MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
5892 results found
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Lands on the wrong side
My lands appeared on the opposite side of the screen
1 vote -
Card Style Design
Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a colourless creature and the text stands out from the image. The goal here is to have intention than looking like you just put text of a screenshot.
Disclaimer: fonts and exact spacing do not match. This is so WotC employees can see the general idea and apply a standard for alt arts. (I’m not opposed to different boarder styles. I’m opposed to when a card becomes too hard to read at a glance.)
Example of cards that are too illegible (based on scryfall data):
Overlord of the Balemurk (DSK) #391
Heat Shimmer (SPG) #137
Selfless Safewright (ECL) #391
The Boy in the Iceberg (TLE) #56
The Monstrous Serpent (TLE) #51
Strip Mine (EOS) #40 [this was partially corrected on MTGA but the name should never be located where the card type is.]
Uthros, Titanic Godcore (EOE) #285
Terra Branford (FCA) #5
Enduring Innocence (DSK) #386Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a…
1 vote -
Improving Auto Stops - General Base Rule Required
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then place an autostop
condition 2) If a player declares attackers and that damage would be calculated as lethal: place an autostop (so you can crew, change your devotion count, etc to have the opportunity to earn a blocker which isn’t obvious to the client)
condition 3) If you control a permanent that has conditional text (like it could gain flying or could become a creature), provide a stop so players have an opportunity to cast/activate and not skip past blockers.
condition 4) If you are auto passing and opponent as casting/activating on their own, continue to auto pass UNTIL condition1 or condition2 is true. We shortcut this in paper: ‘go do your thing. Just let me know if you are going to attack or target my stuff’.What prompted this; see attached. It is hard to see all of the enchantments on Light Paws but I believe they had one instant of flying. I could have chumped if I lost 1 life via the land. Drawn removal for the flying. Then chumped for a few turns until assembling infinite life.
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then…
1 vote -
all target spells failing to destroy anything
all my destroy target/land spells just don't do anything
1 vote -
Station shows a missing asset image
Using station shows a missing asset image.
Steps to reproduce:
1. Play a card with station
2. Activate station1 vote -
Vecna/CARNAME
It's more of a translation into code than an actual translation issue.
When you complete Vecna by merging its 3 parts, there is a CARDNAME in its text instead of what I presume would be that creatures name showing.
Also, by pressing the right mouse botton while examining The Book of Vile Darkness, Vecna's text is only ''Indestructible''. May be intended, butnot consistent with the final result.Steps:
1-Have all 3 Vecna's artifacts in play, (Book, Eye, Hand)
2-Merge them to get Vecna
3-Check text.Screenshots attached.
Have a good day
1 vote -
Foraging Wickermaw and Sanar, Innovative First-Year interaction
I have Foraging Wickermaw and Sanar, Innovative First-Year. I hold full control attempting to make my Foraging Wickermaw green during my upkeep to add an additonal color before Sanar triggers at beginning of first main phase. MTG arena skips right to the Sanar trigger without letting me activate Wickermaw even though Wickermaw is not sorcery speed but once per turn.
1 vote -
game stalled and other problems
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to force them to use their fuse timer and pass the turn. This is a constant problem and needs to be solved in one of the following ways, either ban the players that abuse the interact and other parts of the game to either avoid a loss or force a win. This is and has been something that can get someone banned from the start of arena, MTGO and other WOTC products as per the EULA, please actually enforce the EULA. Also please create versions of all formats on MTGA where all arena only mechanics and cards that are only in MTGA are not playable. this can be a temporary test run and if it is popular keep it.
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to…
1 vote -
Booster Tutor
Booster Tutor Bug on Ipad. Pack opens, but I cannot scroll through cards.
1 vote -
Hog-Monkey Rampage
[BUG] Hog-Monkey Rampage does not operate how the card states.
The card stats "Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other."
