MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4183 results found
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Refund my money
Since you refuse to fix your garbage *** algorithm I want a refund of my money. Thousands of complaints and you lazy ***** wont do **** people have had enough of your lazy,greedy,shifty ways.
1 vote -
Valkyrie's Call interaction with Infernal Vessel
Platform: Steam
Steps: Have Valkyrie's Call and Infernal Vessel on the battlefield. Kill Infernal Vessel 2+ times.
Result: Infernal Vessel dies and is returned to the battle as an Angel. Infernal Vessel dies again and is returned to the battlefield as a Demon, but not an Angel. Infernal Vessel dies again and is returned to the battlefield as an Angel, but not a Demon. This loops.
Expected results: Infernal Vessel dying as an Angel should return it as an Angel Demon and if it dies again it should be put into the graveyard.
Pls fix.1 vote -
Cinder Strike on a BlossomBinded Creature
I was not able to blight MY own creature with cinder strike. Please explain..
1 vote -
Saheeli Incorrectly copying celestial colonnade
If you transform Celestial Colonnade into an 4/4 elemental with vigilance/flying and then use Saheeli Sublime Artificer to change a servo into the elemental celestial colonnade, it will turn into only the land. If it is a copy, it should have all characteristics of the original, including the creature portion.
Noticed on PC, powered cube.
1 vote -
french translation is wrong for Huartli, Radiant Champion
in the french description of Huartli, Radiant Champion, the ultimate (-8) is
french: “à chaque fois qu'un artefact […] devient engagé”
translate as “whenever an artifact […] is tapped […]”
this rule is wrong
it should be “whenever a creature enter the battlefield2 votes -
MY TIMER OPPONENTS TRIGGERS
Why is my timer running down while I'm waiting on the opponent's actions to take place? What a joke man. Had a hundred triggers that had to wait for the opponent to gain life for and it wasted my entire turn and I didn't get to do anything else on my f****** turn. What a f****** joke man. I swear to God if the guy's not present the game f****** lasts longer than when you're actually playing the game and it times you out like what a f****** joke absolute f****** garbage man and stop making me play the same f****** stupid white f****** dax with the same f****** ******* cards. Every single f****** game make some real f****** decks for f*** sakes. It's a joke
Why is my timer running down while I'm waiting on the opponent's actions to take place? What a joke man. Had a hundred triggers that had to wait for the opponent to gain life for and it wasted my entire turn and I didn't get to do anything else on my f****** turn. What a f****** joke man. I swear to God if the guy's not present the game f****** lasts longer than when you're actually playing the game and it times you out like what a f****** joke absolute f****** garbage man and stop making me play the same…
3 votes -
boros charm on voice of victory
when the boros charm is cast when voice of victory is attacking, the two warriors it created is alive instead of sacrificed at the end of turn. please repair this bug quickly!
0 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's…2 votes -
standard
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard would revitalize the format, but this all must be a bug.
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard…
3 votes -
Season of the Burrow and other multi-target spells - not reporting which function is targetting which target
Season of the Burrow has the capacity to exile targets, as well with multiple other cards that contain multiple effects. At the moment, after the spells targets have been chosen, it applies a different target arrow to each target, also provides a tooltip saying which targets are being targetted, but doesn't explain which effect is being applied to which target. This can dramatically change the outcome of the spell after protections such as hexproof is applied. For instance, if one creature was being exiled and the other is getting a -1/-1 counter, hexproofing the creature getting the counter is probably not the right move.
I request that when targets are being declared, the tooltip should include which effect is being applied to which target. At the moment
Season of the Burrow has the capacity to exile targets, as well with multiple other cards that contain multiple effects. At the moment, after the spells targets have been chosen, it applies a different target arrow to each target, also provides a tooltip saying which targets are being targetted, but doesn't explain which effect is being applied to which target. This can dramatically change the outcome of the spell after protections such as hexproof is applied. For instance, if one creature was being exiled and the other is getting a -1/-1 counter, hexproofing the creature getting the counter is probably…
2 votes -
Crash
Since the last update, any Game I attempt to start in any format crashes the game once you connect to an opponent. I can reload in now after a few minutes and continue the match and just be behind on time sometimes miss a turn. Im on android, but its making arena basically unplayable right now
2 votes -
Ouroboroid
Ban it. It’s ridiculous.
2 votes -
Última actualización
La última actualización no deja jugar, no deja abrir sobres, no deja crear mazos, no funciona. Antes de actualizar hay que comprobar las versiones. Los datatester no han funcionado.
