MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2509 results found
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Priority Round
So I was playing a really fun storm deck and I was going off on my turn, casting a ton of spells to try and bait out my opponent's counterspell “No More Lies” while keeping enough mana up to pay the “3” and also be able to cast wheel of fortune and brain freeze. I had Narset out so I wanted my opponent to cast no more lies on my wheel of fortune that would have left him without any card in hand to then have enough storm count to mill my opponent out. I did pay the three so my wheel wouldn't have been countered but I wanted to cast brain freeze on top of it but I'm pretty sure I never got priority. I might be wrong but I feel like it happened really fast. Then my wheel of fortune resolved and my brain freeze went to my graveyard and I lost that game the next turn.
Would it be possible, if that's not the case, to add a priority round especially for storm spells at instant speed. If it's already the case, well sorry for bothering you guys!
So I was playing a really fun storm deck and I was going off on my turn, casting a ton of spells to try and bait out my opponent's counterspell “No More Lies” while keeping enough mana up to pay the “3” and also be able to cast wheel of fortune and brain freeze. I had Narset out so I wanted my opponent to cast no more lies on my wheel of fortune that would have left him without any card in hand to then have enough storm count to mill my opponent out. I did pay the three so…
2 votes -
Colorstorm Stallion Replication Bug
I just played a game against a mono white kittens deck and when I started casting 5+ mana spells, my horses only got to 13. After that, they would get counters, the game would divide the stack and then merge it, but it wouldn't create new copies at all. We tried with dozens of spell when we noticed - I was playing against a friend on my list. Also, the tokens that spawned were incorrect card version. I bought the special art card, but the tokens are the original art half the time. The game then makes multiple stacks instead of one.
I just played a game against a mono white kittens deck and when I started casting 5+ mana spells, my horses only got to 13. After that, they would get counters, the game would divide the stack and then merge it, but it wouldn't create new copies at all. We tried with dozens of spell when we noticed - I was playing against a friend on my list. Also, the tokens that spawned were incorrect card version. I bought the special art card, but the tokens are the original art half the time. The game then makes multiple stacks instead…
2 votes -
Pre-Order Store Description Bug
I'm thinking of buying a Marvel Heroes pre-order set, and below the Captain America set, there's a mention of an Iron Man sleeve and a sidekick. Does that mean I'll also get the Iron Man sleeve?
That would be great, but is it just a bug causing it to display incorrectly?
2 votes -
Hold priority on my own spell
Played a game (on steam) where I had a 6/5, graduation day, and two removal spells against an opponent with 8 life and one blocker and no cards in hand. Wanted to cast both removal on the blocker at once for the two repartee triggers which would make my creature big enough to win but the game didn’t give me a chance to cast the second before the first resolved and took away the last valid target. Not how I wanted my draft event to end so please let me hold priority on my spells
1 vote -
FDN Collection Display
According to the Set Collection screen under profile, I should have 79/80 commons from Foundations. As I am trying to complete this set, this is understandably frustrating. However, when I attempt to find what common card is missing, by typing into the search bar set:fdn r:c ?booster, and selecting not collected, no cards appear. When I subsequently removed ?booster from the search, 24 cards appeared. I redeemed wildcards on random cards in this set until I ran out, but the seeming problem card was not one of them.
2 votes -
Emperor Of
Emperor of Bones and Trosten, Founder of Benalia. I created a token of Trosten with emperor of bones and in end step when I sacrificed it, did not receive the Death trigger and lost game because of it.
1 vote -
Matchmaking is Unfair and Out of Paying Customer's Hands
It is clear that your system prioritizes players not waiting around to play, because the quicker they play the more likely they will spend more money. Too often than desired I am paired against players of higher rankings when I have a losing record. I would rather wait to be paired with a player of a similar ranking. Please give that option to players instead of determining that for them. This is unfair and takes the fun out of gaming because you are prioritizing greed over player satisfaction.
2 votes -
Received no card from draft pack
2026.62.0.13653.1304277
In this Hobbit Premier Draft, no card was added to my deck from Pack 3 Pick 9.
Visually, I saw the available cards flash briefly on screen before disappearing and being replaced by Pack 3 Pick 10, which functioned nominally. The options were also captured by the 17lands app, running concurrently on my machine, and are shown in the jpeg.
