MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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2906 results found
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Toph, The First Metalbender and Imprisoned in the moon interation
When enchanting Toph, The First Metalbender with Imprisoned in the moon it does not remove her abilities. All artifacts are still lands.
3 votes -
Won't update (and won't load) on IPv6
Magic: Arena won't connect to the update server (and therefore won't run) while IPv6 is activated.
Load screen terminates at "Retrieving asset manifest" with a connection error.
Turning off IPv6 in Windows Networking settings resolves the issue, starts as normal.
- Right click network icon in task bar
- Network and Internet settings
- Advanced network settings
- Click on down arrow at right side of network adapter
- Click Edit on More adapter options
- Click to deselect Internet Protocol Version 6 (TCP/IPv6)
- Click OK
- Restart Arena -> works as expected
3 votes -
Infinity combo
Should this kind of combo being banned, a play with the cards Bloodthirsty Conqueror and Maranding Blight-Priest?
I know that it has lot of time working but I think is unceptable you keeping it without banned.3 votes -
Couldn't Play Instant Speed Cards on Opponent's Turn
I couldn't play instant speed cards during opponent's turn. I had a Spectral Sailor in play and i actually could activate it's draw ability.
No cards in play or effects stopped cards with flash/instants to be played on the opponent's turn (i had auras, instants and creatures in my hand and none were playable).Of course it can be a bug caused by a pet/avatar/field animation/specific card.
I consider this an important issue since it can create game losing situations, breaking win streaks on higher ranks, causing a expressive setback on ranking advancement.
2 votes -
Achievement Award Cards
I have received NONE of my achievement award cards after the release of Marvel Universe. What is going on? I was supposed to have acquired a number of mythic races and have not received any of them.
1 vote -
jeskai revelation
have you guys considered looking at how many decks are using jeskai revelation? I am playing against it on average 7 out of 10 games and the deck is boring and stupid to play against as it as it is very uninteractive. It is just counterspells, removal, card draw and jeski revelation and then just keep playing counterspells and removal using the prowess on the monk tokens. All in all it is just boring because you just dit there basically flipping cards and no one should have to build just to specifically counter a single deck. It really needs to…
2 votes -
patriar's humiliation doesn't prevent gods from turning off due to devotion decrease
Iroas, god of victory was hit by Patriar's humiliation while it was a creature. After combat another creature was destroyed. This reduced the devotion of red and white to below the seven threashold. Thus Iroas stopped being a creature. This is a bug as patriar's humiliation should have removed that line of text from the card.
PLEASE PLAY TEST ALCHEMY CARDS OR GIVE US THE ABILITY TO AVOID THEM
1 vote -
land
FIX YOUR LAND PULL!!
60 cards and 23 lands, this is what I get? Hey guess what I did this game? I PLAYED LAND. WOW SO MUCH FUN.
This happens so often. It's either this or it's 2 land and then NONE for the rest of the game, which therefore lasts for maybe 6 turns as my enemy ramps instantly and destroys me.
2 votes -
Opponent Does not die
Why is the opponent still alive after they have negative life and 10 plus poison counters.
Is this a bug or have I missed something they played earlier.
1 vote -
creature death trigger bug with captain america
enemy Captain America, super-soldier with shield counter on him was targeted with embrace oblivion, sacrificeing reassembling skeleton while I had Sephiroth and vengeful bloodwitch. the death of the sacrifice simply did not trigger sephiroth or bloodwitch effects. thats a bug, right?
1 vote -
Rebalanced Versions of Cards in Competitive Brawl
Hi! I really am enjoying the addition of competitive brawl! It would be awesome to be able to play the original version of cards that have a "nerfed" alchemy version like Winota or Vivi since the format encourages playing high-power cards anyways.
2 votes -
enduring tenacity and bloodthirsty conqueror
enduring tenacity and bloodthirsty conqueror combo not working when theres a large trigger stack
3 votes -
Indestructible Bug
There is a bug in the game that has been present for over a year now.
there is a card named, Chittering Witch, it is a mono black (3b mana value) 2/2.
Its ability states, Pay 1B: sacrifice a creature: target creature get -2/-2 Until end of turn.
the issue is that this card will not kill creatures that have been granted indestructible with an instant speed spell and will not kill creatures that have already been dealt damage.
the thing is other creatures that have Indestructible natively Chittering Witch has no issue killing.
ex. Kotis she can and will…
4 votes -
Too many timeouts in Standard 1 of 1
In games, there are too many timeouts. Some players don’t play a single card, and the active player has to wait several minutes for the game to end so they can win.
It’s also often the case that sore losers just let the rope run out when they no longer feel like playing.
The timers themselves are certainly useful when you need a bit more time to think or you have connection problems during a best-of-three game. But they shouldn’t be used to punish other players.
That’s why I suggest reducing the number of available timers and/or their duration in…
4 votes -
stop inflation
it is being covered in media the drop in arena players due to mtg keeping on increasing costs. Ie latest daily challenge - cast 40!!!! Forty!!! creatures for 750 gold. I remember when it was 20. then 30 is a pain. Forty!!!
you are doing inflation / grind cost things like this on many aspects of arena now. Stop it before player frustration and drop outs reaches level where more frequent delays and fails to get a match occur and then the whole thing declines rapidly.
feed this back to the knucklehead mouthbreather execs that think they know all but…
2 votes -
return the favor + end of the hunt error
Opponent cast end of the hunt on me and I cast return the favor redirecting it to him - it did nothing and I had to sacrifice my only creature. Card interaction bug.
2 votes -
Color Challenge stuck on Resume
I have completed the color challenge but the system has not recognized it and cleared it out for me.
3 votes -
time out while opponent adds counters
1- reproduce the bug by having your opponent have the horn of gondor, 2 roaming thrones, mondrak glory dominus, 2 soul wardens, and heliod sun crowned to apply the counters, activate the horn to produce a large amount of human soldier tokens, 3rd round in a row, start applying +1/1 counters.
2 - this was on PC
3- i should be able to wait him out as its not my turn to be active, and my opponent should have a faster and more efficient way of distributing that many counters.
4 - faster games, less time outs for no reason
…
1 vote -
Mr. Neg Bug
I was playing Mister Negative Commander and after moving it back to my command zone and replaying it on MTG Arena; it did not trigger the switch life totals ability or even prompt me
1 vote -
Secret Invasion on Super-Adaptiod
Trying to figure out what happened. I attacked my 8-health opponent with 2 creatures with 8 damage. OP blocked a third attacking creature who I enchanted with Secret Invasion and "took" OP's Super-Adaptoid which had life link when OP had him. He did not have life link when I had him. OP blocked the Secret Invasion Super-Adaptoid and somehow gained 2 life? (block creature did not have life link).
0 votes
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