MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
29280 results found
-
Alrund's Epiphany disable/shorten animation
With how frequently the card is played, I find the animation for Alrund's Epiphany a bit much. A loud sharp noise is played with a sudden "explosion" enveloping the screen, which can be compounded if the spell is doubled. This distracts from the game and at least to me, makes the game more unpleasant. (Disabling the SFX fixes only fixes the sound, and also disables a lot of the "simpler" sound effects that help with the feel of the game.)
More broadly, I'd like it if I could disable card animations entirely, but modifying Epiphany would be greatly appreciated.
This suggestion is independent of any suggestions to ban the card or not.
With how frequently the card is played, I find the animation for Alrund's Epiphany a bit much. A loud sharp noise is played with a sudden "explosion" enveloping the screen, which can be compounded if the spell is doubled. This distracts from the game and at least to me, makes the game more unpleasant. (Disabling the SFX fixes only fixes the sound, and also disables a lot of the "simpler" sound effects that help with the feel of the game.)
More broadly, I'd like it if I could disable card animations entirely, but modifying Epiphany would be greatly appreciated.
This…
6 votes -
brawl ranked
Can we add a ranked version for brawl and historic brawl? I prefer this game mode and it makes me sad to see it's the only official mode that does not get a ranked version.
63 votes -
Shigeki, Jukai Visionary Not working correctly with pathway land ca
- If a pathway land card, ie Darkbore Parhway, is revealed via the Tap ability the game does not let you choose which side to play face up. In my instance i wanted green to be played face up and it defaulted play as black mana side face up.
- Note which platform being used iOS
- Experiencing undesired play mechanic
- Expected result to give option of which side to play face up for multi faced land cards put in play via Shigeki, Jukai Visionary.
- Photo is result of playing and wanting green side face up so I could play a card from my hand,.. but no it defaulted to another black mana producing side faced up.
- No workaround. Please fix this Wizards of the Coast.
- If a pathway land card, ie Darkbore Parhway, is revealed via the Tap ability the game does not let you choose which side to play face up. In my instance i wanted green to be played face up and it defaulted play as black mana side face up.
- Note which platform being used iOS
- Experiencing undesired play mechanic
- Expected result to give option of which side to play face up for multi faced land cards put in play via Shigeki, Jukai Visionary.
- Photo is result of playing and wanting green side face up so I could play a card from…
1 vote -
Game locked after playing Kami of Restless Shadows
I played Kami of Restless Shadows in a draft and while the options were on the screen, I clicked on View Battleground and looked in my graveyard. When I returned the the Browser, I had no choices to choose. I tried clicking where I thought the box would be and that didn't help, nor did going back and forth to the battleground.
Since I had no way to continue the game, I tried to close and reopen from the setup button, but accidentally conceded instead ...
2 votes -
kamigawa intro crash
The game won't get past a black screen with just the mouse pointer showing. The player log seems to show a bug related to showing some kind of Kamigawa intro? Here's how the log ends:
NullReferenceException: Object reference not set to an instance of an object.
at HomePageContentController.InitPlayBlade (ContentControllerObjectives objectivesPanel, MTGA.Social.SocialManager socialManager, System.Action1[T] playBladeQueueSelected) [0x00000] in <00000000000000000000000000000000>:0
1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0
at SceneLoader.InitHome () [0x00000] in <00000000000000000000000000000000>:0
at System.Func
at NavContentLoader.GetController (NavContentType type) [0x00000] in <00000000000000000000000000000000>:0
at NavContentLoader.GetController[T] (NavContentType type) [0x00000] in <00000000000000000000000000000000>:0
at SceneLoader+<>cDisplayClass161_0.<LandingSequence>b3 () [0x00000] in <00000000000000000000000000000000>:0
at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at SceneLoader+<Coroutine_TransitionToScreen>d__92.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0The game won't get past a black screen with just the mouse pointer showing. The player log seems to show a bug related to showing some kind of Kamigawa intro? Here's how the log ends:
NullReferenceException: Object reference not set to an instance of an object.
