MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
24592 results found
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The Next Magic: Legends?
Dear Wizards of the Coast,
It is quite obvious you don’t care about MTGA. Here are the reasons why it is obvious:
-There are now over 31,000 bug reports and other complaints, many of which have gone unresolved for months at least. Sure, many of these complaints are repeats, but that only underscores the point that they have yet to be fixed. Even worse, these problems have yet to be fixed in spite of numerous complaints about the exact same problem
-There is no active community manager here or in the official forums. I answer basic rules questions here that users think are bugs. I have yet to see any official response or solution to any of the bugs I myself have found. I have seen bug reports from Wizards employees that go unsolved; worse, they themselves sometimes don’t seem to understand how the cards work
-There are typos that have been there for probably years; it just seems sloppy, displays a lack of editing and caring, and is unprofessional. Can you not even afford a part-time editor to review type?
-There are UX mistakes in the iOS app that shows it wasn’t tested properly before release. I encounter these daily
-You barely give anything worthwhile in the Daily Deals any more; often days go by when there are no coin swaps, gems, or anything beyond cosmetic items. Most packs, when they do go up, are 900 gold. The cheapness displayed here, the reticence to give anything away for free, is telling
-You have given up on the pro tour, and therefore possibly any e-sports initiative. So, it seems to me that Arena is now not a corporate priority as it may have been a few years agoIt is obvious that your intent with MTGA was to grab a quick buck, but you don’t want to invest the time or financial resources in making a competitive, top-tier, free app. You are probably content with where things stand, because you can make money on an initial investment of software, and just sell bundles and so forth.
However, if you continue making trash software like this, you run the risk of reputational harm to your core money-making brand. You entered this app field late and half-heartedly, and it shows. If you read any of these posts or complaints, with people saying they are quitting Arena or Magic altogether, surely that would worry you enough to either fix these problems or pull the plug on the whole **** thing.
In other words: if you aren’t going to do this right, why do this at all?
Dear Wizards of the Coast,
It is quite obvious you don’t care about MTGA. Here are the reasons why it is obvious:
-There are now over 31,000 bug reports and other complaints, many of which have gone unresolved for months at least. Sure, many of these complaints are repeats, but that only underscores the point that they have yet to be fixed. Even worse, these problems have yet to be fixed in spite of numerous complaints about the exact same problem
-There is no active community manager here or in the official forums. I answer basic rules questions here that…1 vote -
If opponent declares "No Blockers": display text on screen saying "No Blockers"
If opponent declares "No Blockers": display text on screen saying "No Blockers"
I have no sound on. So you need a visual cue to show the opponent has declared "NO Blockers".
I often Pass priority due the multiple phases of combat, only to find out my opponent did not declare any blockers and my creatures are already in the damage phase. It should be more obvious that your opponent did not declare blockers, than the other 5 phase changes that happen during combat.
Currently the only visual Cue for non-blockers, is that phase/priority has changed, and because that happens 3-5 times during combat I often miss the declaration of No-Blockers.
If opponent declares "No Blockers": display text on screen saying "No Blockers"
I have no sound on. So you need a visual cue to show the opponent has declared "NO Blockers".
I often Pass priority due the multiple phases of combat, only to find out my opponent did not declare any blockers and my creatures are already in the damage phase. It should be more obvious that your opponent did not declare blockers, than the other 5 phase changes that happen during combat.
Currently the only visual Cue for non-blockers, is that phase/priority has changed, and because that happens 3-5…
1 vote -
Playable cards on top of library should be shown in my hand just like playable cards in my graveyard.
When I can play a card from the top of my library, it should be moved to the side of my hand, just like playable cards in my graveyard/exile.
Affects such as "you may look at the top card of your library and play it if its a land". That card is shown on my library only, not my hand area.
Players are not accustom to looking at their library to see if they can play a card. We only check our hands, because all other affects like "play from graveyard" show cards in your hand.
1 vote -
Bug on Dark Intimations
It was my opponent's turn and he/she played Dark Intimations. I had a 3/3 Forest (from Nissa) and a 2/2 tapped shark token (from Shark Typhoon) in play. When Dark Intimations resolved, I couldn't sacrifice any creatures when I clicked on any of them. The timer started and eventually ended. After that, the game chose a random card to discard while the 2 creatures remain in play. During my turn again, the shark token doesn't untap and also could not be sacrificed to a later Nicol Bolas activation.
