MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3324 results found
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Chain Veil does not add activations correctly for new planewalkers when activated only once
There is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you are able to take + is a card bug. on MTGO this bug does not exist and chain veil modifies the game rules correctly.This should be fixed and a tracker added to chain veil when however over showing how many times it has been activated so its easier to keep track of it.
You can reproduce this by playing vs sparky, activating chain veil and then playing a new planewalkers which will not have the effect activated. I have seen this across 5+ games of it not working correctly and impacts the decks ability to function
When x= 1 activation of chain veil the following happens ->
all existing planeswalkers get one extra activation (working as expected)
new planeswalkers do not get any extra activations (not working as expected they should be able to use abilities twice)When x>=2 activations of chain the following happens ->
All existing get two total extra activation (working as expected)
new planeswalker get two extra activationsThere is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you…2 votes -
Owlin historian bug
cast Owlin historian, pass the turn. 2nd turn with him out and says he's entered the battlefield this turn.
2 votes -
Emrakul the world anew triggering ETB triggers
Played brawl, I was playing Dionus against marwyn the nurturer. They had a few elves with marwyn and a gala greeters on the BF, I casted emrakul the world anew. Once emrakul’s trigger for taking control of target opponents creatures resolved, their gala greeters I controlled triggered multiple times.
1 vote -
Paradigm one spell going off
I am not interpreting Paradigm mechanic properly, but I thought you have to cast another spell with the same name to get the spell to resolve. I was playing brawl and had a opponent to go off with two separate paradigm spells and was just blew the board out of proportion. How is this working without another spell to trigger it
1 vote -
I think there is a bug with a card
log uploaded. the most recent game i played there was a hinterland sanctifier (+1 life when creatures enter) on opponent's side. he played a creature with "when you gain life opponent loses life" and it had offspring w/two creatures, fine. i had around 30 life and i think that MAX i should have lost 9 but it entered some kind of infinite loop
i looked at the battlefield after and couldnt see anything that would case that. maybe skill issue
1 vote -
Bug with counter
During my third turn, two stun counters have been put on my pest mascot, but after 4 turns my creature still don’t untap.
2 votes -
Elite interceptor’s arena implementation differs from the oracle text.
Elite interceptor has a prepared spell whose rules text states you may tap or untap target creature. This means you can tap or untap the target regardless of its starting state. It’s perfectly valid to untap an untapped creature, or tap a tapped one.
The way arena implements this spell is a single button that says “take action” or “decline”. When a user takes the action, the client will only “untap tapped creature, or tap untapped creature”. This is not the same as the cast spell, and it actually very confusing.
I had an instance where in response to this spell being cast, my opponent tapped the creature I was targeting to crew a vehicle. I then accepted action because I thought nothing would happen, but the client untapped the creature. This was not expected.
Instead, the client really should present a button to untap the creature, a button to tap the creature, or a button to decline. This makes the spell work like the rules text, and makes the behavior obvious to the user.
Elite interceptor has a prepared spell whose rules text states you may tap or untap target creature. This means you can tap or untap the target regardless of its starting state. It’s perfectly valid to untap an untapped creature, or tap a tapped one.
The way arena implements this spell is a single button that says “take action” or “decline”. When a user takes the action, the client will only “untap tapped creature, or tap untapped creature”. This is not the same as the cast spell, and it actually very confusing.
I had an instance where in response to this…
0 votes -
Completed 750 exp quest, received 500 exp
I just completed 750 gold quest (kill creatures). 750 popup showed normally. Just before that match I checked my exp counter and it showed 0/1000 to next level. Now it shows 500/1000. I'm 100% sure it was 0/1000 and not 750/1000 and 1 level earlier. Also, if I were to remember wrong, I should have gotten a pack from mastery track (at 34 now) but I didn't. I don't remember how much gold I had, but I'm certain about exp.
2026.58.20.12269.1265462
0 votes -
Spor bahislerinde istatistik kullanımı neden önemlidir
Spor bahisleriyle ilgilenirken istatistiklerin çok önemli olduğunu duydum çünkü maç sonuçlarını etkileyebiliyor. Takım performansı, gol ortalamaları ve oyuncu durumu gibi veriler önemliymiş. Ancak bu bilgileri nasıl doğru analiz edeceğimi bilmiyorum. Özellikle hangi istatistiklerin daha kritik olduğunu anlamakta zorlanıyorum. Bu konuda deneyimli kullanıcıların tavsiyelerine gerçekten ihtiyacım var.
