MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5792 results found
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Chocobo Kick crashed game several times
Playing mono green and everything i use the chocobo kick spell and activate its secondary effect game crashes after selecting the target creatures.
1 vote -
Shuffling
As had been described, the shuffling engine struggles with dealing different card types, against statistical averages. It means that landfall decks suffer compared to other types.
5 votes -
Invisible draft pick
I was in a Traditional Draft for Foundations and was drafting normally. At one point I noticed the UI showed that there were many packs stacking up for me but I did not see any cards to pick. Once I realized there might be a bug I quit out to the main menu and resumed my draft. Turns out the packs were piling up on me and I was forced to take a randomly selected card.
6 votes -
Unabe to Scream Ignored, Game Lost
Opponent's Mossborn Hydra was enchanted by my Unable to Scream, removing all abilities, including trample, I lost the game due to Mossborn Hydra trample damage.
2 votes -
achi
Necromastery achievement is bugged. I've reanimated Atraxa, Grand Unifier in standard using Zombify, The Cruelty of Gix, and It Doesn't Add Up, and haven't been awarded the achievement.
2 votes -
Heist
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards like in the case of 'the stone brain'. However, the heist player instead gets rewarded and they can infinitely play the card that they just took from your deck.
Heist cards are too efficient for the power of their effect. Since they were printed, the heist cards have defined the alchemy format. Having a heist effect on a 1 mana modal instant is far too strong and the metagames shows it.
Heist is not random enough. The mechanic shows three nonland cards. Unfortunately, this is not random enough to ensure that the heist player can reasonable miss as taking a card that they want out of your deck. This creates situations where side boarding against heist becomes impossible. Putting one or two of a card in your deck against heist is foolish, because the heist deck can take that card almost guaranteed before you draw it.
Post-rotation, there are not enough cards that effectively counter heist. There are very few cards that can interact with the cards they take from your deck, which again, limits deckbuilding choices.
Finally, from the perspective of the Alchemy format as a whole... this format is supposed to be the format where rebalances are easy to implement. The whole point of the format is that changes can be made to problematic individual cards or mechanics. I know for a fact that there are players who have quit the format specifically because they hate the heist mechanic.
Please rebalance heist or the heist cards.
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing…
14 votes -
unable to make purchases mac OS
Unable to make purchases on Mac OS running Arena through Epic Games Launcher. Clicking on price to purchase any item results in the client endlessly hanging on the "Connecting to Server" screen - the only way to kill it is to exit the client.
The 1-2 year old reddit suggesting running the client and Epic Games Launcher at the same time as a fix doesn't work.
33 votes -
game just stops mid-game
game just stops mid-game. no match loss but the game just ends? there's no explanation. there should be a message of what happened or it makes me think it's a hack.
1 vote -
Sideboard still bugged in BO3
BO3 sideboarding still bugged.
How to reproduce:During a BO3 match, quit the game or encounter "waiting for server", which forces you to close the game. Reopen the game, during sideboarding you cannot put sideboard cards in your deck. Happens on both PC and iPad.
Has been an issue since release of BLB.
Version: 2024.39.11.6464.108450516 votes -
broken tutorial color challenge
just got this game to play with friends. did the guided tutorial. no problem. did the white color challenge. beat all the other colors, them did white on white starter deck challenge. won. did the same for black. beat all the other colors. played the black on black starter deck player challenge..... got railroaded by someone who uses a white green deck with several legendry rabbits and elf characters. and everything buffed everything else. food and supply tokens spawned units without mana, and buffed others. what the **** was that?!
2 votes -
Defeat on loading screen
Context: playing on PC, no steam, epic store, etc. (just the MTGA client)
Steps:
1. Click on Play button in bottom right corner
2. Select "Find Match" on right hand panel
3. Select "Ranked" option
4. Select "Standard Ranked"
5. Click on "Play button"Expected results:
Opponent is found and the game startsActual results:
Defeat screen was displayed over the loading screen and single pip was lost (see attachment)3 votes -
Full Screen Issue
When changing the screen setting to full screen after completing any game mode the screen will come out of full screen mode and has to be selected again.