Attached are the game logs.
8 votes -
6 votes
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richiesta dei dati di formato
Faccio partire il gioco (macOS), parte la schermata di caricamento iniziale ma rimane bloccata sulla fase "richiesta dei dati di formato" e non si carica mai.
2 votes -
Overloaded from Scute - Make all triggers process server-side first
A partial rebuild is in order due to the nature of trigger chains.
If a player has Kor Celebrant (+1 Life when a creature or token enters the battlefield) and mutated Auspicious Starrix Scute its all too easy to start a cascade of triggers. The scute clone alone isnt the issue, its that on each clone it triggers Kor separately, causing timeouts to be used (should never happen when triggers are resolving!) but it starts bugging out; it lost count of the cloning, stopped triggering Kor (no life gain where there should have been) and ultimately the client had to be restarted. I was able to resume, but future Scute cloning did not trigger Kor. (The on board counts of the clones were also off. It started reducing the number of real clones, replacing them with new ones, not simply adding, even though they were really there, just hidden.)
There needs to be a fundamental change on how triggers are processed. They need to resolve ALL triggers at once unless theres an opportunity for a player to play an instant/sorcery. It should also be done server side because my 3090, AMD 5700 couldnt handle it. Once evaluated server side, the client should have an option to animate the triggers, OR to disable them.
Secondary triggers cannot interrupt a large trigger series, ie. 100+ Scute because it causes timeouts to be used and locks up the client.
It became apparent when my client crashed that the unfinished triggers never processed (when I restarted and resumed the same game). Had they been processed async server side then synced with both players it would have been a non-issue.
The backend server needs to handle gameplay effect not just to ensure triggers work, but to avoid cheating. If the server accepts game state from a client, then a client could potentially send a false game-state. If this worked like a remote desktop - processing done server side, visuals processed client-side (if the user does not disable them) that would be a non-issue.A partial rebuild is in order due to the nature of trigger chains.
If a player has Kor Celebrant (+1 Life when a creature or token enters the battlefield) and mutated Auspicious Starrix Scute its all too easy to start a cascade of triggers. The scute clone alone isnt the issue, its that on each clone it triggers Kor separately, causing timeouts to be used (should never happen when triggers are resolving!) but it starts bugging out; it lost count of the cloning, stopped triggering Kor (no life gain where there should have been) and ultimately the client had to…1 vote -
none event friend drafting. the ability to have players grab their own packs and face each other without prize support.
The ability for Friends who want to get packs and have their own Draft event. No prize support just buying the packs.
1 vote -
Two things I'd enjoy if they were added to the game
Love this game and how accessible it is to play a wide range of decks without spending nearly as much money to do so, even free is even an option, which is great.
There's two things that I would enjoy if they were in the game, both would be nice but I'd be happy with one if the other is too much to ask.
Sparky difficulty levels - Sparky is great to test if your deck has the right amount of lands or mana generation, but it gets repetitive seeing the same basic decks from each color. Adding difficulty levels to Sparky by giving her/it decks that have a wider range of archetypes like Landfall decks, Milling, Control, Combo, etc. But if that requires a lot of AI programming, my other idea would be easier to implement.
Self Battles - Just like it sounds. Pick two of your own decks and play both sides of the battle. It would be a good way to practice your replies to specific deck archytypes and test out your new decks against more nuanced decks than Sparky can provide.
No reward for playing either of these game types, obviously. Just more options for practice.
Thanks!
Love this game and how accessible it is to play a wide range of decks without spending nearly as much money to do so, even free is even an option, which is great.
There's two things that I would enjoy if they were in the game, both would be nice but I'd be happy with one if the other is too much to ask.
Sparky difficulty levels - Sparky is great to test if your deck has the right amount of lands or mana generation, but it gets repetitive seeing the same basic decks from each color. Adding difficulty levels…
2 votes -
Searching through library/sideboard on mobile needs mobile UI
The “choose a card” UI when you're searching your library or your sideboard was clearly not meant for touch devices—tapping a card irrevocably selects it rather than scrolling through the options. This makes using Learn absolutely miserable, as it's easy to pick the wrong card since there's no confirmation.
