MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3051 results found
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frozen room section for Duskmourn Draft
during a draft match I was playing in the newest draft dropped today, August 11, 2026 during my turn when I used a sorcery in an artifact to unlock a room. My game did not let me select and eventually when I hit view board, it did not let me go back to even trying to select between the cards and it timed me out and I was not able to do anything and it caused me to lose so I now have a loss in my limited draft Event.
5 votes -
Translation Collision: "Enlist" and "Recruit" are both translated as "징집" in Korean
In the Korean client of Magic Arena, two different keywords—Enlist and Recruit—are both translated as "징집".
As shown in the attached screenshots:
Recruit is translated as "징집" (e.g., The Queen of Dale).
Enlist is also translated as "징집" (e.g., Argivian Cavalier).
Having two separate mechanics use the exact same Korean name causes gameplay confusion and text ambiguity.
Please update the localization so that each keyword uses a distinct Korean term (e.g., keeping "징집" for Enlist and changing Recruit to "모집", or vice versa).
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Recruit%20Korean%20(%EC%A7%95%EC%A7%91).jpg 27 KB -
Recruit%20English%20(%EC%A7%95%EC%A7%91).jpg 21 KB -
Enlist%20Keyword%20Korean%20(%EC%A7%95%EC%A7%91).jpg 28 KB -
Recruit%20Korean%20Card%20(%EC%A7%95%EC%A7%91).jpg 125 KB -
Enlist%20Keyword%20English%20(%EC%A7%95%EC%A7%91).jpg 35 KB -
Recruit%20English%20Card%20(%EC%A7%95%EC%A7%91).jpg 118 KB -
Enlist%20Korean%20Card%20(%EC%A7%95%EC%A7%91).jpg 124 KB -
Enlist%20English%20Card%20(%EC%A7%95%EC%A7%91).jpg 120 KB
5 votes -
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Bug
I am playing a Davriel, Soul Broker brawl deck, but when I try to activate his second ability to choose a deal, it won't let me select a deal at all. The options pop up but I can't pick one. I play on mobile (android) and I can interact with other parts of the screen like companions and cards, but I can't select a deal.
5 votes -
Screen Resizing
The game swaps from full-screen to windowed with any change of menu/screen while my resolution is set higher than 1920x1080; I use an ultrawide monitor and this resolution only covers about 1/2 of the screen
4 votes -
why is this a thing during an update
every roughly 40 megabytes it hits me with that... my connection and that should be good. this happened during the 1.4 gigabyte as well... which was annoying but not as annoying as this as this is a 2x as big update. just a error updating please do this oh its fine for 40 megabytes. if its fine and that just update to full... i shouldnt have to constantly hit buttons.
5 votes -
Bloodthirsty Conqueror - Infinite Combo Problem
Infinite Combo - Bloodthirsty Conqueror + Starscape Cleric
As soon as he did damage with a creature Bloodthirsty Conqueror popped off, causing Starscape Cleric to pop off, causing Bloodthirsty Conqueror to pop off... etc. etc. ad nauseum.
Really annoying because this was in Ranked Brawl. This isn't the first time I've encountered an infinite combo, but first time reporting it. Not at all in the spirit of the game. Makes it feel exploitative instead of actually competitive. You shouldn't be able to cheese Ranked like this.
There is even an article explaining the exploit:
https://edh-combos.com/combo/5867-6191/3 votes -
Ugly Infinite Combo
Infinite Combo - Bloodthirsty Conqueror + Starscape Cleric
As soon as he did damage with a creature Bloodthirsty Conqueror popped off, causing Starscape Cleric to pop off, causing Bloodthirsty Conqueror to pop off... etc. etc. ad nauseam.
Really annoying because this was in Ranked Brawl. This isn't the first time I've encountered an infinite combo, but first time reporting it. Not at all in the spirit of the game. Makes it feel exploitative instead of actually competitive. You shouldn't be able to cheese Ranked like this.
