MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10220 results found
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Client passes normal damage priority during first strike if first strike creatures removed before damage
This report is in relation to passing priority after first strike damage after the first strike creatures are removed.
The client is Mac OS X.
This happened during the final match of the draft on 9/1 at 12:57 am. I've attached the log files which I've just exported about 15 hours after the match. It occurred during my attack phase on turn 5.
How to reproduce:
- Active player (AP) attacks with multiple creatures, including one with first strike. AP has interaction available with a legal target and mana to cast it. Non-active player (NAP) also has removal they can cast to remove the creature with first strike.
- NAP assigns blocks and passes priority to AP.
- At this point, the client correctly shows the active player they can pass priority before first-strike damage. The active player does so.
- The non-active player receives priority before first-strike damage. NAP casts their removal on the first-strike creature before it does damage. The AP will now have no attacking creatures with first-strike.
- The client returns priority to the active player. At this point, the client says, "Pass to first strike damage."
- When clicking the button to pass priority, the client goes directly to normal damage, does not give either player priority, and creatures exchange damage.
What should happen:
What should happen is that in step 6, when the AP clicks to pass priority to first-strike damage, no damage should happen since there are no creatures with first-strike and the client should instead proceed to give the active player priority before normal combat damage.
Thank you for your help. Please let me know if there is anything else I can provide.
This report is in relation to passing priority after first strike damage after the first strike creatures are removed.
The client is Mac OS X.
This happened during the final match of the draft on 9/1 at 12:57 am. I've attached the log files which I've just exported about 15 hours after the match. It occurred during my attack phase on turn 5.
How to reproduce:
- Active player (AP) attacks with multiple creatures, including one with first strike. AP has interaction available with a legal target and mana to cast it. Non-active player (NAP) also has removal they can cast…
1 vote -
Shuffler
RENAME THE SHUFFLER TO AUTO THEFT
3 votes -
Alchemy Edge of Eternities packs did not give me Edge of Eternities rares after becoming rare-complete, as per the rules.
I just received 20 gems instead of receiving non-Alchemy Edge of Eternity rares, as I should have. I have completed all Alchemy Edge of Eternities rares (except for lands which I have from other sets).
2 votes -
CPU spikes on PC/Win11 when searching for land with Fabled Passage. Client version: 2025.51.0.9591.1173794
CPU spikes on PC/Win11 when searching for land with Fabled Passage.
Client version: 2025.51.0.9591.11737942 votes -
Cloudsculpt Armorer and simultaneous destroy effects
Cloudsculpt Armorer should have its seek ability trigger when an effect that destroy multiple creatures (such as Day of Judgment) destroys both it and a creature with a shield counter on it at the same time. Currently, the ability does not trigger.
1 vote -
graphic
graphic bug, mana cost not visible when playing mtg area with streaming service GEFORCE NOW
3 votes -
Fabled Passage Crashes game
When playing a brawl game with Kotis, I played fabled Passage as my turn one Land, it highlighted the land but never played it and my screen froze and forced me out. Upon reentry to the brawl game, I attempted the same play as above and the same results happened.
4 votes -
two legendary creatures on the board
just lost a draft because opponent had two legendary creatures on the board, after reanimating one of them (two Nill, vessel of valgavoth, reanimated with Desecrex, gift of Servitude)
please check, as it was a paid draft and i lost for reasons outside the rules of the game.
Thank you0 votes -
Achievement
Today at approximately 11am I have played a 6 mana creature with only 3 lands on battlefield and have not received the corresponding Green achievement. I think I might also have missed Green achievements for counters and big creatures in the past week, despite fulfilling the conditions.
I have no screenshots, attaching log file if it helps.1 vote -
Quelqu'un peut m'expliquer?
Que ce soit un modérateur ou un joueur, quelqu'un peut il m'expliquer comment je peux perdre tous mes combats depuis que je suis au rang Mythique du classement?
Je joue en F2P et je suis arrivé au rang mythique du classement avec un deck mais depuis que j'ai atteind ce rang je perd tous mes combats, mes adversaires ont des pioches de carte qui défi toutes les lois de la probabilité des jeux de cartes quand ce n'est pas moi qui ai une pioche injouable, ce pourrat il que ce jeux truque les pioches de cartes en fonction des achats d'articles des joueurs?
Ce pourrait il que le haut du classement soit réserver que aux joueurs qui dépensent leurs argent dans le jeux malgrés que l'on joue avec un deck compétitif, voir le même deck que des joueurs qui sont beaucoup plus haut dans le classement?
Si une âme charitable pouvait m'aider à trouver une réponse à ces questions.
Cordialement.
Que ce soit un modérateur ou un joueur, quelqu'un peut il m'expliquer comment je peux perdre tous mes combats depuis que je suis au rang Mythique du classement?
Je joue en F2P et je suis arrivé au rang mythique du classement avec un deck mais depuis que j'ai atteind ce rang je perd tous mes combats, mes adversaires ont des pioches de carte qui défi toutes les lois de la probabilité des jeux de cartes quand ce n'est pas moi qui ai une pioche injouable, ce pourrat il que ce jeux truque les pioches de cartes en fonction des achats…
1 vote -
Sorin of House Markov won’t flip
The modern horizons 3 creature, Sorin of House Markov, failed to flip despite me gaining 3 life then losing 3 life. Maybe I’m mistaken on how certain life change interact with the card, but I think I understand how it should properly work. Here’s what happened:
My board is Sorin, a 0/1 eldrazi spawn, a 3/3, a 1/1, and a 1/2 marionette apprentice.
