile an enemy creature with Assimilation Aegis, then equip the face-down creature with the Aegis, the equipped creature remains 2/2 instead of becoming a copy of the exiled creature.
2 votes -
rush of dread
I lost a game where my opponent cast "Rush of Dread" while I was at 1 life. I should lose half my life rounded up - ie, stay at 1 life. Instead I went to 0 and died. I'm pretty sure this is a bug. Pic shows the end game state, with Rush of Dread in my opponent's graveyard.
11 votes -
“Master” audio slider always resets to zero on launch
I am running Arena on MacOS through the Epic Games Store. Every time I launch Arena, the “Master” audio slider resets to zero. I have to go to Audio settings to turn the volume back up; the other audio sliders all appear to keep their settings between launches. I believe this slider should remember its last setting between launches.
2 votes -
Goblin Charbelcher auto-sorts all the cards in my library, ruining the game for me
When activating my Goblin Charbelcher without winning the game with it, e.g. targeting & killing creatures with it or my opponent surviving the Charbelcher hit, all the cards in my library get revealed through Charbelchers effect (as expected). But after my library was revealed, all the cards in my library somehow get automatically sorted/rearranged, ruining the RNG of my next carddraws. The sorting pairs every individual card with it's doubles, so I will draw 4 identical copies back to back, before the next pairs of the same cards follow. This often makes the game an automatic loss for me because I can't draw the cards I rely on or other combo-pieces cause they get sorted 20-30 cards deep into my library.
I also don't get the possibility to put the cards back in any order as stated on Goblin Charbelcher, I only get the little window pop-up in the left corner that shows all revealed cards. This happened to me as i was not using landcards in my deck, I don't know how the sorting effect works if I use any lands. Pls fix this bug :)
When activating my Goblin Charbelcher without winning the game with it, e.g. targeting & killing creatures with it or my opponent surviving the Charbelcher hit, all the cards in my library get revealed through Charbelchers effect (as expected). But after my library was revealed, all the cards in my library somehow get automatically sorted/rearranged, ruining the RNG of my next carddraws. The sorting pairs every individual card with it's doubles, so I will draw 4 identical copies back to back, before the next pairs of the same cards follow. This often makes the game an automatic loss for me because…
2 votes -
Drawing issues with 11 land drawed in a row over 22 lands .....
1 game on 4 I have this issue of over drawing lands in a deck with very few lands in it.
Getting half my lands in a row is just not something that happened that often in real life, so please change your deck shuffle algorithm, it's really bad right now.
I will keep adding screens and examples until this issues is fixed or if I'm too much anoyed by it and stop the game anyway it is a big default of the game and really ruining the game experience that real magic player could haveHere first example: for 22 lands on the 20 firsts cards drawed, I've got 10 lands.
Here second example for 22 lands on 30 firsts cards drawed, I've got 16 lands.1 game on 4 I have this issue of over drawing lands in a deck with very few lands in it.
Getting half my lands in a row is just not something that happened that often in real life, so please change your deck shuffle algorithm, it's really bad right now.
I will keep adding screens and examples until this issues is fixed or if I'm too much anoyed by it and stop the game anyway it is a big default of the game and really ruining the game experience that real magic player could haveHere first example: for…
2 votes -
Shuffler
You should really consider to fix the shuffler. I don't think you intentionally rig it, because I don't think you are technically capable in this, considered that the game has a lots of unresolved bug still today. Simply is too bad because of your incapacity. Please assume someone that is good in programming pc games and app. It's really embarrassing for you and your credibility having entire days of matches in which one screws and floods alternately. Effectively, I am embarrassed for you and your incompetence. It's almost normal, with the present shuffler, drawing half the lands of the deck in the first 20 cards, or only two. It happens in more than 75% of the matches. This is far far away from every realistic probability.
