MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
3184 results found
-
"Pinnacle Starcage" and "Three Steps ahead" one of them will need a ban from standart.
Due Blue having way copy the item in several ways, it goes too powerful causing opponent owning spell to basically nullify table. Sofar only white has some artifact removal, and for green its only 1 spell thru current standart to remove artifacts, which leaves green absolutely vulnerable in BO1, for BO3 you could (if owning side board Decite) - but anything else there is none to withstand this deck.
Giving a card powers like this brings card to "favored" and overpowered state, using then "Simulacrum Synthesizer" - for ALL COPIED Pinnacle Starcage's , person will have nice 10/10 or more tokens. while other opponents have to face empty table.As Pinnacle Starcage is too powerful in conjunction with blue , lets name it is affinity to blue "copy spells" it should get either nerf in wording, not to have more than 4 copies of one spell on battlefield or banished from Standart format.
Check up "artifact copy" and how many u can munster up...it is irritatin how slow is reaction to this kind of combos to be "removed" , it took whole year to decide for ViV's decks roam free and cause frustration, same now with Pinnacle Starchage, Simulacrum Synthesizer and OP-d spell Three sterps Ahead
Due Blue having way copy the item in several ways, it goes too powerful causing opponent owning spell to basically nullify table. Sofar only white has some artifact removal, and for green its only 1 spell thru current standart to remove artifacts, which leaves green absolutely vulnerable in BO1, for BO3 you could (if owning side board Decite) - but anything else there is none to withstand this deck.
Giving a card powers like this brings card to "favored" and overpowered state, using then "Simulacrum Synthesizer" - for ALL COPIED Pinnacle Starcage's , person will have nice 10/10 or more…1 vote -
peux plus mettre un compagnon
je n'ai plus la possibilité de changer de compagnon et je ne peux plus changer la catégorie du deck exemple un deck standard que je voudrais passer en historique je peux pas
1 vote -
Kavero
When casting kavero with decite in the grave yard the default mana spent to cast kavero was 3 blue and 1 black insted of 2 blue and 2 black
1 vote -
MTG Arena tapping wrong lands and artifact at worst possible time
MTG Malone on his recent video shared a common frustration that I have had as well as probably many others where he taps in this example an artifact that taps for black mana at the worst possible time costing the game when it's not supposed to tap that artifact for manna this is supposed to tap the lands for manna knowing it's about to get transformed into in this example is 616 and with the other ones to finish the game and attack
See minute 20 on MTG Streamer MTG Malone at:
https://www.youtube.com/watch?v=3GtRIP2oPXMPlease consider for review and fixing or improving the system to not auto tap let's say in this example a mana source that was not ideal or optimal in this scenario for the wind it cost the game
MTG Malone on his recent video shared a common frustration that I have had as well as probably many others where he taps in this example an artifact that taps for black mana at the worst possible time costing the game when it's not supposed to tap that artifact for manna this is supposed to tap the lands for manna knowing it's about to get transformed into in this example is 616 and with the other ones to finish the game and attack
See minute 20 on MTG Streamer MTG Malone at:
https://www.youtube.com/watch?v=3GtRIP2oPXMPlease consider for review and fixing or…
1 vote -
Go for the Throat
I cast Go for the Throat on a Primeval Titan when the opponent had no mana open, they did not cast anything. The system seem to accept that it was cast as it went to my graveyard. Primeval Titan did not go to the graveyard.
1 vote -
Artisan's talent and Stormcaser's Talent banned from Standart
Artisan's talent and Stormcaser's Talent banned from Standart along with all other Talents - due particular two allow very adventage over other decks.
1 vote -
“It’ll Quench Ya” could not target spell
On iOS mobile, I played “Watery Grasp”, and then my opponent immediately played “Watery Grasp”, and then I immediately played “It’ll Quench Ya” to counter my opponent’s spell. The mobile app would not let me click on the opponent’s spell to target it. The cards seemed to be stacked on top of each other, and I could not trigger a click event. I could only target my own “It’ll Quench Ya”
1 vote -
Champion of the Shoal behold not visible or required
During a game, opponent cast Champion of the Shoal. It was unclear if they actually used a merfolk to behold. When I hovered over the opponent's Champion, it did not show any merfolk exiled with that card. Similarly, when I killed the Champion, I did not see any card return to hand.
Later, opponent cast a second Champion of the Shoal withe the same results. This was in premier draft.
I expected to see the specific card used to behold with the champion like I see with all other Champions in this draft format
Game was approximately 21:15 EST on 31 Jan 2026.
