MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3523 results found
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Bug
So I came across another bug too dumb to not submit, I have leo the balance, April the investigator and splinter radical rat on the field, all should trigger each other and with splinter on the field leo should trigger 2 times but it only triggers once!
1 vote -
product suggestion
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting endlessly on players on turn one !!!!
arena has made me start to hate magic and ive actually begun selling my real cards and decks because i dont want to play in person anymore because all of the anger and frustration i have from arena would get unleashed on a person in real life if they play the way people on arena do, and that would result in me going to prison and the opponent going into the dirt... i already no longer buy sealed product and i will never buy another chase card again because wotc just bans them from play... you may have one of the best games on the planet but you treat your players like ****, and dont run the game properly ... DO BETTER and you might one day get me back as a customer, but dont hold your breath... i have found better ways to spend my money
id also like to report the player who prompted this RockSway
plays cards that require constant managment as he can respond at every step but then lets the timer go on every occasion... does the same thing on his turn... purposely playing out the clock....
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting…
2 votes -
Limited actions
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of triggers/actions.
I understand that this may be related to how the system handles loops or large numbers of repeated actions. However, from a player perspective, it feels frustrating to be prevented from winning when the deck is functioning exactly as intended.
In Yu-Gi-Oh! Master Duel, similar combo-heavy interactions can resolve fully without the game stopping, even with very large chains. In Arena, it seems that complex interactions are limited in a way that can interrupt legitimate strategies.
I would like to ask if this behavior is intended, and if there are any plans to improve how the game handles large numbers of triggers or complex board states. It would be great if combo-oriented playstyles could resolve more consistently without being forced into a draw.
Thank you for your time, and I appreciate the work you put into the game.
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of…
1 vote -
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it woul
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it would only allow me to click "submit" if i clicked 1 > targets. lost the game because of this. please refund me my money.
1 vote -
Proposal to Enhance CPU Opponents in MTG Arena Using Advanced AI Technology
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- The decks used do not reflect the current Standard environment
- As a result, CPU matches serve neither as meaningful practice nor as an engaging solo experience
These issues contribute to what many long-term players perceive as the gradual decline and depopulation of Arena’s player base.
Our Proposal:
We believe integrating modern large language model AI (such as Claude, GPT, Gemini, and Grok) as CPU opponents could completely transform the Arena experience.Specifically, we envision:
- Scalable difficulty — from beginner-friendly to competitive-level play
- Current meta decks — opponents that always reflect the latest Standard environment
- Interactive chat functionality — players can ask “Why did you play that?” and receive genuine strategic explanations in real time
- Immediate adaptation — AI that understands new sets the moment they are released
Why This Matters:
Interestingly, this idea was not just one player’s opinion. When I asked multiple advanced AI systems (Grok, GPT, Claude, Gemini) independently, every single one reached the same enthusiastic conclusion:“If this were implemented, MTG Arena would become genuinely extraordinary.”
We believe this cross-AI consensus shows that the technology, the demand, and the timing are all perfectly aligned.
Expected Benefits:
- Higher retention for new and returning players
- Stronger engagement with every new set release
- Increased overall satisfaction and playtime
- A renewed sense of joy in a game whose card design already deserves it
MTG Arena already has the foundation to be something truly special. We hope you will consider this proposal with the seriousness it deserves.
Thank you sincerely for your time and for continuing to support this wonderful game.
A longtime MTG Arena player — with the support of Grok, Claude, GPT, and Gemini
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- …
1 vote -
Indestructible cards STILL get destroyed! Over 1000 posts and still no fix????
My Sliver Hivelord gives all Slivers indestructible, yet every single card with destroy (except once) wipes them all out. The last one I actually captured which was a Final showdown.
There are literally hundreds of other instances this has been reported and still not fixed. 🤬
1 vote -
Daily Deal Lands
I'm sure there are others that may agree, but, the daily deals for Lands in my opinion may be a little overpriced as well as hard to come by.5000 Coins or 1000 Gems per basic land type for each set can be extremely difficult to obtain especially if you are looking for a specific set.
A solution that i bet would make a lot of people happy is to take the older product off the "Daily Deals" and keep the newer content rotating there. Then to move the older content to a new tab for people to purchase what they'd like from previous sets.
This will keep the customers happy and the money to stream in from people purchasing coins to get their favorite cosmetics. A win win in my opinion.
Reducing the cost of the land cosmetics or maybe bundling the Lands in each set at a reduced cost would be greatly appreciated since they do nothing to support gameplay unlike how purchasing packs add to your collection and the cost is maybe a fifth that of the daily deal costs.
Upvote anyone?
I'm sure there are others that may agree, but, the daily deals for Lands in my opinion may be a little overpriced as well as hard to come by.5000 Coins or 1000 Gems per basic land type for each set can be extremely difficult to obtain especially if you are looking for a specific set.