1 vote -
Get rid of marvel and mutant turtle sets, or have a setting to switch to universes within counterparts (e.g. omen paths) client side.
Get rid of marvel and mutant turtle sets, or have a setting to switch to universes within counterparts (e.g. omen paths) on the users side.
My entire group had to leave arena until hobbit came out
1 vote -
Hobbit starter deck duels stuck on Waiting for Opponent.
Waiting for opponent endlessly. Cancelling and retrying does not work, nor does shutting the game down, nor does verifying game files.
1 vote -
Flitterwing nuicanse ability constantly available, even without the -1/-1 counter
Flitterwing nuicanse ability constantly available, even without the -1/-1 counter
1 vote -
Bug in Premium Hobbit Draft
Doing a Premium Draft for the Hobbit.... before the third pack opened there was a message saying that there was a connection issue and it popped me back in the lobby to wait for a draft. Upon joining the new draft I noticed that all of the cards I had drafted previously into my sideboard were already in the new draft..
1 vote -
fishing pole
The Card Fishing Pole is not working properly. When you have two fishing poles attached to a creature (in this case interface ace), and you tap the first fishing pole to add a bait counter, the second fishing pole should still allow you to add a bait counter with that same creature. Whether it untaps to its own ability, captain america's ability, or an outside effect, the creature still has the ability to tap and add a bait counter to the second fishing pole.
1 vote -
Azog, Moria's Ruin bug
Azog, Moria's Ruin's ETB ability targeting an indestructible creature you own and control currently does not draw a card on resolution. This is not correct and needs to be fixed.
1 vote -
Spinner of souls
After a spinner of souls trigger my fynn stayed on the battlefield tapped and was not put in the graveyard the card remained of the battlefield until the end of the game. Just got a little confusing looking at two fans on my battlefield knowing one was not real
1 vote -
Fynn
Serpent society is targetable without gaining the 5 poison counters I had an opponent do so without paying the 5 poison in ward with a spell that did not negate ward
1 vote -
Let "Apply Styles" ignore your basic lands
A change in 2025 (I believe) updated the "Apply Styles" button to include changing your basic lands. I always collect unique lands from each set, and I enjoy using them. Each of my constructed decks uses unique lands so that I can see these different styles in action. And, I also like having decks with multiple different basic styles in them.
However, now the "Apply Styles" button will always consolidate my lands into using a single basic land artwork. This makes the "Apply Styles" button useless for me, as I don't want to re-select my lands every time. So it's actually pretty annoying when I get a new alternate art for a card in my deck, as I have to remember what it was and manually find it to do the replacement.
So I was hoping to go back to the old way of having the basic lands to be ignored when trying to apply the styles.
And, I currently keep my favorite lands for limited or midweek events. So that I can always have a default set I like consistently.
A change in 2025 (I believe) updated the "Apply Styles" button to include changing your basic lands. I always collect unique lands from each set, and I enjoy using them. Each of my constructed decks uses unique lands so that I can see these different styles in action. And, I also like having decks with multiple different basic styles in them.
However, now the "Apply Styles" button will always consolidate my lands into using a single basic land artwork. This makes the "Apply Styles" button useless for me, as I don't want to re-select my lands every time. So it's…
1 vote -
Odd lag/time out
I was trying to take standard game actions and the game clock would run out after doing the first thing before allowing me to do anything else. Eventually the whole game game crashed. Please fix
1 vote -
Official Complaint: Rule logic error, ban request, and anti-stalling mechanics for "You cannot lose" effects
Hello,
I am writing to officially file a complaint regarding a major logical flaw, game balance issues, and severe game-stalling on MTG Arena. I have been playing Magic: The Gathering since the release of the Kaladesh set in 2016. Throughout all these years, I have never really had a major issue with the rules system. Even though I strongly disagree with some recent design choices—like the broken Earthbending mechanic that should have never existed, or the toxic Landfall triggers from Chocobo and Tifa—I always kept playing. However, Wizards urgently needs to address the current state of competitive fair play and stalling decks.