During a game, opponent cast Champion of the Shoal. It was unclear if they actually used a merfolk to behold. When I hovered over the opponent's Champion, it did not show any merfolk exiled with that card. Similarly, when I killed the Champion, I did not see any card return to hand.
Later, opponent cast a second Champion of the Shoal withe the same results. This was in premier draft.
I expected to see the specific card used to behold with the champion like I see with all other Champions in this draft format
Game was approximately 21:15 EST on…
1 vote -
lentezza del gioco ed esaurimento time out con conseguente perdita
Durante la partita Draft ho riscontrato un grave rallentamento del gameplay dovuto alla vostra manutenzione, con il conseguente esaurimento dei time out che mi hanno impedito di prendere le dicisioni migliori nei momenti più importanti del match. Chiedo il rimborso dell'evento
2 votes -
Proposal to Integrate Play Points as an Entry Option for Arena Limited Championship Qualifiers
Please consider allowing players to use Play Points to enter the Arena Limited Championship Qualifiers. Play Points provide a clear sense of progression and reward players for consistent participation. Allowing them as an entry option would make the event more accessible and help more dedicated limited players engage with high-level competition.
2 votes -
All graphical assets disappeared after several 1/1 tokens blocked and died
Hi,
Event occurred on my iPad 10th Generation
Both my opponent and I had Lluwen, Imperfect Naturalist on the battlefield. We were both repeatedly activated Lluwen’s ability (over a number of turns) to discard a land and create 1/1 worm tokens equal to number of lands in your graveyard. On two or three occasions, my opponent attacked with all of his tokens, and I blocked each 1/1 token with one of my 1/1 tokens. As the attack and death animations progressed, they began becoming buggier and buggier. Eventually, the animation just quit occurring entirely (the sound effects still occurred). Following the animation no longer occurring, my opponent activated Lluwen on the following turn. When he did, a singular token appeared on the battlefield with no number to indicate how many there were (there should have been 7 I believe). I then also activated my own Lluwen, and the exact same thing happened on my side of the board.
Once this occurred, I attempted to restart the Arena app. When I loaded back into the game, all graphical assets were completely missing, and there was now a new background. (I could still see the timer bar running, but no cards appeared anywhere).
I attempted to then load into the game on a different iOS device (iPhone 15 Pro Max), and I had the same experience, except the background was once again different.
Hi,
Event occurred on my iPad 10th Generation
Both my opponent and I had Lluwen, Imperfect Naturalist on the battlefield. We were both repeatedly activated Lluwen’s ability (over a number of turns) to discard a land and create 1/1 worm tokens equal to number of lands in your graveyard. On two or three occasions, my opponent attacked with all of his tokens, and I blocked each 1/1 token with one of my 1/1 tokens. As the attack and death animations progressed, they began becoming buggier and buggier. Eventually, the animation just quit occurring entirely (the sound effects still occurred). Following…
1 vote -
Can't select between two choices
Can't select between choices. Anytime I playa card or use an ability that gives the "choose an option" prompt (in my games using station on Evendo vs. tapping it for mana; playing or casting Boseiju; casting one or the other side of the adventure spell) nothing is selectable. Z does not undo the attempt, I cannot select either option, and pressing cancel does nothing. Hitting enter will pass through to my opponent's turn.
1 vote -
Bug Report: Painter's Servant Requires Mythic Wildcard Despite Never Being Mythic Rare
I would like to report a bug regarding the card Painter's Servant on MTG Arena.
Painter's Servant has never been printed as a Mythic Rare in any physical Magic: The Gathering set. However, on Arena it currently requires a Mythic Rare wildcard to craft.
This appears to be inconsistent with the previously stated policy that all cards in the Special Guest sheet use the rarity of their most recent physical printing. Painter's Servant’s last printing was not Mythic Rare, so requiring a Mythic wildcard seems incorrect.
Please review this issue and adjust the crafting rarity accordingly, or clarify if this behavior is intended.
I would like to report a bug regarding the card Painter's Servant on MTG Arena.
Painter's Servant has never been printed as a Mythic Rare in any physical Magic: The Gathering set. However, on Arena it currently requires a Mythic Rare wildcard to craft.
This appears to be inconsistent with the previously stated policy that all cards in the Special Guest sheet use the rarity of their most recent physical printing. Painter's Servant’s last printing was not Mythic Rare, so requiring a Mythic wildcard seems incorrect.
Please review this issue and adjust the crafting rarity accordingly, or clarify if this…
1 vote -
Attack never finished
Should have ended game. Opponent tapped out, used focus fire to clear their only defender. Attack animation never plays, damage isn't dealt, they then immediately start turn. No cards played or damage // game loss prevention on field.
