MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
4200 results found
-
bug in hour of devastation
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt get damaged with that kind of boardwipe?
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt…
1 vote -
game is rigged
Have you tried implementing a non rigged system? This is ridiculous. Opponent draws perfectly to every card I play with a counter while not slowing down his game plan. This game is rigged and your employees should all be put in prison. Don't play this garbage. It's worse than cancer.
4 votes -
Multiple Enchantment Room sound bug (again)
My opponent played multiple Room enchantments of the same room (Grand Entryway) and the "room unlock" sound began playing for every...single...game action.
This is reversion to an old bug that was with the initial release of Duskmourn about 1 year ago.
C'mon WotC get your act together! Srsly, don't you have old tests for this and aren't they being run prior to a release?
This is really slipshod software development.
4 votes -
Animation timeouts
When an opponent plays a card that gets triggered over 100 times due to copy effects, this particular card put copies of another into the deck and has a longer animation that has to play over 100 times before anyone can even choose another input. The timeout timer went through all of their time outs, and then started taking my timeouts while I had no option to choose anything. By the time the animation has finished, it's already passed my turn with warning that I'm about to be kicked from the match and then my opponent gets an entire extra turn.
Seems like to me if the opponent has a long broken combo and they run out of a timer, then it should immediately end anything on the stack and then the next player gets to go.When an opponent plays a card that gets triggered over 100 times due to copy effects, this particular card put copies of another into the deck and has a longer animation that has to play over 100 times before anyone can even choose another input. The timeout timer went through all of their time outs, and then started taking my timeouts while I had no option to choose anything. By the time the animation has finished, it's already passed my turn with warning that I'm about to be kicked from the match and then my opponent gets an entire extra…
3 votes -
Jump-In Deck Selection Broken
Midweek magic Jump-In deck appears to not have given me the cards for the second half I selected.
Chose "Firebending" first, then "Powerful", but only got (Presumably from the lack of green cards) Firebending cards .
3 votes -
Standard Banned Cards
I keep running into standard decks in ranked and in standard meta event that are running the banned card Leyline of Resonance. Please remove the ability to do so as it in incredibly unfun/unfair to lose my ranking and in meta event my rewards to an illegal deck.
6 votes -
Narset, Jeskai Waymaster Translation - Bug
"At the beginning of your end step, you can discard a card (the correct way would be you can discard your hand )," please correct this error in Portuguese. The original English card is "At being of your step end, you may discard your hand."
2 votes -
STOP that annoying voice every time you open the home menu....get rid of it for the love of god
STOP that annoying voice every time you open the home menu....get rid of it for the love of god
2 votes -
hand sorting options
Having options to have your hand automatically sorted by mana cost and/or colors would significantly increase the playing experience. It would probably be best to only do so at the end of the turn or just having a button to sort the hand based on preferences so that newly drawn cards are easily identified but in general being able to keep your hand sorted would make many many things easier and improve quality of life.
2 votes -
Give daily rewards for finishing a match without conceding
I believe that the perception of the game of Magic (online or otherwise) would improve immensely if rewards were given not just for winning, but for playing. I'm tired of always facing the same old meta decks in standard unranked matches. I want to see these so called "jank" decks and "for fun" ideas, but with everybody's limited time, and life's other priorities, they don't play them because they need to get that gold to stay competitive with their leisure time.
I'm sorry, but Magic Arena makes it seem like most games of Magic I will play, I'll be up against a sweaty tryhard. I'm hesitant about playing in person because it seems likely that my opponent will have a deck stacked full of mythics that will stomp me. Apparently that's not the case at in person events, but how am I to know if this is my first introduction to the card game?
It seems like if would be easy enough to reward you for letting a game play out even if you are losing hard, but don't concede. I'm sure we've all had those days were the game feels like a chore just to get that last win to get your gold. What if you didn't have to be stressed about winning unless you wanted to? That's all well and good in ranked matches, but being stomped in standard play by the hottest and best built deck never feels good.
If you got a reward for losing without conceding, engagement in this game would be practically the same, and people would have more fun playing. I wouldn't feel stuck playing the same games over and over again in the starter deck duels because as soon as I poke my head out of there I'm crushed by someone who's played longer or paid more than I have.
