MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3176 results found
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Blue combo issue
This combo for Blue is questionable for 2 cards, 3 mana each. One stop cards from being drawn, and the other redraws the whole hand. Nassir Planeswalker and Day's Undoing
1 vote -
Daily quests not updating
Whenever my quest timer hits zero it simply resets without any quest appearing. I have zero active quests and have missed out on being able to earn quest coins at all.
1 vote -
App crashes when player initiates a duel with sparky
When you start a practice duel with sparky it crashed
1 vote -
Game redownloads every time i open it after a connection issue.
Every time the game goes out from a connection issue, the next time i open it the following happens:
it says it's verifying assets, then it loads a bit, the it starts downloading 1.17 or so GB of files.
this takes hours, the game is unplayable this way, i don't want to waste my data package on downloading the same files over and over.
I'm playing through steam with proton, please fix this i want to play the next set.1 vote -
ヒストリックのランク戦において禁止カードの食物連鎖が使えている
ヒストリックのランク戦において禁止カードの食物連鎖が使えている
1 vote -
Pets are missing from deck builder
This happened a few months back as well but then it was fixed. I don’t know what day it happened, but it wasn’t like this a week ago when I built a deck for MWM. Thanks.
1 vote -
Land Tax makes you draw lands even after suffling your deck
After land tax triggers and you accept to search your library for 3 lands, your next draw is always a land
1 vote -
weird game crash/freeze
game gave a random notice to reconnect, I clicked it, I watched my opponent continue to play but couldn't do anything. the gear symbol for settings was not there and after a loss said my life was at -4 and both timer ropes were running. When timer ran out it just sat unresponsive.
1 vote -
Gameplay stall
Game stalled and was not able to concede. During the stall, I was able to drag the avatar around, not sure if that was possible beforehand.
1 vote -
Hofri Ghostforge + token doubler
Whenever the token created by Hofri Ghostforge (STX 192) would be doubled, such as with Anointed Procession, the game server crashes. Play cannot proceed, nor can players concede, though the client is still fully interactive.
1 vote -
Land Bug
Land descriptions or icons are gone.
2 votes -
Kavaero Mind-Bitten / Superior Spider-Man not working with new evoke elemental ETB
An example of this interaction not working correctly would involve a new evoke elemental, for example Deceit, being in the graveyard. When casting Kavaero copying Deceit with 2 blue and 2 black spent once it enters as the elemental, the elementals "When this creature enters the battlefield if 2 of x mana was spent to cast do this" does not trigger. This interaction works in paper as rather than a cast trigger the elemental has an enter the battlefield trigger which should indicate that it works with Kavaero, which it currently does not in arena.
Please fix this as this…
2 votes -
sword of war and peace
Sword of war and Peace does not trigger damage. Had 4 or 5 cards in hand triggered for 0 extra damage. This is repeatable every time.
1 vote -
Moonshadow -1/-1 counter reduction is not triggering on lands (which are permanents) going into the graveyard
I am having a problem with the card Moonshadow. The rules text on the card says "Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature." I am playing on android. To reproduce this bug, you need to have Moonshadow in play with at least one -1/-1 counter on it and have a land go into the graveyard which should remove a -1/-1 counter. Note: This card does not exclude lands as permanents per the rules text. The expectation is that…
2 votes -
1 vote
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Bug
I would like to ask for clarification to see if this interaction is correct.
When Hydro-Man, Fluid Criminal becomes a land, shouldn’t it trigger landfall abilities?
I’m submitting this as a rules question/report to understand whether this interaction is legal or not.
1 vote -
Valgavoth + X spells only allows X=0
STR:
Have Valgavoth in play.
Have an X spell playable from its ability (I had March of Otherworldly Light in Exile from Valgavoth)
Attempt to cast the spellActual result: X must be Zero, and you pay 1 life.
Expected Result: you are allowed to choose X, and Valgavoth makes you pay life equal to its cost, including the X.
Note: Tested repeatedly with various targets on the board. Only the 0-cost tokens could be targeted, none of the creatures with MC > 0 could be targeted.
1 vote -
My ajani didnt trigger when my cat token died from combat
I blocked my opponent's 2/2 with my cat token while Ajani Nacatl Pariah was in the battlefield, my cat token died, but my ajani didnt trigger
2 votes -
A cards affect is not doing what it says (redirect lightning)
Redirect lightning is only letting me select my cards when an opponent casts a spell or uses an ability against one of my cards and only letting me select his cards when he buffs something on his field?! When it doesn’t specify! He has a valid target for me to hit too!
1 vote -
Fire nation drill auto passed priority vs octopus form
I passed priority to allow octopus form to resolve before wanting to activate fire nation drills ability. However this automatically went to resolve the entire stack. There 100% should be a stop for me to activate, it would not have worked to activate in response to octopus form per the wording of fire nation drill
This may be something that I needed to turn on full control for, however this is an extremely terrible experience for any user that understands the interaction and stack.
This is some thing that cost me my premier draft game, and the draft
3 votes
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