1 vote -
Reconnection issues when network changes
When playing on mobile, at least Android. If your phone changes from wifi to mobile network or vice versa during match you get notification about that you should reconnect. After selecting reconnect it rarely actually reconnects. This requires restart of whole game. Also then reconnecting takes at least one timeout to runout during your turn. Only when new event of timeout starts you actually reconnect to game.
1 vote -
Squee the Immortal companion display bug - the dynamite explosion is not show any more
Hi,
since the latest update that the companion Squee the Immortal is not showing the dynamite explosion anymore, he still picks the dynamite, when i click on him, and throughs it up but the explosion is not shown.
Thank you.
1 vote -
TP-Link disconnects when I open the client
Hello Support Team,
Occasionally, when I launch the game, it gets stuck before the splash screen appears. At that exact moment, my TP-Link Mesh node (my desktop PC is connected to it via Ethernet) turns red, indicating a total loss of internet connectivity (I literally my network crash). As soon as I close the game, the mesh node immediately returns to green and the connection is fully restored. No reboot or manual action is needed.
This makes the game completely impossible to start when the issue occurs.
I checked the logs from the moment this happens, and they consistently show repeated network errors during startup:
-NameResolutionFailure when trying to send HTTP requests (DNS resolution fails)
-Multiple "The operation has timed out errors"
-Failed to receive data responses
-Requests being canceled after repeated retries (TaskCanceledException)
-Errors happen during startup/login-related calls (fast login, Doorbell/BIKE messages, Backtrace reporting)This suggests that during startup the client tries to reach backend, login, or telemetry endpoints, but DNS resolution or connectivity fails. The client then retries several requests until they time out or get canceled.
What’s unusual is that these errors happen at the same time my mesh node loses connectivity (red light). Once I close the game, the network immediately recovers. This makes it look like the startup network traffic pattern is somehow triggering a failure in my router/mesh (DNS, firewall, NAT table, or similar), rather than a simple temporary disconnect.
My setup
-Desktop PC connected via Ethernet
-TP-Link Mesh system (PC connected to a mesh node, not directly to the main router)
-Issue happens before the splash screen
-Network drops only while the game is running
-Connection restores instantly after closing the gameI can provide full logs, network captures, router model, or run any tests you recommend if that helps identify the cause. Please let me know if there are specific domains, ports, or endpoints that should be allowlisted, or if there’s any known issue related to startup networking.
Thank you for your time and help.
Hello Support Team,
Occasionally, when I launch the game, it gets stuck before the splash screen appears. At that exact moment, my TP-Link Mesh node (my desktop PC is connected to it via Ethernet) turns red, indicating a total loss of internet connectivity (I literally my network crash). As soon as I close the game, the mesh node immediately returns to green and the connection is fully restored. No reboot or manual action is needed.
This makes the game completely impossible to start when the issue occurs.
I checked the logs from the moment this happens, and they consistently show…
1 vote -
Cannot Cast Instants or Sorcery
Cannot cast instants in ranked match. I had plenty of mana. It would summon the spell and tap the necessary mana but would not let me select a target creature, even though it was prompting me to. My opponent had nothing on the board that would prevent me from casting. It would even outline the available targets in blue (like usual) but I could not select any. My timer just kept running until I was eliminated. It wouldn’t even let me cancel the spell to play something different. It just froze until play passed to my opponent. I attempted banishing light and rebuke. Both had the same bug.
Cannot cast instants in ranked match. I had plenty of mana. It would summon the spell and tap the necessary mana but would not let me select a target creature, even though it was prompting me to. My opponent had nothing on the board that would prevent me from casting. It would even outline the available targets in blue (like usual) but I could not select any. My timer just kept running until I was eliminated. It wouldn’t even let me cancel the spell to play something different. It just froze until play passed to my opponent. I attempted banishing…
1 vote -
Wasting time
Time wasters take away extra time it’s unnecessary if you take 20 minutes to pick your first card or sit thair wasting time not even on the app you shouldn’t play your to speed for this make it blitz or something if as soon as it’s your turn you don’t play within 3 seconds you forfit your turn it’s ******** how many platnim players can’t play game
1 vote -
Timeless: Rofellos, Llanowar Emissary, is not displayed.
While trying to build a deck, I found a bug where Rofellos, Llanowar Emissary isn't displayed as Timeless.
Checking the deck-building screens for Brawl and Historic, it is displayed there.
This bug likely only occurs with Timeless cards, so please fix it.1 vote
- Don't see your idea?