MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2503 results found
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Improve Arena Rewards & Economy: Bigger Orb Rewards, Wildcard Trading, and Better Arena Direct Prizes
Hi MTG Arena Team,
I have three product suggestions that I think would make Arena significantly more enjoyable, especially for players who play a lot and work toward completing sets.
1) Add larger Orb Emporium rewards
I’d love to see some larger items in the Orb Emporium that cost significantly more orbs.
For example, instead of spending my orbs across a bunch of 1-orb and 2-orb purchases, I’d much rather have the option to spend 20 or 30 orbs on one larger or more exciting reward.
For me, that would be both more fun and more convenient. It would also make earning and spending orbs feel more meaningful. I like the idea of saving them up for something substantial rather than needing to make a lot of small purchases.
2) Allow Wildcards to be exchanged between rarities
I would love some way to trade lower-rarity Wildcards for higher-rarity Wildcards.
For example:
- 50 Uncommon Wildcards → 1 Rare Wildcard
- 4 Rare Wildcards → 1 Mythic Rare Wildcard
The exact exchange rates could obviously be adjusted for balance, but having some type of conversion system would be incredibly useful.
Right now, I have:
- 945 Common Wildcards
- 866 Uncommon Wildcards
- 0 Rare Wildcards
- 0 Mythic Rare Wildcards
I use my Wildcards primarily to complete set collections, so I continually accumulate huge numbers of Common and Uncommon Wildcards that I have very little use for while constantly running out of Rares and Mythics.
It would feel really good to be able to use those accumulated lower-rarity Wildcards to continue progressing toward set completion, even if the conversion rate were intentionally expensive.
3) Adjust Arena Direct and other high-level event prize structures
For larger tournaments such as Arena Direct, I would actually prefer a slightly higher entry fee if it allowed the prize structure to award something for each win.
Even receiving something small, such as 50 Gems for the first win, feels rewarding. I like how Draft events progressively reward you as you win more games.
I’d especially love to see the 6-win and 7-win Arena Direct rewards include both the physical box prizes and Gems.
Winning a box is obviously a valuable and exciting prize, but it feels strange that reaching the highest win levels can actually leave me with fewer Gems available to enter another event.
As someone who wants to keep playing high-level Magic and winning boxes, my Gems can gradually go down rather than up. It creates a somewhat unusual incentive where stopping around 5 wins can feel like the better outcome if your goal is maximizing Gems.
Ideally, the highest levels of success would also help fund another Arena Direct entry.
I completely understand that physical boxes are already a valuable prize, and I’d be open to a higher entry fee if necessary to support a structure like:
A small Gem reward beginning with the first win
Increasing Gem rewards as wins accumulate
Boxes plus Gems at the highest win thresholds
That would make winning at the highest levels feel even better while encouraging players to keep entering and competing.
Thanks for considering these suggestions. I really enjoy playing MTG Arena, and improvements like these would put the experience over the top for me.
Thanks!
Hi MTG Arena Team,
I have three product suggestions that I think would make Arena significantly more enjoyable, especially for players who play a lot and work toward completing sets.
1) Add larger Orb Emporium rewards
I’d love to see some larger items in the Orb Emporium that cost significantly more orbs.
For example, instead of spending my orbs across a bunch of 1-orb and 2-orb purchases, I’d much rather have the option to spend 20 or 30 orbs on one larger or more exciting reward.
For me, that would be both more fun and more convenient. It would also…
3 votes -
Snakeskin Veil bug?
Twice today I have seen issues while using or trying to use Snakeskin Veil. Twice I was playing a green deck in Pioneer Play, both instances I had a 2/2 bird token out thanks to Sidequest: Raise a Chocobo.
This first time today I was unable to use it at instant speed. My opponent had out a Starnheim Aspirant 2/2. I used Bushwack to target it with my 2/2 so I could kill it... but I was not allowed to use my instant speed Snakeskin Veil to give it a +1/+1 so it would survive... despite having a forest still untapped.
Just recently, my opponent targeted my token with Withering Torment to destroy it. I cast Snakeskin Veil to gave it hexproof. The stack resolved and my creature was destroyed.......
I have not had issues with the spell before today, which makes it interesting I would see the issue twice within a few hours. I let it go after the first match, but this log is from the second instance.
Twice today I have seen issues while using or trying to use Snakeskin Veil. Twice I was playing a green deck in Pioneer Play, both instances I had a 2/2 bird token out thanks to Sidequest: Raise a Chocobo.