A solution that i bet would make a lot of people happy is to take the older product off the "Daily Deals" and keep the newer content rotating there. Then to move the older content to a new tab for people to purchase…
2 votes -
Enduring Innocence not triggering
Enduring innocence would not trigger card draw on PC. Suspect another card incorrectly blocking the interaction without stating. Please see log attached.
1 vote -
una carta no funciona
la carta llamada "espada de opulencia y poder" en la parte donde dice "cuando lances el proximo hechizo de instantane o conjuro este turno, copia ese hechizo. puedes elegir nuevos objetivos para la copia". no funciona
1 vote -
Planar Engineering bug
Bonjour.
Lors d'une partie, sur PC, de draft (cascade) je n'ai pu récupérer que deux lands au lieu de quatre en jouant Planar Engineering !1 vote -
Interaction with "Gut, True Soul Zealot" and the "Mobilize" mechanic.
In the current game, the triggered ability of "Gut, True Soul Zealot" is ordered before "Mobilize" in the auto ordered trigger abilities without intervention. This presents an incongruity with similar abilities, like those of "Gilded Ambusher" or "Sephiroth, Fabled Soldier". The ability may have been overlooked due to the ability being phrased as "when you attack" rather than"when this creature attacks"
Changing this would improve user experience with this ability and make the auto ordering much more intuitive.
1 vote -
App crashes (multiple) [Android]
App crashes multiple ways (Android)
Steps to reproduce crashes:
- Open the App
- Attempt to start a match
- Edit a deck and change your companion
- Have multiple triggers (more than 30+) go off at onceExpected result:
- App opens like its supposed to
- I load into a match properly
- My companions load in properly and Im allowed to choose which one I want
- My triggers are resolvedActual result:
- App crashes
- App crashes
- App crashes
- App crashesAll of these problems became VERY apparent early on after the early Jun 2026 update. Please fix this as its becoming annoying to simply open and play Arena.
App crashes multiple ways (Android)
Steps to reproduce crashes:
- Open the App
- Attempt to start a match
- Edit a deck and change your companion
- Have multiple triggers (more than 30+) go off at onceExpected result:
- App opens like its supposed to
- I load into a match properly
- My companions load in properly and Im allowed to choose which one I want
- My triggers are resolvedActual result:
- App crashes
- App crashes
- App crashes
- App crashesAll of these problems became VERY apparent early on after the early…
1 vote -
Petite information utile pour tous
Bonjour à tous,
voici une petite information que je tiens d'un employé de l'entreprise qui gére cette licence mais don je ne révélerai pas son nom pour qu'il conserve son emploi:
Sachez que les adversaires que vous affronter qui ont un speudo avec 2 ou 3 chiffres à la fin sont des BOT, ils sont générés quand votre attente pour rejoindre une partie dépasse 30 secondes, ces BOT servent à réguler les joueurs avec des decks trop puissant (surtout pour les F2P)
1 vote -
UI Bug with delayed trigger effects on left panel
Playing on iOS. Encountered a bug with Great Train Heist, not sure if it is specific to that card. My opponent attacked with a pumped Firebending Student and played Great Train Heist, selecting the options for treasure tokens on damage and extra combat. I tapped and held to read each of them, and the combat phase changed to the second combat at the same time as tapping the extra combat trigger UI element. The ability text and card hover-over would not leave my screen and I could not tap on any creatures now hidden behind it. I closed the app and re-opened, and now the card/ability text element was missing entirely, and while my creatures were glowing, indicating that they can be selected as blockers, tapping on them or any other card on screen did not respond, so I was unable to block and lost the game. Some sequence of UI triggers were messed up here, but I’m not sure why. It may be related to Firebending Student’s ability going on the stack in the second combat phase while I was still hovering over the Great Train Heist ability text, or possibly related to having two ability reminders in the left panel selected to view in quick succession.
Playing on iOS. Encountered a bug with Great Train Heist, not sure if it is specific to that card. My opponent attacked with a pumped Firebending Student and played Great Train Heist, selecting the options for treasure tokens on damage and extra combat. I tapped and held to read each of them, and the combat phase changed to the second combat at the same time as tapping the extra combat trigger UI element. The ability text and card hover-over would not leave my screen and I could not tap on any creatures now hidden behind it. I closed the app…
1 vote -
Turn Autoended when I had a Breach and Petal
Turn auto ended after I played a breach, when I still had a Lotus pedal on the field.
1 vote -
[Bug]Playing a card that triggers Inspiring Commander during brief internet disconnection leaves the card unusable
[This issue occurred during the final tutorial fight against Nicol Bolas]
Affected platform: Android
Description:
Playing "Shrine Keeper" when "Inspiring Commander" is on the battlefield immediately before a brief internet disconnection puts the card on the "resolution side board", but doesn't resolve the card. The card remains in the sideboard while the turn continues, allowing the user to only play the cards actually on the battlefield, even though the mana cost was paid and the card is no longer in your hand.Expected results: When "Shrine Keeper" is played with "Inspiring Commander" on the battlefield, "Shrine Keeper" should move to the "resolution side board" and "Inspiring Commander's" effect should take place (user gains 1 life and draws 1 card).