1 vote -
Modes unlock
I've done all the color challenges and starter deck duels, and I still can only play bot.
1 vote -
azure beastbinder ability glitched with equipments
I attacked my opponent with an azure beastbinder. They had a 1/1 hero token attached to a machinist's arsenal, giving the token +6/+6, making it a 7/7. I used the beastbinder's ability on the machinist's arsenal which should reduce the hero token's power and toughness back to 1/1 but it didn't.
1 vote -
Zimone Infinite analyst interactions
Zimone Infinite analyst interactions Are not working correctly,
Mocking bird isnt always accounting for the reduction in cost zimone gives.
Also it’s not working correctly with Marwyns Kindred. It continually shows the wrong casting cost when zimone is reducing it.
1 vote -
Predatory practices from Wizards of the Coast
the past year, I've felt Arena has become more predatory in its practices. A lot of events cost a lot more for no good reason and physical products are being offered as rewards for extremely expensive events. These events are similar to sealed and draft but made harder to win the prize artificially (usually by reducing the number of losses you're allowed from three to two). A lot of the time, they don't give you anything even if you win some of the games. It's dangerous and it's exploiting people, especially with it's limited time access.
2 votes -
Modular issue
Today during my Remix Draft: Artifacts, I experienced an issue that led me to lose the game. Since the modular ability was very relevant in my deck and appeared several times in my game, the issue that forces me to target my opponent's creatures with the modular ability should I have none of my own was very frustrating. (See below. As you can see, there is no option to not put the counters on my opponent's creatures.) I hope you can help.
2 votes -
Game didn't close when opponent conceeded as I cast a spell
Game didn't close when opponent conceeded as I cast a spell
I cast Combustion technique on my opponents Eclipsed Boggart, in response the opponent conceeded and the game won't proceed nor let me get the victory.
The game isn't frozen - it just doesn't acknowledge that the game has been conceeded.
I can hover over card and get information, all the information about player hand, graveyard and exiled cards is still available.2 votes -
Hexproof doesnt protect against destroy all effects
Its happened numerous times to me where i have creatures with hexproof, which in the games own words says protects against spells and abilites my opponents control, but every time my oppenents play a destroy all creatures effect is doesnt stop the spell from activating against it. How is that hexproof then?
2 votes -
Android app startup crash
Since the latest update (Jan 15th?) I can't start the game app - it crashes at the loading screen. It happens always.
Device: OnePlus 15
OS: Oxygen 164 votes -
Companions Not Working iOS
I cannot change my companions at all. This has been going on for a while. I have spent real mo ey to get these companions and I can’t even use them.
iPhone iOS
2 votes -
Card Style not saving in Deckbuilder Bug
I recently bought cosmetics for fetch/dual lands and applied each one as the favourite, even went into each deck that has them to update the preferences on art style (see image 1). But as soon as I go in game, none of the art styles for the new lands work, and I see a random style in my collection (see image 2).
2 votes -
Deck Validation Failed - Bug
Imported pioneer deck from a tournament page (so should be a valid deck)
bought some art styles (7k gold total i believe) and changed art styles of some cards
tried to play pioneer best of 3 queue
got error message “deck validation failed”
tested other different deck in pioneer format, deck works
back to the 1st deck that gives error, tried to change some art styles and play in pioneer historic and timeless queues
error still the same “deck validation failed”
so, just wasted some gold and can't play the deck in any format that supposedly should be legal
attached log and screenshotImported pioneer deck from a tournament page (so should be a valid deck)
bought some art styles (7k gold total i believe) and changed art styles of some cards
tried to play pioneer best of 3 queue
got error message “deck validation failed”
tested other different deck in pioneer format, deck works
back to the 1st deck that gives error, tried to change some art styles and play in pioneer historic and timeless queues
error still the same “deck validation failed”
so, just wasted some gold and can't play the deck in any format that supposedly should be legal
attached…2 votes
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