MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3484 results found
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Missing Gems
I just notice missing gems. I first though my kid was spending them. But missing more now. Lost over 4k gems. Please help.
1 vote -
Pioneer ranked
Durante 2 partidas en pioneer ranked me ha echado de la partida o se ha puesto loca la pantalla volviendo a pedirme si me quedaba la mano inicial o hacia mulligan, cambiando mis vidas con las del oponene...algo no funciona bien, adjunto capturas de pantalla
1 vote -
続唱ドラフト Cascade draft - Bug
"matchId": "0b777a74-5d0d-4d57-a0fd-84a15b66e7b4"
続唱ドラフトで、
カードを唱えた際に、続唱が発生し、
ライブラリーから対象のカードか見えるまでカードが公開される。
対象のカードがプレイされたあと、
公開されたカードが墓地に落ちた。
本来はライブラリーの下に戻るはずだが。When I cast a card in a Cascade draft,
its cascade ability triggered and I revealed cards from my library until I hit an eligible card.
After that card was cast, all the revealed cards were put into my graveyard,
even though they were supposed to be put on the bottom of my library1 vote -
Too much conceding
Do you not realize that because of the shuffling algorithm. If you don't start with a perfect hand, there's no point in playing the game so that's all people do now is concede games until they get a playable hand and cuz if they aren't able to win in three turns they're going to lose
You're shuffling algorithm has reduced your game to nothing but 90% concedes and no one actually plays the ******* game. You should probably think about that.1 vote -
In Magic Arena's Historic format, you're making cards like Sorin, Orcish Bowmasters, and Cori-Steel Cutter irrelevant. Meanwhile, cards such
In Magic Arena's Historic format, you're making cards like Sorin, Orcish Bowmasters, and Cori-Steel Cutter irrelevant. Meanwhile, cards such as Eldrazi Temple and Scholar of the Lost Trove get banned. However, Ruby Storm can very easily win on turn 2, and with Culling the Weak it can even win on turn 1. In my opinion, the changes being made to the Historic format are making it a much more unfair format.
1 vote -
Interaction/ Removal
I simply believe that in general removal has just gotten too effective, too prevalent, and too easy; needing little support to be effective In many formats and just negates so many exciting strategies and player enjoyment, especially for newer players, but also for us veterans,
Out of the past approx. 40-50 games I have played in recent limited and Arena constructed formats I have repeatedly fought against constant creature and hand removal, with players knowing that these mainly black decks have a high win rate they are just so prevalent and difficult to combat. I don't think this applies to every format all the time, but in general is exhausting and doesn't have many or enough effective options to combat it, as there used to be along with a bit less powerful removal. Ex. Hero's Downfall was a chase rare and now can barely pass for an uncommon, I know this might not be the best example as I know it has caveats that are reasonable. I am speaking mainly for Standard quite often, and Pioneer, Historic and Timeless and Draft and limited formats seemingly all the time. Just today I drafted such a cool and fun deck with some exciting mythic rares that just repeatedly died to removal, and I never really got to use them in the whole draft. While I can see what some of the answers may be, I don't want to play that type of extremely grindy, predictable or fight fire with fire decks and strats. I understand creatures have gotten so powerful they need answers, but to what extent that it negates playability of so many enjoyable cards and strats. We have to remember that not all games are played with pro tuned net decks an cookie cutter limited blueprints.
I simply believe that in general removal has just gotten too effective, too prevalent, and too easy; needing little support to be effective In many formats and just negates so many exciting strategies and player enjoyment, especially for newer players, but also for us veterans,
Out of the past approx. 40-50 games I have played in recent limited and Arena constructed formats I have repeatedly fought against constant creature and hand removal, with players knowing that these mainly black decks have a high win rate they are just so prevalent and difficult to combat. I don't think this applies to…
1 vote -
Professor Dellian Fel not sending cards to graveyard properly
While playing Standard Brawl on PC client, across several games, using Professor Dellian Fel's -2 ability to destroy creatures would result in them sitting on the board in a state of summoning sickness. They would not be visible in the graveyard, you could not target them, and I do not not if my opponent was able to see the problem. Other removal spells and abilities would not have this problem. Certain cards would lose icons on them, such as "Commander" logos. In instances in which a Commander was replayed, there would be two instances of the card on the board, although only one would be targetable or display correctly and the other would have summoning sickness and be untargetable by effects.
