MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
2509 results found
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Bug: Wiccan, Rising Magician being cast outside of opponents turn without flash
Steps to reproduce:
1. Cast Atlantis Attacks, bounce Wiccan
2. Wiccan get's cast next priority, with no flash
3. Lose the draft with 6/2 score after a long game for a trophy
Expected result: Wiccan being cast next turn with summoning sickness
Platform: Steam (PC)
Uploading a log file. It was the last game in the log. Please take a look, I think I had a chance of winning a long game and getting a trophy. I feel really cheated away from it.1 vote -
Unable to activate Secret Tunnel land on two artifact creatures
Tried to activate Secret Tunnel land on two artifact creatures, lands highlighted and ability showed it could be activated, but when I clicked on it nothing happened.
1 vote -
Hydra soldier ability did not trigger
Hydra soldier ability did not trigger to create 2/1 villain
2 votes -
Unstoppable slasher
Unstoppable slasher bug. Just had a game where this card took me from 34 hp to 0. There where two of them on the opponent board one was tapped because of its mechanic after dying. The other hit me and killed me. I was on IPad so I was not able to capture the board.
1 vote -
german avenger title
- equip avenger title
- switch language to german
- start at bo1 std ranked game
- Observe title text in german
I am on PC
title says "Raecher [nicht auf Deutsch erschienen]" or "Avenger [not appearing in German]"
Screenshot attached
I tried in standard unranked and it appeared as well, ran out of time to test other conditions
Thank you for dieses Spiel. Ich liebe es! I love to new decks machen.
1 vote -
Scute Swarm
I want to know why if we are waiting on a triggered action and nothing we can do until the triggered action is done why the countdown of inactivity is counting down? I triggered a Scute Swarm action that caused over 150 tokens to be made and the counter counted down causing me to have a loss. No way to interrupt the action and no way to do anything but wait. This would have been a win for me , but instead a loss because of the timer system not recognizing that this is a triggered action.
1 vote -
Rejected from Mythic Tier
I was Diamond 1 in this new season and won my last game to advance to Mythic tier. Instead, when I won the last game to advance it bumped me down to Diamond tier 4! Reported it to the developers and sharing here.
1 vote -
Network Marauder needs adjusted or removed
Network Marauder should not hit every artifact creature and spacecraft you own with its perpetual effect. It needs to be adjusted to hit only one card in the deck or hand only. It's far too broken especially because of the fact that the effect stays no matter what removal you use. This is stupid design and completely negates the traditional color pie.
2 votes -
Search by most recently acquired
In deck building and/or collection, please allow search by most recently acquired. Sometimes I forget what I’ve wildcarded when I am on a spree.
2 votes -
Product Suggestion
Please include an option for "Decline all"
Combos like Thassa's oracle + tainted pact are awful to click decline 80+ times.
2 votes -
Remand
Remand is incorrectly marked as banned on Arena for Pioneer. Just need it fixed, or the list to be updated if meant to be.
0 votes -
Corpse of the Lost / Xu-Ilfit not registering
Xu-ilfit tap ability allows you to tap her to bring back a creature from your graveyard, it loses all abilities and becomes a skeleton in addition to its other types.
When playing Corpse of the lost enchantment, which creates a 2/2 skeleton and all skeletons get +1/0 and gain haste.
However when Xu-ilfit brings back a creature, it doesn't gain the buff or the haste from the enchantment.Could you please look to fix this?
Platform - Steam
2 votes -
Primeval Titan requires the wrong type of wildcards in the deck builder
I'm trying to redeem two mythic rare wildcards for Primeval Titan. I have 6 mythic rare wildcards available. When I try to select Primeval Titan, the deck builder says it requires rare wildcards and that I don't have enough (which is true)
1 vote -
Life Gain Issue on Metropolis Reformer
I had 20 health. I blocked a creature with Metropolis Reformer and it took 4 damage. Their tokens caused me 22 damage. The game then registered me as losing, without giving me the life gain of 4 from the damage that Metropolis Reformer should have given me. My health should have been 2 after everything resolves. This is on iOS. I have experienced other matches where creatures have the same mechanic, where I drop their health below 0, but then the life gain from damage to creature is applied to their life total putting them back in positive. There were no life gaining blockers on the board at the time.
I had 20 health. I blocked a creature with Metropolis Reformer and it took 4 damage. Their tokens caused me 22 damage. The game then registered me as losing, without giving me the life gain of 4 from the damage that Metropolis Reformer should have given me. My health should have been 2 after everything resolves. This is on iOS. I have experienced other matches where creatures have the same mechanic, where I drop their health below 0, but then the life gain from damage to creature is applied to their life total putting them back in positive. There were…
1 vote -
iPadOS Experience is B.R.O.K.E.N
The iPad experience has had so many issues for months, I have reported it several times but nothing is getting fixed. You can’t search for cards, the search box is unresponsive. You can’t rename your decks , totally unresponsive. Now with the latest season rollout it won’t even prompt me to download the update, just perma-spins without any prompt or feedback, so now I can’t play on iPad at all. FIX YOUR PRODUCT PLEASE AND DO BETTER QA… so frustrating…
iPad OS version is 26.5.21 vote -
Visual glitch when opponents Put +1+1 counters on a creature
Whenever opponents are putting +1+1 counters on their creatures, the little "1" that appears on their creature to indicate a counter duplicates vertically like 10 times and the entire game slows down. Then, when I try to play any more cards, when the card is on the right side of the screen being displayed as a played card, it stays there even after it has resolved.