Precombat, I sacrificed the eldrazi spawn, triggering Marionette apprentice for one point of life gain.
I then cast Toxic Deluge paying 2 life. sorin’s extort trigger goes on the stack and is paid, causing a 3nd point of life gain.
Toxic deluge resolves, turning Sorin into a -1/2, the 3/3 into a 1/1, and kills the marionette apprentice and the 1/1, which triggers the marionette apprentice once more for a 3rd point of life gain. I then attack for 1, but post combat Sorin does not flip.Maybe I’m misunderstanding that “paying life” blanks out life gained, but something seems wrong to me here.
The modern horizons 3 creature, Sorin of House Markov, failed to flip despite me gaining 3 life then losing 3 life. Maybe I’m mistaken on how certain life change interact with the card, but I think I understand how it should properly work. Here’s what happened:
My board is Sorin, a 0/1 eldrazi spawn, a 3/3, a 1/1, and a 1/2 marionette apprentice.
Precombat, I sacrificed the eldrazi spawn, triggering Marionette apprentice for one point of life gain.
I then cast Toxic Deluge paying 2 life. sorin’s extort trigger goes on the stack and is paid, causing a 3nd…0 votes -
ward didnt work
ward given to creature by "sheltered by ghosts" didn`t ask my opponent to pay extra 2 mana.
i had "wandering rescuer" and "angel of vitality" protected with "sheltered by ghosts"
he had 4 mana, played "bitter triumph" to destroy "wandering rescuer", had 2 mana left, played "parting gust" with gift promised, exiled "angel of vitality" without ward triggering at all.
maybe some interaction with removing hexproof or cards with gift abilities break the logic with wards.4 votes -
Skipped turn
I cast a spell in main phase 1. The game then skipped straight to the opponents turn. No combat. No second main phase. No message to end turn.
7 votes -
these shuffles are garbage, mulligan to 4
been going down mulligans, 63-67 ct deck, 24-25 lands, 10 forests, 9 islands, 5 either or, all blue hand 1 mana or fetch, not more , and all green goes 3 islands, 2 islands 1 fetch, 4 games of the last 10, play 2 of everything voth copies will repeatedly show up together in starting had, have repeated same card after mulligan, multiple times, mulled to 0 and got no lands, mulled to 4 a bunch got opposing lands/spells 3 of 4 and no lands 1/4, now frequently mulligan instead of a month ago same deck same card costs but different land distribution. increasing lands up to 5 doesnt effect land draws over 63 tct, descreasing by 1 will cause unending no lands or short land starts, neither effects getting all same colored lands with opposite color build cards again repeatedly not once off or maybe sometimes. seems that the land glitches only happen on certain deck matches too, life if your up against net deck no. 1-4 i think we all knkw which, your lands come out garbage and if dudes rocking his first build homebrew lands run smoother. is there teiring in that way? why would strengh of opponent change the draw unless maybe strength of opponent actually means you apply asian land difficulty level 9000? hence their strength rating, stacked. will continue to monitor, ive voted on about 30 other posts that reference the land glitches specifically. wizards you must connect these posts unless of course your not reading them ;j
been going down mulligans, 63-67 ct deck, 24-25 lands, 10 forests, 9 islands, 5 either or, all blue hand 1 mana or fetch, not more , and all green goes 3 islands, 2 islands 1 fetch, 4 games of the last 10, play 2 of everything voth copies will repeatedly show up together in starting had, have repeated same card after mulligan, multiple times, mulled to 0 and got no lands, mulled to 4 a bunch got opposing lands/spells 3 of 4 and no lands 1/4, now frequently mulligan instead of a month ago same deck same…
3 votes -
Draft gameplay bug making me lose winning game
Just had a match, and I was significantly ahead. The whole game it seemed like my opponent was hovering constantly over all my permanents and sending emotes all times possible. When I was casting sorcery speed spells it would make them be constantly on the stack while moving on to new phases. Not being able to power, attack or declar blockers. I finished the premier draft match just a couple of minutes ago. Using iPhone.
2 votes -
Overlay of mana costs on life total
On my iPad the mana costs of cards when the hand is minimized displays over the life total.
2 votes -
MTG Arena Standard Card Missing
In store, in 2025 as apart of the Final Fantasy release, I opened Fatal Push (Battle at the Big Bridge) on day on of the release. This card should therefore be legal in standard. However, it is not within MTG Arena. Can you update MTG Arena to reflect that this card has been reprinted and now legal?
1 vote -
Bo1 Pioneer should ban Leyline of Resonance
It is no secret that red in Pioneer is essentially standard cards at this point due to how pushed the red aggro cards have been in the past few years. In Bo1 Pioneer constructed Red leyline creates a whole bunch of situations where the game is decided on turn 0 if you're not playing lots of -x/-x or exile removal. It is stagnating the format in the same way it did to Standard.
It is fine in Bo3
2 votes -
Traditional Brawl
please please please create a traditional brawl format, I cannot stand the alchemy cards, a large number of them feel very broken and many others are ridiculous in the amount of information you would have to have to predict what they do. I don't want them banned in Brawl, id just like a format where I didn't have to deal with them, and I'm sure there are others who would like it as well
7 votes -
Network error - Unable to Redeem Wildcard
Unable to redeem rare wildcards only. The other three, common, uncommon and mythic seem to work. Haven't been able to craft a rare wildcard in days. This was after opening about 20 packs from purchasing the two intro bundles, $5 and $15, then spending the gems on the Aetherdrift mastery pass.
4 votes
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