MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2514 results found
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Metropolis Reformer didn't give me my life
I had a Metropolis Reformer that was damaged by a creature with 10 power. I don't see any cards that prevent me from gaining life. My Reformer was killed but it doesn't say it has to survive the death to receive life.
1 vote -
Scute Swarm Leading to draws
We don't need an animation showing every step of a scute swarm action, especially when the opponent has a gain life for every opponent creature cast. This leads to a draw. A simple X number of Scute Swarms will deploy resulting in X amount of life for player/opponent. Ending games in draws like this is frustrating.
2 votes -
Treefolk Tribal Has Missing Core Cards
Please add Dryad Arbor, Treefolk Harbinger, Leaf-Crowned Elser, Timber Protector, and Orchard Warden.
2 votes -
Have the option for the computer take over for your opponent when they leave
It's annoying that soon as you start getting a foothold some players just drop out or when you finally get ready to pull the trigger on a win they take the wind out of your sails and concede. please let your opponent concede but give the other player the option to win or allow a bot to finish playing the game with you.
2 votes -
Unstoppable Slasher bug
Unstoppable Slasher bug.
Very often, not always, when destroyed by instant it doesn't return to the battlefield and it had no counters on it pre destruction.1 vote -
Cancel buttom bug
I clicked cancel to stop searching for a game, then when I logged back on I had received a loss? It was for Premier draft on Final Fantasy, I lost out of gems.
2 votes -
Ugin EOTS insta -11 ability
No idea how it’s possible but I just lost to an opponent casting Ugin Eye of the Storms and they were able to use the -11 ability the same turn . Ugin should enter with 7 loyalties? Busted… unless there was some other mechanic that is not a bug? I don’t believe that’s the case.
1 vote -
cant get full screen
cant see all the card because of the resolution isn't an option that i need and it is very frustrating when i do get full screen, I have to go to setting after and before every match and after i click anything to get full screen it is very annoying and makes me want to quit playing all together ,can i get some real help or will this be looked at and nothing will be done to fix this. i know that i am not the only one with this issue would be nice to have the problem fixed
2 votes -
When large amounts of spells around the stack and both players past priority resolve stack instantly
When large amounts of spells are on the stack and both players past priority resolve stack instantly
2 votes -
Mischievous Mystic ability not triggering on second card draw.
I had a Dark Confident, allowing me to draw my second card each turn. Despite having two Mischievous Mystics out, they did not trigger on any of my turns despite completing the trigger requirement.
1 vote -
going second more then 6 times in a row
Going second 10 times in a row is a joke and should not be possible there is no true random in coding so this is intentional and could easily be fixed.
1 vote -
When deciding the order of Firebender Ascension’s triggered abilities, the original triggered abilities cannot be checked.
When putting a triggered ability that triggers because another triggered ability triggers, such as Firebender Ascension, onto the stack, it is not possible to check which triggered ability caused that trigger.
This is especially problematic for Firebender Ascension, because which triggered ability is copied changes depending on the order in which Firebender Ascension’s abilities are put onto the stack. This is a critical bug for this card.
Steps to Reproduce
Turn off Auto Order Triggered Abilities in the settings.
Control four creatures that each have a triggered ability that triggers when that creature attacks.
Put Firebender Ascension onto the battlefield.
Attack with the four creatures mentioned above.
Put each creature’s triggered ability onto the stack in any order.After following the steps above, four triggered abilities of Firebender Ascension will trigger, and the screen for deciding their order will open. However, it is not possible to check which creature’s triggered ability each of the four triggered abilities corresponds to.
This is because, while the UI for deciding the order of Firebender Ascension’s triggered abilities is open, the original triggered abilities are hidden, except for one of them.
(The only ability that remains visible is the ability placed on top in step 5, so only the Firebender Ascension triggered ability corresponding to that ability can be identified.)
I reported this bug on this forum in November 2025:
https://feedback.wizards.com/forums/940206-mtg-arena-archive/suggestions/50734748--bug-you-cannot-identify-the-original-ability-thaThat thread was archived without being resolved or receiving any reply.
When putting a triggered ability that triggers because another triggered ability triggers, such as Firebender Ascension, onto the stack, it is not possible to check which triggered ability caused that trigger.
This is especially problematic for Firebender Ascension, because which triggered ability is copied changes depending on the order in which Firebender Ascension’s abilities are put onto the stack. This is a critical bug for this card.
Steps to Reproduce
Turn off Auto Order Triggered Abilities in the settings.
Control four creatures that each have a triggered ability that triggers when that creature attacks.
Put Firebender Ascension onto the battlefield.…1 vote -
2 votes
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mana tapping issue with urza lord high artificer
while attempting to quickly (the timer counting down) activate urza lord high artificer to tap many artifacts for mana the client suddenly entered a strange state where I could select items to tap but I was unable to activate any abilities or take any actions. I managed to alt-f4 the client and relaunch in time to continue my turn but ran out of time before I could resolve my entire turn. PLEASE ADD AN OPTION TO TAP MULTIPLE ARTIFACTS WITH URZA
2 votes -
Geist de Saint Traft + Bishop of Wings
When I sacrifice the 4/4 Angel token from Geist of Saint Traft while I control Bishop of Wings, it doesn't create a 1/1 Spirit token.
1 vote -
Flare of Cultivation for Earthbended non-token lands
As I researched, earthbending non-token lands create regular land creatures. Yet, flare of cultivation does not recognize them as non-tokens, so you cannot use the alternative cost to activate the sorcery spell.
1 vote -
Priority when conditional mana abilities are turned off
I just had a game with Fanatic of Rhonas and Slumbering Trudge in play. In my main phase, I cast a spell off lands, leaving my fanatic available to tap for 4 mana. In response, my opponent cast Sheoldred's Edict. In paper, I'd obviously respond by tapping my Fanatic for 4 so I could cast some more spells that turn. I didn't get priority or any chance to react since I didn't have an instant speed effect other than that mana ability. There needs to be a better system in place to ensure players get priority in edge cases like this. Maybe make conditional mana abilities hold priority in main phases or something. That'd solve this one at least. Though I think it also would have passed priority if it was just a regular mana dork on an open board into an edict. Permanents with mana abilities already hold priority when targeted, but I believe that's it. That's not enough.
I just had a game with Fanatic of Rhonas and Slumbering Trudge in play. In my main phase, I cast a spell off lands, leaving my fanatic available to tap for 4 mana. In response, my opponent cast Sheoldred's Edict. In paper, I'd obviously respond by tapping my Fanatic for 4 so I could cast some more spells that turn. I didn't get priority or any chance to react since I didn't have an instant speed effect other than that mana ability. There needs to be a better system in place to ensure players get priority in edge cases like…
2 votes -
Capped Ajani, Caller of the Pride
Based on the cards I had down, and activating Ajani, Caller of the Pride's -8 ability, as well as having Elspeth Storm Slayer who doubles tokens, I should have gotten 1,491,626 tokens but instead I capped out at 173. Instead of flashing cards showing how they resolve, there should just be a base number or something that drops and gets added to reflect the play.
1 vote -
Card details not populating
I just launched a draft of Final Fantasy and had to build the entire draft not seeing card name, type, or power/toughness. Now that I'm out of draft building, I checked and it's every single card I "own"
2 votes -
Petrify
The petrify card stops attacking and blocking, but does not stop abilities like the card says. I literally just used it on someone who had Toph as a commander, and they were still able to earthbend at the end of their turn. This isn't the first time I've had this happen either. It needs to be fixed!
1 vote
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