MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
9351 results found
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Helm of the Host is Rare instead of Mythic when crafting with wildcard
When filtering on cards and selecting only "Mythic" cards, Helm of the Host is in the list. When adding it to my deck and crafting it while i have 1 mythic wildcard and 0 rare wildcards, i get the message that i need 1 rare wildcard to complete the action.
I expect i can craft Helm of the Host with just a mythic wildcard.
I am on Android.
1 vote -
Into the Floodmaw and Swiftfoot Boots
While playing landfall against an opponent I had a Sazh's Chocobo equipped with Swiftfoot Boots. My opponent cast Into the Floodmaw and targeted my Sazh's Chocobo despite the Swiftfoot Boots giving Hexproof. This happened on Android playing Standard. It may be a small bug but it has a huge impact of user experience when such a pivotal and powerful effect like Hexproof is made useless by a clear glitch.
1 vote -
How about yall stop putting your "mythic" wizards of the coast employees in the prize-winning competitions? NORMIES CANT COMPETE
HOW ABOUT LETTING NON EMPLOYEES COMPETE FOR THE FARKING PRIZES? THIS IS EXACTLY WHY MOST ARENT ENJOYING THE GAME. If you continuously make your spending players play a nochance situation, they will say *** it and stop spending. Do yall want a bunch of card collectors like pokemon? thats what ive personally felt like i am, simply because you keep pitting me against mythic plkayers who never lose. they bring bombs to a knife fight and the self disappointment kills the game. ive literaaly had friends not be able to get through the tutorial due to playing mythics. YOURE LOSING MONEY . CHANGE THE PROGRAM
HOW ABOUT LETTING NON EMPLOYEES COMPETE FOR THE FARKING PRIZES? THIS IS EXACTLY WHY MOST ARENT ENJOYING THE GAME. If you continuously make your spending players play a nochance situation, they will say *** it and stop spending. Do yall want a bunch of card collectors like pokemon? thats what ive personally felt like i am, simply because you keep pitting me against mythic plkayers who never lose. they bring bombs to a knife fight and the self disappointment kills the game. ive literaaly had friends not be able to get through the tutorial due to playing mythics. YOURE LOSING…
2 votes -
Mtg arena - Unable to cast lightning strike on opponents turn in response despite 4 mana available
Mtg arena - Unable to cast lightning strike on opponents turn in response despite 4 mana available
1 vote -
Damage
Just had a match where damage went through to me and was fatal. I had a total of 6 life left. I also had three 2/2 zombies on the battlefield. He had a creature that was 10/8 on the battlefield with trample. I blocked with all three zombie tokens. So the trample damage should have been 4. I would've been left at 2 life. However, it brought me down to -1 life..... make it make sense.....
1 vote -
Nine Lives and poison counter.
When I gained nine poison counters, I lost the game to the effect of Nine Lives when I gained nine incarnation counters.
1 vote -
Ugin, Eye of the Storms needs an immediate ban in brawl
One of the most unfun cards to play against. It's the same strategy every game, ramp Ugin out, exile anything that could make a difference. Only way I've beaten Ugin is with a deck practically designed to shut him down. This is game is no fun when as soon as you see the opponent's commander you know it will be an awful game.
5 votes -
Client passes normal damage priority during first strike if first strike creatures removed before damage
This report is in relation to passing priority after first strike damage after the first strike creatures are removed.
The client is Mac OS X.
This happened during the final match of the draft on 9/1 at 12:57 am. I've attached the log files which I've just exported about 15 hours after the match. It occurred during my attack phase on turn 5.
How to reproduce:
- Active player (AP) attacks with multiple creatures, including one with first strike. AP has interaction available with a legal target and mana to cast it. Non-active player (NAP) also has removal they can cast to remove the creature with first strike.
- NAP assigns blocks and passes priority to AP.
- At this point, the client correctly shows the active player they can pass priority before first-strike damage. The active player does so.
- The non-active player receives priority before first-strike damage. NAP casts their removal on the first-strike creature before it does damage. The AP will now have no attacking creatures with first-strike.
