MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3437 results found
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Mistake card cost overpowered
Look at the attached picture. The planeswalker exiles everything the opponent controls and it costs zero. How is this f****** possible? Like what a f****** joke. What an overpowered piece of f****** ridiculous card. No other white card cost four that exiles only your opponent's stuff. You totally freaking dropped the ball on this one didn't you? That should cost like 10 not zero
1 vote -
Please introduce "Slugfest Brawl" for players who hate removal
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE creature. It doesn't even have to be their commander. One kill spell, sometimes on turn two, and they scoop, with a full life total and a full hand of cards. It makes no sense to me, but my conclusion is that those players would like a format with much less removal, so their creatures can just slug it out. Please introduce such a format, so these players can get what they want and I can stop playing 1-minute games. Make a Brawl variant that only allows 5-10 removal cards in a deck. Or, please find some other way to fix this issue. Removing creatures is, like I said, a core aspect of the game, but it seems like hundreds of Brawl players want to play a version of Magic that doesn't have any removal. Thanks for your time.
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE…
1 vote -
Play Draft agains your pod
Why not implement a real draft in Arena ? Players who want to commit to that kind of draft will play it, and it's fine. Drafting and playing against a random opponent from another draft feels really weird. You could still have BO1, so it's not too time-consuming.
1 vote -
Counter Doubling Bug
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0 because it treated it like a counter and doubled it. This should NOT happen as that card does not give counters.
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0…
1 vote -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
Partners Should be Obvious than Obscured.
There is plenty of room to show both Partner names in the UI. I have made these changes. Please just add a new line.
1 vote -
Card Style Design
Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a colourless creature and the text stands out from the image. The goal here is to have intention than looking like you just put text of a screenshot.
Disclaimer: fonts and exact spacing do not match. This is so WotC employees can see the general idea and apply a standard for alt arts. (I’m not opposed to different boarder styles. I’m opposed to when a card becomes too hard to read at a glance.)
Example of cards that are too illegible (based on scryfall data):
Overlord of the Balemurk (DSK) #391
Heat Shimmer (SPG) #137
Selfless Safewright (ECL) #391
The Boy in the Iceberg (TLE) #56
The Monstrous Serpent (TLE) #51
Strip Mine (EOS) #40 [this was partially corrected on MTGA but the name should never be located where the card type is.]
Uthros, Titanic Godcore (EOE) #285
Terra Branford (FCA) #5
Enduring Innocence (DSK) #386Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a…
1 vote -
Improving Auto Stops - General Base Rule Required
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then place an autostop
condition 2) If a player declares attackers and that damage would be calculated as lethal: place an autostop (so you can crew, change your devotion count, etc to have the opportunity to earn a blocker which isn’t obvious to the client)
condition 3) If you control a permanent that has conditional text (like it could gain flying or could become a creature), provide a stop so players have an opportunity to cast/activate and not skip past blockers.
condition 4) If you are auto passing and opponent as casting/activating on their own, continue to auto pass UNTIL condition1 or condition2 is true. We shortcut this in paper: ‘go do your thing. Just let me know if you are going to attack or target my stuff’.What prompted this; see attached. It is hard to see all of the enchantments on Light Paws but I believe they had one instant of flying. I could have chumped if I lost 1 life via the land. Drawn removal for the flying. Then chumped for a few turns until assembling infinite life.
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then…
1 vote -
Station shows a missing asset image
Using station shows a missing asset image.
Steps to reproduce:
1. Play a card with station
2. Activate station1 vote -
Foraging Wickermaw and Sanar, Innovative First-Year interaction
I have Foraging Wickermaw and Sanar, Innovative First-Year. I hold full control attempting to make my Foraging Wickermaw green during my upkeep to add an additonal color before Sanar triggers at beginning of first main phase. MTG arena skips right to the Sanar trigger without letting me activate Wickermaw even though Wickermaw is not sorcery speed but once per turn.
1 vote -
game stalled and other problems
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to force them to use their fuse timer and pass the turn. This is a constant problem and needs to be solved in one of the following ways, either ban the players that abuse the interact and other parts of the game to either avoid a loss or force a win. This is and has been something that can get someone banned from the start of arena, MTGO and other WOTC products as per the EULA, please actually enforce the EULA. Also please create versions of all formats on MTGA where all arena only mechanics and cards that are only in MTGA are not playable. this can be a temporary test run and if it is popular keep it.