This first time today I was unable to use it at instant speed. My opponent had out a Starnheim Aspirant 2/2. I used Bushwack to target it with my 2/2 so I could kill it... but I was not allowed to use my instant speed Snakeskin Veil to give it a +1/+1 so it would survive... despite having a forest still…
1 vote -
thoramax ou l'utilisation de BOT en mode Classement (vidéo)
Voilà comment cette entreprise fait pour gérer la progression des F2P en mode Classement:
avec l'utilisation de BOT et une pioche en parfaite adéquation à chaque tour pour contrer l'adversaire, quit à sortir 3 fois la même carte d'affilé.
Cette entreprise n'a pas honte du ridicule avec de tels manipulation grossière.
Bon visionnage:
3 votes -
Albayoko ou un deck de 250 cartes avec la pioche d'un deck de 60 cartes en vidéo
Encor un, qui prouve bien que la pioche des cartes est truqué en mode Classement, c'est à se demmander à quoi ça sert de jouer un deck de 250 cartes quand on voit une partie comme celle là ou la pioche des cartes de l'adversaire est identique à un deck de 60 cartes et comme d'habitude pour ma part des cartes à plus de 5 mana en main que je n'ai que en un seul exemplaire dans mon deck.
Vous comprenez pourquoi je n'ai jamais donner le moindre dollar à catte entreprise, je ne veux pas être le cautionnaire de tels agissements de la part d'une entreprise.
Bon visionnage:
Encor un, qui prouve bien que la pioche des cartes est truqué en mode Classement, c'est à se demmander à quoi ça sert de jouer un deck de 250 cartes quand on voit une partie comme celle là ou la pioche des cartes de l'adversaire est identique à un deck de 60 cartes et comme d'habitude pour ma part des cartes à plus de 5 mana en main que je n'ai que en un seul exemplaire dans mon deck.
Vous comprenez pourquoi je n'ai jamais donner le moindre dollar à catte entreprise, je ne veux pas être le cautionnaire de…
3 votes -
Jack_Dilindjer ou la pioche improbable avec un deck de 250 cartes en mode Classement(vidéo)
Une nouvelle vidéo du truquage de la pioche en mode classement avec un deck de 250 cartes qui plie une partie en 5 tours, on est tous d'accord que cela ne se produit jamais en partie réelle?
Mais vue que des joueurs font des achats sur ce jeux, il faut bien que les probabilité soient modifiées pour faire gagner ces joueurs avec des deck sans aucune stratégie pendant que je continue à piocher des cartes à plus de 5 mana, carte que j'ai un seul exemplaire dans mon deck, j'ai vraiment beaucoup de malchance :)...
Bon visionnage:
3 votes -
Can you obtain duplicate copies of the same card style?
Can you obtain duplicate copies of the same card style? Is there no compensation at all for getting duplicate card styles?
I was supposed to receive three card styles, but only two showed up in the system at that time. I contacted customer service, and they explained that two of them were duplicates. This is completely unreasonable.3 votes -
Continued Issue with June Rewards
When the rewards for June were sent out on July 1st into my mailbox, giving mythic rewards because of the mixup, I got 10 empty packs rather than packs from Marvel Super Heroes. I then got another message with 5 Marvel Super Heroes packs for my Constructed Rank, but I have not received the 5 packs for the Mythic Limited Rank for June. All gold and other rewards came through without issue.
3 votes -
4 votes
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Marvel Jumpstart event became corrupted after selecting the "Mutants" theme pack as my second pack.
After choosing the "Great Lakes Avengers" themed packet I chose the "Mutants" theme packet as my second choice and it sent me back to the home screen Upon re-entering the event I am left at the "Choose One of These Themed Packets" menu with my first packet choice on display but I am unable to hit "Confirm Pick" as the button is greyed out and nonfunctional. Neither Repairing files nor logging out and back in has remedied this bug.
4 votes -
Bug: Jump Into Marvel Pack RNG Error
Category: Bug Report
Platform: PC, iPad, iPhone, Steamdeck
Summary: Savage Lands packet appears in Marvel Jump In offers at a drastically disproportionate rate, limiting my ability to complete other packet playsets.
Steps to Reproduce:Play Marvel Jump In (Marvel Super Heroes pool) repeatedly across multiple sessions
Track which packets appear as optionsActual Results:
Over 23 sessions, Savage Lands has appeared as an offer option in 4 out of 7 confirmed offer rounds in my most recent session alone - approximately 57% of offer slots. It has been played 4 times to full playset completion. With a 51-packet pool, the expected appearance rate for any single packet is roughly 2% of offer slots (1 in 51). Savage Lands is appearing at approximately 28 times that rate. Because each session effectively offers 2 packets total, every appearance of Savage Lands displaces a packet I have not yet completed, directly reducing my ability to build toward other playsets.
