MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3323 results found
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Rofelleos
There is a reason Rofellos is banned in commander and it’s only worse in brawl….
1 vote -
Rip off
Are you just going to ***** me over and force me to lose every single brawl game that I play like seriously can't do anything. Guy literally has no cards but at the end of his turn somehow he manages to play some magical f****** card for free and it kills an online permanent and that f****** ruins the game and everything like what the f*** man. It's like he's got nothing left. I'm about to take over and the guy f****** gets a miracle card every single f****** time telling me they're not f****** cheating or what the f***** going on. That's absolutely f****** ridiculous man. It's geared purposely to far force you to f****** lose wasting my f****** ******* time man
Are you just going to ***** me over and force me to lose every single brawl game that I play like seriously can't do anything. Guy literally has no cards but at the end of his turn somehow he manages to play some magical f****** card for free and it kills an online permanent and that f****** ruins the game and everything like what the f*** man. It's like he's got nothing left. I'm about to take over and the guy f****** gets a miracle card every single f****** time telling me they're not f****** cheating or what the f*****…
2 votes -
merfolk trigger
the merfolk trigger didnt happend when i attacked with
sygg and tributary vaulter
3 votes -
New with LE wallpaper lag
With the release of Lorwyn there is a new wallpaper that is causing tremendous latency issues. The wallpaper looks like a horizontal stone path through the middle. The right side is blue and green. The left side is orange and green. The side shading moves with changes to life totals. It's causing so much lag that it is nearly unplayable. This wallpaper shows up mostly during LE limited events. I don't have any lag issues with any of the other random wallpapers, nor have I ever experienced ANY kind of lag in the past on Arena. Until this is fixed I won't be participating in anymore events.
I-9, GeForce 3080, 64 gig RAM, Windows 10
With the release of Lorwyn there is a new wallpaper that is causing tremendous latency issues. The wallpaper looks like a horizontal stone path through the middle. The right side is blue and green. The left side is orange and green. The side shading moves with changes to life totals. It's causing so much lag that it is nearly unplayable. This wallpaper shows up mostly during LE limited events. I don't have any lag issues with any of the other random wallpapers, nor have I ever experienced ANY kind of lag in the past on Arena. Until this is fixed…
3 votes -
Forced Turn Skip
On my first turn after I played my first land, I was not given an end turn button. The game roped me, then on my second turn, i drew a land I could have played, but the game did not let me, and force skipped my turn. Screenshot included
2 votes -
Maximum overdrive
When I use an indestructible instant on creature being killed by maximum overdrive it doesn't work the creature is destroyed anyway
1 vote -
Incorrect rules interaction: ward and counterspell
Opponent cast a Gev, Scaled Scorch. I attempted to counter it with Three Steps Ahead. Client informed me that the target has Ward. I agreed to proceed, then it did not give me the option to pay the cost and the counter fizzled.
Two issues:
1) Ward is an ability of permanents. It should not apply when the spell is still on the stack.
2) Even in the case of 1) being ignored, paying the cost should negate Ward.1 vote -
Sparky Doesn't Block Walls in Bot Match
When playing a bot match, if you enable a Wall type creature, or a creature with Defender, to attack, Sparky will not block the attacking creature with defender, even if the bot would lose as a result. If Sparky has very little life points and creatures on the field, it will block attacks, if able, to stay in the game. But if the attacker has Defender, Sparky will not block, even if it's creatures are able, up to losing the game. An example of this is Demon Wall, which has Defender, but can attack if it has +1/+1 counters on it. This creature can give itself counters, or another source could give it counters.
I'm playing on Windows PC, not Steam.
I would expect the bot to recognize that the creature with Defender can and will attack, and deal with it appropriately, especially when defending to not lose. It blocks othe creatures under the same conditions, and should know to do the same with this type of interaction.
No workaround found yet.
