MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
10216 results found
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1 vote
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White sagas text is blacked out
On PC, white sagas and white cases, the textbox appears completely black, except for the current active chapter. for cases, only the effect is not blacked out, and only if it is completed. This does not make the cards unplayable, only illegible.
1 vote -
Did not receive the pack from the mastery
I reached level 18 of the mastery and for Final Fantasy and did not receive a pack. I am pretty sure I did not get a master pack after buying 10 packs from the store a few weeks ago either. I am playing on steam on pc.
1 vote -
Card Text Rendering Issue on macOS – Grey or White Bars Obscuring Card Text
In MTG Arena on macOS, there is a display issue where card text is not rendering properly. This problem occurs both in the deck viewer and during live gameplay. Instead of showing the usual text—such as card names, mana costs, and rules—these areas are covered by solid grey or white bars. The issue affects all visible cards across different decks and matches, regardless of the card set or format. The rest of the game appears to function normally, but the missing text makes it difficult or impossible to play.
1 vote -
Unable to get to sideboard phase
Playing Bo3 standard rankedPC Windows: Unable to sideboard between games. Sideboard phase is skipped. It happen after first and second game. Log attached. I have restarted client during second game.
Expected: Able to sideboard freely without issues.
Log attached
No workaround.Problem was that I have accidentally played BO1 version of deck without sideboard. But should the game enter sideboarding with empty sideboard, I would find problem sooner. Please change this behavior so empty sideboard is shown I user will be aware of this.
1 vote -
ultimecia
Like many others, Ultimecia's transformation isn't happening in draft. I kept the required mana up multiple times just for the turn to come to an end, and it wouldn't allow me to pay it. Lost my last match in draft thanks to this. Super frustrating feeling and makes the whole draft a wasted effort.
1 vote -
Namazu Trader re-entering battefield bug
There seems to be a bug where Namazu Trader re-entering the battlefield is not triggering its enter effect:
1. Opponenet's Namazu Trader was exiled under my white auracite
2. Suplex exiles white auracite
3. Namazu Trader re-enters the battlefield back on opponent's side
4. no enter triggers - note opponent is at 1 life.Namazu Trader's effect isn't a cost and it isn't optional - the effect should have triggered when Namazu Trader re-enters the battlefield on my opponent's side and should make my opponent lose 1 life therefore losing the game. But this didn't happen and I lost the game because of it.
Very annoyed to say the least as this was in Premier Draft.
There seems to be a bug where Namazu Trader re-entering the battlefield is not triggering its enter effect:
1. Opponenet's Namazu Trader was exiled under my white auracite
2. Suplex exiles white auracite
3. Namazu Trader re-enters the battlefield back on opponent's side
4. no enter triggers - note opponent is at 1 life.Namazu Trader's effect isn't a cost and it isn't optional - the effect should have triggered when Namazu Trader re-enters the battlefield on my opponent's side and should make my opponent lose 1 life therefore losing the game. But this didn't happen and I lost the…
1 vote -
Disconnected from game and was given both a win and a loss for the event
I started a game on PC client with a record of 4-2. Midway through my first turn, I disconnected from the game. I was sent back to the quick draft event screen with the "play" button active, so I clicked the play button hoping to get put back into the game I was in. Instead, I was put back into queue and eventually was put into a new game with a different opponent from the first game. I played this game through and I was disconnected again right before attacking for the victory. I was again taken back to the quick draft event page, however, this time it said that I had gotten my 3rd loss for the event. I restarted the client, and upon doing so, was reconnected to the 2nd game and I finished this game out for a win. I was taken back to the event page, now with a record of 5-3. I have no idea what happened or what caused me to disconnect. I have attached the game logs to give some extra info.
I started a game on PC client with a record of 4-2. Midway through my first turn, I disconnected from the game. I was sent back to the quick draft event screen with the "play" button active, so I clicked the play button hoping to get put back into the game I was in. Instead, I was put back into queue and eventually was put into a new game with a different opponent from the first game. I played this game through and I was disconnected again right before attacking for the victory. I was again taken back to the…
1 vote -
incorrect display of number of boxes won
We can not see how boxes we won at the arena direct event
1 vote -
Color Challenge stuck on resume
I have completed all the color challenges, but a recent update that made some changes to the tutorial and the "learn more" section of the game has now placed a "resume" option on my home screen. There is nothing to resume, and therefore this flag will not clear. It's bugging me
286 votes -
Please for the love of god FIX YOUR SHUFFLE ALGORITHM!!!!!
I am so sick and tired of getting all 3 of something I have 3 of in my deck but can't get 3 of something I have 25 of in my deck.🤬
7 votes -
The game disconnect, and return to the menu.
Lately (2 weeks or so) sometimes the game disconnect in the middle of a round and returns to the title. I restart the app and its the same, i assume its a bug
2 votes -
Venerated Rotpriest does not trigger properly from spells copied by Taigam, Master Opportunist
Steps to reproduce:
1. Control both [[Venerated Rotpriest]] and [[Taigam, Master Opportunist]]
2. Cast any spell (e.g. [[Defend the Rider]]’s protection mode) targeting Rotpriest as your second spell in a turn.
3. Taigam and Rotpriest trigger off the initial cast: the opponent gets a poison counter, and the original spell is copied, exiled, and suspended as expected.