at HomePageContentController.InitPlayBlade (ContentControllerObjectives objectivesPanel, MTGA.Social.SocialManager socialManager, System.Action1[T] playBladeQueueSelected) [0x00000] in <00000000000000000000000000000000>:0
1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0
at SceneLoader.InitHome () [0x00000] in <00000000000000000000000000000000>:0
at System.Func
at NavContentLoader.GetController (NavContentType type) [0x00000] in <00000000000000000000000000000000>:0
at NavContentLoader.GetController[T] (NavContentType type) [0x00000] in <00000000000000000000000000000000>:0
at SceneLoader+<>cDisplayClass161_0.<LandingSequence>b3 () [0x00000] in <00000000000000000000000000000000>:0
at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at…1 vote -
No reward progress after match in Standard
Played a BO1 match in Standard with Simic colors deck (I have a daily quest to play 20 spells in those colors). It's strange as I selected simic dectm then cancelled match and selected rakdos one. But when I entered second match it was simic. After the match didn't got any progress not to simic quest, not to rakdos one.
2 votes -
Cards in Packs Replaced With Basic Lands Bug
I've done two premier drafts this morning and noticed that some of the cards in packs were replaced by basic lands.
However, I'm not sure if it's actual basic lands or just a visual bug. When I last picked a green basic land from my last draft, it wasn't there, but since basic lands are automatically attributed depending on the cards and I don't exactly remember all the cards I had picked, I don't know if it was replaced by something else or not after picking it.
Even if it's just a visual bug, it's a bit annoying as you don't really know what you're picking with that one (and you could pass up a good common card because it's shown as a basic land).
Reproduction:
1. Start a draft
2. Notice basic lands in some packsI've done two premier drafts this morning and noticed that some of the cards in packs were replaced by basic lands.
However, I'm not sure if it's actual basic lands or just a visual bug. When I last picked a green basic land from my last draft, it wasn't there, but since basic lands are automatically attributed depending on the cards and I don't exactly remember all the cards I had picked, I don't know if it was replaced by something else or not after picking it.
Even if it's just a visual bug, it's a bit annoying as you…
1 vote -
kicked out of game after playing the card that wins me game (cheat or bug)
Hello,
In my limited game i played the game winning card after a long game and game started to rope with me couldnt do anything and game kicked me out.
after reconnect after 5 seconds game was over with a draw as it seems as i could not reconnect.
dont know if thats a cheat or a bug but its horrible as i had won my game!
this bug basicly costed me a game in limited.
it sayed "autotapper changed" before it kicked me out if that helps.regards
2 votes -
Memory of Toshiro should prompt you before activation
If you click on Memory of Toshiro (without summoning sickness), it immediately taps for mana and pays 1 life without prompting. This can automatically lose you the game by accident.
There should be a Yes/No or Submit/Decline for activating Toshiro, if not at any life total, then at least at 1 life.2 votes -
2 votes
-
Mute must put pets to sleep - no motion and closed eyes
Please consider motion sensitivity assessment for all aspects of gameplay, including pets. Pets previous to Kamigawa: Neon Dynasty generally go to sleep, eyes closed and motionless, when muted.
The new koi fish pets in Neon Dynasty do not. They continue to circle around and around when muted. Also, the koi fish flicker. Both of these visual behaviours are incredibly difficult to handle for people with motion sensitivity. The Pompon-chan pet doesn't close its eye or stop moving when muted, continuing to stare at you with glowing blue eyes.
Please make sure that pets go into a very low distraction mode when muted, otherwise players will just concede whenever a distracting pet is on the battlefield, which is not fair and is no fun for either player.
Please consider motion sensitivity assessment for all aspects of gameplay, including pets. Pets previous to Kamigawa: Neon Dynasty generally go to sleep, eyes closed and motionless, when muted.
