MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
3351 results found
-
Jeskai Revelation does not trigger Redirect Lightning
Jeskai Revelation does not trigger Redirect Lightning to redirect the 4 damage to a single target
1 vote -
Bug, card didn't trigger
I had Rackos joins up out, and my opponent destroyed my niv mizzet legendary creature with 2 +1/+1 counters on it and it didnt deal damage to my opponent. He did had a defender out that prevents all noncombat damage to creatures he controls, but it was supposed to deal damage to my opponent... ive uploaded some screenshot.
1 vote -
Instants doesnt work
Instant cant be played in opponents turn even if having mana. Affects all types of gameplay.
1 vote -
Unable to select cards during sideboarding
During a Best of 3 Standard match, I was unable to select cards from my sideboard between games. The cards were visible, and I was able to select cards in my deck, including incrementing and decrementing them. Hovering over cards in the sideboard also did not display larger versions of the cards. Hovering over cards next to the scroll arrows worked, but they were the only ones. The matches I played before it on the same day did not have this issue. Closing and reopening the client did not resolve the issue for the next round of sideboarding.
2 votes -
no wildcards refunded after bans
no wildcards refunded after bans, and I crafted all
4 votes -
Game not loading after a match, stuck in waiting for server loop
Hi, After each game I play (any event or match) the game becomes stuck. I hear the game running in the back ground but my screen is only showing the " waiting for server" screen. there is no way of continue and forced to put the cmd-Q. shut down the game. i am on a macbook air product. someone can help me ?
3 votes -
After update my game isn’t loading
Since update game won’t load
4 votes -
Aquatic Subtlety in Alchemy Bo1
I swear if something isn’t done next week about this toxic deck in Alchemy I am deleting this game from all my devices.
2 votes -
infinite turns needs to stop
i just had to sit through an omniscience infinite loop, and my opponent wasn't even really doing anything productive with it, just repeating the same 2 actions over and over. you took it out once because it was so ********* and in your infinite wisdom intentionally brought it back. for a bunch of supposedly smart people you sure do some real stupid things.
3 votes -
Nine lives with both players
My opponent played two nine lives and gave me one of them. Next step he destoyed all cards and I lost the game but his nine lives was also destroyed. It shouldn't be a lost game for me but rather a draw.
1 vote -
faceless agent
Faceless Agent should take a creature of the most prevalent type in the deck. Today using in the Historic Pauper MWM the attached deck, it happened 3 times that the agent took me an other agent instead of the most prevalent creature, that could be the rat or the cyclops. Never happened before. Is it changed the way the agent gets the creature?
1 vote -
recursion and planes walkers bug
in mtg arena, recursion cards such as reanimate are allowing players to bring back planes walkers from the graveyard. planes walkers are not creatures. this doesn't seem fair.
1 vote -
Deck configuration tool, Filter not working
Deck filter not working Windows 11 home edition
1 vote -
Aang, Swift Savior
When I had appropriate mana available, Starting Town, Hushwood Verge, and Llanowar Elves (not summon sickness), opponent played enduring innocence, but I was unable to Airbend and it automatically went to my turn (not allowing me to use flash ability either).
1 vote -
Bug
Kavaero interaction with jecht reluctant gaurdian is bugged.
Copying Jecht with Kavaero works just fine, but when the triggered ability activates and you exile what is now "Jecht" it doesnt return as the saga its supppsed to. Please fix this! Why is Kavaero the most bugged card in the game right now?
This is on an Andriod.1 vote -
time out for token triggers
There are a lot of posts stating that there is an issue when token doubling causes an exceptional amount of stack triggers.
I have a proposed solution in your coding:
You should treat any trigger that is
-a duplicate
-repeated more than 10 times in a row with no interceding trigger
-stacks on top of such a trigger
-the 250 token limit has been reachedThen, ask each player in succession of priority whether they want to break the "infinite loop triggers", acting as if they are infinite.
Give the players a "stop point" (i.e.- after how many triggers would you like to place a stop?) and each player gets ONE interaction to stop the loop if so desired.
during THIS interaction, keep the timers active as normal.
once each player has responded, pause the clocks and resolve the triggers (and skip the visuals before and after the "infinite loop" stop)
then, restart the clocks. This should reduce server lag, as I am sure that the visuals of tracking the triggers while also representing them visually becomes a bandwidth hog. If you could get both players to trigger an override once it has been determined that neither player wants a delay-of-game to end their next turn or force a concede to their opponent, and would opt to skip visuals in favor of a more interactive gameplay experience, you would not only fix the issue, but allow the players to have a say in the event that they wanted most, but not all of the triggers to resolve before an interaction (as, when a player can deal 10 damage if the opponent has exactly 10 life, but then waiting until "gain life" triggers got the opponents' life total to exactly 10 and then breaking the chain to interact).
You will also reduce server lag and improve the overall player experience.
I am proposing a solution because this interaction has lost me several ranked games where I should have won on my next turn (or later in the saem turn), but the timeouts have caused me to pass through the end of my turn and/or concede on my next one - WITHOUT ANY USER INPUTS.
so, I am penalized for allowing the game to do what it does within the rules, but the engine you have built can't run the game you have built.
Please address this issue - it also lost me games in the Historic Metagame Challenge, meaning decks that win are underrepresented because they don't win when played inside arena, but DO win elsewhere.