1 vote -
Heliod Sun-Crowned
1) When an oppoent plays Heliod, Sun-Crowned the arena client closes as Heliod enters the battlefiled.
2) Playing on Android Phone
3) Client closes. If I try to restart it works fine until it searches for an existing match and then it closes again.
This is 100% repeatable and has been for several months.
(Im not sure if it matters but I am usually playing in the Brawl format)
I am unable to get back into arena for a few minutes.
(It seems like as long as that match is still active the client is going to close when is finds the match with Heliod in play).
4) I expect the game to not crash
5) Cant add a screen shot because it would just be my phone without the game running
6) Unfortunately the only workaround is to wait 4-5 minutes (I assume until the match has ended beacause all of the timers ran out)1) When an oppoent plays Heliod, Sun-Crowned the arena client closes as Heliod enters the battlefiled.
2) Playing on Android Phone
3) Client closes. If I try to restart it works fine until it searches for an existing match and then it closes again.
This is 100% repeatable and has been for several months.
(Im not sure if it matters but I am usually playing in the Brawl format)
I am unable to get back into arena for a few minutes.
(It seems like as long as that match is still active the client is going to close when is…2 votes -
Freezing after update
The game became unplayable after the most recent update (today 20.02.2026).
On android:
loading screen and homescreen act normally, but the frame rate drops to 1-2 frames per minute as soon as I click any button ("play", "decks", "shop"..).On windows:
long wait times for matchmaking and 2-3 disconnects per match.worked fine on both platforms before the update.
2 votes -
Ygra, Eater of All receives a bonus (but no counters?) when Summon: Esper Maduin die-exiles
To reproduce the bug, flash Esper Origins back (from the graveyard). Let it resolve and return to the battlefield as Summon: Esper Maduin. The next turn, play Ygra, Eater of All. Summon: Esper Maduin now is an Artifact Enchantment Creature — Saga Food with two Lore counters and one Finality counter (so far, so good).
Finally, the next turn, Summon: Esper Maduin's last chapter triggers. Let it resolve without activating the food ability. Summon: Esper Maduin sacrifices itself (because it's out of chapters) to the exile zone (because of the Finality counter). Ygra, Eater of All shouldn't trigger, because the Food didn't die. Indeed, no counters are placed on Ygra.
But Ygra displays as an 8/8 with pow/tou in blue (i.e., it got a +2/+2 layer). I think that's incorrect; it should still be an unmodified 6/6. I can't tell if the problem was purely in the UI because my opponent scooped before Ygra's stats ever became relevant.
Log attached in case it helps.
To reproduce the bug, flash Esper Origins back (from the graveyard). Let it resolve and return to the battlefield as Summon: Esper Maduin. The next turn, play Ygra, Eater of All. Summon: Esper Maduin now is an Artifact Enchantment Creature — Saga Food with two Lore counters and one Finality counter (so far, so good).
Finally, the next turn, Summon: Esper Maduin's last chapter triggers. Let it resolve without activating the food ability. Summon: Esper Maduin sacrifices itself (because it's out of chapters) to the exile zone (because of the Finality counter). Ygra, Eater of All shouldn't trigger, because the…
1 vote -
Demonic Pact is not working correctly
Just played a game against an opponent who kept playing Demonic Pacts to delay losing the game. They would get the benefit from one and then play another. When upkeep came around, they were able to choose ONE effect (any that were still available on a single card) and that was it.
This allowed them to Chose Damage/gain twice and it only progressed each card once. This effectively let them gain the benefits of Demonic Pact and delay the "lose the game" clause for two turns for every new Pact they played
9 votes -
The game changed my card choices.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and I usually avoid opening complaints, but in the entire history of this vital industry, this has never happened to me, and that's not to say I open a lot of tickets afterward.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and…
4 votes -
Lifelink Not working
I had the bat that gain life upon attack. Controlled the opponents creature with the enchantment that takes their creature and provides a +1, 0 and lifelink. I attacked and only got the +1 for the bat's lifelink and nothing for the enchantment effect. Should of gained +3 total.
5 votes -
Eirdu's Convoke Ability Not Removed
My opponent had “Eirdu, Carrier of the Dawn” in play. I resolved a “Curious Colossus”, removing all abilities from my opponent's creatures. However, my opponent's creatures in hand still had convoke, and my opponent was able to play more spells than should have been possible. My opponent had 7 cards in hand, so this ended up allowing them to cast many spells.
I have attached images showing “Eirdu” with its abilities removed, along with my opponent convoking to cast a creature and an image showing a creature on the stack with convoke.
2 votes
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