The new koi fish pets in Neon Dynasty do not. They continue to circle around and around when muted. Also, the koi fish flicker. Both of these visual behaviours are incredibly difficult to handle for people with motion sensitivity. The Pompon-chan pet doesn't close its eye or stop moving when muted, continuing to stare at you with glowing blue eyes.
Please make sure that pets go into a very low distraction mode…
2 votes -
Buy more than one booster with gold
Buying booster( with gold ) one by one is tedious and non ergonomic.
When every extension you buy 60+ booster, its a very long operation.
A possibility of buying in batches (10 by 10?) would be welcome in the future2 votes -
2 votes
-
Spinning Wheel Kick Mana Cost Issue
Spinning wheel kick states double x, but arena makes it cost single x. Not only breaks it the card, but I couldn't figure out what was wrong, timed out, and lost the game.
2 votes -
BUG - Avabruck Caretaker trigger skipped from Grand Master of Flowers + on only other creature
BUG REPORT
Have Katilda, Dawnhart Prime in play as only creature
Opponent plays Grand Master of Flowers and uses +, targetting Katilda, Dawnhart Prime
My turn, play Avabruck Caretaker pre-combat main
Turn autopasses (no mana, can't attack, automatic pass).
Avabruck Caretaker +1 counter trigger is skipped.This is a bug. Combat phase should not skip as there is a valid trigger to go on the stack even though there are no creatures eligible for attack.
1 vote -
Can you tell me what mythic card did i got in level 5 neon mastery
Can you please tell me what mythic card i got in my level 5 neon mastery reward as i didnt get the pop up as usual?
Regards
André Nunes2 votes -
Não é Possível Criar Novo Deck Historic Brawl
Olá.
Na aba decks, ao clicar em + para criar um novo deck, o jogo não me dá opção de escolher o formato como tinha antes do update. O jogo supõe que é um deck standard.
Na janela de escolher os formatos na aba Decks, também não aparece a opção historic brawl, apesar do formato estar disponível para gameplay.2 votes -
You Are Already Dead card draw bug
There was a serious error in my event, when I cast the card You Are Already Dead, it destroyed the creature that suffered damage, but did NOT draw the card
2 votes -
Quakebringer and Calamity Bearer
In a standard match, my opponent somehow got his quakebringer to deal attack damage through a blocker. No cards that I can see would have allowed this.
After the loss the Quakebringer showed up as being not blocked, but my creature had died and was in my graveyard. I am certain that I did not mis-click as well.
1 vote -
Intuitive Trigger Ordering
Targets of a trigger should be assigned before ordering triggers for a more intuitive process.
CURRENT METHOD WHEN CUSTOM TRIGGER ORDERING IS ON:
1) attack with Esika’s Chariot and Goldspan Dragon
2) order the following triggers:
- Esika makes copy “of a token you choose”
- Goldspan makes treasure
3) choose target for esika’s triggerThis makes it seem as if you could order goldspan to make a treasure first and then esika to copy that treasure, because the target is not written into the trigger that you are arranging.
SUGGESTION:
1) Attack with Esika & Goldspan
2) assign target for Esika trigger
3) order the following triggers:
- Esika makes copy “OF 2/2 TOKEN”
- Goldspan makes treasureNotice in the second example the Esika’s target is written in to the text of the trigger that you are ordering for more clarity. It makes it clear that trigger targets are assigned when the trigger goes off instead of after ordering the triggers.
Targets of a trigger should be assigned before ordering triggers for a more intuitive process.
CURRENT METHOD WHEN CUSTOM TRIGGER ORDERING IS ON:
1) attack with Esika’s Chariot and Goldspan Dragon
2) order the following triggers:
- Esika makes copy “of a token you choose”
- Goldspan makes treasure
3) choose target for esika’s triggerThis makes it seem as if you could order goldspan to make a treasure first and then esika to copy that treasure, because the target is not written into the trigger that you are arranging.
SUGGESTION:
1) Attack with Esika & Goldspan
2) assign …1 vote
- Don't see your idea?