To reproduce this, play two lifegain decks against each other, then, have each player play a creature that scales with lifegain (ajani's pridemate, voice of the blessed, etc.) or one that scales with creatures that enter (skyknight squire) - or both (as is common with some of these decks). Then, give an ocelot pride or an exalted sunborn offspring and play them. If each side has a life-gainer out (soul warden, authority of the consul, Case of the uneaten feast, etc...) then when the token-double-double-double-double effects start to stack, the game will keep both timer clocks running.
BUT, whoever had priority when the triggers BEGIN STACKING loses the game...
...non-negotiably. Every time.
When over 1,000 triggers hit the stack, mainly because several permanents are reacting to the 250-token limit's triggers, your engine's protocols break down completely - likely due to the bandwidth surrounding accurately tracking and representing the triggers VISUALLY.
The only exploit you could have is if someone knew this to be true about your software (as I do), and chooses to let the triggers run... but if they set a stop point, you could skip to that point, ask that player again, and if they had no interaction, skip to the end.
and only the player who stopped the cycle of triggers would have their clock run - and only during the cycle's interruption.
otherwise, the "battle clock" that governs game time would not run for either player until the trigger cycle has resolved.
I welcome your feedback to my thoughts for how to solve this pervasive and persistent issue.
There are a lot of posts stating that there is an issue when token doubling causes an exceptional amount of stack triggers.
I have a proposed solution in your coding:
You should treat any trigger that is
-a duplicate
-repeated more than 10 times in a row with no interceding trigger
-stacks on top of such a trigger
-the 250 token limit has been reachedThen, ask each player in succession of priority whether they want to break the "infinite loop triggers", acting as if they are infinite.
Give the players a "stop point" (i.e.- after how many triggers would…
4 votes -
Hide Alternate Art - Bug
I have the “hide alternate art” checked in setting, yet it is very common for alternate art to still appear, and I have to click the “view simplified art” button. The accessibility on most alternate art is garbage, the words are on top of the art, making it very difficult to read even without visual problems or reading disorders such as dyslexia. I would like the “Hide alternate art” to actually work, and only ever see the original, simplified version, not the hideous digital version that I can't read.
4 votes -
Rematch
I can’t believe I don’t see the suggestion anywhere else, but there should definitely be a way to initiate a rematch. Especially in ranked. Two people can have a really good game or a game where one deck just doesn’t function correctly and could genuinely benefit from just being able to play one again. It’s totally different from the pressure of a best of three series. This is I had a random encounter with this guy who had an amazing deck, and I Want To duel him one more time with the same or even a different deck.
3 votes -
Indestructible Bug
There is a bug in the game that has been present for over a year now.
there is a card named, Chittering Witch, it is a mono black (3b mana value) 2/2.
Its ability states, Pay 1B: sacrifice a creature: target creature get -2/-2 Until end of turn.
the issue is that this card will not kill creatures that have been granted indestructible with an instant speed spell and will not kill creatures that have already been dealt damage.
the thing is other creatures that have Indestructible natively Chittering Witch has no issue killing.
ex. Kotis she can and will kill with her activated ability.
ex. if someone uses Boros charm or something similar to make their creature indestructible she will not kill it.
ex. if i attack into a creature with indestructible and then use Chittering witch to assign -2/-2 she will not kill that creature.....
this has been a bug for well over a year now.... i would really appreciate if it is address. i have lost numerous games due to this bug.
There is a bug in the game that has been present for over a year now.
there is a card named, Chittering Witch, it is a mono black (3b mana value) 2/2.
Its ability states, Pay 1B: sacrifice a creature: target creature get -2/-2 Until end of turn.
the issue is that this card will not kill creatures that have been granted indestructible with an instant speed spell and will not kill creatures that have already been dealt damage.
the thing is other creatures that have Indestructible natively Chittering Witch has no issue killing.
ex. Kotis she can and will…
2 votes -
Diamond 1 to Diamond 4 after WIN 3rd time
Hello, this is the third time this has happened to me and 2nd time I have reported it. Please take the time to consider a bug item may be needed. I am tired of this problem.
Anyways, I made it to Diamond 1 and won my last battle to move onto the next rank (IE Mythic). Note that I WON. Instead of going to mythic rank it dropped me to Diamond 4. This is the middle of the month so it is NOT a new season. Another excuse I have gotten in the past is that so many people have won matches it somehow pushes me back to Diamond 4. That imo would be very very rare. This is the third time it has happened to me, and I have found complaints online (Reddit, etc) of people experiencing the same thing. I knew this was going to happen so I took a before and after screenshot and made sure to hit the button to generate a log. Please refer to my screenshots attached. What is going on? Can I please get a realistic explanation or perhaps get confirmation that this is a bug? Please take time to consider this and don’t provide a scripted response as I always get. Thank you.
Hello, this is the third time this has happened to me and 2nd time I have reported it. Please take the time to consider a bug item may be needed. I am tired of this problem.
Anyways, I made it to Diamond 1 and won my last battle to move onto the next rank (IE Mythic). Note that I WON. Instead of going to mythic rank it dropped me to Diamond 4. This is the middle of the month so it is NOT a new season. Another excuse I have gotten in the past is that so many people have…
1 vote
- Don't see your idea?