You should really consider to fix the shuffler. I don't think you intentionally rig it, because I don't think you are technically capable in this, considered that the game has a lots of unresolved bug still today. Simply is too bad because of your incapacity. Please assume someone that is good in programming pc games and app. It's really embarrassing for you and your credibility having entire days of matches in which one screws and floods alternately. Effectively, I am embarrassed for you and your incompetence. It's almost normal, with the present shuffler, drawing half the lands of the deck…
2 votes -
Rope Line Attendant and Transforming Creatures
Not sure if this extends to other perpetual effects but there's an interaction between Rope Line Attendant and Ajani, Nacatl Paraiah that feels unintended. Setup:
Player 1 casts and resolves Rope Line Attendant while they have Ajani, Nacatl Paraiah in their hand. This grants the perpetual ability "When this creature enters, create a 1/1 green and white Citizen creature token." However, the Attendant (seemingly incorrectly) grants this ability to both sides of the flipwalker, and upon transformation, Ajani, Nacatl Avenger has this ability trigger and creates a 1/1, despite not having "Creature" in its type line.
1 vote -
hand smoothing issues
i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land and mana sources and no early game creatures because they are ramping to a bunch of large creatures.)
color fixing is based on both players colors and deck types not just yours and the opponents.
(more times than i can count i play multicolor decks a lot and if someone is playing one of my colors the hand smoothing will imbalance the color focus to the other player and my hands will be reduced in those colors. i have noticed this the most with red and blue. if they are playing a heavy red or heavy blue deck they will get an unproportionate amount of those colors and i wont get any of those colors of land but a lot of those colors of cards. its like the hand smoothing is counting both decks as one game and one deck and is buggy so it splits them unevenly even while mulliganing.)i have alos noticed the 3 ofs and 4 ofs always stick together. (for example etali's favor playing 4 it is fairly consistent to chain 2-4 etali's in a row. the card draw and hand smoothing are clunky and are making it to where 4 ofs especially are one right after another no matter what type of card they are and what their mana cost is. i think 2 together is normal but playing one etali and chaining into 3 others with a considerable amount of 1 2 and 3 drops is not cool. same with llanowar elves. i dont really want 4 llanowar elves in the first 15 cards of the deck 80% of the time and if i reduce them to 3 of i really dont see them in the opening hand more than 17% of the time and they always end up in hands without any green land.)
fabled passages and other search lands or colorless lands are not being counted correctly same with x cost spells and hybrid cost mana symbols.
(it seems like the hand smoothing is counting search lands as higher priority in the opening hand than multicolor lands. this goes back to the 4 ofs thing where the game forces clumps of four ofs at the beginning even though there are 19 other lands including untapped duals and pain lands the game forces the fabled passages and other search land 4 ofs to the front of the deck in large clumps.)
(the x spells tend to be counted as low cost cards and are forced into opening hands regularly even if you are only running 1 or 2. the proximity to the opening hand should be calculated based on average casting cost of the x cost spells. usually 3 or more so i think they should be counted by the hand smoothing as cards that equal 2 or 3 plus the regular mana symbols cost.)i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land…
3 votes -
hand smoothing imbalanced
i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land and mana sources and no early game creatures because they are ramping to a bunch of large creatures.)
color fixing is based on both players colors and deck types not just yours and the opponents.
(more times than i can count i play multicolor decks a lot and if someone is playing one of my colors the hand smoothing will imbalance the color focus to the other player and my hands will be reduced in those colors. i have noticed this the most with red and blue. if they are playing a heavy red or heavy blue deck they will get an unproportionate amount of those colors and i wont get any of those colors of land but a lot of those colors of cards. its like the hand smoothing is counting both decks as one game and one deck and is buggy so it splits them unevenly even while mulliganing.)i have alos noticed the 3 ofs and 4 ofs always stick together. (for example etali's favor playing 4 it is fairly consistent to chain 2-4 etali's in a row. the card draw and hand smoothing are clunky and are making it to where 4 ofs especially are one right after another no matter what type of card they are and what their mana cost is. i think 2 together is normal but playing one etali and chaining into 3 others with a considerable amount of 1 2 and 3 drops is not cool. same with llanowar elves. i dont really want 4 llanowar elves in the first 15 cards of the deck 80% of the time and if i reduce them to 3 of i really dont see them in the opening hand more than 17% of the time and they always end up in hands without any green land.)
fabled passages and other search lands or colorless lands are not being counted correctly same with x cost spells and hybrid cost mana symbols.