4. THE ISSUE: At this point, the Rotpriest becomes the target of the copied spell, but does not trigger when it should! According to several magic judges I asked, this is no different than [[Leyline of Resonance]] spell copies being able to re-trigger rotpriest, so I am confident this is indeed a bug and not my misunderstanding of the rules.It would be great if this could be fixed soon! Thank you to whoever reads this!
Steps to reproduce:
1. Control both [[Venerated Rotpriest]] and [[Taigam, Master Opportunist]]
2. Cast any spell (e.g. [[Defend the Rider]]’s protection mode) targeting Rotpriest as your second spell in a turn.
3. Taigam and Rotpriest trigger off the initial cast: the opponent gets a poison counter, and the original spell is copied, exiled, and suspended as expected.
4. THE ISSUE: At this point, the Rotpriest becomes the target of the copied spell, but does not trigger when it should! According to several magic judges I asked, this is no different than [[Leyline of Resonance]] spell copies being able to re-trigger…2 votes -
Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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3 votes -
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Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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MTGA 2_28_2025 2_06_58 PM.png 8736 KB -
MTGA 2_28_2025 1_57_33 PM.png 8702 KB -
MTGA 2_28_2025 1_55_17 PM.png 8988 KB -
MTGA 2_28_2025 1_53_32 PM.png 8663 KB -
MTGA 2_28_2025 1_51_24 PM.png 8569 KB -
MTGA 2_28_2025 1_51_00 PM.png 8529 KB -
MTGA 2_28_2025 1_40_55 PM.png 8775 KB -
MTGA 2_28_2025 1_35_18 PM.png 8740 KB
3 votes -
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daily mission didn't give any gold
i completed a 750 gold daily mission but didn't received the gold
6 votes -
Zur Hexproof Bug
My opponent targeted my Leyline Binding with a single-target removal spell. In response, I turned it into a creature with Zur, Eternal Schemer. It should then have hexproof, as Zur gives enchantment creatures hexproof. However, the single-target removal spell still destroyed Leyline Binding.
1 vote -
Zur Hexproof Bug
My opponent targeted my Leyline Binding with a single-target removal spell. In response, I turned it into a creature with Zur. It should then have hexproof, since Zur gives enchantment creatures hexproof. However, the Leyline Binding was still destroyed.
1 vote -
MTGArena One-time Manabase purchase: promoting deck diversity and player engagement
One of the base issues new players face when attempting to get into MtgArena vs other forms of magic is developing a collection that allows for creativity and deckbuilding. In the standard format a large issue of this is the prohibitive number of wildcards needed to establish a manabase. Jumping into the game and needing 20+ wildcards to create a multicolored deck limits creativity and diversity. This ultimately leads to a favoritism towards mono colored decks and skews the metagame. If a new play does indeed spend a vast number of resources in order to craft a 2+ color manabase, they effectively lock themselves into that color pairing. Each time shifting to a new manabase can become costly and makes players adverse to experiment with new deck ideas, leaning heavily on only tried and true decks as to not squander their wildcards.
My suggestion - Make ALL lands available to players for a one-time fee. This could be $25-$50 or whatever makes sense to wizards but could be suggested much like the welcome bundle. Make future lands drafted from limited or packs add more to the vault or even better give a wildcard as a replacement. Free2play players can still draft and grind out all the lands they need if they don't wish to pay the fee.
While this might seem like too much value to give to players, i disagree and think it would solve MANY of the glaring issues players have with this platform.-Improve metagame diversity by reducing favoritism for mono colored strategies or reliance on tried-and-true decks (crafting only decks that have won tournaments or from streamers).
-Improving metagame diversity not only for players but opponents will improve player satisfaction, ultimately leading to more time spent on MTGA. More engagement means more potential revenue for WOTC.
-More color combinations available to players will ultimately lead to more wildcards getting used naturally as more decks means people will need to craft different things.
-Drastically improves experience for players who do not have hundreds of hours each set release to grind.The benefits greatly extend past the few points posted above, but ultimately with standard seeing the largest number of sets/cards in MTG history we are approaching a point where it is unreasonable for players to engage with the standard format. My hopes with this fix would be to ease this and create a scenario where standard could be improved on the platform WOTC has developed.
Ideas about how to implement this could be a little symbol at the top of screen, showing a system similar to vault where every 5 lands gets a wildcard or something similar. Also could have the information about what the benefit of this "Item" is, pretty much telling your collection will include all lands for constructed play and rare/mythic lands will fill up this meter. Initial purchase of item will then "fill" for all Non basic lands the player has Omitting of course a set number that is gifted to the player (Each account comes with some in decks etc. but would be easy to adjust with each set release.)
I don't think this would be very difficult to implement, but any thoughts or suggestions on how to improve the system would be good and welcome.
One of the base issues new players face when attempting to get into MtgArena vs other forms of magic is developing a collection that allows for creativity and deckbuilding. In the standard format a large issue of this is the prohibitive number of wildcards needed to establish a manabase. Jumping into the game and needing 20+ wildcards to create a multicolored deck limits creativity and diversity. This ultimately leads to a favoritism towards mono colored decks and skews the metagame. If a new play does indeed spend a vast number of resources in order to craft a 2+ color manabase,…
1 vote -
Product Suggestion
Bloodletter of Aclazots has a bug. It blocked a Greedy Freebooter and took one dmg. Went to 2/3 and Cut Down would not even target it. It shouldve died at 2/3. I lost becuase of this.
1 vote
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