MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3575 results found
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Spells not Resolving
My Spells didn't resolve and just stayed on the stack for the rest of the game
I just completed a powered cube draft and in my first game I tried to use Ephemerate to save my creature it didn't resolve and for the rest of the game none of my spells resolved I tried to cast a fracture identity to remove a creature then a wrath of god and nothing still happened
I was using my PC3 votes -
Davriel, Rogue Shadowmage still deals damage through Nine Lives
Davriel, Rogue Shadowmage (unlike some other cards, like Bandit's Talent) deals damage on trigger, so Nine Lives should prevent the damage. However, as currently programmed, it does not.
1 vote -
Leyline of Resonance causing Android client to crash
When I have Leyline of Resonance on the battle field occasionally the copies of a spell will not enter the stack causing my client to freeze. I cannot cast any spells and toggling the view of the stack stops working (I can tap the button but the cards shown don't move). If I restart the client, I can get back into the game and continue play.
I have not been able to replicate it consistently or get a good log file (because my client closes to get back into the game). I did try to repair the game files and it didn't help.
I have noticed, that the issue tends to happen when the stack gets large (4 or 5 spells) often happening when I have multiple Leylines in play and then cast a card in response to a removal spell while other spells are already on the stack, but it's not consistent. The issue happens most consistently when there are multiple leylines in play and you cast a spell that draws a card (i.e. Ancestral Anger or Expedite).
Step by Step:
1. Create a game on Android where there are multiple Leylines of Resonance on the battlefield
2. Cast an Ancestral Anger on any of your creatures (game may crash here)
3. If the game doesn't crash when those spells resolve, then start another stack with another spell and have an opponent respond with a removal spell
4. Cast another targeted spell in response (game should freeze)When I have Leyline of Resonance on the battle field occasionally the copies of a spell will not enter the stack causing my client to freeze. I cannot cast any spells and toggling the view of the stack stops working (I can tap the button but the cards shown don't move). If I restart the client, I can get back into the game and continue play.
I have not been able to replicate it consistently or get a good log file (because my client closes to get back into the game). I did try to repair the game files and…
1 vote -
I played Lorwyn Eclipsed pre release in my wpn store, but i didnt receive any boosters/code to redeem in magic arena. How to solve it?
I played Lorwyn Eclipsed pre release in my wpn store, but i didnt receive any boosters/code to redeem in magic arena. How to solve it?
1 vote -
Tannuk and Warp and spell copies
I had Tannuk out and cast Stormscale Scion with storm count at 3.
Three copies of Scion were made.
The four Scions resolved and during my end step four Warp exile triggers happened which is incorrect.Only one Warp trigger should have occurred.
The 3 copies don't have Warp per CR707.2 because Warp is given to the original spell as a layer 6 effect and therefore isn't copiable.707.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by "as . . . enters" and "as . . . is turned face up" abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, counters, and stickers are not copied.
While it is true that the copies do track the fact that the Warp alternative cost was paid for the original, they don't have the Warp ability for it to be meaningful.
608.3g. If the object that's resolving has a static ability that functions on the stack and creates a delayed triggered ability, that delayed triggered ability is created as that permanent is put onto the battlefield in any of the steps above.
The copies don't have the static ability that the original has so no delayed triggers are made for them.
I had Tannuk out and cast Stormscale Scion with storm count at 3.
Three copies of Scion were made.
The four Scions resolved and during my end step four Warp exile triggers happened which is incorrect.Only one Warp trigger should have occurred.
The 3 copies don't have Warp per CR707.2 because Warp is given to the original spell as a layer 6 effect and therefore isn't copiable.707.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets,…
1 vote -
製品提案
Please add missing Silumgar-themed cards to complete Pioneer/Explorer
Dear MTG Arena Development Team,
I am writing to request the addition of key cards to MTG Arena to better support the Explorer and Pioneer formats.
While the recent "Tarkir Dragonstorm" release was exciting, I was disappointed that the Silumgar-themed spells and the Dragon itself were not fully included. As a big fan of the Silumgar brood and the Tarkir lore, I strongly wish to play a dedicated Dimir Dragon Control deck in Pioneer/Explorer.
Specifically, I am requesting the implementation of:
Silumgar, the Drifting Death (A core finisher for the deck)
Silumgar's Scorn (The most crucial counterspell for Dragon-based shells)
Foul-Tongue Invocation (Essential removal and lifegain for the archetype)
Adding these would satisfy long-time Tarkir fans and increase deck diversity in the current meta. Please bring the true power of the Dragonlords to the digital battlefield!
Thank you for your hard work and for considering this request.
Please add missing Silumgar-themed cards to complete Pioneer/Explorer
Dear MTG Arena Development Team,
I am writing to request the addition of key cards to MTG Arena to better support the Explorer and Pioneer formats.
While the recent "Tarkir Dragonstorm" release was exciting, I was disappointed that the Silumgar-themed spells and the Dragon itself were not fully included. As a big fan of the Silumgar brood and the Tarkir lore, I strongly wish to play a dedicated Dimir Dragon Control deck in Pioneer/Explorer.
Specifically, I am requesting the implementation of:
Silumgar, the Drifting Death (A core finisher for the deck)
Silumgar's…
1 vote -
Blockers Not Displaying Correctly (Screenshot Attached)
Hello MTG Arena Support Team,
I am reporting a combat display issue I encountered during a match.