Actual result: "Shrine Keeper" is moved to the sideboard and stays there while the hourglass resolution icon stays in screen for around a minute, then the turn continues without having resolved the activation of "Inspiring Commander's" ability. "Shrine Keeper" remains on the sideboard and is unplayable.
Steps to reproduce:
1. Start title with a fresh account.
2. Initiate and progress through the tutorial until you reach the 5th and final battle with "Nicol Bolas".
3. Play the suggested optimal strategy until "Inspiring Commander" is on the battlefield and you are able to play "Shrine Keeper".
4. Immediately before playing "Shrine Keeper" cause a brief (30 second )internet disconnection using something like Charles Proxy or iOS's Network Link Conditioner.
5. Observe that the played cards will fail to resolve correctly and "Shrine Keeper" will be left in an unplayable state.[This issue occurred during the final tutorial fight against Nicol Bolas]
Affected platform: Android
Description:
Playing "Shrine Keeper" when "Inspiring Commander" is on the battlefield immediately before a brief internet disconnection puts the card on the "resolution side board", but doesn't resolve the card. The card remains in the sideboard while the turn continues, allowing the user to only play the cards actually on the battlefield, even though the mana cost was paid and the card is no longer in your hand.Expected results: When "Shrine Keeper" is played with "Inspiring Commander" on the battlefield, "Shrine Keeper" should move to…
1 vote -
汚染された三角州
汚染された三角州のテキストがおかしい。
「あなたのライブラリーから島や山であるカード一枚を探し、」とあるが本来は「あなたのライブラリーから島や沼であるカード一枚を探し、」のはずである。
ただし実際にフェッチを切ると「島や沼であるカードを探してください」と表示されるので、ゲームプレイには問題はない。1 vote -
ボーラスの城塞
城塞のボーラスを使用しデッキトップの呪文を使用しようとしたが青枠になり使用できる状態なのに使用できなかった。ライフは足りており盤面、墓地にも呪文の回数制限や呪文を唱えることが不可等の効果を持ったカードは一切無かった。写真のシュオルドレッドの勅令やネクロマンシーなどライフは足りていたのにどのタイミングでも発動出来ない。そのせいでイベントに負けてしまった。非常に腹立たしいです。
1 vote -
Le mode classement
Le mode classement ne devrait il pas être le mode de jeux avec le plus de neutralité, le mode où tous le monde peut s'affronter sans aucune discrimination socio-économique?
Je n'arrive pas à comprendre comment on peut arriver au niveau Diamant 2 et redescendre au niveau 4 par un enchainement de partie perdues par une pioche qui défie les lois de l'entendement autant pour moi que pour les adversaires?
Comment on peut perdre 2 niveaux dans un classement alors que l'on joue avec le même deck qui a permis d'arriver à ce niveau du classement, comment on peut tous d'un coup se mettre à perdre tous ses combats, cela n'a aucune logique?
Le mode classement ne devrait il pas être le mode de jeux avec le plus de neutralité, le mode où tous le monde peut s'affronter sans aucune discrimination socio-économique?
Je n'arrive pas à comprendre comment on peut arriver au niveau Diamant 2 et redescendre au niveau 4 par un enchainement de partie perdues par une pioche qui défie les lois de l'entendement autant pour moi que pour les adversaires?
Comment on peut perdre 2 niveaux dans un classement alors que l'on joue avec le même deck qui a permis d'arriver à ce niveau du classement, comment on peut tous d'un…
1 vote -
Le tirage de carte
Bonjour,
pourquoi il y a cette récurrence, surtout en mode classement, lors des parties ou je ne pioche que 2 terrains pendant toute la partie (ce qui a pour effet de ne pouvoir sortir aucune carte sur le terrain) pendant que mon adversaire déploie son jeux avec une pioche des cartes dans l'ordre parfait de la synergie de son deck et que lorsque arrive le dernier tour où l'adversaire va gagner par sa dernière attaque, je reçois un 3éme terrain alors que la partie est définitivement perdue?
Pourquoi ce type de situation qui se répète bien trop souvent pour être de la malchance et qui ne se produit quasiment jamais en parties réelles est elle une récurrence dans la façon de perdre?
Ce n'est pas de la frustration de perdre mais plutôt un sentiment de haine et de colère qui se manifeste donc quelle est le bénéfice de provoquer de telles émotions dans votre jeux, cela va à l'encontre de vouloir faire investir les joueurs dans votre jeux?
Bonjour,
pourquoi il y a cette récurrence, surtout en mode classement, lors des parties ou je ne pioche que 2 terrains pendant toute la partie (ce qui a pour effet de ne pouvoir sortir aucune carte sur le terrain) pendant que mon adversaire déploie son jeux avec une pioche des cartes dans l'ordre parfait de la synergie de son deck et que lorsque arrive le dernier tour où l'adversaire va gagner par sa dernière attaque, je reçois un 3éme terrain alors que la partie est définitivement perdue?
Pourquoi ce type de situation qui se répète bien trop souvent pour être…
1 vote
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