MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
2509 results found
-
Missing images and descriptions for several events
Many of the events are missing images and descriptions, both on the main screen, when you are looking for events using the Play button, and when you click in to the event. I figured this would resolve quickly, but it's been going on for weeks now - I first noticed it with the new, plane-rotating cube events. But it extends to other events (including the current MWM Phantom Bot Draft).
2 votes -
Bought card from store, not showing up in my inventory
This morning, I went to the store and purchased a card named Valkyrie’s call, which was on discount. I purchased it for gold, around 1,800 gold. When I purchased the card, it disappeared from the store but I cannot find the card and it’s not showing up in my inventory. I performed an advanced search and it is not showing up. Would like to have the card :). Help!!
1 vote -
Drawing two cards in upkeep with no upkeep triggers or effects
Sometimes when playing mono blue terror in standard, I will warp out a quantum riddler and use splash portal to keep it for 3 mana. Somehow, with inconsistency, it makes it so that for the rest of the match's upkeep, I draw 2 cards on IOS. It is infrequent, but it's the only deck it happens with that I've noticed, and I don't want to exploit it, seeing as I don't get a choice for it to occur. I have no upkeep triggers or cards on the field that draw me an additional card, just: eddymurk crab, tolarian terror, and serpent of the pass with 6 instants or sorceries in the graveyard.
Sometimes when playing mono blue terror in standard, I will warp out a quantum riddler and use splash portal to keep it for 3 mana. Somehow, with inconsistency, it makes it so that for the rest of the match's upkeep, I draw 2 cards on IOS. It is infrequent, but it's the only deck it happens with that I've noticed, and I don't want to exploit it, seeing as I don't get a choice for it to occur. I have no upkeep triggers or cards on the field that draw me an additional card, just: eddymurk crab, tolarian terror, and…
1 vote -
Please do something with Historic
I find myself returning to this topic once again, because unfortunately, nothing has changed since my previous feedback. If anything, the situation has gotten worse. I genuinely hope that the upcoming banlist announcement will finally address these issues, because the current state of Historic is, frankly, tragic. I am writing this because I love this game and this platform, but I am increasingly frustrated by what feels like a lack of attention to the health of the format and an inability to identify and address the root causes of the problems that are driving players away.
Unfortunately, even with the ban of Scholar of the Lost Trove, the problem persists — and in fact, the problem IS Persist. Instead of reducing the dominance of reanimator strategies, the ban has unleashed a wave of similar decks that are now extremely common, especially in Bo1. Moreover, they no longer rely on a single key card to assemble their combo: they run a long series of redundant pieces, making disruption much harder. That is why Persist in particular is so deeply problematic, as are Life // Death, Necromancy, and similar cards: they enable consistent turn-2 wins, which makes for an unhealthy and frustrating gameplay experience.
But the problems with the current Historic format go beyond Persist. There are now many other deeply problematic decks that consistently close games on turn 2, leaving me with no meaningful interaction unless I completely warp my deckbuilding around hate cards. On top of this, fast mana has ruined the format. Mono Red Storm plays essentially as a solitaire game, and the same is true for Balaustrade Spy and similar strategies. These decks do not play Magic — they execute a script, and the opponent is simply a spectator. To make things worse, even the decks specifically designed to counter these strategies — such as High Noon builds against Storm — produce games that are, at best, tedious and one-sided. The hate works, but the result is not an enjoyable game: it is simply one solitaire replacing another.
It is a shame, because the format was healthy years ago. However, this issue risks ruining it, and more importantly, it severely limits deckbuilding creativity: in Bo1, every deck is effectively forced to dedicate 4 slots to Surgical Extraction just to have a chance against these strategies, and even Force of Negation barely makes a difference. This kind of constraint stifles diversity and punishes players who want to explore other archetypes. To make things worse, neither Surgical Extraction nor Force of Negation is a reliable answer for the same reason outlined above: no single piece of disruption is enough when the opponent can always find another way to close the game.
What makes this even more frustrating is a pattern I find impossible to ignore: to close on turn 2, these decks need two or three specific cards in their opening hand — and they consistently have them, far more often than probability would ever allow. I have been told by customer service that the algorithms are working as intended. I do not doubt the technical work that has gone into them, but I would gently suggest that outcomes working as intended can still produce results that feel deeply unbalanced in practice, especially as the meta evolves. The shuffler was likely designed to ensure that any deck has a playable opening hand — a reasonable number of lands, creatures, and spells. The same logic appears to apply to matchmaking, which seems to systematically favour these strategies in order to keep games playable. The problem is that this now actively works against the health of the format: it effectively gifts combo decks their ideal setup, making their already unfair strategies even more consistent.
The result is that the majority of games are not games at all — they are long, tedious solitaires. There is no gathering, no interaction, no Magic. The format has lost its identity entirely. When I queue into a match, my only thought is to get out of the application as quickly as possible. This directly damages the platform itself: it kills the desire to play, and I find myself logging off rather than queuing for another game. This is not what Magic is supposed to be, and it is driving players like me away from the format.
