MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3356 results found
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South Wind Avatar's life gain trigger didn't happen on other creature's death, lost me a draft because of it.
South Wind Avatar did not give me life when a creature died and i lost a draft because of it.
Title.
Opponent swung with all.
Traded Zog for his Zog(should have gained 4 life, but gained zero, putting me at -3 instead of +1)1 vote -
Tokens blocking
Can we please have a mass one to one block I’m tired of losing because yall don’t know how to fix it. If there’s a lot of tokens you run out of time blocking them. I lost a ranked game because of this and next turn I would’ve won because I had more but the game won’t let you block all before losing time. Please for the love of god fix it.
2 votes -
German translation for "Elspeth, Sun's Champion"
The +1 ability of Elspeth says "Put three 1/1 white Soldier creature tokens onto the battlefield." It does so in paper and in the english version of Arena. But the german Arena version of her translates to "Put two 1/1 white Soldier creature tokens onto the battlefield." (Both of the Pioneer Masters and the Bloomburrow Commander versions). Even though the ability creates three 1/1 white Soldier tokens the stated number of tokens is still wrong. Nothing big but I figured I share it here.
2 votes -
App only works on mobile data
Followed all the suggested fixes, but no change. I'm not burning data just to complete the asset download; please fix this so it'll run via wifi as well.
2 votes -
Bug: Cyclonic Rift gets around ward
My opponent played Cyclonic Rift and paid the Overload cost to return all of my cards to my hand, but most of the cards had a ward cost that they could not have paid. Cyclonic Rift targets permanents, not me the player, so they should have to pay the ward cost for each of the permanents they want returned to my hand.
1 vote -
draft
draft only count loss game,i winning 2games,but it still 0,so ******* insane
3 votes -
Banditäs Talent / Liliana, Deadhorde General and Rise of Rozin
Anything of those 3 should be banned, it is abnormal , that deck dominates over anything, even versus other black decks.
It does not allow me upload full combat log - but once again i get "Opponent" with full meta deck as it is, And as usual denial and refusal of Wizard side - to prove it is real human behind .1 vote -
play draw
I've played 9 games so far today. I had the draw 8 times. This seems horribly rigged to me. I would expect the play / draw to be a coin toss, but the odds of getting heads 8 times is .0175, so I have to assume this is either a bug or im intentionally being screwed.
1 vote -
Koya, Death from Above
During today's qualifier, I attempted to destroy "Koya, Death from Above."
My opponent cast "Pain 101," and Koya returned to his control tapped.
Koya's ability exiled one of my flying creatures, which would have won the match. Strangely, my opponent didn't pay the mana to permanently exile my flying creature.
At the end of the turn, I expected it to return to my control and I would have won the game thanks to it, but instead, it returned to his control! It was my card!2 votes -
draft bug
estava jogando um quick draft e o aplicativo fechou, demorou a reiniciar e depois começou a carregar uma atualização...
2 votes -
Issue with Complete the circuit card
Today during my March of the Machine: Aftermath premier draft, I cast Complete the Circuit on my opponent's turn, holding up enough mana for a Rat's Reinforcements, the copying of which would allow me to block lethal damage. Instead, my spell was not granted flash even though Complete the Circuit grants flash. The spell was labelled “flash” in blue on the card, but I wasn't able to cast it. I dragged the card up to cast it, but nothing happened. This issue led me to lose the game due to impending lethal damage.
2 votes -
Could not crew Turtle Blimp
Hello, I copied a Turtle Blimp in combat using Chrome Dome, regularly had the token, regularly crewed the copy but could not crew the original Turtle Blimp.
2 votes -
no basic lands
I started the game and there were no basic lands in my deck, so I lost the game without being able to play.
2 votes -
Im not exactly sure of the card's name but its close to xenagos god of revels .
This card is producing it's creature effect while still being an enchantment. The card specifically stated it's not a creature while it's an enchantment yet it's giving other creatures haste and toughgness and power equal to its own .
1 vote -
possible cheat
my opponent had a bandits talent in play at max level, I had 3 cards in my hand but he was drawing cards with the if any opponent has 1 or fewer cards in hand ability. I think it might have been a cheat because if it was a bug wouldnt the damage side happen as well not just the card drawing?
2 votes -
Earthbending Completely bypasses Barrow-Blade
The card isn't interacting correctly with this ability.
1 vote -
mill issues
when i copy kitsune technique with cursed recording the library doesnt go down and hudred of cards are in the graveyard at times
1 vote -
Game crashed and I got a loss in draft
The game crashed twice in a row playing the premier draft Lorwyn Eclipsed and it gave me a loss. The second crash happened when I played "tweeze" on an opponents creature and chose a mountain to discard.
3 votes -
Changeling interactions are not being considered in the game
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine type, I believe that creatures with changeling should be considered a creature of the Shrine type and should interact with effects that depend on the number of Shrines I control.
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine…
1 vote -
Feedback: Event Payouts, Wildcard Conversion, and Mastery Orb Rewards
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to “win a box” but receive no Gems. In practice, that can create a small incentive to stop before hitting the box threshold just to take the Gems and keep playing. I’d love to see box-level rewards also include some amount of Gems, ideally something closer to the entry amount, similar to how Premier Draft helps offset continued play. I’d even be open to a higher gem entry cost if that kind of payout structure were included.
Second, I think wildcard conversion would be a great addition. It would be really helpful to convert wildcards across rarities. For example, something like 10 commons into 1 uncommon, 10 uncommons into 1 rare, and 10 rares into 1 mythic, with the option to go the other direction as well. That would make collections feel more flexible and let extra wildcards stay useful over time.
Lastly, I like the Mastery Pass overall, but I usually end up not spending my orbs because the available rewards don’t feel very compelling to me. I think a lot of players are already motivated by Gems and Gold, so simply adding those might help a little, but it still may not be the most exciting use of orbs. Something like using orbs for a free event entry, or saving up a larger number of orbs for a more meaningful reward, would be much more appealing.
I’d personally rather spend 10 orbs or even all of them at once on something I really want than spend them 2 at a time on rewards I’m not very interested in. Right now, I mostly just don’t use them. I’d also be open to paying a bit more for the Mastery Pass if it included more engaging orb redemption options.
Thanks for all the work you put into Arena. I really enjoy the game and wanted to share these ideas because I think they would make the experience even better.
Best, Christopher
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to…
2 votes
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