- The client returns priority to the active player. At this point, the client says, "Pass to first strike damage."
- When clicking the button to pass priority, the client goes directly to normal damage, does not give either player priority, and creatures exchange damage.
What should happen:
What should happen is that in step 6, when the AP clicks to pass priority to first-strike damage, no damage should happen since there are no creatures with first-strike and the client should instead proceed to give the active player priority before normal combat damage.
Thank you for your help. Please let me know if there is anything else I can provide.
This report is in relation to passing priority after first strike damage after the first strike creatures are removed.
The client is Mac OS X.
This happened during the final match of the draft on 9/1 at 12:57 am. I've attached the log files which I've just exported about 15 hours after the match. It occurred during my attack phase on turn 5.
How to reproduce:
- Active player (AP) attacks with multiple creatures, including one with first strike. AP has interaction available with a legal target and mana to cast it. Non-active player (NAP) also has removal they can cast…
1 vote -
Shuffler
RENAME THE SHUFFLER TO AUTO THEFT
3 votes -
Alchemy Edge of Eternities packs did not give me Edge of Eternities rares after becoming rare-complete, as per the rules.
I just received 20 gems instead of receiving non-Alchemy Edge of Eternity rares, as I should have. I have completed all Alchemy Edge of Eternities rares (except for lands which I have from other sets).
2 votes -
CPU spikes on PC/Win11 when searching for land with Fabled Passage. Client version: 2025.51.0.9591.1173794
CPU spikes on PC/Win11 when searching for land with Fabled Passage.
Client version: 2025.51.0.9591.11737942 votes -
Cloudsculpt Armorer and simultaneous destroy effects
Cloudsculpt Armorer should have its seek ability trigger when an effect that destroy multiple creatures (such as Day of Judgment) destroys both it and a creature with a shield counter on it at the same time. Currently, the ability does not trigger.
1 vote -
graphic
graphic bug, mana cost not visible when playing mtg area with streaming service GEFORCE NOW
3 votes -
two legendary creatures on the board
just lost a draft because opponent had two legendary creatures on the board, after reanimating one of them (two Nill, vessel of valgavoth, reanimated with Desecrex, gift of Servitude)
please check, as it was a paid draft and i lost for reasons outside the rules of the game.
Thank you0 votes -
Achievement
Today at approximately 11am I have played a 6 mana creature with only 3 lands on battlefield and have not received the corresponding Green achievement. I think I might also have missed Green achievements for counters and big creatures in the past week, despite fulfilling the conditions.
I have no screenshots, attaching log file if it helps.1 vote -
Quelqu'un peut m'expliquer?
Que ce soit un modérateur ou un joueur, quelqu'un peut il m'expliquer comment je peux perdre tous mes combats depuis que je suis au rang Mythique du classement?
Je joue en F2P et je suis arrivé au rang mythique du classement avec un deck mais depuis que j'ai atteind ce rang je perd tous mes combats, mes adversaires ont des pioches de carte qui défi toutes les lois de la probabilité des jeux de cartes quand ce n'est pas moi qui ai une pioche injouable, ce pourrat il que ce jeux truque les pioches de cartes en fonction des achats d'articles des joueurs?
Ce pourrait il que le haut du classement soit réserver que aux joueurs qui dépensent leurs argent dans le jeux malgrés que l'on joue avec un deck compétitif, voir le même deck que des joueurs qui sont beaucoup plus haut dans le classement?
Si une âme charitable pouvait m'aider à trouver une réponse à ces questions.
Cordialement.
Que ce soit un modérateur ou un joueur, quelqu'un peut il m'expliquer comment je peux perdre tous mes combats depuis que je suis au rang Mythique du classement?
