MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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10217 results found
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brawl invalid but no hilight card
My brawl rat deck is marked invalid, but when I want to edit the deck, I see no cards highlighted. If I change the type for brawl standard, I see the cards that are invalid... Is there an error with the card checker ? I can't play my deck anymore. A deck that I have payed.
2 votes -
"A deck can have any amount of cards named" not working and it make me very sad
It saying that my deck that has 1 of every card except for swamps and rat colonies and it saying that it invalid for brawl but like it literally isn't? It happened after the newest patch :(
2 votes -
Visual Bug (instant stuck on screen)
An instant that an opponent played got stuck on screen for multiple rounds. It didn't go away even after other cards were played and resolved. It didn't affect gameplay in any way.
2 votes -
Instant Ability Not Activating
Black Sun Twighlight's ability is not fully activating. It will deal the damage, but won't give you the option to return a card from the graveyard when you use 5+ mana for x. This has happened multiples times now.
1 vote -
Recent update broke game doesn't work
Alchemy cards aren't working things are layering the game tries to boot itself up twice The most recent update has done nothing but make the entire arenas unplayable I don't know who you have in the dev team but this game is absolutely broken as **** **** poor Management without testing your updates rolling stuff out so fast because your money hungry this is what test servers are for start using them
2 votes -
Sideboard won’t work
Won’t allow adds or any subs
Says 15 cards max which is what I have
Also can’t change in deck2 votes -
Product Suggestion
My decks with hare apperant, persistent partitioners, and rat colony are invalid because they have to many copies of one card where the cards say they can have any number of cards in a deck.
I took out a card checked if it was valid and put it back in and took out a different card and did this for every card in the deck and the only thing that “fixed” it was taking out all but one of my hare apparents even tho they say I can have any number of them in the deck.
2 votes -
brawl
Its illegal to have seven copies of "Seven Dwarfs" even though it should be clearly allowed
2 votes -
Cut Down after Damage
When I attempt to cast Cut Down on a creature that normally could not be targeted by Cut Down but has taken combat or non combat damage to a point to be targetable by Cut down, It will not allow me to target the creature.
I am on Android1 vote -
Where did they get green mana?
My opponent has Agatha's Soul Cauldron and uses it to exile a haywire mite from my graveyard. They already have a couple of creatures with +1/+1 counters on them, but their mana base is all blue and red. Somehow, they generate green mana to use activate haywire mite's ability to exile two of my enchantments. Nowhere on their board was a way to generate green mana, so how did this happen? Opponent had two Astrologian's Planispheres on board, one Vivi Ornitier, and two Stormchaser's Talents. No treasures or other cards that generate green mana.
1 vote -
Elenda, Saint of Dusk Hexproof from Instants ability not working
While playing a Standard match on Arena with one of the recently added Foundations pre-con decks, I had an Elenda, Saint of Dusk card on the field. It's ability text reads 'Hexproof from Instants', yet my opponent targeted and destroyed it using a Go For the Throat intstant during my turn. I believe that the Hexproof from Instants ability must not be functioning correctly
9 votes -
Imprisoned in the Moon on Kaito
Imprisoned in the Moon played on Kaito, Bane of Nightmares appeared to remove Kaito's abilities, but on the next turn Kaito turned back into a creature.
10 votes -
black screen
Will see loading screen on start up, but afterwards, will see black screen.
Mac os Sonoma 14.5
13 votes -
Pauper format
I open the suggestion few years ago about adding Pauper format into Arena. They game has already many many sets, explorer legal and historic as well with tons and tons of pauper cards. Please.... Add the format into the game along with more common Wildcards. Thank you
4 votes -
Opponents Infinite Loop Causes You to Rope
Opponent had over 250 Extravagant Replications in play and while they were creating over 200+ tokens, I ended up losing due to my timeouts being used during the opponents turn. This happened during a ranked match. How does an opponent making selections cause my timeouts to be used up?
6 votes -
Infinite Loop with Omniscience, Invasion of Arcavios
I just played a match where my opponent had Omniscience on the field, and they played Invasion of Arcavios, tutored Season of Weaving, bounced the Invasion to their hand, cast Invasion again, and proceeded to repeat the loop. The opponent was not taking actions to win the game, and there was no timer penalty on their behalf to show they were taking too long. I left the game to report the issue, and I ended up losing that game. I don't think this is fair for myself or others to suffer while the opponent abuses this without a time penalty.…
7 votes -
Option to get priority at normal stops even if I don't have a game action when I have mana
Currently, the game checks whether or not you have an instant or an activated ability and skips your priority at the normal stop points (opponent playing a spell, new main phase, etc.).
This means that the opponent can easily tell whether or not you have an instant in hand and can even tell what instant it is based on how much mana you have and when the stops occur.
Full control is not a solution because adds a massive number of priority steps that don't normally occur even if you have instant speed abilities.
My proposed solution is an option…
2 votes -
game crashing mid match
Game has been crashing mid match. issue occurs randomly. at first it was happening after the 1st or 2nd action of the match (playing a land and such). the game would freeze then say it was reconnecting to the server before exiting the match. restarting the client didn't help. after 3 such crashes i used the repair option and it seemed to resolve the bug. not long after, the issue occurred again but much later in the match.
3 votes -
Use realistic Shuffler that actually mimics human shuffling methods. not a soul on earth can truly randomize their deck.
Like the title says, upgrade the software to more realistically mimic REAL LIFE MAGIC.
it's pretty simple really, no human on earth can "true randomize" their deck, so why is it used on MTGA?
Also it's pretty scummy that you guys punish players for not being new.Say you're new to magic= 6x jump in tokens and a quick draft token
Say you're a loyal customer that knows how to play magic= Nothing at all.Why does everything need to rotate also? is there a decent reason we can't ALWAYS have a cube draft?
3 votes -
Broken game Mechanics
continual mechanics that remove one player from participating in the match should be removed, endless loops on add it, take it back ,grow +1/+1, and repeat 16 times . This should be fixed with cant be cast more than 2 times each turn.
1 vote
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