Expected Results:
Offer distribution should be roughly uniform across the full packet pool. A completed packet with no remaining collection value for the player should not continue crowding out unplayed options.
Notes:
I tracked this specifically because the frequency was notable enough to document. A 28x overrepresentation rate cannot be explained by normal variance.Category: Bug Report
Platform: PC, iPad, iPhone, Steamdeck
Summary: Savage Lands packet appears in Marvel Jump In offers at a drastically disproportionate rate, limiting my ability to complete other packet playsets.
Steps to Reproduce:Play Marvel Jump In (Marvel Super Heroes pool) repeatedly across multiple sessions
Track which packets appear as optionsActual Results:
Over 23 sessions, Savage Lands has appeared as an offer option in 4 out of 7 confirmed offer rounds in my most recent session alone - approximately 57% of offer slots. It has been played 4 times to full playset completion. With a 51-packet pool, the…4 votes -
first of please make a format free of alchemy cards and many other ideas.
- First of please make a format free of alchemy cards, i dont care if i have to wait 1hr between games, those cards are the most broken, bad design and toxic play patterns.
- Ban or restrict strip mine and give us wasteland, there is a reason its ban or restricted in every other format. it leavs no counter play and no agency.
- pay a closer eye to current legacy meta when adding card to the pool, for example since Sewer-veillance Cam was printed a new deck with goblin welder has emerged. or add aluren the new hotness in show and tell stategies. i know many people look to legacy for deck ideas and wnat to play the new things from there.
- ban Lurrus its to restrictive on optimal dack building.
- for my personal sake please give us forth eorlingas, woudl be a string edition to controle.
- we need murktide regent. it's been a stable in legacy and morden for years now so many dakc depend on it. also would make people think twice at least before adding Lurrus.
- more fast mana for tron like stategies.
- Lands toolbox lands, gaea's cradle, karaks, Talon Gates of Madara etc.
- hogaak surly deserves a spot in arena?
hope you read all this , if so many thanks and i hope you take at least some of it in to considerration.
- First of please make a format free of alchemy cards, i dont care if i have to wait 1hr between games, those cards are the most broken, bad design and toxic play patterns.
- Ban or restrict strip mine and give us wasteland, there is a reason its ban or restricted in every other format. it leavs no counter play and no agency.
- pay a closer eye to current legacy meta when adding card to the pool, for example since Sewer-veillance Cam was printed a new deck with goblin welder has emerged. or add aluren the new hotness in show and…
4 votes -
Annihilator not working
I’ve been in several games today and the annihilator portion of the card isn’t working. It is supposed to give the defender, the person I’m casting the spell against the option to choose what to destroy. Instead, it has me “pick“ but when I start picking it only exiles one card or destroys one card and then casts the spell and that’s not how it’s supposed to work. For example, annihilator four, or annihilator six, the defending player is supposed to choose four or six cards/permanent to destroy, not me! But yet when I go to choose one, or start choosing, it immediately destroys only one permanent and then my spell is cast.
I’ve been in several games today and the annihilator portion of the card isn’t working. It is supposed to give the defender, the person I’m casting the spell against the option to choose what to destroy. Instead, it has me “pick“ but when I start picking it only exiles one card or destroys one card and then casts the spell and that’s not how it’s supposed to work. For example, annihilator four, or annihilator six, the defending player is supposed to choose four or six cards/permanent to destroy, not me! But yet when I go to choose one, or start…
2 votes -
low ou le parfait exemple de truquage de la pioche en vidéo.
Bonjour,
tous est dans le titre de post, j'ai plusieurs fois affronter ce joueur et cela s'est toujours fini de la même façon, ce joueur gagne à chaque fois car sa pioche de carte est en totale contradiction avec les calcul mathématique de probabilité, sa pioche de carte sur cette partie démontre qu'il est impossible d'avoir une rampe de terrain comme ça avec un deck de 250 cartes sauf si vous faites des achats sur le jeux.
J'ai volontairement Muligan à 0 et rien jouer car je connais comment se déroule les parties contre ce joueur.
