MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3459 results found
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Bug
FIX THE **** FAIRY SPARKY THING HOLY …. IS IT INCREDIBLY ANNOYING EVERY TIME YOU GO TO THE HOME PAGE IT STARTS YELLING AT YOU. YOU’VE HAD AT LEAST 3 UPDATES NOW. WHY IS IT STILL NOT FIXED?
4 votes -
Splatter Technique Bug
When I was selecting my option when casting Splatter Technique, I chose Draw 4. When the spell resolved, it dealt 4 damage to the board. This caused me to lose the match after wiping my own board. I'm playing on mobile. I am not sure if this is an issue with Splatter Technique, the mobile interface, or something else.
2 votes -
Fiery Temper Wrong Ra
Fiery Temper not showing correct rarity or set to the incorrect rarity
1 vote -
valkmira and Torbran interacting incorrectly
Valkmira not interacting correctly with Torbran.
Torbran deals 2 extra damage on each instance, valkmira denies 1 damage on each instance.
currently valkmira is completely overriding all damage instances1 vote -
Unable to select non default companion in the deck editor
Even after bug fix update that claimed to fix this issue I am still unable to select a non-default companion in the deck editor
3 votes -
IOS Deck Building bug
I play a lot of limited magic on arena (for mobile) and there has been some persistent deck building issues that make it difficult to build a deck for limited. There has been a consistent issue of not being able to view the details of a deck without losing the progress made on what you have built so far. It won't let you use the back button, so you have to close the app and re-open, which puts every card from the draft back into your deck.
The new issue that has come up is quite significant. When deck building I cannot add new cards into my deck. So If I haven't been careful during the draft to build my deck as I go, I will have to log into my PC to finish building it. I can have everything added all at once, but if I remove something and want to re-add it I will have to restart, or build it on pc.
I play a lot of limited magic on arena (for mobile) and there has been some persistent deck building issues that make it difficult to build a deck for limited. There has been a consistent issue of not being able to view the details of a deck without losing the progress made on what you have built so far. It won't let you use the back button, so you have to close the app and re-open, which puts every card from the draft back into your deck.
The new issue that has come up is quite significant. When deck building…
3 votes -
Disturb Mechanic Bug + CMC Calculation Bug
I targeted a [[Covert Cutpurse]] with the ability of [[Pyre of Heroes]].
Upon resolution I was unable to select any of the following CMC creatures: 1, 4, 6.
I had one creature of each CMC in my deck to target, and wanted to test each. [[Changeling Outcast]] 1, [[Gisa, Glorious Resurrector]] 4, and [[Harvester of Souls]] 6.
While 1 and 6 should be invalid/incorrect, 4 should be valid. I should have been able to select [[Gisa, Glorious Resurrector]]
The rules below should show my reasoning for 4 being the actual valid option.
702.146 Disurb
702.146b A resolving transforming double-faced spell that was cast using its disturb ability enters
the battlefield with its back face up.- Double Faced Cards 712.4b Normally, a transforming double-faced spell has its front face up while on the stack and has only the characteristics of its front face. However, if an effect allows a player to cast a transforming double-faced card “transformed,” the resulting spell will have its back face up and have only the characteristics of its back face. Its mana value is calculated using the mana cost of its front face. A copy of a transforming double-faced spell with its back face up has mana value 0. 712.4d While a transforming double-faced permanent has its back face up, it has only the characteristics of its back face. However, its mana value is calculated using the mana cost of its front face. If a permanent is copying the back face of a transforming double-faced card (even if the card representing that copy is itself a double-faced card), the mana value of that permanent is 0.
The [[Covert Cutpurse]] was not a copy, therefore its CMC is 3. Then [[Pyre of Heroes]] should have allowed for me to select a 4 CMC creature to resolve the effect.
Please test and investigate that cards using CMC calculations calculate the CMC accurately based on the above rulings.
Log file attached for verification.
Log file was captured as such:
1.) Target [[Covert Cutpurse]] with the ability of [[Pyre of Heroes]].