A further sign of this general neglect is the deteriorating social environment within the application itself. Emotes, which were presumably designed to make games more enjoyable and interactive, are now used almost exclusively to mock and taunt opponents. Similarly, it has become extremely common for players to abandon games they are about to lose without conceding, forcing their opponents to sit through the entire time rope just to claim a victory they have already earned. These are not minor issues: they speak to a broader failure to moderate and maintain a respectful playing environment, and they make the experience increasingly unpleasant even when the gameplay itself is not the problem.
My suggestions remain twofold. First, ban more aggressively and more frequently than in paper Magic: Historic is a digital format and can afford faster intervention. The banlist should be reviewed at least every two weeks. Nerfs and buffs would also be welcome in this regard: they were an interesting and promising way to manage the format's balance without resorting to outright bans, but they seem to have been completely abandoned. It may also be worth considering whether Historic needs access to Daze: a free counterspell of this kind could provide a meaningful tool to interact with these strategies without requiring players to dedicate excessive deckbuilding resources to hate cards. Second, fix the shuffler and draw algorithm: as long as combo decks are gifted their ideal opening hands at an implausible frequency, no amount of banning will fully solve the problem.
Historic is a digital format, and that is precisely its strength — it can be updated and adjusted far faster than paper Magic. I hope that advantage will finally be used more actively going forward.
I find myself returning to this topic once again, because unfortunately, nothing has changed since my previous feedback. If anything, the situation has gotten worse. I genuinely hope that the upcoming banlist announcement will finally address these issues, because the current state of Historic is, frankly, tragic. I am writing this because I love this game and this platform, but I am increasingly frustrated by what feels like a lack of attention to the health of the format and an inability to identify and address the root causes of the problems that are driving players away.
Unfortunately, even with the…
2 votes -
Please fix
In all forms of brawl the shuffle and draw are aren’t random they are based of your opponents deck building skills. They try to make the game as fair as possible but that punishes good deck builders and doesn’t push people to be better deck builders. No one want to play in a pub stomp game or get pub stomped but I’ve played some of my decks for 100 games or more and seen the same 20 cards out of 100. I’ve even added more tutors so I can pull the cards I need to see when I need to see them only for the tutors to not show up or I have to mulligan so hard I have no opening hand. It would be greatly appreciated if y’all would look into this issue
In all forms of brawl the shuffle and draw are aren’t random they are based of your opponents deck building skills. They try to make the game as fair as possible but that punishes good deck builders and doesn’t push people to be better deck builders. No one want to play in a pub stomp game or get pub stomped but I’ve played some of my decks for 100 games or more and seen the same 20 cards out of 100. I’ve even added more tutors so I can pull the cards I need to see when I need to…
2 votes -
Creature didn't return to my hand when it died while attacking with Ares God of War
Ares God of War and another creature attacked, then they cast the deal 2 damage to attacking creature to kill it. But the creature didn't go into my hand.
PC
1 vote -
Kaito, Bane of Nightmares not losing abilities.
My opponent had Kaito, Bane of Nightmares on their battlefield and it was their turn, so it was a creature. they attacked and then after combat activated one of its abilities. I responded by flashing in a Tishana's Tidebinder to counter that ability and make Kaito lose all of his abilities. At end of turn, Kaito went back to being a planeswalker with no abilities, but then on my opponent's next turn, even though it had no abilities, Kaito became a creature again.
2 votes -
Historic Deck Editor Freezes When Canopy Lands Are Included
Title: Historic Deck Editor Freezes When Canopy Lands Are Included (After Today's Update)
Platform: MTG Arena (Windows)
Description:
After today's update, Historic decks containing any Modern Horizons 1 canopy land cannot be opened in the deck editor.
The deck can still be used to play matches normally, but attempting to edit the deck causes the editor to become stuck on "Waiting for Server."
Steps to Reproduce:
- Create or open a Historic deck.
- Include a canopy land such as Fiery Islet, Sunbaked Canyon, or Waterlogged Grove.
- Save the deck.
- Attempt to open the deck in the deck editor.
Expected Result:
The deck opens normally and can be edited.Actual Result:
The deck editor gets stuck on "Waiting for Server."Additional Information:
- Started immediately after today's update.
- 100% reproducible.
- Occurs with multiple canopy lands, not just one specific card.
- Matches can still be played normally.
Title: Historic Deck Editor Freezes When Canopy Lands Are Included (After Today's Update)
Platform: MTG Arena (Windows)
Description:
After today's update, Historic decks containing any Modern Horizons 1 canopy land cannot be opened in the deck editor.
The deck can still be used to play matches normally, but attempting to edit the deck causes the editor to become stuck on "Waiting for Server."
Steps to Reproduce:
- Create or open a Historic deck.
- Include a canopy land such as Fiery Islet, Sunbaked Canyon, or Waterlogged Grove.
- Save the deck.
- Attempt to open the deck in the deck editor.
