MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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9145 results found
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Please start doing math instead of animating when the same thing enters the stack too many times!
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But when it's just the same thing x100, can't it at some point transition to doing math about it and stop animating it? Nothing new is going to happen on the 100th trigger!!! Or even if it still might, can't it pretty please be a calculation behind the scenes that doesn't take this long in real time? There's no way it takes as long for the server to determine as it takes it to play out on my screen!!!!
(Or maybe stop counting the time it takes to animate automatic effects as time the player takes to take their turn as if they're afk, but I understand how that could create problems) (I just don't think that someone who makes an infinite combo should be the one to lose the game about it)
tl;dr I keep losing because I make too many creatures at the same time, which seems rather against the spirit of the game.
Attached: screenshot of a game state where eventually I lost because I had created too many tokens :\
P.S. Game state breakdown: I had 140 life when I activated the ability of Ajani, Caller of the Pride "create X tokens where X is your life total". This created 140 creatures, which first gave my opponent 140 life with 140 individual triggers of Authority of the Consuls, which got compressed and passed by quickly. Then my 2 soul wardens and 2 guides of souls each triggered 140 times, which in turn each triggered Voice of the Blessed and Cleric Class 2nd level. Processing all this, then the subsequent effects of Ocelot Pride doubling the tokens, then Iridiscent Hornbeetle creating tokens per counters put on creatures, timed out my turn, not giving me the opportunity to finish it, and after passing turn to my opponent (who I believe had also timed out) instantly passed it back to me, which I understand also timed out instantly, and then I lost the game.
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But…
3 votes -
No Rewards for Winning Matches
Once I completed the daily quest, I no longer receive any gold or exp from winning matches, no matter what format I'm playing.
2 votes -
Ban the RDW mice, screaming Nemesis, and Cori Steel Cutter from standard
The format would be better without these cards.
2 votes -
Landfall is not working in Android
Landfall is not working in Android
2 votes -
Fix shuffle algorithm
Explain to me how can I even fking play the game when I go against ******** like this which ya'll spend no time balancing and you feed me lands because the game most of the time for one of's clumps cards together based on land to non-land values...
5 votes -
scry card disappears
I just lost a game because my scry card that I kept on top of the deck was not the card I received during my next draw step. This has happened five or six times now and is pretty infuriating.
5 votes -
Unable to reconnect to game
On mobile I was disconnected and unable to reconnect to my game until the game was closed and I was issued a loss
6 votes -
game goes from full screen to windowed mode.
Game goes from full screen to windowed mode every time there is a new window in MTGA. This has been going on for over 3 months.
It makes me not want to play your game at all. I fixed it with adding another core.dll to the folder. Your new update ruined it all again.
6 votes -
complete 3 quick drafts
Quick draft quest is not recording events.
1 vote -
Reconnection issue
I've had multiple reconnection issues in the last couple weeks. I reported the one from my quick draft as it affected me financially. I just had a disconnection again on a standard play game (not ranked) with the same issue:
I was disconnected from the game (network connection may be to blame, unsure) and the application said reconnecting to server. When finished it shot me back to the home screen. Attempting to start a new game fails until your current game times out, no option to rejoin the game in progress. I was able to close the client, restart, then press play to rejoin the game in progress.
This seems to be a widespread problem with the windows client, not just isolated to a specific format or game type. It was present prior to the current update and persists. Log capture attached.
I think there needs to be a rejoin button somewhere on the home or play menu that shows whenever there is a match in progress, or even an unfinished event where this issue didn't occur.
I've had multiple reconnection issues in the last couple weeks. I reported the one from my quick draft as it affected me financially. I just had a disconnection again on a standard play game (not ranked) with the same issue:
I was disconnected from the game (network connection may be to blame, unsure) and the application said reconnecting to server. When finished it shot me back to the home screen. Attempting to start a new game fails until your current game times out, no option to rejoin the game in progress. I was able to close the client, restart, then…
1 vote -
Quest for Quick Draft Doesnt Update
I have played 6 games of Quick Draft, but the "Complete 3 matches for 1000 coins" never updates and I can't even click "Quick Draft" on it to go where it wants me to. Using Android.
I played 5 matches at one point (won 2, lost 3) and then spent 5000 coins to do another, won my 1st match, and the thing didn't update then either.
1 vote -
サイドボードが15枚以下にしても不正なデッキとなりデッキが完成しない
デッキ編集でサイドボードが15枚以下にしてもサイドボードが多いというエラーが出てきます
1 vote -
不死のさざ波と落魄 Ripples of Undeath + Descended
不死のさざ波でパーマネントカードが墓地に置かれたターン中、溶鉄の崩壊をプレイしたが落魄の条件を達成しているにも関わらず両方のモードを選択することが出来なかった。
1 vote -
Crash: Toski, Bearer of Secrets
On Android, whenever I play Toski, Bearer of Secrets, that app crashes and throws me from the game.
1 vote -
Vector - Imperial Capital
For over a week, the interface has told me I have a completed playset of FF commons. Yet, today, I pulled Vector, Imperial Capital in a pack and it let me know that was my first copy. I checked on 3rd party websites and it verified that. Obvious bug here - may just be visual.
1 vote -
Preorder Edge of Eterneties blocks buying futher packs
After buying the Preorder Edge of Eternities, user cannot buy any further packs.
1 vote -
App crashes on start (iPad OS)
The App crashes when trying to load „start sequence“ every single time. This has not happened before the latest update (2025.48.5). I am running it on an iPad Pro 11 inch, 3rd generation, iPad OS 18.3.2.
2 votes -
Game won't start
Game gets stuck "Waiting for Server" then either fails and says "Network Error" or just goes to a black screen and doesn't change. If it goes to "Network Error" it will generally go to the "Error: Error Updating Data" page.
3 votes -
Why is paradox engine still not banned in brawl?
Still waiting for paradox engine, one of the most unfun cards in the game, to be banned. If you want fun, engaging game play, just ban it already.
3 votes -
Matchmaking massive problem
Matchmaking needs to be addressed. I am getting put against literal counterplay decks everytime I sleeve up something new or even play decks I have had built for a long time. Sleeved up an Aristocrats style sac/token deck. I have gotten nothing but soul sister mono white variants or mono white angels. Straight up counter. Out of 20 or so games maybe 3 where a different deck. This algorythm needs to go. I switch to elves and instantly get goblins match up...fix it wotc
3 votes
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