Format is Brawl
2 votes -
The Planar Cube cost is inappropriate
Raising the price to 1500 gems is inappropriate when all versions of the cube prior to the powered cube were 600 gems. For a phantom draft no less! Bring back the old pricing!
2 votes -
Possible Bug - Soul Warden & Life Gain Triggers Stopped Resolving During Ranked Match
Hello MTG Arena Support,
I would like to report what appears to be a gameplay bug that occurred during a Ranked match.
My opponent was playing a Green/White token deck. They had Scute Swarm and Anointed Procession on the battlefield, creating a large number of token creatures.
On my battlefield, I had Soul Warden, Cleric Class, along with several other creatures and permanents that trigger whenever I gain life. I also had creatures that receive +1/+1 counters whenever I gain life.
Initially, everything worked correctly. As my opponent's creature tokens entered the battlefield, Soul Warden triggered, I gained life, and my other life gain payoffs—including the creatures that receive +1/+1 counters—resolved as expected.
However, after several rounds of triggered abilities, the interactions suddenly stopped working. Specifically:
Soul Warden stopped giving me life when creatures entered the battlefield.
My creatures that should receive +1/+1 counters whenever I gain life also stopped triggering.
My opponent's token generation from Scute Swarm and Anointed Procession continued to function normally.The game continued, but my life gain engine never resumed for the remainder of the match. Fortunately, I was still able to win because Cleric Class helped keep me alive long enough to finish the game. However, this bug significantly impacted gameplay. Had my life gain and +1/+1 counter triggers continued resolving correctly, I would have been able to end the game much sooner. In a Ranked match, an issue like this could easily result in a loss and negatively affect a player's rank.
I have attached the game log for review. My opponent's in-game name was Idtapthat.
If there is any additional information I can provide, please let me know. I believe this issue could have a significant impact on Ranked play and Events whenever large numbers of triggered abilities are involved.
Thank you for taking the time to investigate this report. I appreciate all the work your team does to support MTG Arena. I enjoy playing both MTG Arena and tabletop Magic, so I wanted to report this in hopes of helping improve the game.
Thank you,
ChaosReignsThank you all for you help and support. I play Magic both online and Table Top so I am passionate about this game.
Hello MTG Arena Support,
I would like to report what appears to be a gameplay bug that occurred during a Ranked match.
My opponent was playing a Green/White token deck. They had Scute Swarm and Anointed Procession on the battlefield, creating a large number of token creatures.
On my battlefield, I had Soul Warden, Cleric Class, along with several other creatures and permanents that trigger whenever I gain life. I also had creatures that receive +1/+1 counters whenever I gain life.
Initially, everything worked correctly. As my opponent's creature tokens entered the battlefield, Soul Warden triggered, I gained life, and…
1 vote -
Timer
I enjoy combo decks. It's my style. It would be cool to have a "combo" button that lets me repeat a series of actions multiple times like a macro for mobile. And/or the timer should check for life change/life loss and not count against you accordingly. I've been playing Hawkeye's Bow combo in pioneer and my worst enemy hasn't been counterspells or aggro, but life gain. If they make it to 40 life, my timer runs out before I can reduce their life to 0 with an infinite on board as I'm actively demonstrating a loop. I also play Acererak combo in Competitive Brawl, but I understand that looping an entire dungeon isn't exactly feasible, though having a button that runs through "Cast Acererak, respond to the ETB trigger with Relic of Legends and resolve all" would be neat. Another idea would be a button that skips all animations or makes them much faster so I can move faster against the timer and save everyone a bit of frustration. Combo decks aren't so bad to play against when they don't take forever to win!
I enjoy combo decks. It's my style. It would be cool to have a "combo" button that lets me repeat a series of actions multiple times like a macro for mobile. And/or the timer should check for life change/life loss and not count against you accordingly. I've been playing Hawkeye's Bow combo in pioneer and my worst enemy hasn't been counterspells or aggro, but life gain. If they make it to 40 life, my timer runs out before I can reduce their life to 0 with an infinite on board as I'm actively demonstrating a loop. I also play Acererak…
2 votes -
When you control a creature, you control the equipment.
When you take control of an equipped creature, you control the equipment attached to the creature. It is simply illogical to say that if I take control of a creature, and the equipment is still attached to the creature, that the other player can still control the equipment. That's just stupid, no explanation of game logic would suffice here. If I take control of your equipped creature and attack you with it, the equipment still damages the player being attacked, right? This needs to be a ruling, because if that is ACTUALLY the rule, that's just stupid and makes no sense.
When you take control of an equipped creature, you control the equipment attached to the creature. It is simply illogical to say that if I take control of a creature, and the equipment is still attached to the creature, that the other player can still control the equipment. That's just stupid, no explanation of game logic would suffice here. If I take control of your equipped creature and attack you with it, the equipment still damages the player being attacked, right? This needs to be a ruling, because if that is ACTUALLY the rule, that's just stupid and makes no…
1 vote
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