MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4006 results found
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Incorrect rules interactions
I killed my creature with Tragic Trajectory, and I healed from South Wind Avatar, but I didn’t deal damage to my opponent from the other part of South Wind Avatar’s ability.
1 vote -
Judith, Carnage Connoisseur
I have Judith, Carnage Connoisseur in play as my commander. I cast an instant and select deathtouch/lifelink ability but creatures don't die? I thought MAYBE I did something wrong so I tried again, making absolutely sure to select deathtouch/lifelink ability. Oddly enough the creature that also has deathtouch does not die AGAIN.
1 vote -
Shifting Wildwoods Bug
I activated “Shifting Wildwoods” targeting “Tamiyio, Collector of Tales” the ability resolved. “Shifting Wildwoods” went to the graveyard and did not become “Tamiyo, Collector of Tales”.
3 votes -
Earthbend March of the World Ooze
Earthbending a land before or after playing March of the World Ooze does not change the land's power/toughness to 6/6
4 votes -
Buster Sword
This has happened multiple times. When I take control of an opponents creature that has equipped the Buster Sword and I do damage to an opponent, then I don't draw a new card and I cannot cast a spell as the description in the buster sword card says. Instead my opponent who is the owner of the buster sword card draws a new card
2 votes -
Wear down destroyed a creature
The opponent cast wear down and it destroyed my keen-eyed curator. How exactly?
1 vote -
TMNT draft Leatherhead
TMNT draft : Leatherhead did not die vs deathtouch creature. Opponent did not cast cards or had mechanics on board to prevent.
That ****`s costing gems
Refine ur gameplay
2 votes -
TMNT draft Leatherhead
in pick two tmnt draft, the leatherhead creature did not die vs a creature with deathtouch. Is it a Bug or is it supposed to be. The Opponent didn`t play any other card to prevent the death of his leatherhead.
Draft cost gems, thus I am loosing money. Pls look at it and fix it. #
2 votes -
Game keeps disconnecting
How the **** do you not have a proper way to report bugs, or even timestamps on this "awesome" ideas page. At this point there are enough bugs to make the game unplayable, literally. The newest one keeps disconnecting me every other game so that my opponent takes at least 2-3 turns for every 1 turn I get, and the problem is definitely not on my side. I'm done putting money into this game.
2 votes -
Minimus containment bug
An opponent played minimus containment on my commander. I was unable to sacrifice it as a treasure, and the hover text said it had lost all abilities not just all other abilities besides the treasure one.
2 votes -
Shadow of the second sun
This is the second time this has happened to me. My shadow of the second sun enchantment is supposed to untap all of my permanents. At the end of turn it's somehow gets put into the graveyard and my permanents do not untap.
1 vote -
Unable to unlock doors for Rickedy gazebo unacceptable
Unable to unlock door rickety gazebo says mill 4 bring 2 back did not do that than tried to use my remaining mana to bring in another creature using a skill and again did not work fix your stupidity ******* game this is unbelievable waste 50 minutes on your ********* game and the only cards that do what they say they do is my opponents
2 votes -
Meta du jeu
Incroyable comment vous arrivez à pourrir la construction de jeu avec l'abus de cartes comme la fouilleuse de poubelles optimiste et protégé par les fantômes. Toutes construction de jeu devient caduc. J'ai un nombre incroyable de parties perdus face à cette configuration.
2 votes -
Daring Mechanic ability only worked once
Daring mechanic’s ability to put a counter on a creature let me use it once and then would never let me use it again. The creature wouldn’t even show that an ability was possible to use.
2 votes -
Report of Possible Automatic Loss Error During Match – Ability Loop
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At the moment the loop was resolving:
My opponent had approximately 16,000 life.
I had approximately 4,000 life.
There were no timeout warnings on my side.
No visible rule violations or missed triggers occurred.
However, the system suddenly declared me defeated without any apparent rule-based justification. There was no “draw due to loop” message, timeout indication, or rules explanation displayed.
Given the board state, the only logical outcome should have been my opponent losing the game due to life reaching zero.
Could you please investigate whether:
This interaction is functioning as intended under Arena’s loop resolution rules, or
There may have been a technical error in the match?
If necessary, I can provide additional details such as approximate match time, rank, and any other relevant information.
Thank you for your time and support.
Best regards,
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At…
2 votes -
Get rid of sparky you absolute troglodytes
I know it's already suggested but you should actually implement it. How hard is it to remove one annoying sprite from a game? Is that a load bearing annoyance?
2 votes -
Exert and Prop Room
My creature that was exerted wasn’t untapped with prop room.
2 votes -
Excessive daily victories required
I just needed to let you know that this amount of daily victories you demand is just ridiculously absurd. I takes a LONG LONG TIME to finish. In any other game you can complete daily tasks much faster and the rewards are generaly better. Guess you should reduce to ten, maybe. Or it should be at least 15 matches played, not necessarily won.
2 votes -
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game boring. Actually have to win 10-15 games in a row before a draft so the algos dont counter me during my actual draft. Thank you.Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game…2 votes -
Barrensteppe Siege (Mardu selection choice not working)
Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in the stack for items all indicating "At the beginning of " my end step. So, if the system sees multiple triggered items, then allow me a chance to order it.
In the case of tokens created from "mobilize" - which dies also "at the beginning" of the next end step.
Recap concerning stack-zone:
a game zone where spells and abilities wait to resolve, using a "last-in, first-out" (LIFO) system.I would want the enchantment ability to go first in the stack, then the mobilize-tokens ability next.
So as the items are resolved, the enchantment sees the dead tokens.Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in…
1 vote
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