(it seems like the hand smoothing is counting search lands as higher priority in the opening hand than multicolor lands. this goes back to the 4 ofs thing where the game forces clumps of four ofs at the beginning even though there are 19 other lands including untapped duals and pain lands the game forces the fabled passages and other search land 4 ofs to the front of the deck in large clumps.)
(the x spells tend to be counted as low cost cards and are forced into opening hands regularly even if you are only running 1 or 2. the proximity to the opening hand should be calculated based on average casting cost of the x cost spells. usually 3 or more so i think they should be counted by the hand smoothing as cards that equal 2 or 3 plus the regular mana symbols cost.)i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land…
2 votes -
Standard Event win counted as loss
I had two losses in my standard event. I didn’t wanna match and it treated it as a loss and kicked me out of the event
3 votes -
Disconnected Mid-match
- Be in a match. Lose connection even momentarily
- iOS
- Get kicked out of the match. Sometimes restarting the client enables me to reconnect. Other times it does not.
- Not get kicked out in the first place or at the very least make it easy to reconnect.
- Not much to show. It brings me back to the match screen and only records it as a loss later.
- As mentioned, sometimes closing the game and reopening it allows me to reconnect.
All in all, a very frustrating experience. Makes me not want to play the game at home.
3 votes -
Match disconnect without reconnect
I was playing a draft when I just got disconnected from a match that I was winning. After that disconnect, the game doesn't count neither a victory or a defeat, and I had no options to reconnect to the match. After a while, I just ignored that and start another match. I was defeated at this match and after that the game counted 2 defeat instead of 1, as if I also lose the previous match that I was disconnected.
Its pretty bad because I always put money into gems to play draft and now I'm very concern about continuing to play with this type of bug that causes monetary loss.
Can't submit my log because the every time its get "Sorry, we couldn't submit your request.". The log has 36mb.
I was playing a draft when I just got disconnected from a match that I was winning. After that disconnect, the game doesn't count neither a victory or a defeat, and I had no options to reconnect to the match. After a while, I just ignored that and start another match. I was defeated at this match and after that the game counted 2 defeat instead of 1, as if I also lose the previous match that I was disconnected.
Its pretty bad because I always put money into gems to play draft and now I'm very concern about continuing…
6 votes -
Card Static Prison Bugged
When my opponent sacrificed "Static Prison" instead of paying an energy counter, my creature stayed in exile. The enchantment is supposed to return the nonland permanent after leaving the battlefield, so this card is bugged. This was in historic ranked (platinum), and it lost me the game (the exiled card was a combo piece).
I'd appreciate it if this bug could be addressed!
1 vote -
Game failed to end while I responded to a trigger - Hardbristle Bandit
My opponent conceded while I responded to my own trigger. The game did not end. Image attached.
Stack:
Festering Gulch
Blood *******
[tap] Hardbristle Bandit1 vote -
Who do you think it was at Wizards of the Coast, Inc. that turned this game into one that relies solely on luck?
Who do you think it was at Wizards of the Coast, Inc. that turned this game into one that relies solely on luck?
1 vote -
Mana Flood
The last 2 days I have been trying to rank up a bit more in limited before the season closes. However, almost every game I've lost (basically all of them) have been do to not seeing spells in draws past turn 4 or 5. I'll have a good board state but then draw nothing but lands for the next 5 or 6 turns minimum which leads to me falling behind. This wasn't an issue until a couple days ago so what happened? I have won I think 4 maybe 5 quick draft games in the last 2 days despite playing close to 20. I should not have a 70% chance to draw a nonland and still draw a land 4 times in a row
The last 2 days I have been trying to rank up a bit more in limited before the season closes. However, almost every game I've lost (basically all of them) have been do to not seeing spells in draws past turn 4 or 5. I'll have a good board state but then draw nothing but lands for the next 5 or 6 turns minimum which leads to me falling behind. This wasn't an issue until a couple days ago so what happened? I have won I think 4 maybe 5 quick draft games in the last 2 days despite playing…
1 vote -
start any match
Can't play any game in the Arena. I try to start any game, but there is a screen of "entering Match" but it is infinite or just returnes to the main menu after a minute.
1 vote
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