I feel like this is routine enough that I don't need to describe it, but swiping horizontally should scroll, and tapping should select the card but not finalize it, and there should be a confirm button.
(Playing on an iPhone)
2 votes -
Problema durante la partida...
Súbitamente durante la partida, no logré pasar de turno y la partida se congeló...
5 votes -
Blood on the Snow doesn't trigger
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Give us the steps to reproduce the bug:
Cast 'Blood on the Snow'
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Note which platform you’re using (PC, Mac)
Mac
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Enter the actual results you’re experiencing
Blood on the snow (with snow=5) did not trigger the 'return a creature or planeswalker'' clause. Selected 'Destroy all Creatures,' the spell resolved, destroying all creatures, then nothing went on the stack to resolve the second part of the spell.
2 votes -
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"Waiting for server" in the middle of a match
After playing a land on my turn the game froze, and then a "Waiting for server" overlay appeared on top of the match. The timer was running underneath. I tried to save the match by closing the client and restarting MtGA. After the match reloaded, it was my opponent's turn and I had skipped my turn. The land I had played was back to my hand.
3 votes -
Silumgar's Command bug
Silugar's Command was cast without two valid targets and it remained on the stack the entire game, never going to my graveyard.
1 vote -
No rewards after draft ended
After draft ended, there was no rewards popup. Not sure if I actually received the rewards or if it was a visual bug.
7 votes -
direct challenge
cant direct challenge. We both entered each others details and set game up the same way. (best of one and coin flip) still would not connect.
313 votes -
game crashes
The game crahes very often in every mode. I cant rejoin till the game is over. It always crashes again.
21 votes -
Game Froze
Game froze. Timer not working. Only way to get out of it is to concede game. Not fair I was ahead.
45 votes -
Sugerencia a mejorara el juego pára los jugadores
Me gusta jugar a Magic Arena , pero es muy frecuente jugar contra los mismos mazos y es agotador y cancino, jugar contra los mismos, hoy e jugado 5 partidas estandartradicional clasificatorio contra 4 mazos de Yorion Ultimatun emergente , en terminos de jugador he jugado 8 partidas contra el mismo mazo y es frustante jugar simpre contra el mismo mazo ya e comenzado a analizar desistalar el juego , ya que no es divertdo ni creo que sea el espíritu de quien desarrollo la aplicación que los jugadores jueguen siempre contra el mismo mazo se que tiene Bots para que jueguen contra los jugadores , pero jugar 8 veces contra las mismas cartas es agotaron y nada divertido , el juego me gusta mucho pero no tiene sentido jugar contra los mismos Mazos ; MONO ROJO FILO ASCUA , YORION ULTIMATUN EMERGENTE , Y LA ABOMINACIÓN DE BRIBONES MAL ECHA , SE QUE ES UNA QUEJA PERO HAY JUGADORES QUE NO TIENEN EL ESPÍRITU DEL MAGIC QUE SOLO COPIAN EL MAZO Y LO JUEGAN PERO , CONVIERTEN EL JUEGO EN ALGO REPETITIVO Y SIN GRACIA , si pudiera dar mi humilde
sugerencia , es que cuando saquen cartas o mazos en concreto le den la oportunidad a jugadores que nos gusta hacer nuestros mazos alguna respuesta , como los mazos llenos de conterns , hay muy pocas cartas que no se pueden contrarrestar , buenas tardes espero no molestar mucho pero es cierto , el juego me gusta pero no , no me gusta tener el mismo match 4 veces seguidas.Me gusta jugar a Magic Arena , pero es muy frecuente jugar contra los mismos mazos y es agotador y cancino, jugar contra los mismos, hoy e jugado 5 partidas estandartradicional clasificatorio contra 4 mazos de Yorion Ultimatun emergente , en terminos de jugador he jugado 8 partidas contra el mismo mazo y es frustante jugar simpre contra el mismo mazo ya e comenzado a analizar desistalar el juego , ya que no es divertdo ni creo que sea el espíritu de quien desarrollo la aplicación que los jugadores jueguen siempre contra el mismo mazo se que tiene Bots para…
2 votes -
1 vote
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