Enter combat and the opponent has no viable blocker has both their creatures were tapped. I cast Hog-Monkey Rampage and it resolves. I target my 2/2 Firebender Soldier token and their 3/3 Tapped Zuko. As my creature had a power of 3 it should not have fought their Zuko however it did and ended up killing my creature.
I am playing on PC with the latest updates. This took place in the Jump-Start event for the new Avatar set.
As an aside it would have been lethal but instead I lost my creature then lost the match next turn. Neither here nor there but a painful way to discover this bug.
[BUG] Hog-Monkey Rampage does not operate how the card states.
The card stats "Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other."
Enter combat and the opponent has no viable blocker has both their creatures were tapped. I cast Hog-Monkey Rampage and it resolves. I target my 2/2 Firebender Soldier token and their 3/3 Tapped Zuko. As my creature had a power of 3 it should not have fought their Zuko however it did and ended…
1 vote -
please get alchemy out of Timeless
i'm pretty sure i speak for everyone playing timeless. Please for the love of god, seperate timeless from alchemy.
please and thank you2 votes -
Unable to play on the android app.
The app crashes every time I try to play a match. The only way around this is to select recently played to play a match. Still can't select a deck, I have to use the last one before the bug
2 votes -
izzet lessons is bugged
So this is the 2nd time (today) that while playing constructed bo1 against the new izzet lessons standard deck, where all of a sudden, I lost the game/match - despite not being dealt lethal damage, not running out of time, and not going to draw when I have 0 cards lefft in library; just randomly, all of a sudden, while my opponent had multiple artist talents out (might be the bugged card?) and mutliple monuments. Incredibly frustrating to lose a game, instantly, inexplicably, for no discernable reason, multiple times. Please investigate/fix ASAP!!! Standard is already so, UGH, and this makes me want to stop playing.
So this is the 2nd time (today) that while playing constructed bo1 against the new izzet lessons standard deck, where all of a sudden, I lost the game/match - despite not being dealt lethal damage, not running out of time, and not going to draw when I have 0 cards lefft in library; just randomly, all of a sudden, while my opponent had multiple artist talents out (might be the bugged card?) and mutliple monuments. Incredibly frustrating to lose a game, instantly, inexplicably, for no discernable reason, multiple times. Please investigate/fix ASAP!!! Standard is already so, UGH, and this…
2 votes -
wouldn’t let me use my card
i’ve had this happen several times in which I could’ve activated an instant on my opponents turn. Arena would just skip that part and let the opponent attack me directly.
2 votes -
Loading screen looping on iOS, cannot play the game
Only when I play on iOS, any time I queue for a game, the loading screen goes on ad infinitum (literally hours if I let it) after showing ‘waiting for opponent’
I am completely unable to queue on the platform, despite having full access to the store, my decks, profile, etc
I have tried the repair game files button to no avail1 vote -
Top Section of Screen Graphical Error (Visual Bug)
After playing the game for some time, sometimes after 1 game, the lobby screen glitches out with white boxes where the graphics should be.
2 votes -
Infinite loop rule 729
Based on your own rule mtg if a player uses infinite unbreakable loop it’s a draw, stop giving them wins for doing unbreakable loops in mtga thats bull that it doesn’t even follow your own rule. You reward players for running them and punish those that want fair gameplay. Get your rules put into your app.
8 votes -
unable to get collection
When I start the client, after 1 minute of loading, I get the error: "Network Error: Unable to get collection." I get the same error on both Windows and Android.
9 votes -
housemeld
"Housemeld" should be changed in brawl to either not effect commanders or be set up so that you can put commander in command zone. currently it makes a creature commanders almost impossible to get back to remove the perpetual effect so the opponent can effectively remove your commander almost permanently
21 votes -
odin
Alternate art for some or all of the Final Fantasy summons (like Summon: Primal Odin) is bugged, and displays the card text, while the card is on board, in the form of a long list that extends past the border of the card and covers half the art.
1 vote
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