MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10231 results found
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Mutatable Pupa still not working
Mutatable Pupa still not working
2 votes -
bug involving monstrous vortex discovering rootwire amalgam
i run a first sliver deck in brawl occasionally that finds monstrous vortex then proceeds to discover the entire decks 5costs usually leading to a win through mass haste or terror of the peaks. since the last patch that happened when monstrous vortex discovers rootwire amalgam it bugs out and doesnt bring up the context to choose which side of the card to cast leading to being forced to push it to hand by clicking the 1 button available and end the discover chaining. this has happened to me a couple times now and has prevented wins due to it.
steps to reproduce:
have monstrous vortex on the field
cast a 5+ power creature
discover rootwire amalgam
be unable to cast either side even though both qualifyhow used to/should work
have vortex > cast creature > discover amalgam > cast 5power side > continue discovering the deck.i run a first sliver deck in brawl occasionally that finds monstrous vortex then proceeds to discover the entire decks 5costs usually leading to a win through mass haste or terror of the peaks. since the last patch that happened when monstrous vortex discovers rootwire amalgam it bugs out and doesnt bring up the context to choose which side of the card to cast leading to being forced to push it to hand by clicking the 1 button available and end the discover chaining. this has happened to me a couple times now and has prevented wins due to it.
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2 votes -
"Lurker of the deep"
Lurker in the deep must be in play.
Cast a spell that preforms a seek, seems more cards seeked at once, the more likely the bug will happen
Cards conjured by Lurker in the deep will be able to be seen my the other player
It happens often but not every time.
Seems more likely when seeking more cards at once.
Seems less likely when seeking a single card and less likely after seeking a single card, even when seeking multiple cards at once
I have logs but they are too big to send. Here is a screen shot from sparky showing it
Lurker in the deep must be in play.
Cast a spell that preforms a seek, seems more cards seeked at once, the more likely the bug will happen
Cards conjured by Lurker in the deep will be able to be seen my the other player
It happens often but not every time.
Seems more likely when seeking more cards at once.
Seems less likely when seeking a single card and less likely after seeking a single card, even when seeking multiple cards at once
I have logs but they are too big to send. Here is a screen shot from…
1 vote -
Slivers damaging more than expected
Leeching Sliver damaging way more than expected
2 votes -
Etali glitched
I wouldn’t have drafted Etali in the arena cube draft if I had known it doesn’t let you cast spells. I feel it cost me a game when my attempt to cat the removal spell I exiled wouldn’t work
1 vote -
sab-sunen
I tried to exile Sab-sunen with Not on my watch- instant, the card had ''Hexproof from monored'' but my white instant couldn't target the creature.
1 vote -
Incorrect Rules Interaction
Match resulted in a draw when no effect in play would have prevented my atttack. After confirming my attackers the opponent tapped a land creature for mana, then the message “action will result in a draw” flashed across my screen briefly before ending the match in a draw.
1 vote -
fanatical offering
Perhaps i missed something, but in my last game it appeared that my opponent used Fantatical Offering used my own creature for the sacrifice cost. I didn't see any other card in their graveyard/exile that would have explained what happened to my creature. Perhaps I missed something, just figured it'd be worth taking a look at.
1 vote -
Buying new cards via Wildcards in deckbuilding: option to cancel / safety question
Hi,
it would help a lot if there was a safety question like "Do you really want to spend 4 Wildcards to buy 4 copies of card xyz".
Or the possibility to cancel the deal.
I already wasted several when I just wanted 1 copy, not 4.
If possible, I would like to cancel the deal for 3 "Bristly Bills" and for 1 "Authority of the Consuls"...
Greetings :-)
1 vote -
Azula, Cunning Usurper Exile bug
Azula Cunning Usurper reads "When Azula enters target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
When playing a Sealed Avatar run my opponent played Azula, Cunning Usurper it then let me choose the nontoken creature to exile, but my opponent was the one who was choosing to exile my nonland card from my graveyard.
1 vote -
[Goblins Everywhere] Stormstrike First Strike Not Being Applied Correctly
My creature’s power with First Strike should have been enough to kill the opposing blocker without taking damage. My creature also died which is unexpected based on rules.
1 vote -
Instable amulate
If you use more than one unstable amulet in a smartphone game, you won't know which card was exiled with which amulet, and you risk losing the card you want to keep.
1 vote -
Walltop sentries
I drafted a premier draft and playing. During my last match when my Walltop Sentries card dies it did not give me 2 life even if I had a lesson in my graveyard. I lost the game because of this miss calculation. How can you provide my loss, it is cost me about 1500 gems. I will not play until until this concern solved. So it is my last match you can check
1 vote -
Won a rank game, but my ranking decreased
I won a ranked game in MTG, but my ranking decreased
1 vote -
Theft. Wizards are responsible Ranked Game
Trapped in clever card trick. In Ranked Game should be banned 🚫 because it's theft.
