MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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25873 results found
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The update is unable to continue while MTGA is running.
I tried to download the new update, and I got this message. Checked task manager to see if it was running, and it wasn't. I restarted my device only to see the same message. I uninstalled MTGA, then tried to reinstall, only to get this message again!
3 votes -
network connection
I completed the player draft portion of my event and now when I click play to play my first game I get a "Network Error" "Unable to join event. Try again later."
4 votes -
mechanics needed in next set
if the next set is assassin inspired, one ability should bee reflex: 'prevent damage from each source equal to this creatures initial power.", this gives the feeling like your creatures are constantly slicing every attack that hits them, like a skilled samurai, it makes the cards seem like they are always on action even when they don't move, and the initial power makes sure that you don't get an unkillable creature because even if you modify its power with instant ore enchantments, only its core power reduces the damage. Another ability that is needed is fetal shot: "tap this creature it puts -x counters on another permanent, if a creature was killed this way or a counter was removed untape this creature.", this is helpful vs. creature swarm and hydras, very important that its untapped when it removes counters, it gives a future like vibe to it! Another great ability is smokebomb: "you may put target card from your hand or from play face down in play it is a permanent with no type, it can't bee countered and it has hexproof while in this state, at the end of your next end step you may pay the cards cost to turn it face up, if you don't return the card to your hand." this gives a ninja wibe to the game, cards can jump out of the smoke to attack or like in the movies when the smoke clears the card is gone, it also makes sorcery trigger like instants witch is fun but not overpowered and since the card is in game "when the card enters" mechanics don't trigger. The last ability needs to bee spiritform: "whenever this card is put into your graveyard as a result of your opponent, if it was put from play you may summon a 1/1 spirit token, if it was put from your library into your graveyard you may put it back in your library and summon a 2/2 spirit token, sacrifice 2 spirit tokens draw a card, sacrifice 4 spirit tokens play a card with spiritform from your library.", this is a must because of mill, it is the only effective way to outplay mill, discard from hand and mass destruction, it is not overpowered, it still dose stuff if it was killed because of a creature, it ads magic to the playn it is needed
if the next set is assassin inspired, one ability should bee reflex: 'prevent damage from each source equal to this creatures initial power.", this gives the feeling like your creatures are constantly slicing every attack that hits them, like a skilled samurai, it makes the cards seem like they are always on action even when they don't move, and the initial power makes sure that you don't get an unkillable creature because even if you modify its power with instant ore enchantments, only its core power reduces the damage. Another ability that is needed is fetal shot: "tap this creature…
1 vote -
No puedo jugar casi ninguna partida el juego se tilda y luego se sale
Luego de actualizar me sucede, en cualquier momento asi porque si la aplicacion se tilda y se sale.
4 votes -
4 votes
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Se desconecta en mitad de la partida y pierdo la partida, es imposible jugar una partida
Se desconecta a mitad de la partida diciendo que mire mi conexion cuando estoy conectado y funciona mi conexion , llevo asi semanas.
3 votes -
Banned card played in standard que
I was playing a standard que a few minutes ago, and my opponent played field of the dead. I do now know how they did so, but to the extent of my knowledge that card is banned and should not be played.
I have attached the log report an a picture of the field in question, and would like to request a refund of the standard event.
10 votes -
Combat Damage Didn't Work
I just had a game where I had a 2/2 spirit (from Skyclave Apparition). I attacked with it and flashed in/attached Embercleave, making it a 3/3 double strike. My opponent blocked with a 5/6 Yorion. Somehow, the Yorion didn't die - a 3/3 double strike should have been able to kill a 5/6 as far as I can tell. My creature did die.
1 vote -
FNM Event Description is Incorrect in German
I guess the singleton description only appears when the game language is set to german.
1 vote -
Wrong Construted Rewards
I was playing zendikar traditional draft today, the first time I have played any limited games in the current season.
Every time I win or lose a match it keeps showing my standard ranked instead and adding or subtracting from that.
On my profile it shows I haven't played any limited matches even through I just finished playing three of them.
I am on mac.1 vote -
timeout
Allow the option to remove timeouts. I have played several decks where I am performing actions and the timer continues to count down causing me to eventually timeout and skip my turn. If there was an option to remove timeouts and instead play off of a clock only, it would prevent the game from forcibly skipping turns.
Likely people will assume that the decks used were a too time consuming and shouldn't be played, but in fact it was the client's slowness and inefficiency that made the actions take too long.1 vote -
Jumpstart Phylexia swamp display issue
I just noticed phylexia swamp from Jumpstart currently does not show "Phylexian" text, instead it have regular english or other languages.
1 vote -
Buried Ruin Bug
I tried to use Buried Ruin in Jumpstart to return an artifact card from my graveyard. I toggled to view my battlefield to see if I had enough mana to cast Meteor Golem and I did. I toggled back to my graveyard and it would not let me select any of my artifacts in my graveyard. I tried to select a card that simply said "artifact" and not "artifact creature" and it would not let me select. The timer kept running out because no card was selected, but I was prevented from selecting any cards. Then it auto selected Lightning-core excavator for me and ended my turn for me because it ran the timers out due to no fault of my own. I conceded because this bug lost me the game. I might not have won but there were at least things I could do to try to continue the game and survive but I couldn't.
I tried to use Buried Ruin in Jumpstart to return an artifact card from my graveyard. I toggled to view my battlefield to see if I had enough mana to cast Meteor Golem and I did. I toggled back to my graveyard and it would not let me select any of my artifacts in my graveyard. I tried to select a card that simply said "artifact" and not "artifact creature" and it would not let me select. The timer kept running out because no card was selected, but I was prevented from selecting any cards. Then it auto selected Lightning-core…
2 votes -
kaya's ghostform never returned an exiled vito
The player (and I never could do this: for example playing a noxious on a white creature BEFORE she's mutating and turned red) exiled the vito protected by the kaya's ghostform and vito never returned and I lost the game because of that !!
mutating must be banned that sucks !!!
2 votes -
All screens colors are not right
All screens are different colors
1 vote -
Overtarget as a new mechanic for spells that can target untargetble things
I would like to see new cards that are able to target things that have protection or can't be targeted normally. I wouldn't mind seeing this in combination with the damage can't be prevented effect.
1 vote -
No timeout for opponent
In a draft game, opponent made no play in game around turn 12ish... The timer icon appears for them, but no timeout bar ever appeared. My internet is working (per websites in browser).
7 votes -
Installation/update security
During patch installs, one of my antivirus components (namely VoodooShield) goes absolutely haywire with warnings, so I have to disable it while updating.
have you made sure that the install/upgrade procedure is up to industry standards and not a security risk?1 vote -
mutate
why are there no cards to target mutate , ie destroy creature that mutated this turn ect. ?
1 vote -
Increase the win count in "farming" events
go up to 10 for example, with better rewards (instead of 7)
1 vote
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