Bon visionnage:
2 votes -
Infinite loading screen
I just created an account. I wait during the first loading screen until there is a splash that says "loading initial screen" which is what I assume to be the tutorial. I wait there for a very long time, then, appears a second loading screen with an "A' logo that turn. This screen last indefinitely. I tried to wait for 30 minutes at one point and I do not get any progress. So far I have tried the following things multiple times each: deleting cache, deleting data, deleting app, waiting 30 minutes to see if it would load and contacting the customer support which redirected me here. I have the same problem across the playstore, steam and from an install from the official website. I believe this has either something to do with the tutorial, the marvel event or with the fact my username has "\\" in it.
I just created an account. I wait during the first loading screen until there is a splash that says "loading initial screen" which is what I assume to be the tutorial. I wait there for a very long time, then, appears a second loading screen with an "A' logo that turn. This screen last indefinitely. I tried to wait for 30 minutes at one point and I do not get any progress. So far I have tried the following things multiple times each: deleting cache, deleting data, deleting app, waiting 30 minutes to see if it would load and contacting…
3 votes -
Rank Season Error Bug
I was due to get my season rewards today. Since I was affected by the rank season error in June, I was given 5 packs for my limited rank but no gold reward and no card styles. For my constructed rank, I was not given any rewards at all, no packs, no gold and no card styles. It would be nice if this could be fixed and I could get my monthly rank rewards. Thank you very much in advance for your help!
4 votes -
3 votes
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Same Shat Different Day
You make your deck 40% land and still only get 3 lands out of your first 12 to 14 cards. Odds state 4 plus lands out of 12 cards. Yet here i am! Back to back games on round 5 with 3 MFing lands. Fix your MFing card randomizing system. It is ********.
3 votes -
Bug caused creature to go to hand instead of graveyard
I killed a Saiba Syphoner with an Elsbeth's Nightmare but instead of going to the graveyard it went to their hand. I was unable to recover from that and lost the game.
2 votes -
Anjani pride of nactal and Leyline of the void
My Anjani pride of nactals triggered ability didn't trigger with opponent having Leyline of the void.. but rules text says it still counts as dying when a cat dies but does not go to the graveyard! I did sacrifice skittering kitten while Anjani pride of nactals was out and as I said it didn't trigger Anjani!
1 vote -
Rat King, Verminister Bug
I am writing to report a bug I experienced during a Brawl game where +1/+1 counters were visually indicated on screen but not actually being applied to my creatures.
Here is a summary of the game state when the issue occurred:
Commander: Rat King, Verminister
The following cards were on the battlefield:
- Rat King, Verminister (my commander)
- Phyrexian Obliterator
- Eternal Thirst (enchanting Phyrexian Obliterator)
- Shadowspear (equipped to Phyrexian Obliterator)Background before the bug appeared:
- Rat King had accumulated approximately 3 counters via his Disappear ability, bringing him to roughly 4/4.
- Phyrexian Obliterator had grown to approximately 6/6 via counters from Eternal Thirst (opponent creatures dying).
- I then equipped Donnie's Bo (Shadowspear) to Phyrexian Obliterator to make him 7/7.The Bug:
After some point during this game state, the game began showing the card popup on the right side of the screen indicating that counters were being triggered and added — but no counters were actually being applied to the creatures. The power and toughness values on both Rat King, Verminister and Phyrexian Obliterator remained unchanged despite these visual triggers.Troubleshooting steps I attempted during the game:
1. Let Rat King die (since he is my commander and returns to the command zone) to see if re-entering the battlefield would reset the issue. When I recast Rat King and he returned to the board, the same bug persisted — counter triggers would display on the right side of the screen but no counters were applied.
2. Removed Donnie's Bo from Phyrexian Obliterator. The bug continued — counter triggers still displayed but were not applied.Neither of these steps resolved the issue. The counters continued to flash on screen as though they were being added, but the creatures' stats did not change.
I do not have a replay or screenshot, but I wanted to report this in as much detail as possible so your team can investigate whether this is a known issue or a reproducible bug with this combination of cards.
Please let me know if you need any additional information.
I am writing to report a bug I experienced during a Brawl game where +1/+1 counters were visually indicated on screen but not actually being applied to my creatures.
Here is a summary of the game state when the issue occurred:
Commander: Rat King, Verminister
The following cards were on the battlefield:
- Rat King, Verminister (my commander)
- Phyrexian Obliterator
- Eternal Thirst (enchanting Phyrexian Obliterator)
- Shadowspear (equipped to Phyrexian Obliterator)Background before the bug appeared:
- Rat King had accumulated approximately 3 counters via his Disappear ability, bringing him to roughly 4/4.
- Phyrexian Obliterator had grown…2 votes
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