Expected Result:
The…3 votes -
Buried treasure gets skipped
When you have no other play with your 4 mana available, but you have an untapped Buried Treasure, the game will skip past the possibility you have to sacrifice Buried Treasure and thus gain a fifth mana to trigger the card’s activated ability to Discover from the graveyard. The turn just ends and you miss your opportunity. I suspect it’s because the game sees no 5 mana moves, because the Buried Treasure has not yet hit the graveyard.
2 votes -
Unable to Use Case of Uneaten Feast Effect
I had two copies of Case of Uneaten Feast on the field, I managed to get 5 health and both were resolved.
I Sacrificed one of them, which allowed me to use mana to put creatures in the graveyard back into the field. With 3 plains I intended to use 2 on Essence Channeler and 1 afterwards on Hinterland Sanctifier.
The game simply did not allow me to put anything on the field, nothing. I tried and tried and the card would come back to my hand, even highlighted
Do I have to resolve both Case of Uneaten Feast?
Feels like a bug to me.I had two copies of Case of Uneaten Feast on the field, I managed to get 5 health and both were resolved.
I Sacrificed one of them, which allowed me to use mana to put creatures in the graveyard back into the field. With 3 plains I intended to use 2 on Essence Channeler and 1 afterwards on Hinterland Sanctifier.
The game simply did not allow me to put anything on the field, nothing. I tried and tried and the card would come back to my hand, even highlighted
Do I have to resolve both Case of Uneaten Feast?
Feels…2 votes -
Historic Decks with Fiery Islet Get Stuck on "Waiting for Server"
Title: Historic Format Bug - Canopy Lands Cause Infinite "Waiting for Server"
Platform: MTG Arena
Format: Historic
Description:
When I include a Canopy land in my Historic deck, the game gets stuck on "Waiting for Server" and never proceeds to matchmaking or the game.
Steps to Reproduce:
- Create a Historic deck.
- Add Fiery Islet (or another Canopy land).
- Save the deck.
- Attempt to start a match.
Expected Result:
The match starts normally.Actual Result:
The game becomes stuck on "Waiting for Server" indefinitely.Additional Information:
- The issue occurs every time (100% reproducible).
- Removing the Canopy land from the deck resolves the problem.
- Other Historic decks without Canopy lands work normally.
- Restarting the client does not resolve the issue.
Title: Historic Format Bug - Canopy Lands Cause Infinite "Waiting for Server"
Platform: MTG Arena
Format: Historic
Description:
When I include a Canopy land in my Historic deck, the game gets stuck on "Waiting for Server" and never proceeds to matchmaking or the game.
Steps to Reproduce:
- Create a Historic deck.
- Add Fiery Islet (or another Canopy land).
- Save the deck.
- Attempt to start a match.
Expected Result:
The match starts normally.Actual Result:
The game becomes stuck on "Waiting for Server" indefinitely.Additional Information:
- The issue occurs every time (100% reproducible).
- Removing the Canopy land from the deck resolves…
3 votes -
can‘t pick card in quick draft event
- I joined a Quick Draft event, but I was unable to select any cards and got stuck on the first pick screen.
- I am playing on PC via the Steam platform.
- This Quick Draft event will expire in seven hours, so my draft token has gone to waste. I would appreciate it if you could issue me a replacement token.
1 vote -
Bug: Again on lands. The randomization of the drawing is clearly not working as it should.
Could you please fix the draw land problem? It is statistically impossible to draw ten lands in a row in ten draw phases, and this has happened in several games, especially after you cast land search spells or effects. Moreover, other players are reporting the exact opposite bug. Please, fix it.
3 votes -
Historic
In the Historic format, the card High Noon leads to non-interactive and, to be frank, insanely boring games.
3 votes -
Packs deleted after update
2 through the omenpaths packed deleted after most recent update that added spiderman packs to MTG arena
2 votes -
Vecna CARDNAME text error
When you create Vecna by using The Book of Vile Darkness, Hand of Vecna and Eye of Vecna, his card text incorrectly displays [CARDNAME] instead of Vecna.
Steps:
- Use The Book of Vile Darkness effect with Hand of Vecna and Eye of Vecna on your field to create Vecna Token.
- Check text on Vecna Token.Screenshot provided showcasing the text error.
2 votes -
2 votes
-
2 votes
-
Client desync bug
Platform: macOSBug: Client-server desync prevents casting Ajani, Caller of the Pride ({1}{W}{W}).Situation: I controlled three visually untapped Plains during Main 1. No opposing effects restricted my spells. Three {W} mana should fully cover the cost {1}{W}{W}.The planeswalker remained grey and uncastable. This matches a recurring sync bug where lands look untapped, but the server marks one land as tapped internally. Opponent’s Hydro-Man (turned land) is irrelevant to my mana resources.
2 votes -
graveyard card count incorrect
During a Sealed game, the graveyard card count occasionally displayed an incorrect total after multiple cards entered the graveyard simultaneously.
2 votes
- Don't see your idea?