MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4201 results found
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Erro na conexão do MTGA
Quando o jogo está fazendo o carregamento, o jogo não inicia e a tela fica preta como se houvesse uma desconexão.
Jogo no PC, pela plataforma Steam.
Se clico em reconectar todo o processo se inicia e, após a solicitação de formato de dados, dá o mesmo erro.2 votes -
Travamento na partida
Travamento no meio da partida o tempo continua correndo, mas não dá pra jogar cartas, após isso perco automaticamente, já foram 3 partidas e o erro persiste…
2 votes -
Play defaults to events and no longer shows decks and last played as default after last update12/09/25.
Play button defaults to events instead of showing decks and last played. It does this first launch and then functions correctly after since last update. 12/09/25 It should default to find a match.
1 vote -
Find match CRASH
Game crashes when clicking FIND MATCH
2 votes -
Immediate loss after connection problem premiere draft
I had a match in Premiere Draft and my internet connection went down for a few seconds. The game went immediately to the draft Interface and it showed 1 loss after I had connection again. There was no chance to get back into the match.
2 votes -
disconnected from server
disconnected from server despite everything else running fine in the background.
this has happened many times before and I've always been able to reconnect to the game by disconnecting from wifi, reconnecting to wifi and reentering play queue to re-enter the match I was forced out of.
I was in a casual timeless match vs Dr Mr Sister Fister and upon re-entering the play queue, sat for 3 mins to be given the loss screen.2 votes -
Eldrazi in Historic should be nerfed
Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in point one, and to slow down their opponents. That usually happens in turn three, destroying every possible other strategy in opponents' decks. Since it is an ability that triggers on the cast, it isn't easy to interact with if you don't have the exact response. Therefore, everyone is obliged to hard-mulligan in order to search for a single card. That's unfair, as you can comprehend. Worst of all, this card ramps while destroying opponents' lands, creating a great disadvantage.
In conclusion, it's clear that this deck plays another format, and if you play the format, it' very clear that Eldrazi decks have n necessity to interact with other decks. They just go on playing their own solitaire.Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for…3 votes -
Buying any pack in the store counts to golden pack
Many times I reconsider buying older packs due to the reward of golden packs. I think for Wizards buying only the standard set does not matter so much.
3 votes -
Show All Set Versions of a Card when Expanded
Show all set versions of a card when expanded although the sets are checked in the list. Maybe could put a checkbox "Show all versions".
3 votes -
Etali, Primal Conquror not casting on enters as intended
when Etali enters you are supposed to be able to cast the spells but what is happening is no UI with the cards showing up which ends up only letting you pick 0 cards in order to resolve the ability as no options are showed
3 votes -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
Partners Should be Obvious than Obscured.
There is plenty of room to show both Partner names in the UI. I have made these changes. Please just add a new line.
1 vote -
Lands on the wrong side
My lands appeared on the opposite side of the screen
1 vote -
Card Style Design
Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a colourless creature and the text stands out from the image. The goal here is to have intention than looking like you just put text of a screenshot.
Disclaimer: fonts and exact spacing do not match. This is so WotC employees can see the general idea and apply a standard for alt arts. (I’m not opposed to different boarder styles. I’m opposed to when a card becomes too hard to read at a glance.)
Example of cards that are too illegible (based on scryfall data):
Overlord of the Balemurk (DSK) #391
Heat Shimmer (SPG) #137
Selfless Safewright (ECL) #391
The Boy in the Iceberg (TLE) #56
The Monstrous Serpent (TLE) #51
Strip Mine (EOS) #40 [this was partially corrected on MTGA but the name should never be located where the card type is.]
Uthros, Titanic Godcore (EOE) #285
Terra Branford (FCA) #5
Enduring Innocence (DSK) #386Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a…
1 vote -
Improving Auto Stops - General Base Rule Required
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then place an autostop
condition 2) If a player declares attackers and that damage would be calculated as lethal: place an autostop (so you can crew, change your devotion count, etc to have the opportunity to earn a blocker which isn’t obvious to the client)
condition 3) If you control a permanent that has conditional text (like it could gain flying or could become a creature), provide a stop so players have an opportunity to cast/activate and not skip past blockers.
condition 4) If you are auto passing and opponent as casting/activating on their own, continue to auto pass UNTIL condition1 or condition2 is true. We shortcut this in paper: ‘go do your thing. Just let me know if you are going to attack or target my stuff’.What prompted this; see attached. It is hard to see all of the enchantments on Light Paws but I believe they had one instant of flying. I could have chumped if I lost 1 life via the land. Drawn removal for the flying. Then chumped for a few turns until assembling infinite life.
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then…
1 vote -
all target spells failing to destroy anything
all my destroy target/land spells just don't do anything
1 vote -
Station shows a missing asset image
Using station shows a missing asset image.
Steps to reproduce:
1. Play a card with station
2. Activate station1 vote -
Vecna/CARNAME
It's more of a translation into code than an actual translation issue.
When you complete Vecna by merging its 3 parts, there is a CARDNAME in its text instead of what I presume would be that creatures name showing.
Also, by pressing the right mouse botton while examining The Book of Vile Darkness, Vecna's text is only ''Indestructible''. May be intended, butnot consistent with the final result.Steps:
1-Have all 3 Vecna's artifacts in play, (Book, Eye, Hand)
2-Merge them to get Vecna
3-Check text.Screenshots attached.
Have a good day
1 vote -
Foraging Wickermaw and Sanar, Innovative First-Year interaction
I have Foraging Wickermaw and Sanar, Innovative First-Year. I hold full control attempting to make my Foraging Wickermaw green during my upkeep to add an additonal color before Sanar triggers at beginning of first main phase. MTG arena skips right to the Sanar trigger without letting me activate Wickermaw even though Wickermaw is not sorcery speed but once per turn.
1 vote
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