When playing a bot match, if you enable a Wall type creature, or a creature with Defender, to attack, Sparky will not block the attacking creature with defender, even if the bot would lose as a result. If Sparky has very little life points and creatures on the field, it will block attacks, if able, to stay in the game. But if the attacker has Defender, Sparky will not block, even if it's creatures are able, up to losing the game. An example of this is Demon Wall, which has Defender, but can attack if it has +1/+1 counters on…
1 vote -
Product Suggestions
Standard Gameplay Feedback — Structural Friction, Interaction, and Long-Term Ecosystem Health
I’ve played Magic on and off for many years depending on life circumstances, and one of the things I’ve always valued most about the game is helping newer players learn concepts like tempo, card advantage, sequencing, and strategic tradeoffs. I hope to continue doing that for many years because I genuinely care about the game and the communities that grow around it.
I want to be clear that I’m not against new ideas or modern design direction. I genuinely love the art, storytelling, accessibility improvements, and many of the exciting gameplay moments modern Magic creates. I also understand that balancing tabletop play, Arena, onboarding newer players, Commander influence, and long-term engagement is an incredibly difficult challenge.
That said, current Standard increasingly feels like many recursive and infrastructure-heavy strategies have too few meaningful vulnerability windows.
A lot of contemporary threats and engines:
- generate immediate value,
- recover quickly after “board wipes,”
- occupy low-opportunity-cost slots like lands or enchantments,
- and continue producing advantage even after traditional interaction is used.
At the same time, many traditional “pressure valve” interactions feel comparatively limited:
- efficient enchantment removal is narrower,
- meaningful land interaction is heavily constrained,
- and some recursive systems diminish the value of exile-based answers.
The cumulative effect is that games can sometimes feel less about identifying and exploiting weaknesses, and more about maintaining continuous engine throughput.
One of Magic’s greatest strengths historically has been what I would describe as “structural friction” — not frustrating non-games or arbitrary punishment, but meaningful constraints and tradeoffs that create tension and strategic identity.
Things like:
- archetypal weaknesses,
- meaningful consequences for greedier strategies,
- meaningful recovery windows,
- resource limitations,
- and interaction that creates real consequences and tradeoffs.
Good gameplay friction is fun because it creates tension, mastery, memorable moments, and long-term attachment to the game and its communities.
If players only wanted constant frictionless stimulation, there are already countless modern entertainment products optimized for that. What made Magic special for many, and continues to make it special is the combination of strategic depth, social identity, meaningful resistance, and the sense that learning the game deeply genuinely mattered.
I am not advocating for oppressive gameplay or the return of constant non-games. I simply hope future Standard environments preserve enough structural friction and meaningful interaction for ecosystem balance, strategic identity, and long-term player attachment to remain healthy.
I still love Magic, still enjoy brewing, and still want to help bring new players into the game. I’m offering this feedback because I care deeply about the long-term future of something that has meant a lot to many people for a very long time.
Standard Gameplay Feedback — Structural Friction, Interaction, and Long-Term Ecosystem Health
I’ve played Magic on and off for many years depending on life circumstances, and one of the things I’ve always valued most about the game is helping newer players learn concepts like tempo, card advantage, sequencing, and strategic tradeoffs. I hope to continue doing that for many years because I genuinely care about the game and the communities that grow around it.
I want to be clear that I’m not against new ideas or modern design direction. I genuinely love the art, storytelling, accessibility improvements, and many of the…
1 vote -
Crash when playing Twinmaw Stormbrood
Game crashes on Android when trying to play said card
1 vote -
Lecturing Scornmage getting stuncounters
I had played the alchemy strixhaven draft and drafted Lecturing Scornmage, and in 2 of my losses the oponent used procrastinate to put 2 stun counters on my scornmage
As scornmages repartee triggered it didnt only give it +1/+1 counters but also stun counters which led me to loosing 2 of my draft games which i would have otherwise likely won, if possible i would request compensation (either gems or an event entry) as i spent money to buy the gems to enter the event
1 vote -
Aetherflux bug - healing 15 without any buffs
Bug report for "Aetherflux Reservior" in MTG Arena version 2026.59.0.12460.1270750; Brawl 22/05/26:
Each spellcast aetherflux was healing 15 instead of 1, without having any permanent on the table that would increase healing amount (opponent in last game)
1 vote -
Je n'arrive pas à comprendre..
comment la communauté des joueurs à cette version en ligne peut faire preuve d'une telle médiocrité intellectuel face aux manipulations de la pioche et aux truquage du matchmaking?