1 vote -
Token multiplier number in the wrong location
Opponent had a visual stack of Ally tokens and a visual stack of mountains above. They attacked me and I assumed there were 4 tokens because there are visually 4 tokens. However, the "5x" image was hovering above the mountains and there were actually 5 tokens and I took lethal damage rather than being on 1 life. There was no "4x" image above the mountains. If I am correct, this demonstrates a bug where the stack multiplier number doesn't show in the right location.
1 vote -
Housemeld Breaks the Spirit of Brawl
Housemeld seems unreasonable for Historic Brawl, given how it can often render a Commander completely unaccessible for the rest of the game (especially for Red decks).
Given that this is a digital card, the card should be tweaked so that it is not so warping when played on Commanders.
17 votes -
Segregate Alchemy in Brawl
Dear WOTC,
It is no shock that 95% of your community hates Alchemy. It's probably one of the worst ideas you have ever come up with. Not only are the cards completely broken, you force players to have to face them in Brawl. Brawl is the closest product you offer to Duel Commander on Arena, yet you don't adhere to its ban list, you make rebalancings that are not logical according to the power level and force feed players the Alchemy card pool. The result is that a Brawl player who wants to get as close as possible to paper magic has to play with a nerfed Guide of Souls or Teferi, time raveler, while its opponents can play Oracles of the Alpha, Mythweaver Poqs and other completely unbalanced cards. This is terribly frustrating, and makes every Brawl player who likes paper magic want to not ever touch the format again. In fact, personally, the only reason I keep playing Brawl is because MTGO is too expensive, otherwise I would have ditched the format years ago.
My suggestions to improve this situation are quite simple:
1 - Segregate Alchemy from Brawl. You can still have an Alchemy Brawl format for those who wish to play with this card pool.
2 - Remove rebalancings such as Teferi, time raveler, guide of souls, etc. in Brawl. They make no sense in a format where you are allowing Chrome moxes and other incredibly powerful cards.
3 - Get more in line with the Duel Commander ban list. There is also no reason to ban cards such as Drannith Magistrate or Medling Mage. I get it, people want to cast their commanders, but these are cards that are part of a game of Commander, and you do not need to infantilize your Arena players.
4 - We are still missing an incredibly large card pool in Brawl, even from very recent sets. Some examples include Pyrogoyf, Broadside Bombardiers, etc, etc. While I understand that including all new cards is a big effort, you are at the same time producing new Alchemy cards 95% of your community hates. Why not devoting that effort to actually include cards you release in paper sets?While I understand your view might not be aligned with mine, I hope you can give a consideration to some of these ideas, which in my honest opinion, they would greatly improve the Brawl experience on Arena.
Kind Regards,
- A MTG enthusiast that has been playing paper magic for over 20+ years :)Dear WOTC,
It is no shock that 95% of your community hates Alchemy. It's probably one of the worst ideas you have ever come up with. Not only are the cards completely broken, you force players to have to face them in Brawl. Brawl is the closest product you offer to Duel Commander on Arena, yet you don't adhere to its ban list, you make rebalancings that are not logical according to the power level and force feed players the Alchemy card pool. The result is that a Brawl player who wants to get as close as possible to paper…
9 votes -
Matchmaking
The MTG Arena matchmaking system and algorithm for best of one needs to be overhauled. You cannot tell me that it is randomized or a fair matchmaking system whenever I just put together a new deck tonight (Dimir Mill) and proceed to face Azorius Omniscience, 4 out of 5 matches. The 1 match that I didn't play against it, I won because it was an unfair matchup and my opponent was forced to lose due to land flooding.
Stop dictating matches for best of one based on land shorting/flooding and stop doing unfair matches. Let matches be completely randomized. I don't need to draw 7 lands whenever I know I'm going to lose due to the match up. Allow the players to be skilled enough to deal with random deck matches and not win or lose based on what the algorithm says. No one can beat an Omniscience deck on turn four unless they run early graveyard hate. Why match me up against it 4 out of 5 games?
Wizards needs to be open and clear on how the matchmaking and shuffler system works. I understand that best of three is available but it still does the same matchmaking as best of one and takes longer.
There are so many people complaining about the matchmaking in this game it's unbelievable. These types of shuffles don't happen in real life. Get your dev team together and figure it out!
The MTG Arena matchmaking system and algorithm for best of one needs to be overhauled. You cannot tell me that it is randomized or a fair matchmaking system whenever I just put together a new deck tonight (Dimir Mill) and proceed to face Azorius Omniscience, 4 out of 5 matches. The 1 match that I didn't play against it, I won because it was an unfair matchup and my opponent was forced to lose due to land flooding.
Stop dictating matches for best of one based on land shorting/flooding and stop doing unfair matches. Let matches be completely randomized. I…
8 votes -
Card draw is broken
Out of 20 games today every single game I have had to mulligan at least 3 times in order to get a land in my hand, then it will be 6 more draws until I get another. There are 46 lands out of 100 cards. This is statisticly impossible without a broken card draw algorithm, instead of an actual 46 percent chance.
2 votes
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