MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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8826 results found
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run Over mana tap
When tapping mana, the autotapper shows it is "saving" the green mana when "Run Over" is castable for G, but when you resolve the autotapper, it autotaps mana and leaves open a random color (in my case, U, when I had no castable spells or abilities for U mana.
Autotapper should save mana for castable spells including reduced mana cost for "Run Over" and should visually indicate the correct mana being left untapped.
1 vote -
Stop the nonsense players and cards/hands
Gameplay is good but a few super annoying aspects. Any players who use these tactics should not. It’s just not fair and not skillful at all.
1) heist and any form of ‘touching’ or ‘looking’ at anyone’s hand or deck is ridiculous. Make them all random without looking and only attached to the card so if the creature etc. gets killed you can get it back. I wouldn’t mind if a random card was taken and held. Also the cards that force discards are BS too. How do I play with no cards? All not fair and can be better.
…
1 vote -
Test of Endurance Achievement Broken / Not Awarded
Starter Deck duel and I reached 51 health. Achievement not awarded.
1 vote -
Exhaust ability may be activated with insuficient mana
Exhaust abilities don't seem to require correct mana to be activated. I was able to activate XUU exhaust without any blue mana.
T1 Play Cavern of Souls and name Merfolk. Cast Mindspring Merfolk. T2 Play a Forest. You are now able to activate Mindspring Merfolk's exhaust ability by selecting X = 0, without having any blue mana to pay for the UU cost.
Using Arena on PC desktop application.
I may activate an exhaust ability with lands that don't produce any mana that should be required.
I shouldn't be able to activate Mindspring Merfolk's ability without two blue mana.
1 vote -
Either fix your matchup selection process or make brawl AI
The matchup "power level" difference in brawl is ridiculous. It is not newbie friendly at all and some of these decks are so busted that is just not fun at all to continue playing. "Get good" is NOT a valid argument, particularly for people not interested in playing at a competitive level. Create an AI and maybe even let us assign custom decks to said AI so we can try battling against it.
1 vote -
Companion
The robot cart from the last collection is no longer running like lightning across the screen like it did before. I don't know if it's just me, but please fix it.
1 vote -
1 vote
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I want to report a bug while playing the arena qualifier weekend.
At the Qualifier Weekend, the opponent's Beza has drawn a card despite having the same number of cards in hand. That could have cost me the game or maybe even qualification for Day 2.
The reproduction steps are:
Play Beza - have the same number of cards in hand as your opponent - see if you draw a card.
Video evidence is here:
https://streamable.com/4qnu4t1 vote -
Birthing Ritual Bug
Birthing Ritual appears to have a bug. Two copies on the field, 8 cards in library. Go to end step, they both trigger. Looked at the top 7, then apparently lost the match (perhaps due to a self mill situation?) Might be a ruling, but I haven't been able to find any mention of it.
1 vote -
Vaultborn Tyrant token has a CMC.
*** BUG REPORT ***
"Vaultborn Tyrant" - The triggered ability after killing it is NOT creating a token with a 0 CMC of the creature. It is returning the creature to play as if Cloudshift or Momentary Blink. The graphic on the screen is a "token" but the underlying properties are not. I should not take damage when killing the token with "Feed the Swarm".
ATTACHED Screenshot - My opponent cast Vaultborn Tyrant and passes turn. I have 13 life and 2 copies of Feed the Swarm in hand. I cast 1st copy on the cast copy of Vaultborn Tyrant…
0 votes -
Spell Trigger not working
I was playing Commander with Shelob, Child of Ungoliant. In my precombat main phase, I cast Monstrous Emergence, targeting the Mycotyrant, and Shelob to deal the damage. This should have triggered her deathtouch affect, sending the Mycotyrant to the graveyard and creating a food token copy. The creature, however, was not destroyed by the affect, as shown in the image. In response to my spell, my opponent cast Inscription of Abundance, but none of these provided a counter to the deathtouch trigger from Shelob's damage.
1 vote -
Sludge Monster - ***** counter not effective after Sludge Monster dies
Bug: When my Sludge Monster is in play, ***** counters on opponent's creatures turns them into 2/2 without abilities (text on card is greyed out). When opponent kills my Sludge Monster, ***** counters are still attached to opponent's creatures, but they have no effect (creature reverts to original stats and text is no longer greyed out).
1 vote -
stack moves off screen
Today I started noticing that when certain abilities trigger on the stack (such as giving a counter from Optimistic Scavenger or Pawpatch Recruit) the stack moves off screen to the right and I can only see the very edge of the card. It's prompting me to choose a target (in these cases to give the counter), but I can't really see what ability is on the stack so I have to guess which action it wants me to choose a target for.
1 vote -
Aetherdrift Quick Draft Crash Whenever Crewing Vehicles
As described, lately (last two days) the game crashes whenever I crew a vehicle. This is obviously a huge detriment in a vehicle based set, and makes my white/blue vehicle deck unplayable. This is on Chromebook steam.
1 vote -
unswerving sloth and roadside assistance toke interaction
I had the token created from roadside assistance; I later cast unswerving sloth and the next turn I try to mount it with the token, but it won't be enough power despite the token states it can mount as if their power is 2 or more
1 vote -
Enchantment still trigger ability when it destroy
- Enchantment trigger ability
- System trigger resolve action
- Use instant to destroy the enchantment
Result:
The enchantment destroyed but it still trigger the abilityExpect:
The enchantment destroyed but it WILL NOT trigger the ability1 vote -
バグ
予選ウィークエンドの2試合目、急に画面が固まって操作出来なくなり…起動しなおして戻ったら1ターン辺り消費されて不利になり負けました。それでも次の試合で勝って何とか2試合目は勝利出来ましたがドキドキしました。これについては補償は無いと思ってるので、もうフリーズしない様に改善だけでもお願いします
1 vote -
Crashing
Ever since updating my game crashes no less than 3-4 times per game. It's incredibly difficult to play and considering I paid to play the quick draft it's extremely annoying.
1 vote -
Fear of Missing Out Delirium Trigger Bug
Delirium trigger not activating when blocked tested on several consecutive attacks while delirium count was 5. Target for trigger was a Guardian of New Benalia.
1 vote -
MDFC do not trigger landfall
The two faced land cards do not always trigger landfall abilities on entering. I was playing a game where I had tireless provisioner and Nyssa out, I play the MDFC untapped, triggered neither one of them. Also whenever you play that four mana creature who doubles lands on the first one entering never counts it
1 vote
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