One of the oldest rules I used to find relatively funny and fair was the immunity provided by cards like Platinum Angel. Creatures like that were powerful but perfectly balanced because they were easily targetable and answerable by any standard deck. Lately, however, you have been releasing cards that allow players to completely abuse your own game rules, and it feels like the design team does not even realize it.
I just lost a 30-minute match on MTG Arena where I completely dominated. Looking objectively at the game state, I had technically won the game 53 times over through poison counters, my opponent (neurovis) was at nearly -74,000 life, and they had also naturally lost through an empty library. Yet, I lost to a deck-out due to the combo between "The Book of Exalted Deeds" and "Mutavault".
As with any game rule, we must rely on how the text is written. In this case, there is a specific syntax to address. The phrase "You cannot lose" is clear, but following a logic of game balance, it is written in the singular. This should mean that the protection applies to only a single loss condition valid and kept valid upon happening first.
Furthermore, to prevent abuse of this mechanic, we must address the "Godlike mode" it creates. This power is acceptable and stays in the spirit of the game when applied to high-mana cost cards that require being secured by a difficult combo. However, allowing a single card to prevent a player from losing while blocking an opponent from winning on an un-interactable land is broken. Instead of a total, instant, and permanent "Godlike mode," we need to find an alternative. To remain fair, this immunity should only allow protection from being defeated by a specific game rule. The "you cannot lose" condition should be modified to only apply to a single specific loss condition valid and kept valid upon happening first, rather than granting absolute immunity against poison and deck-out simultaneously on an un-interactable land.
Additionally, MTG Arena urgently needs a technical draw mechanic inspired by chess. In chess, if players reach a deadlock or a position is repeated multiple times, a draw is enforced. In my match, the opponent was totally incapable of playing any cards or interacting for half an hour. If a player skips turns due to a total incapacity to act, the game should force a technical draw or force the player to actively spend mana to use the Mutavault ability and turn it back into a creature to prove they can still legally engage in gameplay.Finally, there is a fundamental logical error in how The Book of Exalted Deeds loss exemption is applied, especially regarding word-for-word management. The Book of Exalted Deeds explicitly states to put a counter on a target Angel. While Mutavault temporarily becomes an Angel creature, it completely loses its creature status at the end of the turn. Logically, since it is no longer an Angel or even a creature, the enlightenment counter and its static immunity ability should immediately fall off and stop applying.
I request that Wizards of the Coast reviews this interaction, modifies the mechanic to prevent absolute multi-loss immunity, and implements chess-like anti-stall draw rules. I have attached my match screenshot as proof of this absurd situation.
Regards,Sarminia
Footnotes & Technical References:
See Rule 122.1a: Counters remain on a permanent even if its types change. This allows the enlightenment counter to sit on a non-creature land, which is acceptable.
Contesting Rule 611.2c: While current rules state that continuous effects with no stated duration last indefinitely, the text of The Book of Exalted Deeds specifically requires an Angel target. The duration of this immunity should logically be tied to that type restriction. Once the land stops being an Angel, the continuous effect should be considered expired.
Precedent Ban: Wizards of the Coast previously recognized the toxic and un-interactive nature of this exact interaction by banning The Book of Exalted Deeds in the Standard 2022 format on MTG Arena due to its combination with Faceless Haven.
Hello,
I am writing to officially file a complaint regarding a major logical flaw, game balance issues, and severe game-stalling on MTG Arena. I have been playing Magic: The Gathering since the release of the Kaladesh set in 2016. Throughout all these years, I have never really had a major issue with the rules system. Even though I strongly disagree with some recent design choices—like the broken Earthbending mechanic that should have never existed, or the toxic Landfall triggers from Chocobo and Tifa—I always kept playing. However, Wizards urgently needs to address the current state of competitive fair play and…
1 vote -
Game not resolving combat well/ +1/+1 Counters not working on combat resolution.
I just had two games in a row with what I'd consider critical bugs on combat.
On the first one, two Ajani's Pridemates with a lot of counters on them got killed blocking my Kiora and Cruel Somnophage that did not have enough counters to kill them (as if the +1/+1 counters were not working)
Second game, a Scavenging Ooze with 3 +1+1 counters on it (effectively a 5/5) did not die while blocking a 11/11 Cruel Somnophage (or something like that, I don't remember the exact numbers)
I've attached the log.
1 vote
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