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to…
1 vote -
odin
Alternate art for some or all of the Final Fantasy summons (like Summon: Primal Odin) is bugged, and displays the card text, while the card is on board, in the form of a long list that extends past the border of the card and covers half the art.
1 vote -
The most insane dark cruelty
Is all I can give you guys credit for
1 vote -
Intolerable cruelty
How does it benefit users or the game? Maybe don't? Maybe fun instead?
1 vote -
Cruelty
Please stop doing it
1 vote -
Change the rules text for "Protection"
I was under the impression that The One Ring gave me virtual invincibility until my next turn after it enters the battlefield (if played), because the text when I hover over it says that a player with Protection from Everything "...can't be... dealt damage...," but apparently that is NOT the case, because apparently Questing Beast craps all over that. That would have been nice to know before I decided to play my copy of The One Ring instead of my Doomskar while my opponent had a Questing Beast in play. You should seriously consider changing the wording of the hover text on cards that give the user Protection from Everything to make it more clear that it "prevents" damage, rather than claiming that damage "can't be dealt," because it's confusing and causes things like what happened to me. I lost my game because I was relying on the hover text and I haven't dug into the minutia of the Oracle in a few decades (when "Protection from Everything" wasn't really a thing).
I was under the impression that The One Ring gave me virtual invincibility until my next turn after it enters the battlefield (if played), because the text when I hover over it says that a player with Protection from Everything "...can't be... dealt damage...," but apparently that is NOT the case, because apparently Questing Beast craps all over that. That would have been nice to know before I decided to play my copy of The One Ring instead of my Doomskar while my opponent had a Questing Beast in play. You should seriously consider changing the wording of…
1 vote -
山札もライフも残っているのに敗北となった
全般:ピック2プレミアドラフトプレイ中
状態:山札もライフも残っている状態
時点:自分の攻撃フェイズ
状況:投了ボタンを押していないのに、突然敗北となった1 vote -
Bug: Didn't let me play Spectacular Tactics when opponent played a card to boost power and toughness to 6/6.
There were no valid targets on the board for Spectacular Tactics at the beginning of my opponent's turn and I had sufficient appropriate mana to play it. Opponent chose to attack and played an instant to boost his 2/2 creature to 6/6. The game went through to deal damage and end his turn, going to my turn, with no opportunity for me to play Spectacular Tactics.
1 vote -
Racismo
Ramón#84388
hace 55 minutos
Por favor no cometais el error WOke que esta haciendo caer empresas gigantes como Disney o demas, la carta pradesh gypsies es maravillosa y su dibujo, arte , inigualable. no seais progres y arruineis vuestro juego…. cambiad si quereis algun texto y reeditarlas para motrar vuestra determincion contra el racismo, pero no las elimineis. Eliminarlas es AUN MAS RACISTA! MORE RACIST! thanks. Feliz viernes.Cleanse
Stone-Throwing Devils
Pradesh Gypsies
Jihad
Imprison
Crusade
Comment author
Ramón#84388
hace 53 minutos
It would be nice to release those reissued cards, even with new artwork, but don't take them away. Believe me, I know about business, and starting down this path is the first step towards digging a grave...Comment author
Ramón#84388
hace 52 minutos
Soy de España, y tengo conocidos y algunos amigos gitanos de verdad, de pura raza, no hay nada mas racista y ofensivo que quitarles esta imagen creanme.Comment author
Ramón#84388
hace 51 minutos
Precioso arte..6ed-244-pradesh-gypsies.jpg300 kB
Ramón#84388
hace 55 minutos
Por favor no cometais el error WOke que esta haciendo caer empresas gigantes como Disney o demas, la carta pradesh gypsies es maravillosa y su dibujo, arte , inigualable. no seais progres y arruineis vuestro juego…. cambiad si quereis algun texto y reeditarlas para motrar vuestra determincion contra el racismo, pero no las elimineis. Eliminarlas es AUN MAS RACISTA! MORE RACIST! thanks. Feliz viernes.Cleanse
Stone-Throwing Devils
Pradesh Gypsies
Jihad
Imprison
Crusade
Comment author
Ramón#84388
hace 53 minutos
It would be nice to release those reissued cards, even with new artwork, but don't take them away.…1 vote
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