There is even an article explaining the exploit:
https://edh-combos.com/combo/5867-6191/4 votes -
Thought Partition malfunction
After casting Thought Partition, the targeted card changes to white and its cost to 5, then several turns later, without changing zones or being interacted with, reverts back to its printed cost and color (and is castable for its original cost somehow). This has happened when targeting Light-Paws, Emperor's Voice and Weapons Manufacturing. Both instances occurred in separate ranked Historic games. I am playing on Windows.
3 votes -
Remove alchmey cards or have option not to match them
Have a separate queue or have an option to not play against alchemy cards. Everytime they have been played it has dramatically changed the game towards the person who played them in which they should be considered game changers. Players should have an option to not play against such slop for a more fairer experience.
In doing this you will have better player retention especially with newer players who want to use arena as a stepping stone into paper magic.5 votes -
FIX THE RIGGED DECK SHUFFLER
Lost multiple games with the same deck due to terrible shuffles/mulligans. The deck has perfect ratio, and for what? Just for me to pull either one land or three of the same in a multi-coloured deck.
FIX THE SHUFFLER.
Even Google has a better randomizer, smh5 votes -
2 votes
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fix your suffler
Your shuffler sucks. You can't have a 60 card deck and get mana draught with 24 mana, and 8 creatures that generate mana. I'm starting to think that your game is rigged so people keep buying cards.
5 votes -
partidas con las cartas sin mezclar
Hace 30 años q juego Magic en formato fisico, jamas me paso q de 10 partidas seguidas mas de la mitad tengan un problema en la distribucion de las cartas de mana y de hechizos, en al menos 5 partidas o te salen solo cartas de mana y 1 o 2 de hechizo o te salen solo cartas de hechizo y no salen de mana, nose si los creadores de esta aplicaicon jugaron alguna vez magic pero al principio de cada partida los jugadores mezclan los mazos del oponente antes de empezar a jugar, justamente para evitar esta mal distribucion q es incluso hasta predecible en este juego q al fallar con algo tan basico en la estructura del juego llega a ser algo mediocre y muy notable y frustrante en la experiencia de jugabilidad...
Hace 30 años q juego Magic en formato fisico, jamas me paso q de 10 partidas seguidas mas de la mitad tengan un problema en la distribucion de las cartas de mana y de hechizos, en al menos 5 partidas o te salen solo cartas de mana y 1 o 2 de hechizo o te salen solo cartas de hechizo y no salen de mana, nose si los creadores de esta aplicaicon jugaron alguna vez magic pero al principio de cada partida los jugadores mezclan los mazos del oponente antes de empezar a jugar, justamente para evitar esta mal distribucion…
5 votes -
The timeout functionality just allows players to annoy other players.
The timeout functionality basically reduces game enjoyment more than it helps. Gix this please
3 votes -
Glitch with choco, seeker of paradise
Choco, seeker of paradise, after attacking and choosing what card goes in my hand if I don't have a land to drop it won't proceed as the buttons are overlapping and I am stuck waiting for the timer to go through; sometimes results in forfeit.
I am playing on Android.
I was also playing brawl
Reccomond making so they no longer overlap as this is clearly a bug3 votes -
Auto pass error
Playing a pick-two draft on mobile (I've clicked "capture logs" a few times, but nothing happens), and I went to combat with a ghalta in play and ferocity of the hunt in hand. I had a lethal swing, but waited for my opponent to declare blockers before deploying the FLASH speed ferocity of the hunt. I had 6 mana open and my opponent didn't have anything preventing flash-speed interaction in play. After opponent declared blocks the game immediately went to how I assign damage across the three blockers. I thought that was weird, but figured I could respond after pre-assigning damage. Nope, the game went right through with the action without allowing me to cast the flash-speed enchantment. I lost because of this error.