2.) Search deck to see no option to select.
3.) Without returning to battlefield or clicking "fail to find", menu nav to submit bug report
4.) Generate Log File
5.) New bug support window open in browser.
6.) Without filling out bug report, nav back to client and "fail to find" and finish game.I targeted a [[Covert Cutpurse]] with the ability of [[Pyre of Heroes]].
Upon resolution I was unable to select any of the following CMC creatures: 1, 4, 6.
I had one creature of each CMC in my deck to target, and wanted to test each. [[Changeling Outcast]] 1, [[Gisa, Glorious Resurrector]] 4, and [[Harvester of Souls]] 6.
While 1 and 6 should be invalid/incorrect, 4 should be valid. I should have been able to select [[Gisa, Glorious Resurrector]]
The rules below should show my reasoning for 4 being the actual valid option.
702.146 Disurb
702.146b A resolving transforming double-faced spell…1 vote -
Arena stops progressing through a game
I play against the bot quite a bit, and sometimes Arena will just stop progressing. I think it loses continuity with the server or something. Anyway, I have to restart Arena to be able to play.
2 votes -
Unable to pay mana cost
I attempted to cast Piercing Exhale, and was able to pay for the green mana by tapping a forest. I was unable to tap my mountain for mana despite clicking on it many times. I also had trouble when clicking on the creatures (targets of the spell), but they eventually worked after many attempts at clicking. I tested my mouse and believe it works consistently.
Also, I had used Hold Full Control previously and it seemed like "auto pay" didn't turn back on.
I am not sure how Arena handles the additional Behold cost, like when does it ask if you wish to pay the cost? Maybe it only asks if you actually have a dragon to behold, which I did not. But I am pretty sure I was in the process of paying the mana cost and that I succeeded in paying the green mana, but not the generic one.
Playing on a Windows 10 operating system.
Game version: 2026.59.30.12801.1279316
Frustrating to lose a game due to this when I had just paid to enter a sealed tournament. Money back perhaps?
I attempted to cast Piercing Exhale, and was able to pay for the green mana by tapping a forest. I was unable to tap my mountain for mana despite clicking on it many times. I also had trouble when clicking on the creatures (targets of the spell), but they eventually worked after many attempts at clicking. I tested my mouse and believe it works consistently.
Also, I had used Hold Full Control previously and it seemed like "auto pay" didn't turn back on.
I am not sure how Arena handles the additional Behold cost, like when does it ask if…
1 vote -
Conspire mechanic bug
Is the mechanic 'Conspire' working as intended? The creatures must share the exact color of the card attempting to be cast? So two green creatures can't be used to cast a GR gold card like Worldsoul Rage?
2 votes -
Spell did not cast
I went to cast arcane omens and while I was selecting the mana to use it passed through and failed to cast the spell, leaving me tapped out.
2 votes -
Bot Player Gets Stuck Until I Chat With it
I was testing a deck against Sparky. It was stuck in its 2nd main phase segment for over 2 minutes (I believe this was on turn 3). I tried various things to prod it forward, and the only one that seemed to work was using the "chat" feature (where I said "Your Go"), at which point it responded "I'm going, I'm going" or something to that effect. "Immersive", I suppose to some effect, but I think its a little unreasonable to assume that a bot opponent is going to get distracted less than 5 minutes into a simple match and require manual intervention to continue playing.
I was testing a deck against Sparky. It was stuck in its 2nd main phase segment for over 2 minutes (I believe this was on turn 3). I tried various things to prod it forward, and the only one that seemed to work was using the "chat" feature (where I said "Your Go"), at which point it responded "I'm going, I'm going" or something to that effect. "Immersive", I suppose to some effect, but I think its a little unreasonable to assume that a bot opponent is going to get distracted less than 5 minutes into a simple match and…
2 votes -
BUG: Skyknight squire doesnt trigger dollmaker's shop on attack
BUG: Skyknight squire doesnt trigger dollmaker's shop on attack
1 vote -
Pair opponents only of similar rank in Limited matchmaking
When matchmaking for Limited events, only pair opponents who are a few rank levels apart (ie: Silver 2 vs Gold 4 at most). As a Platinum 4 player, I just got paired against Mythic #1 but have also played against Bronze and Silver players. Simply tell players if no similarly ranked players are available to pair. Or have them wait up to a maximum amount of time during matchmaking, quitting if a match can't be found. Matchmaking is often fair so consider improving that performance so it's always fair.