7 votes -
Card Hand size mobile
This issue has kind of been mentioned before. But it includes more than just hand size. I played Ancient Greenwarden while playing against a mill oppent and had tons of land in my graveyard. Because of this i couldn't play my commander, or any cards in my actual hand because it only showed the middle like 20 cards that were all lands i could play from graveyard. So if you play any decks thay give you massive ammounts of cards to play at once you are forced to play the middle section of cards and not the one card you might want to. This issue appears to be on all mobile not any specific system.
This issue has kind of been mentioned before. But it includes more than just hand size. I played Ancient Greenwarden while playing against a mill oppent and had tons of land in my graveyard. Because of this i couldn't play my commander, or any cards in my actual hand because it only showed the middle like 20 cards that were all lands i could play from graveyard. So if you play any decks thay give you massive ammounts of cards to play at once you are forced to play the middle section of cards and not the one card you…
4 votes -
Impossible to get collection
Title says all. Impossible to connect to servers in a stable manner. The error states 'network error - unable to get collection'.
Tried all possible solutions listed in the troubleshooting section and nothing worked.
10 votes -
snapcaster/rest in peace
In a match just now I had rest in peace in play. My opponent was then able to use snapcaster to access his exiled graveyard. this should not have happened.
3 votes -
Incorrect rules interactions
There is a bug with mutinous massacre. I cast it and selected "even".
My virus beetle was destroyed but the token on my oponent's side of the field wasn't, and I took control of it until end of turn and lost the match
1 vote -
Why does a 5/5 double strike die vs. a 1/1 deathtouch?
5/5 double strike (Old Growth Troll equipped with Leyline Axe) fought a 1/1 deathouch (Baleful Strix) using Bushwhack. Troll and strix both died on first strike touch; there was no regular damage. Rules say if first strike damage kills the deathtouch creature, deathtouch should not resolve. This is a bug.
3 votes -
Kaito, Bane of Nightmares and Azure Beastbinder wrong interaction
After disabling all abilities of Kaito in the planeswalker form with Azure Beastbinder, he should not transform into his creature form. Instead, he turns into a creature as normal.
9 votes -
Unable to get collection
Title says all. Impossible to connect to servers in a stable manner. The error states 'network error - unable to get collection'.
Tried all possible solutions listed in the troubleshooting section and nothing worked.
Thanks
31 votes -
ygra cat/cat combo running out of rope
Cat/Cat + Ygra combo running out of rope.
I play a lot of Jund Sac in explorer, the client always recognized the loop and left you repeat it no matter how long it would take to win, never once I got a rope warning before.
Today I was playing against a white lifegain deck and I assembled the combo and I could not finish my opponent because I ran out of rope, something it should not happen.
-My opponent played a skycleave aparition on my scavenger's talent (on level two).
-I had an Ygra in play and a cat in the GY with two foods and one treasure.
-I sacked the two foods (you can respond to your own triggers) and the treasure, I managed to mill one cat.
-I started comboing with the opponent's skycleave aparition exile ability in the stack and one black mana floating.
-During the combo loop, cat sacs cat then drains for one life then mills two cards from opponent, my rope appeared and was consumed really fast nearly two ropes in total.
-I managed to leave opponent at 4 lives, and had to pass priority to not lose all the remaining rope, then at the end of the turn when I tried to start the combo again I basically ran out of rope incredibly fast, the client did not recognize my combo and lost the rope and the turn.
-I managed to beat my opponent the following turn, but this is not something that ever happened to me before, you should be able to finish the combo without the client consuming your rope.
Cat/Cat + Ygra combo running out of rope.
I play a lot of Jund Sac in explorer, the client always recognized the loop and left you repeat it no matter how long it would take to win, never once I got a rope warning before.
Today I was playing against a white lifegain deck and I assembled the combo and I could not finish my opponent because I ran out of rope, something it should not happen.
-My opponent played a skycleave aparition on my scavenger's talent (on level two).
-I had an Ygra in play and a cat in…
3 votes
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