MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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8812 results found
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Mastery Pass reward bug
Mastery Pass Reward Bug: Level 4 of Lorwin Eclipsed Mastery gives me 1 Lorwin Booster and 3 Edge of Eternities boosters instead of 4 Lorwin Boosters. I would appreciate a refund.
4 votes -
Bugged Mastery Pass
The 4th track of the Mastery pass was supposed to give us 4 packs of Lorwyn (3 + 1 on the free track). Instead I recieved 3 packs of Edge of Eternities and 1 of Lorwyn.
I don't mind opening Edge packs but I'd rather be opening cards from the current set. Especially since I paid into the pass with my hard earned gems.
4 votes -
Companion in deck editor
On both mobile and pc I am unable to view/ edit the companion of individual decks. When going into the deck editor and attempting to change the companion I am just shown my favorited companion and am unable to customize for each deck.
4 votes -
Not adding cards from the Lorwyn Eclipsed Jump In event to my collection
Many of the cards from the event deckl are not being added to my collection even though I added the deck.
3 votes -
Bug Report – “Sigarda’s Summons” not consistently applying to Earthbent non-creatures
Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be reviewed?
Thanks!Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be…
2 votes -
Eclipsed Realms bug
Arena did not allow me to use my Eclipsed Realms naming Elementals to pay to transform Eirdu, Carrier of Dawn during my sealed event
3 votes -
Vault progression and Still Sparky yapping
I've opened over 25 packs and noticed that my vault progression percentage hasn't increased from 19.2%.
Can you get Sparky to shut the **** up!?
I've had to reduce in-game voice volume to WORK AROUND YOUR POOR PROGRAMMING which REDUCES THE GAMEPLAY EXPERIENCE because you guys FAIL TO FIX IN A TIMELY manner.3 votes -
Please change concession rules so that players may only concede at sorcery speed.
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game, the opponent concedes at instant speed in response. This causes a situation where the "Attack with 30 creatures" challenge becomes un-fun at best and a huge waste of time at worst.
While attempting to maintain a positive attitude regarding Wizards intentions when making the game, I ask you to fix this problem, because you want to make a game that is fun, right? This situation is not fun and changing the situation will only negatively result in bad mannered poor sportsman being inconvenienced, while the positive effect will be giving your "Attack with 30 creatures" challenge viability.
You may counter my argument with the point that instant speed concession is necessary so players do not have to sit through the machinations of an infinite combo. I would ask you to limit the game actions in infinite combos, much the way you have with the token generation limit.
Thanks!
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game,…
2 votes -
Please have a way to see mid-game which player went first, and what turn number it is.
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can actually lead to mistakes that you can't recover from (ie. in a live game, you could ask the opponent what the turn number is - if they tell you 1 to 3, and you drop Starting Town then they go "oh no, it's actually 4", I'm pretty sure even at competitive events you'd be allowed to take it back based on their miscommunication).
In the case of the "costs less" cards, sure, they tell you who the starting player was if you hover over them - the issue is that some of these cards are tutorable. I sometimes have the option of grabbing Metamorph via Enlightened Tutor - and not being able to tell if it costs 3 or 4 can be game-changing if that was my best tutor option at 3 mana but not viable at 4.
Sure, we can track it ourselves - but really, couldn't we just have something in game? Like a little info tab we can pop out that says the turn number and who the starting player was?
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can…
3 votes -
Day of the black sun did not turn off earthbend
I cast Day of the Black Sun for 3 to wipe my opponent's board. On that board was a earthbent land creature.
Day of the black sun says each creature with mana value X or less “loses all abilities”. This should turn off the recursion effect of the earthbent land. However, it didn't. The land returned after being killed.5 votes -
Duplicate Cards in Arena Cube
Multiple of the same card (I saw two Last Rides, and multiple lands) are going around in draft in cube which should only be singleton
25 votes -
Historic Mage III Achievement Bug
Historic Mage III Achievement is not progressing. I have played games casting many spells, taking many turns, winning, losing, and using standard decks, historic decks, and timeless decks. Still no progress. Other achievements are progressing normally.
7 votes -
Rat Colony not working in Brawl
I'm trying to add more than one Rat Colony in my Brawl deck and it says there's too many of that card so it's not valid. Please fix!
15 votes -
bloodthirsty conqueror/starscape cleric combo should be banned from standard.
Bloodthirsty conqueror and starscape cleric combo is BS and one should be a banned card.
48 votes -
Tutorial Fairy Reappearing Every Return to Login
It's quite simple. After the last 1 or 2 updates, I now get to hear the lovely voice actor of the Tutorial Fairy, repetitively. Please don't make me hate her.
Any time I return to the menu, she comes back with her grand 'ol antics again!
Please.
It's nearly Xmas.
How do I, "turn it off and back on again"?
To quote one of Bruce Willis' famous female costars...
"PLAYS HALP!"...for the love of all that is UNholy.
I thank you,
-Kayla4 votes -
Chain Veil does not add activations correctly for new planewalkers when activated only once
There is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you are able to take + is a card bug. on MTGO this bug does not exist and chain veil modifies the game rules correctly.This should be fixed and a tracker added to chain veil when however over showing how many times it has been activated so its easier to keep track of it.
You can reproduce this by playing vs sparky, activating chain veil and then playing a new planewalkers which will not have the effect activated. I have seen this across 5+ games of it not working correctly and impacts the decks ability to function
When x= 1 activation of chain veil the following happens ->
all existing planeswalkers get one extra activation (working as expected)
new planeswalkers do not get any extra activations (not working as expected they should be able to use abilities twice)When x>=2 activations of chain the following happens ->
All existing get two total extra activation (working as expected)
new planeswalker get two extra activationsThere is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you…1 vote -
companion pet not showing
pets not showing.
my pets are not apearing since last patch
3 votes -
can't add more than 7 cards in sideboard in bo3 standard deck
When I try to save a deck with more than 7 cards in sideboard I have the message than my deck can't have more than 15 cards in sideboard
12 votes -
Tutorial wisp keep popping up on my Home Screen
The tutorial wisp keeps on popping up every time I enter the Home Screen. Ever after completing all of my quest, it still says that I have a quest to complete. It is really annoying and is driving me insane!!! Why is there no option to turn it off!
5 votes -
Achievement not registering
Achievement “your go - win a game where you only cast spells on an opponent’s turn” completed several times and not registering.
27 votes
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