When my creatures were blocked, the game did not visually display which opposing creatures were assigned as blockers. There were no clear combat lines or indicators showing which creature was blocking which attacker. As a result, I had to guess based on board positioning and intuition, which significantly impacted gameplay clarity and decision-making.
This appears to be a visual/UI issue rather than a rules issue, but it directly affects combat transparency and competitive integrity. I have attached a screenshot demonstrating the problem.
Reproduction Steps (as observed):
Enter a match and proceed to the combat phase.
Declare attackers.
Opponent assigns blockers.
The UI does not display which creatures are blocking which attackers (missing or incorrect combat indicators even when hovered over).
Combat damage proceeds despite the unclear visual state.
Please let me know if you need logs, match ID, platform details, or any additional information.
Best regards,
AliHello MTG Arena Support Team,
I am reporting a combat display issue I encountered during a match.
When my creatures were blocked, the game did not visually display which opposing creatures were assigned as blockers. There were no clear combat lines or indicators showing which creature was blocking which attacker. As a result, I had to guess based on board positioning and intuition, which significantly impacted gameplay clarity and decision-making.
This appears to be a visual/UI issue rather than a rules issue, but it directly affects combat transparency and competitive integrity. I have attached a screenshot demonstrating the problem.
Reproduction…
1 vote -
Niko, Light of Hope and "End Step Triggers"
According to MTG Judges, this should not happen. I am getting "beginning of your end step triggers" with Niko, Light of Hope's Shards. Is this a bug or this is how it actually works?
1 vote -
white stripe on the top of display
After some Bo3 matches, this one bar appears at the top of the display and it won't go away until I restart the game. This is been happening for years and years and years and years and years and years. I see several, several, several, several posts about it.............................................................and nothing. You make sure to kick out a set every 3 weeks though huh? Not enough money in fixing your game, I guess.......................................................................................................... I'm not uploading a photo, because the 1,000,000 other reports on this matter include one. Thanks!
1 vote -
Distorted view after server reload mid game
As an Android player I have experienced sudden reloads of the server that after being done bring me back to the ongoing game, only to find it functional but in a distorted view. It's not so bad as the many recent freezes since the last update, but still very disrupting in the middle of a game nonetheless.
1 vote -
exiting game
I got disconnected from a match in quick draft and was unable to reconnect resulting in a loss. This can't keep happening, it makes playing the game really frustasting, it was already a tough game and I had a chance to win it but because of the error I got a loss. I hope to get some kind of compensation because I already struggle to get the resources to play drafts
2 votes -
MTG Arena FF draft stack bug
Stack functions not properly. When a spell gets countered it was still casted, so the cast trigger should still apply, did not happen this time.
1 vote -
12/24,22時55分ごろに発生しました。
12/24,22時55分ごろに発生しました。
ミッドウィークマジック 全知ドラフト にて
相手のターン、相手の唱えた呪文に対し、サカの俳句を唱えようとしたところ、選択することができず、相手の呪文に対応することができませんでした。
対応の程、宜しくお願い致します。2 votes -
Abyssal Harvester allowed targeting of creature killed in previous turn
In Starter Deck Duels, I killed an opponent's creature (Arbiter of Woe) on my turn while the opponent's Abyssal Harvester was tapped. Their following turn, when the Abyssal Harvester became untapped, the opponent was able to target that killed Arbiter of Woe in the graveyard and restore it. The text of Abyssal Harvester says that they can only target creatures that were put there on the current turn, so it should have been able to target that Arbiter of Woe.
2 votes -
Equipments give haste even when destroyed
When a creature with summoning sickness is equipped with a haste-giving equipment and the turn is passed to the next player, destroying, sacrificing, or removing the haste giving equipment does not give the creature summoning sickness again as it should. Instead the creature is able to activate it's abilities as though it had haste.
To replicate: play any creature with an activated ability and without haste, equip it with an equipment that gives it haste, pass the turn, destroy or sacrifice that equipment. The creature can now still activate abilities as though it had haste.
2 votes -
Ugin eye of the storms
When playing brawl my opponent cast their ugin and targeted my creature with the cast trigger. I played royal treatment to give it hex proof but it still exiled my creature
3 votes -
Sideboarding in Traditional Pioneer with Yorion Companion
I was playing a game of best of 3 game of traditional pioneer ranked with Yorion as my companion (80 card deck). During sideboarding I only had access to the 7 "best of 1" cards from my sideboard rather than my full 15 (14 + Yorion) sideboard. I tried recreating the deck and changing the format around but I still had the same problems. This bug has persisted for a few months now. I was playing on the Steam client.
4 votes -
Can't view draft table
Since the Avatar update on Android I can't click on the players ahead or behind or otherwise go to the table view to see pack locations and who is in my draft.
1 vote -
Lions eye dimond - auto passed when I had the opportunity to activate an activated ability
I had LED in play and an activated ability on my creature, opponent cast a removal spell on the creature and it resolved straight away not giving me the opportunity to activate lions eye diamond. This lost me the game.
LED is not counting as an instant speed ability nor is it being counted as a mana ability to activate abilities.
1 vote -
Seedship Impact land token not working on Cryogenic Relic
Casting Seedship Impact on the 2 blue artefact Cryogenic Relic should create a land token but It doesn't.
1 vote
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