MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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8858 results found
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MTG Arena Quick Draft Crashing
MTG Arena freezing out specifically when I try to Quick Draft. Already purchased with gems. Occurring since yesterday's update
12 votes -
Deck import uses mismatched versions of cross-set cards despite card unification
Following the card unification update in MTG Arena, reprints across different sets are no longer counted separately in collection totals. However, when importing a deck, the game still appears to remember which specific versions of a card were previously owned, and defaults to importing inconsistent versions of the same card (e.g., a mix of different set printings). This behavior requires manual correction after every import, and may also lead to gameplay disadvantages—such as revealing deck information.
Expected behavior:
When importing a deck that includes cards with multiple printings, MTG Arena should consistently choose the same version of each card (preferably the oldest or default one), rather than mixing different set versions seemingly based on legacy ownership data.Following the card unification update in MTG Arena, reprints across different sets are no longer counted separately in collection totals. However, when importing a deck, the game still appears to remember which specific versions of a card were previously owned, and defaults to importing inconsistent versions of the same card (e.g., a mix of different set printings). This behavior requires manual correction after every import, and may also lead to gameplay disadvantages—such as revealing deck information.
Expected behavior:
When importing a deck that includes cards with multiple printings, MTG Arena should consistently choose the same version of each…1 vote -
mac crashes
I am surprized by number of reported bugs for Mac but I think my issue not yet reported.
Yes, I had some performance issues or screen clipping issues but generally I was happy with Mac experience.
Today it started crashing right after loading screen. So it is not like other users say once a day or after a game session.
I cannot access game at all right now.
I tried removing game data and redounloading client from Epic, nothing changed.
4 votes -
Aetherdrift Quick Draft Crash Whenever Crewing Vehicles
As described, lately (last two days) the game crashes whenever I crew a vehicle. This is obviously a huge detriment in a vehicle based set, and makes my white/blue vehicle deck unplayable. This is on Chromebook steam.
3 votes -
Enchantment still trigger ability when it destroy
- Enchantment trigger ability
- System trigger resolve action
- Use instant to destroy the enchantment
Result:
The enchantment destroyed but it still trigger the abilityExpect:
The enchantment destroyed but it WILL NOT trigger the ability2 votes -
Game keeps crashing after update
The program keeps crashing after the new update. The issue seems to be worse, when more cards are in play.
Im playing on a PC and havent experienced the issue before.
The issue busted my draft-run, hence I lost turns do to the game crashing.
11 votes -
Did not receive experience for mastery
My experience points is stuck at 775, even after I won my daily. I was keeping an eye on it as i noticed it was stuck at 775
13 votes -
Excessive Triggers' Timer
Why is my timer going down while I can't take any actions while my opponent's triggers are resolving? Seems like that should be something done on his timer, and only his timer. Force his concession or a tie if you must, but this is dumb and has been a problem for way too long now
7 votes -
Please start doing math instead of animating when the same thing enters the stack too many times!
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But when it's just the same thing x100, can't it at some point transition to doing math about it and stop animating it? Nothing new is going to happen on the 100th trigger!!! Or even if it still might, can't it pretty please be a calculation behind the scenes that doesn't take this long in real time? There's no way it takes as long for the server to determine as it takes it to play out on my screen!!!!
(Or maybe stop counting the time it takes to animate automatic effects as time the player takes to take their turn as if they're afk, but I understand how that could create problems) (I just don't think that someone who makes an infinite combo should be the one to lose the game about it)
tl;dr I keep losing because I make too many creatures at the same time, which seems rather against the spirit of the game.
Attached: screenshot of a game state where eventually I lost because I had created too many tokens :\
P.S. Game state breakdown: I had 140 life when I activated the ability of Ajani, Caller of the Pride "create X tokens where X is your life total". This created 140 creatures, which first gave my opponent 140 life with 140 individual triggers of Authority of the Consuls, which got compressed and passed by quickly. Then my 2 soul wardens and 2 guides of souls each triggered 140 times, which in turn each triggered Voice of the Blessed and Cleric Class 2nd level. Processing all this, then the subsequent effects of Ocelot Pride doubling the tokens, then Iridiscent Hornbeetle creating tokens per counters put on creatures, timed out my turn, not giving me the opportunity to finish it, and after passing turn to my opponent (who I believe had also timed out) instantly passed it back to me, which I understand also timed out instantly, and then I lost the game.
So I play white/green, which means I often chain effects that create many creatures, then trigger lifegain on each creature, then trigger additional effects on lifegain.
All of it animates individually. Which takes time out of my turn. Which, if I've made a big enough move, makes the game make me skip my next several turns, then declare I lost.
I keep losing the game because I am playing my deck too well!!!
I understand why the logic needs to check for additional effects and triggers on my and the opponent's side at each point in the stack. But…
3 votes -
No Rewards for Winning Matches
Once I completed the daily quest, I no longer receive any gold or exp from winning matches, no matter what format I'm playing.
2 votes -
Ban the RDW mice, screaming Nemesis, and Cori Steel Cutter from standard
The format would be better without these cards.
2 votes -
Landfall is not working in Android
Landfall is not working in Android
2 votes -
Fix shuffle algorithm
Explain to me how can I even fking play the game when I go against ******** like this which ya'll spend no time balancing and you feed me lands because the game most of the time for one of's clumps cards together based on land to non-land values...
5 votes -
Unable to reconnect to game
On mobile I was disconnected and unable to reconnect to my game until the game was closed and I was issued a loss
6 votes -
game goes from full screen to windowed mode.
Game goes from full screen to windowed mode every time there is a new window in MTGA. This has been going on for over 3 months.
It makes me not want to play your game at all. I fixed it with adding another core.dll to the folder. Your new update ruined it all again.
6 votes -
App crashes on start (iPad OS)
The App crashes when trying to load „start sequence“ every single time. This has not happened before the latest update (2025.48.5). I am running it on an iPad Pro 11 inch, 3rd generation, iPad OS 18.3.2.
2 votes -
Game won't start
Game gets stuck "Waiting for Server" then either fails and says "Network Error" or just goes to a black screen and doesn't change. If it goes to "Network Error" it will generally go to the "Error: Error Updating Data" page.
3 votes -
Matchmaking massive problem
Matchmaking needs to be addressed. I am getting put against literal counterplay decks everytime I sleeve up something new or even play decks I have had built for a long time. Sleeved up an Aristocrats style sac/token deck. I have gotten nothing but soul sister mono white variants or mono white angels. Straight up counter. Out of 20 or so games maybe 3 where a different deck. This algorythm needs to go. I switch to elves and instantly get goblins match up...fix it wotc
3 votes -
ZERO TOUGHNESS
The indestructible creature with less than 0 toughness never dies
6 votes -
I spent 5 Mastery Orbs on 5 rare cards, the orbs are consumed, but the cards do not appear in my collection.
I spent 5 Mastery Orbs on 5 rare cards, the orbs are consumed, but the cards do not appear in my collection. (google traslator sorry ) PC
8 votes
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