Thank you for your consideration. I feel like whoever designed the reward system for Magic Arena didn't understand what makes card games fun, and were distracted by greed. Nobody decides to pay for packs because they didn't get them through daily rewards, they just stop playing.
I believe that the perception of the game of Magic (online or otherwise) would improve immensely if rewards were given not just for winning, but for playing. I'm tired of always facing the same old meta decks in standard unranked matches. I want to see these so called "jank" decks and "for fun" ideas, but with everybody's limited time, and life's other priorities, they don't play them because they need to get that gold to stay competitive with their leisure time.
I'm sorry, but Magic Arena makes it seem like most games of Magic I will play, I'll be up…
2 votes -
unable to connect
I was trying to launch MTG Arena after the patch released for the Avatar set, but I am unable to connect with my account.
I repeadtly get the Error code: -13 votes -
Vault Treasure will not open
My vault treasure chest is stuck at 116.8% and will not open. When I click it, it always reverts to the main menu.
3 votes -
Lutri, the Spellchaser becomes invalid with duplicate cards in the sideboard
I run a Tainted Pact/Thassas Oracle deck using Lutri as a companion. There are no duplicate cards in the maindeck but there are duplicates in the sideboard that seem to disable Lutri even though Lutris companion viability is only supposed to be concered with cards in the mainboard.
2 votes -
Hexproof didn’t work against Archenemy’s Charm
Gave my creature Hexproof with Dawn’s Truce but their Archenemy’s Charm was still able to exile my target creature.
3 votes -
Minhas cartas estão aparecendo tudo borrada
Desde a última atualização as cartas, caixa de decks,etc estão aparecendo tudo borradas. Você não consegue ver a imagem direito, pelo menos os textos e nomes estão corretos mas isso quebra completamente a imersão do jogo.
2 votes -
Golden Pack progress issue
Just bought a phyrexia awbo and a motm pack, neither put progress towards the Golden pack. Bought with coins on iOs
1 vote -
this bug reporting site has too many bugs (soft-lock report attempt #3
Opponent played 3 turns, didn't like how it went. Triggered a witch animation and left the game. No timer fuses ever showed up. He gets out of jail for free and obviously had done this before, and my opinion of the state of the game went to a new low because this has been reported over and over and for some reason WOTC doesn't think deciding who wins and who loses is an important enough part of the game to fix.
Go ahead and print more "tap a creature. add 10 mana. put a card from the graveyard onto the battlefield. take another turn" card.
This game is fundamentally broken.
Opponent played 3 turns, didn't like how it went. Triggered a witch animation and left the game. No timer fuses ever showed up. He gets out of jail for free and obviously had done this before, and my opinion of the state of the game went to a new low because this has been reported over and over and for some reason WOTC doesn't think deciding who wins and who loses is an important enough part of the game to fix.
Go ahead and print more "tap a creature. add 10 mana. put a card from the graveyard onto the…
2 votes -
Game glitched and wouldn't allow me to cast instants before choosing blockers
I just lost a game because I went to declare blockers step but couldn't cast instants beforehand. My opponent had no silencing affects. I wasn't able to even tap lands for mana. It was quite literally the difference between winning and losing my round in an event so I'm quite upset about this.
2 votes -
Sideboard incorrect in Pioneer Metagame Challenge
Submitted a deck that says Azorious bo3, that is a pioneer deck with a companion and 15 sideboard cards. I only see 6 sideboard cards.
3 votes -
Soft Lock Caused by Opponent Conceding During Mana Select on Twitching Doll
In the middle of selecting a mana type when tapping the twitching doll card, my opponent conceded. I then selected a mana after their avatar exploded and the game state froze, keeping me from doing anything. This soft locked me and I had to forcibly close the game. The gear in the top right corner was gone, all the effects of the play field like sound effects of cards when hovering over them or clicking elements on the field still gave feed back, but no progression could happen and I was stuck until I closed the window from my task bar.
In the middle of selecting a mana type when tapping the twitching doll card, my opponent conceded. I then selected a mana after their avatar exploded and the game state froze, keeping me from doing anything. This soft locked me and I had to forcibly close the game. The gear in the top right corner was gone, all the effects of the play field like sound effects of cards when hovering over them or clicking elements on the field still gave feed back, but no progression could happen and I was stuck until I closed the window from my task…
4 votes
- Don't see your idea?