2 votes -
Phase Out and Exile
As late as 10 months ago, phasing out a creature to which Sheltered by Ghosts was attached sent the card exiled by Sheltered by Ghosts to permanent exile. Now the exiled card remains under Sheltered by Ghosts. Is this correct?
(I copied over my screenshot.)
1 vote -
Disappear mechanic bug
I was playing Lord Dregg, insect invader and his disappear mechanic was not working. Despite having tokens leave the battlefield (via dalkoven packbeasts) and warping susurian voidborn, Dreggs mechanic did not trigger in the end step.
2 votes -
spending 10 dollars are your ******** drafts just to watch my opponent be the only one to play the game
spending 10 dollars on your ******** drafts just to watch my opponent be the only one to play the game. Stop making drafts cost so much when you guys blatantly know that your shuffler code is horrid. The type of greed they talk about in the bible. Im literally donating 10 dollars to you guys it feels like because the only part of the draft I get to experience is drafting the cards that i will never draw. more times than not im simply not drawing my lands, or mana screwed and my opponent just gets a free win, and many of my wins are because of this well. You guys make a gross amount of money but can't fix a **** card shuffler. Whatever sorry *** team spends any amount of time "balancing" how cards are drawn need to re evalute their careers because clearly this isn't their strong suite.
spending 10 dollars on your ******** drafts just to watch my opponent be the only one to play the game. Stop making drafts cost so much when you guys blatantly know that your shuffler code is horrid. The type of greed they talk about in the bible. Im literally donating 10 dollars to you guys it feels like because the only part of the draft I get to experience is drafting the cards that i will never draw. more times than not im simply not drawing my lands, or mana screwed and my opponent just gets a free win, and…
3 votes -
Make Ranked (Historic) Brawl permanent!
Make Ranked (Historic) Brawl permanent! As a player of primarily (Historic) brawl on Arena, the Ranked Brawl event was amazing and would be so great if it could be permanent, and offer Brawl-exclusive players a way to easily gain constructed rank!
3 votes -
Rope Gone, No Timer
Opponent Rope is over, But timer disappeared. I am being forced to quit the game and lose. This is an absolute injustice. So frustrated especially because i was going to win.
3 votes -
Game Automatically Passes Priority Ignoring On-Board Activated Abilities
The game’s automated priority system fails to recognize valid plays available via existing on-board activated abilities after a spell resolves.
Normally, the game checks if a player has any possible actions after casting a spell. If no actions are available, it automatically passes priority to the opponent (unless Full Control is enabled). If a spell draws a card or generates mana, the game correctly holds priority because new actions become possible.
However, the system fails to check if the newly cast spell satisfies the costs or conditions of non-triggered/activated abilities already on the battlefield. The engine seems to only check for ETB (Enter the Battlefield) effects or other triggered abilities. If the new permanent enables a static or activated ability on the board (e.g., casting a creature that could immediately be tapped to pay for an existing artifact or creature's activated ability), the game automatically passes priority/ends the turn anyway.
This is a systemic issue occurring across multiple card and spell combinations.
I play on PC, you can work around the problem by using full control.
The game’s automated priority system fails to recognize valid plays available via existing on-board activated abilities after a spell resolves.
Normally, the game checks if a player has any possible actions after casting a spell. If no actions are available, it automatically passes priority to the opponent (unless Full Control is enabled). If a spell draws a card or generates mana, the game correctly holds priority because new actions become possible.
However, the system fails to check if the newly cast spell satisfies the costs or conditions of non-triggered/activated abilities already on the battlefield. The engine seems to only check…
2 votes
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