Playing a pick-two draft on mobile (I've clicked "capture logs" a few times, but nothing happens), and I went to combat with a ghalta in play and ferocity of the hunt in hand. I had a lethal swing, but waited for my opponent to declare blockers before deploying the FLASH speed ferocity of the hunt. I had 6 mana open and my opponent didn't have anything preventing flash-speed interaction in play. After opponent declared blocks the game immediately went to how I assign damage across the three blockers. I thought that was weird, but figured I could respond after pre-assigning…
2 votes -
Control heavy
Since the new set release, almost every opponent in standard is running players of multiple sweepers, making aggro essentially unviable. Needs a change up to bring the format to a healthier state
2 votes -
New idea
It would be great if the shuffler didn't stick me with every island I have in the deck, especially when I have dual lands and another color. Starting with three Islands and then my first three draws were Islands when I only have seven islands in the deck. Appears like your shuffler is broken. But go on with your obligatory. We're looking into it email because that's all you guys ever do. You never fix the shuffler because it's not lucrative for you to do so. so instead you proceed to rig games in a curated experience. Just close this ticket because you know you're not going to do anything. The shuffler's been broken for years and more than myself has complained about it. A multitude of people have made videos on YouTube explaining their data Gathering techniques and what they have witnessed.
It would be great if the shuffler didn't stick me with every island I have in the deck, especially when I have dual lands and another color. Starting with three Islands and then my first three draws were Islands when I only have seven islands in the deck. Appears like your shuffler is broken. But go on with your obligatory. We're looking into it email because that's all you guys ever do. You never fix the shuffler because it's not lucrative for you to do so. so instead you proceed to rig games in a curated experience. Just close this…
4 votes -
Recurring sideboarding UI corruption on macOS – unable to sideboard
I am reporting a recurring MTG Arena client bug that prevented me from using the sideboard during a match.
The issue occurred on September 3, 2026, at approximately 8:44 PM CEST, while playing on macOS through Steam. I previously experienced and reported the same type of problem on August 29, 2026.
When the sideboarding phase began, the normal sideboard interface did not load correctly. Instead, unrelated deck-building, filter, cosmetic, pet, and profile interface elements appeared on the screen. The actual sideboard was inaccessible, so I could not make the necessary changes before the timer expired.
The attached log provides direct technical evidence of the failure. During the initialization of the sideboarding interface, it records the following call sequence:
SideboardInterface.InitializeDeckBuilder
SubmitDeckWorkflow.ApplyInteractionInternalAt that exact point, the client throws this exception:
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
No Pantry found that has registered type Core.Meta.UI.SceneUITransforms.The associated stack trace includes CardBackSelectorPopup, DisplayItemSleeve, CosmeticSelectorController, PetCatalog, AvatarCatalog, and DeckDetailsPopup. This appears consistent with the unrelated cosmetic, pet, and profile elements displayed instead of the correct sideboarding interface.
The log also contains more than 17,000 repeated “ArgumentOutOfRangeException: startIndex must be less than length of string” errors involving CardTypeProvider.GetObjectTypeText and other card-interface components.
This was therefore a client-side interface failure, not a gameplay or connection issue. Because sideboarding is timed, I had no practical way to recover before the following game began, and the malfunction materially affected the match.
I am reporting a recurring MTG Arena client bug that prevented me from using the sideboard during a match.
The issue occurred on September 3, 2026, at approximately 8:44 PM CEST, while playing on macOS through Steam. I previously experienced and reported the same type of problem on August 29, 2026.
When the sideboarding phase began, the normal sideboard interface did not load correctly. Instead, unrelated deck-building, filter, cosmetic, pet, and profile interface elements appeared on the screen. The actual sideboard was inaccessible, so I could not make the necessary changes before the timer expired.
The attached log provides direct…
4 votes -
Increase deck size limit above 250 cards
I really enjoy queuing into Historic with a 250 card deck and using tutors and other draw engines to have a tool box of cards but as more and more cards are released I am finding I can't keep run all the cards I want to even if I limit myself to singleton. My understanding is that the 250 card limit was added for performance reasons. I was hoping that another look could be taken at this and if the maximum could be increased. Even if I could just include another 15 cards for a side board it would be grealy appreciated.
Thank you.
I really enjoy queuing into Historic with a 250 card deck and using tutors and other draw engines to have a tool box of cards but as more and more cards are released I am finding I can't keep run all the cards I want to even if I limit myself to singleton. My understanding is that the 250 card limit was added for performance reasons. I was hoping that another look could be taken at this and if the maximum could be increased. Even if I could just include another 15 cards for a side board it would be…
2 votes
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