Entre les parties pliées par un deck de 250 cartes en 4 tours..
Les sorties de cartes dans un ordre en parfaite adéquation avec la synergie du deck....
Aucun terrain en 5 tours de jeux...
8 Terrains et pas une seule créature pendant que votre adversaire a une pioche parfaite...
Un adversaire qui muligan 4 fois et a une pioche parfaite à chaque tour...
1 minutes 30 d'attente de l'adversaire pour se faire plier contre un adversaire avec une pioche parfaite...
Je n'arrive pas à comprendre comment les joueurs peuvent continuer à accepter tous cela sur un jeux de carte tous en donnant leurs argent ou alors, ils ont ce qu'ils méritent, un jeux qui les arnaque, tellement leurs niveau de bétise est abyssal et sans limite face à une entreprise qui les extorque ouvertement.
comment la communauté des joueurs à cette version en ligne peut faire preuve d'une telle médiocrité intellectuel face aux manipulations de la pioche et aux truquage du matchmaking?
Entre les parties pliées par un deck de 250 cartes en 4 tours..
Les sorties de cartes dans un ordre en parfaite adéquation avec la synergie du deck....
Aucun terrain en 5 tours de jeux...
8 Terrains et pas une seule créature pendant que votre adversaire a une pioche parfaite...
Un adversaire qui muligan 4 fois et a une pioche parfaite à chaque tour...
1 minutes 30 d'attente de l'adversaire pour se…
1 vote -
Companion Color Problems
I am someone very new to MTG and while I understand companions were seen as very broken. I REALLY like both Jegantha and Providence of Night. However, with the way Providence’s companion cards were designed eg. Emptiness. Their same symbol mana cost prevents that from working. I was wondering, if it isn’t a bit of a stretch, if more cards like Emptiness could be allowed for Jegantha since it’s hybrid mana. If they can’t that they be altered a tiny bit to be like UB BU instead of UB UB or BU BU.
1 vote -
permantly phases out a land
when you play a land immediately after your wifi connection changes, the game accepts a land is played but it cannot be tapped for mana, continues even when game is closed and restarted after.
1 vote -
Controller compatibility
I'm playing on a small tablet, and it's really awkward. Sometimes I want to interact with the screen, but it doesn't respond. I'd like to use my controller; it would be more comfortable and less stressful.
1 vote -
Opponent's timer runs during Thousand Year Storm triggers
I'm casting spells into two Thousand Year Storms, and during that time, my opponent's timer is running. It felt like they were passing their priority as soon as they could, but their timer kept running even when I was making a decision. They timed out, and I felt ZERO satisfaction for it. I didn't even get to finish my play. Again, the opponent did NOT sit on their timer and then use all of their timeouts maliciously. I was casting spells, and the triggers caused the opponent's timer to run out.
This game is old now. It's pretty stupid that this feature/bug is still in the game. It wasn't even a full deterministic combo. I was still trying to find my win condition.
I'm casting spells into two Thousand Year Storms, and during that time, my opponent's timer is running. It felt like they were passing their priority as soon as they could, but their timer kept running even when I was making a decision. They timed out, and I felt ZERO satisfaction for it. I didn't even get to finish my play. Again, the opponent did NOT sit on their timer and then use all of their timeouts maliciously. I was casting spells, and the triggers caused the opponent's timer to run out.
This game is old now. It's pretty stupid that…
1 vote -
incorrect rules interaction
When cauldron familiar interacts with Witch's oven I can't respond at withc's oven trigger. My opponent triggers to sacrifice the witch's oven and I couldn't exile cauldron familiar first
0 votes -
cannot cast null elemental blast
Cannot play null elemental blast despite having no-color mana available and causing me to lose my match and be kicked out of the Historic Metagame Challenge - losing the participation fee too.
1 vote -
Color challenge freeze
In the color challenge event. Viewing the selected deck and then hitting the back button causes a hang on the “waiting for server” screen. The only solution is to force quit and restart the app. This happens consistently with every color deck. Leaving the page by selecting from the menu in the top bar however does not cause a hang. Only the back button.
Playing on an iPad Pro on version 2026.57.20.4110.1247675.
2 votes
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