Je joue en F2P et je suis arrivé au rang mythique du classement avec un deck mais depuis que j'ai atteind ce rang je perd tous mes combats, mes adversaires ont des pioches de carte qui défi toutes les lois de la probabilité des jeux de cartes quand ce n'est pas moi qui ai une pioche injouable, ce pourrat il que ce jeux truque les pioches de cartes en fonction des achats…
1 vote -
Sorin of House Markov won’t flip
The modern horizons 3 creature, Sorin of House Markov, failed to flip despite me gaining 3 life then losing 3 life. Maybe I’m mistaken on how certain life change interact with the card, but I think I understand how it should properly work. Here’s what happened:
My board is Sorin, a 0/1 eldrazi spawn, a 3/3, a 1/1, and a 1/2 marionette apprentice.
Precombat, I sacrificed the eldrazi spawn, triggering Marionette apprentice for one point of life gain.
I then cast Toxic Deluge paying 2 life. sorin’s extort trigger goes on the stack and is paid, causing a 3nd point of life gain.
Toxic deluge resolves, turning Sorin into a -1/2, the 3/3 into a 1/1, and kills the marionette apprentice and the 1/1, which triggers the marionette apprentice once more for a 3rd point of life gain. I then attack for 1, but post combat Sorin does not flip.Maybe I’m misunderstanding that “paying life” blanks out life gained, but something seems wrong to me here.
The modern horizons 3 creature, Sorin of House Markov, failed to flip despite me gaining 3 life then losing 3 life. Maybe I’m mistaken on how certain life change interact with the card, but I think I understand how it should properly work. Here’s what happened:
My board is Sorin, a 0/1 eldrazi spawn, a 3/3, a 1/1, and a 1/2 marionette apprentice.
Precombat, I sacrificed the eldrazi spawn, triggering Marionette apprentice for one point of life gain.
I then cast Toxic Deluge paying 2 life. sorin’s extort trigger goes on the stack and is paid, causing a 3nd point…0 votes -
Skipped turn
I cast a spell in main phase 1. The game then skipped straight to the opponents turn. No combat. No second main phase. No message to end turn.
7 votes -
these shuffles are garbage, mulligan to 4
been going down mulligans, 63-67 ct deck, 24-25 lands, 10 forests, 9 islands, 5 either or, all blue hand 1 mana or fetch, not more , and all green goes 3 islands, 2 islands 1 fetch, 4 games of the last 10, play 2 of everything voth copies will repeatedly show up together in starting had, have repeated same card after mulligan, multiple times, mulled to 0 and got no lands, mulled to 4 a bunch got opposing lands/spells 3 of 4 and no lands 1/4, now frequently mulligan instead of a month ago same deck same card costs but different land distribution. increasing lands up to 5 doesnt effect land draws over 63 tct, descreasing by 1 will cause unending no lands or short land starts, neither effects getting all same colored lands with opposite color build cards again repeatedly not once off or maybe sometimes. seems that the land glitches only happen on certain deck matches too, life if your up against net deck no. 1-4 i think we all knkw which, your lands come out garbage and if dudes rocking his first build homebrew lands run smoother. is there teiring in that way? why would strengh of opponent change the draw unless maybe strength of opponent actually means you apply asian land difficulty level 9000? hence their strength rating, stacked. will continue to monitor, ive voted on about 30 other posts that reference the land glitches specifically. wizards you must connect these posts unless of course your not reading them ;j
been going down mulligans, 63-67 ct deck, 24-25 lands, 10 forests, 9 islands, 5 either or, all blue hand 1 mana or fetch, not more , and all green goes 3 islands, 2 islands 1 fetch, 4 games of the last 10, play 2 of everything voth copies will repeatedly show up together in starting had, have repeated same card after mulligan, multiple times, mulled to 0 and got no lands, mulled to 4 a bunch got opposing lands/spells 3 of 4 and no lands 1/4, now frequently mulligan instead of a month ago same deck same card costs but…
3 votes -
Draft gameplay bug making me lose winning game
Just had a match, and I was significantly ahead. The whole game it seemed like my opponent was hovering constantly over all my permanents and sending emotes all times possible. When I was casting sorcery speed spells it would make them be constantly on the stack while moving on to new phases. Not being able to power, attack or declar blockers. I finished the premier draft match just a couple of minutes ago. Using iPhone.
2 votes
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