While playing Standard Brawl on PC client, across several games, using Professor Dellian Fel's -2 ability to destroy creatures would result in them sitting on the board in a state of summoning sickness. They would not be visible in the graveyard, you could not target them, and I do not not if my opponent was able to see the problem. Other removal spells and abilities would not have this problem. Certain cards would lose icons on them, such as "Commander" logos. In instances in which a Commander was replayed, there would be two instances of the card on the board,…
1 vote -
The One Ring problem
On arena cube when i play sheoldred and one ring the game doesnt gave me prio on my upkeep to answer the trigger of lose life from one ring and i lose the game. This happend twice
3 votes -
Destroying blocking creatures and not being able to attack
I was under the impression that if I destroy a blocking creature, that my attacking creature will be able to attack. If this is true, I am being prevented from attacking with said creature after destroying target blocking creature.
1 vote -
Land destruction
Please fix time issues when opponent or player play card that sacs this land to destroy opponent land and they or both players searches. When time runs out neither players gets the land. I chose a land and waiting for opponent to choose theirs in order for them to not and let time run out after I already choose my land. It caused me the game and if this big is ranked no one wants to play a mobile game where someone can abuse land destruction in a manner that is unfair.
3 votes -
Draft event quality
I will not waste my time or money on your draft events any longer. After years of trying to enjoy these drafts I have to say that it is incredibly disappointing that you haven't made some sort of fix to help with the fact that we can't play within our pods. I understand that time constraints don't allow it to be possible restricted BUT there could be other means tested to help. The fact that I face FOUR very stacked Black/Green Elf decks in a row. That is completely impossible in a normal draft situation. There has to be some programming changes that could be implemented to help that type of completely abnormal matchmaking.
I will not waste my time or money on your draft events any longer. After years of trying to enjoy these drafts I have to say that it is incredibly disappointing that you haven't made some sort of fix to help with the fact that we can't play within our pods. I understand that time constraints don't allow it to be possible restricted BUT there could be other means tested to help. The fact that I face FOUR very stacked Black/Green Elf decks in a row. That is completely impossible in a normal draft situation. There has to be some…
3 votes -
Mana flood
Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say 1 out 3 games.
90% of my draft loss lately have been mana issues in a way or another (flood more often).
Can't you just fix this? It is not complexe, it has to be RANDOM, that's it. And no, don't tell me it is right now, it is so obvious that it is not.Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say…3 votes -
Severe lag in shop and mid week event bug
When tapping on the store icon on an android device, the lag is so severe to open the shop, the game freezes, same with opening packs and the this current mid week magic event for 2/18/2026. I have not found a work around yet, this happened after the pre order tmnt update.
2 votes -
Lag on Android phone - 18 Feb version
Hi,
Arena has been running fine on my phone for a few years now.
With the latest patch I'm getting awful lag, to the point where I can't start a matchWondering if anyone else on mobile is experiencing the same
2 votes -
App Crashes after update (Feb17, 2026 Midweek Magic)
When I try to go to Deck, the app crashes.
3 votes -
Skipping extra action
When playing with Splinter radical rat, raph and Leo, and windcrag siege there should be three combats but the game is only recognizing two
1 vote -
Bug
So I came across another bug too dumb to not submit, I have leo the balance, April the investigator and splinter radical rat on the field, all should trigger each other and with splinter on the field leo should trigger 2 times but it only triggers once!
1 vote -
product suggestion
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting endlessly on players on turn one !!!!
arena has made me start to hate magic and ive actually begun selling my real cards and decks because i dont want to play in person anymore because all of the anger and frustration i have from arena would get unleashed on a person in real life if they play the way people on arena do, and that would result in me going to prison and the opponent going into the dirt... i already no longer buy sealed product and i will never buy another chase card again because wotc just bans them from play... you may have one of the best games on the planet but you treat your players like ****, and dont run the game properly ... DO BETTER and you might one day get me back as a customer, but dont hold your breath... i have found better ways to spend my money
id also like to report the player who prompted this RockSway
plays cards that require constant managment as he can respond at every step but then lets the timer go on every occasion... does the same thing on his turn... purposely playing out the clock....
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting…
2 votes -
Limited actions
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of triggers/actions.
I understand that this may be related to how the system handles loops or large numbers of repeated actions. However, from a player perspective, it feels frustrating to be prevented from winning when the deck is functioning exactly as intended.
In Yu-Gi-Oh! Master Duel, similar combo-heavy interactions can resolve fully without the game stopping, even with very large chains. In Arena, it seems that complex interactions are limited in a way that can interrupt legitimate strategies.
I would like to ask if this behavior is intended, and if there are any plans to improve how the game handles large numbers of triggers or complex board states. It would be great if combo-oriented playstyles could resolve more consistently without being forced into a draw.
Thank you for your time, and I appreciate the work you put into the game.
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of…
1 vote -
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it woul
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it would only allow me to click "submit" if i clicked 1 > targets. lost the game because of this. please refund me my money.
1 vote
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